Hidden 11 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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Their energy signatures were nowhere in range of any of the other nations' scanners or beacons. The first jump was smack dab in the middle of Seeder territory. Then they just did a regular teleport to the GC. There is a very big difference between cross-galaxy and cross-universe.
Hidden 11 yrs ago Post by null123
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You said they jumped to the Galactic center, where both Equestrians and Triarians have monitoring devices.
Hidden 11 yrs ago Post by WilsonTurner
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Yes, after they were in-galaxy. The signatures from cross-universe 'ports would already be gone, left behind in the Seeder space, which would be suicide to go into.

And again, there are bombers in this day that show up as a sparrow on radar. Imagine the bombers of a race a thousand times more advanced. We wouldn't get a single thing from them at that technological level. Disturbance? Yes. Enough of a disturbance to say "Direct intervention needed"? Probably not, unless one is fool enough to waste time and fuel to check in on a ripple.
Hidden 11 yrs ago Post by Keyguyperson
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The AIF is stupid and paranoid.
Hidden 11 yrs ago Post by null123
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Equestrians are just paranoid, there ships are rather fuel efficient so it isn't a waste. In the past investigating small disturbances have revealed a lot for the Equestrians, so they will continue.
Hidden 11 yrs ago Post by WilsonTurner
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Wooooww
That is pretty stupid to say.

Disturbance at this place!
INVESTIGATE!

Random ship appeared near trade planet!
Random ship just disappeared!
That's weird. Anyways, go back to the usual.

I do not see how you find a disturbance, with a good chance of being nothing at all except a sun going supernova, or a black hole forming, and decide to send people to find out what it is during a crises, but when you see hard evidence of something else that is unknown, you pass it off as nothing at all, that it wasn't a scout or something.

If you're going to have a nation act a certain way, follow that certain way, and don't change into uncharacteristic action. That's like having a whole-family-murdered hard cold mob boss cooking a cake and singing karaoke for fun.
Hidden 11 yrs ago Post by null123
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Two things
Again I already mentioned there paranoia
And two they went back to normal since its unlikely they will ever find the ship again unless it comes back to them. They can't track warp signatures.
Hidden 11 yrs ago Post by darkwolf687
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While a small Triarian patrol shows up to check on an odd report from a mechanized scavenger detachment, Equestrian and AIF war fleets show up in their tens of thousands because they detected a small disturbance. Gotta love the huge difference in approach between them lol
Hidden 11 yrs ago Post by null123
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Equestria didn't send a war fleet, they sent a convoy of about 15 ships.
Hidden 11 yrs ago Post by WilsonTurner
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The fact that absolutely nothing was done by a nation that has repeatedly had supernatural and other-species encounters of the dangerous kind is kinda stupid. That's like a military base fighting off several spy groups, and when a pickup shows up, drives by and leaves, you treat it as if it were nothing.

Be the character. Be the nation. Don't change the character or nation mid-play and back again just because. It bothers me when a nation/character is uncharacteristic for no reason.
Hidden 11 yrs ago Post by darkwolf687
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WilsonTurner said
The fact that absolutely nothing was done by a nation that has repeatedly had supernatural and other-species encounters of the dangerous kind is kinda stupid.


Which one is this?
Hidden 11 yrs ago Post by WilsonTurner
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Both, but your nation [Darkwolf's nation] is more according to their nature. You sent a small, automated [right?] team to check it out.

The Equestrians checked out a disturbance a ways away from their territory, since it was said that the GC is neutral territory, even though there was a sighting of a foreign ship in their territory in orbit of their own planet.

I'd be more worried about the person that popped up outside of my house for a moment, than cloud of dust rising from a windmill halfway across the valley that I live in.
Hidden 11 yrs ago Post by null123
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The GC is associated with the Dracs, they really don't like the Dracs. The realized the ship itself would be of no harm, it would have been obvious it was primitive and not equipped with weapons. They also have no real way of tracking said ship, so they aren't going to freak out about it.
Hidden 11 yrs ago Post by WilsonTurner
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And there is one of the Equestrains' fatal flaws. They absolutely hate the Draconians, you say? They have kept this grudge, after their presence in the MWG has been demolished?

