Where do we draw the Line in No Man's Land?






Introduction




Greetings and welcome to my latest RP idea yet! This time we are going eastward, to a region that is totally not wartime Poland. You will play as Pontificials, a watered-down term for Mercenaries hired by a peacekeeping organization because The Cardinals have faces to save. Your mission? Already in the summary above, but why should we think too much about such bothersome parameters, right?

As long as we stay true to our moral compass, everything will be fine. After all, aren't we all the good guys?

There are multiple possible endings for this RP depending on the player's actions (nuff said), but before we carry on with unadulterated mayhem and hero complex, A fair warning: Actions have consequences, even if you mean well. NPCs may not like you, you may get betrayed, or backstabbed, and the classic no good deeds go unpunished may or may not befall your characters.

Setting



Away from anywhere, a poor province with unremarkable natural resources. Its people subsides primarily on agriculture, crafting, and animal husbandry. Its terrain consists of forestry, wetlands, and grassy plains that would turn into an unforgiving snowy wasteland in mid-November.

Like many other provinces and vassal states in Tretagor, The people of Sielse never get it easy, even after centuries of oppression from the Fredrin Dynasty finally came to its end, the people had to deal with decades of civil war between those who sought to continue the monarchy, and those who support revolution. It is currently controlled by both the Confederates and the Loyalists in which none seemed to have gained significant upper hands over the others for years. It is basically a no man's land, yet the people remain there, for they have nowhere else to go; Nobody can guarantee their safety in the neighboring province, that also facing a similar problem, and Westernant has closed its borders due to political reasons.

That's all we know about the region. The Council had discouraged conducting any operation in that area until the unforeseeable future, save some humanitarian missions sponsored by the Helvetian Government.

Character creation


It is a fantasy RP (duh) and takes place in the world I crafted with my co-writer years ago. So yeah, we have elves, demons, youkais, orcs. Sadly no dwarves though.
You may refer to this post to see what species are available for your character.
roleplayerguild.com/posts/5555210
Do you have any other ideas besides the listed races? Ask away and I will see if I can make some compromise, though I don't see the point of having unique races for the context of the story.

Skills and spells
Like my previous RP a character can have 4 active skills/spells and 2 passives at maximum. The passive effect can be a negative or a positive, depending on your liking. Active skills may have cooldowns, generally the more powerful, the longer its cooldown and will use more mana.
A character may also have mundane skills to define who they are. For example, an adventurer who can cook, a mercenary who knows the right medical procedure, a venerer who can track animals and people, to name a few.

Keep in mind that your character skills and capabilities will have to be evaluated in a case-by-case manner by the GM before they can be officially accepted.

The CS format, I prefer to make it simple, but feel free if you prefer something more elaborated, as long as it still has the following elements


The rules and expectations

Yes, wouldn't be fun without some~
  • The pacing of this RP is slower than in my previous work, 1 post per week is the slowest, and 1 post in 3 days is the norm. Also, we aim for completion, so if you can't commit, this is may not the RP for you.
  • Keep it Roleplayer Guild friendly. Any content that is not allowed to be posted on the forum should not be in this roleplay.
  • No godmodding/power-playing/auto-hitting/controlling other players' characters and stuff like that.
  • Kindly do not gamejack the campaign. While we encourage unique backgrounds and motivations, trying to steer the game direction toward the plot or outcomes you want is unacceptable and may disrupt the other player's enjoyment.
  • Be friendly, tolerant, and tolerable. Respect everyone and don’t be afraid to communicate with them or the GM. If you have any problems or concerns about unfair rulings, please immediately reach out to the GMs.
  • If there is a dispute, the GM has the final say on that matter.


Thank you for reading this far, I hope you'll be interested in the idea. I apologize if you find it difficult to understand my phrase, for English is not my first language. If there is something that is not quite clear, please feel free to ask.