The year is 2BBY. Lothal has just fallen and Grand Admiral Thrawn and Battlegroup Chimera have disappeared into the Ether. You are Imperial Storm Commando's. Your official job is "To seek out those who would provide aid, comfort and technology to seditious groups and to bring them to justice" But the actual job is "Find Rebels, kill them. Find Rebel sympathizing scientists and capture them and their technologies for the glory of Empire and Emperor." You can be as mean and nasty as you want, or you can try to go about it the Hanns Scharff way of getting what you want through non-violent methods of trickery. So long as the Emperor gets his new toys, your strategy is of no consequence to him. And being Storm Commando's, you have the best and meanest toys that the Empire has at its disposal to get the job done.
How does Character Creation Work?
Saga Edition is a system best described as "D&D 3.75" It's a D20 system that is half way between 3.5e and 4e. Character Creation is split into 3 parts:
Origin:
The simplest part. Choose a planet of origin. The DM then chooses 2 skills that you automatically get trained in from growing up on that planet. So, somewhere like Tattooine would give you training in Survival (Your ability to survive and track through inhospitable environments) and Mechanics (due to the planets primary export being Starships and Pod Racers)
Race:
So, each race in the galaxy tends to have their own specific abilities and specializations. Naturally, playing as Stormtroopers, you are limited by the fact that you are working for... Well, let's not sugar-coat it, your employers are racist bastards (An evil, facist dictatorship having not terribly PC seniments? who'd-a-thunk-it?) So, if you want to play anything other than an Inquisitor, you're kinda limited to either Human or Near-Humans.
Character Class:
The game has 5 primary classes and works on the "Prestige Class" system which doesn't get important till Level 7, so let's not worry about those for the moment.
Jedi: Speaks for itself. Melee based class with Force Powers that you can cast. In this RP if you wanted to be a Jedi, you'd be playing as an Inquisitor.
Noble: Nobles have very little weapons training and combat ability, but excel outside of combat. Tend to make rather good officers as they buff their allies.
Scoundrel: Not necessarily the best at combat or the most skilled outside of combat, but they tend to specialize in asymetrical warfare, lying cheating and stealing their way through missions. Also tend to make good pilots.
Scout: Masters of their environment, tend to be slightly better at combat than Scoundrels, but specialize in specific kinds of battlefields. As Stormtroopers, they tend to be the Specialized troopers (Scout Troopers, Shore-Troopers, Snow-Troopers, etc.)
Soldier: Combat specialists, frontline fighters who tend not to have the best out-of-combat ability, but they are the toughest guys on the field.
Link to a fillable character sheet
Equipment and credits will be divied out after character creation, so you don't need to worry about that stuff.
So, who's interested?
How does Character Creation Work?
Saga Edition is a system best described as "D&D 3.75" It's a D20 system that is half way between 3.5e and 4e. Character Creation is split into 3 parts:
Origin:
The simplest part. Choose a planet of origin. The DM then chooses 2 skills that you automatically get trained in from growing up on that planet. So, somewhere like Tattooine would give you training in Survival (Your ability to survive and track through inhospitable environments) and Mechanics (due to the planets primary export being Starships and Pod Racers)
Race:
So, each race in the galaxy tends to have their own specific abilities and specializations. Naturally, playing as Stormtroopers, you are limited by the fact that you are working for... Well, let's not sugar-coat it, your employers are racist bastards (An evil, facist dictatorship having not terribly PC seniments? who'd-a-thunk-it?) So, if you want to play anything other than an Inquisitor, you're kinda limited to either Human or Near-Humans.
Character Class:
The game has 5 primary classes and works on the "Prestige Class" system which doesn't get important till Level 7, so let's not worry about those for the moment.
Jedi: Speaks for itself. Melee based class with Force Powers that you can cast. In this RP if you wanted to be a Jedi, you'd be playing as an Inquisitor.
Noble: Nobles have very little weapons training and combat ability, but excel outside of combat. Tend to make rather good officers as they buff their allies.
Scoundrel: Not necessarily the best at combat or the most skilled outside of combat, but they tend to specialize in asymetrical warfare, lying cheating and stealing their way through missions. Also tend to make good pilots.
Scout: Masters of their environment, tend to be slightly better at combat than Scoundrels, but specialize in specific kinds of battlefields. As Stormtroopers, they tend to be the Specialized troopers (Scout Troopers, Shore-Troopers, Snow-Troopers, etc.)
Soldier: Combat specialists, frontline fighters who tend not to have the best out-of-combat ability, but they are the toughest guys on the field.
Link to a fillable character sheet
Equipment and credits will be divied out after character creation, so you don't need to worry about that stuff.
So, who's interested?