Ultimate Speed. Ultimate Competition. And a heartbeat between defeat and ultimate, savoured, victory.
This is Formula Anti Gravity.
Anti-gravity racing pushes humankind to its farthest, fastest, most elite limit in 2094's season. Bioenergy-fuelled ships that can exceed 500 kilometres per hour and turn like a blur, coupled to complex energy systems, and then, there's the pilots. Enhanced, hyper-reactive, and pushed to their physical limits, and then beyond through implants, synthetic hearts and neural links.
At home, billions watch the fastest, most exciting sport that feels more like watching a boxing fight than a hyper-fast racing series. This is a sport about attack, and if you lack the fight, you'll never see the fire.
Now we pull back the curtain to inside the world of anti-gravity pilots, their stories, their teams and their lives.
Step into the shoes of one of the brand new racers and their team principals, in their first season with an established team, and followed by a meta-documentary crew, filming, following and asking the questions we'd all like to know as they travel the globe and beyond. But only one question really remains.
How far will they go to stand on the top step?
So, who is interested in a futuristic, slice of life RP focussed around racing? There's more to follow, but the below can wet your appetite. Teams will also be set out- including a range of approaches and nations, with their own take on the future of racing.
Hugely inspired by the Wipeout series, although real-life Formula One, other racing contexts, aspects of Cyberpunk 2077 as well as other solarpunk, science-fiction and other resources tap into this RP. This is an RP that isn't in need of readers to understand any of these - lore and world building will come in very strongly throughout, and any lovers of a futuristic, sci-fi RP with a slice of life chunk would love this RP!
(Significantly more world building to follow!)
A world in the late 21st century, this world is one that barely avoided all-out annihilation after natural disasters, climate change, war, famine and disease struck the planet.
And yet, humanity, like it always seems to, avoided disaster by the finest of margins.
Nuclear fusion, asteroid mining, and unparalleled peace in our time. In a moment of the brink, we stepped back as humanity dwindled down to four billion, and outcomes for humanity improved, exponentially. Lifetimes extended, disease and squalor stopped, and humanity rekindling symbiosis with the planet it tried to kill for centuries by restoring our destroyed ecological world. A near-solarpunk utopia, in which well-regulated nation states and blocks such as the European Union, the Mexican work together, rather than over what is left. Prosperity, fairness, kindness.
An end to history?
But of course, that's because people need something else.
Enter Formula Anti-Gravity, a racing series developed after advancements in anti-matter and quantum technology, predominantly by the technology magnate, Royston Pierce (OBE). Ships that could literally levitate off the ground, and when coupled to a biofuel-powered engine, accelerate to speeds almost unfathomable to modern racing drivers. Race circuits sinew on classical circuits, to cutting edge, hyper-futuristic circuits that include magnetic induction and even complex energy systems that allow for energy leeching and pilots to push their craft even faster.
AG, as it's otherwise known, allows for "Ships", which are confusingly crewed by a singular "Pilot", who would look something akin to a modern fighter pilot in full oxygen-breathing equipment and pilot suits allowing them to take inhumane G-forces. With grids of 20 pilots, they are backed by teams that are a mixture of private and public ventures, from entities such as the European Union, Federated United States and many more entities working with new and old countries that have risen and fallen. Ships come with energy shields that allow for impacts, but also for energy management in leaching and boosting, creating a complex dynamic that doesn't just reward the fastest racer, but the one who can work their strategy the best.
The pilots themselves are at the absolute limit- but will be set to quite literally, receive as much work as their ships do. Unlike modern F1, where just the ship receives upgrades- the pilots do too in parallel. Of course, regulations and rules exist to what level they can be modified, but pilots are pushed with implants, upgrades and parts that well, come with positives and costs. Balanced with marketing needs, well, you're not making an entire cyborg out of a pilot!
Oh, and one last thing. For all those who prefer to adjust strategy, the Team Principals are also in the background- not needing much in the way of any implants, but much more focussed on running the show. They decide what upgrades go on, who is hired, fired and kept around, but most of all, have to deliver results. They are feisty characters- and playing one means you better know how to run a racing team at the top level!
Of course, you didn't think it was all clean and perfect? Corporate interests still meddle with racing and world affairs. Eco-terrorism, and the remainder of the world's turbulent past are still present. There's plenty of fundamentals left to ask, between those who want to help push humanity's efforts of global environmental renewal, versus those who want to push humanity into something else altogether, into the stars. There are no easy answers, and there are plenty of shadows still left unaccounted for.
But you're just a pilot, with no say on the matter, right?
This RP is an ambitious idea. This RP doesn't actually have any racing (although callbacks and scenes will depict it), but will be run on a basis of a randomiser for races, and will run based on two-part responses to a GM and to the paddock. Working with a team of engineers, sponsors, media personalities, and most of all, other pilots, this is a slice of life RP that also combines interview and conversational elements in the futuristic, glamourous world of Formula AG. Welcome to the top step and a futuristic, top-level sport.
There will be curveballs, dilemmas and as the GM, I will be certain to give you the hardest challenge of them- a three-time winner with a winning streak they don't want to let go.
Posting is divided into two:
A) A question will be asked by an interviewer (the GM) which will come up for your character specifically to answer, and provide insight- this includes aspects related to your character's personality, history and results. This is a "monologue" almost- fleshing out your character!
B) Posts related to your character's personal life, set both off-paddock at the factory, and on-paddock at the circuit.
Name: Alias: (anything else you are called) Team: (What group do you belong to) Gender: Age:
Personality:
Backstory:
Racing DNA
Overview: (What sort of racer are you? All out speed driving like a glass cannon on corners, an energy systems fiend, or taking a balanced approach?)
Skills: (What else do you have in your wheelhouse? Engineering skills, data or analytics talent, or are you a fashionista, talented at other sports or hobbies that make you stick out?)
Special Trait: (What makes you special? What's your USP- a unique implant, or an extra-ordinary skill that sets you out from the field?)
Controversy :(What's your controversy that follows you around, no matter what you try and do about it? As one of the most scrutinised people in the world, was it an implant that isn't accepted, a thing you did in your younger years, or something else that gets people talking about you?)
MISC Theme Song: Likes: Dislikes: Other Information: (anything fun you wanna add)
Consider me interested. I love wipeout and the sol, interviews, controversy and randomized races sound very cool. Currently away, I'll try to make a character sheet soon.
The labour of love is live! I will say- the lore will follow in RP, as this is an initial setup and gives an idea of the world in more detail.
Feel free to start creating your characters- feel free to ask away for lore details but the world is broadly, much the same as it is today bar some slight realignment in geography.