And that is something someone else can use against your nation, in a very advantageous way, to them, and not you.
Hidden 11 yrs ago Post by darkwolf687
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How is he still alive? He got blasted by Hardlight from multiple aggressors at the same time. So we are talking projectiles travelling the speed of light. Alright, maybe something to do with his energy infusion stopped this, but was also hit directly by a shot from a warp cannon, which is powerful enough to destroy all organic matter within a radius of 20 odd feet around its focal point, which bends physics and creates a small warp which causes an implosion followed by a violent explosion as the hole snaps shut, forcing the materials back out again and effectively destabilising molecules.
So to cap, he imploded, then exploding and got disintegrated. How is he alive? Even with this dark energy infusion thing, he's pretty dead, unless he suddenly has no requirement for his molecular structure :/
Hidden 11 yrs ago Post by null123
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"Don't like" is different from "Absolutely hate"

The new contact over at that colony they couldn't track, they have no way of contacting them again. They were also peaceful and posed no threat, its like opening your door to find a mewing kitten, the Draconians are like hearing your window being smashed in and seeing a machine gun armed thief. Plus the slight disturbance was in the GC, where there is almost literally nothing to disturb regular signals. That area is also associated with the Dracs, they want to make sure there wasn't one who survived and are trying to estiblish a presence in the MWG once again, and that wouldn't go on the offensive, they go on the defensive.
Hidden 11 yrs ago Post by WilsonTurner
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There are... 3 or 4 other Draconian groups out there, bigger than the ones in the MWG if their power is to be believed.

Don't try to defend yourself against something so... futile?
If there was a real group of Draconian re-emergence, 15 ships would disintegrate upon reaching the GC. A battle fleet would be sent, because the Draconians have a tendency to appear in force. Very strong force, and they do not like being undergunned or undermanned, and have it publicly known to the biggers.

Either your roleplay-generals are very dull and are simpletons, or they are extremely arrogant and self-confident, sure that they could completely stomp any Draconian, regardless of fleet size or strength. Your 15 ships were neither readily-defended by heavy shielding, nor were they stealthed in any fashion.

And if you say that the Draconians are completely extinct, gone, nahda, then you're most definitely wrong, unless you're in a few dozen different galaxies with a few dozen different sentient creatures that may or may not attempt to annihilate you. If there are, what, half a dozen in one galaxy, then how many would there be in dozens of bigger galaxies with Supremes creating little projects to see what happens?
Hidden 11 yrs ago Post by WilsonTurner
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And I am starting to become uneasy about all this. I believed that the first and second ones were stopped because things were getting too overpowered, no?

Then how come there is a formerly-carbon-based-lifeform turned into a purely energy-based being that is, so far, indestructible and powerful enough to create billions of tons of force in a single punch, all in one little person-sized form.

Then Duck decides to jump on the god-train, and is using his own Goddess to intervene on his behalf, and is making what appears to be, yes here it is again, indestructible supersoldiers who aren't dissimilar to the Electroman from The Amazing Spiderman 2.

.

.

I can see the use in supernatural intervention for roleplay purposes, such as Faust contacting various people and wooing them with power and such, and then the Draconian Goddess appearing and whisking away peoples' souls to show them the downfall of giant civilizations.

But why are they now being used to just blow stuff up in a totally OP kind of way?
Hidden 11 yrs ago Post by null123
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For all purposes we got rid of the Dracs, they were a mess of Godmodding ; the only execpetions are the Alpha strain and EA colony.

A Draconian battle fleet would also probably make a very big disturbance, which there wasn't so it doesn't advocate sending there own Battle fleet.
Hidden 11 yrs ago Post by WilsonTurner
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They have manpower that can double, or even triple, if they so needed it. They have a great head start to get more power, and they were very, very much more ambitious than everyone else. "God-modding" is very different from "Power through having half a millennia to get better stuff."
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