Hidden 5 days ago Post by AwesomeZero5
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Welcome to the world of Embedded the vanished.
Survive in the urban occultism hidden beneath expansive and abandoned cities.
Take down demons and monsters of the night, perhaps being corrupted into one yourself.
Form or join the hidden societies aiming to take control of the remains, and rebuild from the vanished~.

Will it be your turn next, to vanish among the Monsters?



Unfortunately for your player, a pleasant afternoon to try a somewhat niche MMO has turned into much more. As the game mentions a new 'upcoming' event with dedicated incentives to new players. All seemed fairly well until finishing character creation.
As once you have, you're fully sucked into the game as that virtual avatar!
(Note: This wasn't from VR Tech~. Though such is compatible)



@Crawkid & I have been bouncing around ideas for a roleplay. Melted down to its bare bones, it's an Isekai MMO that uses a 'card system' to gain individual skills and the ilk. It is being played with rather loosely, as the game is active combat just that 'cards' are used for skills and the ilk.


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Hidden 5 days ago 5 days ago Post by Crawkid
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boop

going to take a day or so to re-read some things and plot out a character
Hidden 2 days ago Post by Crawkid
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ok, i re-read everything up to a point.

Just another question: were you thinking we start with a specific set of classes, or we just do whatever? (so long as it fits vl 1 vibes)
Hidden 2 days ago 2 days ago Post by AwesomeZero5
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Being pretty loose with it tbh.
The inspiration was from the secret world decks listed above. Basically you pick two weapons and customize your skills around them.

Think in DMs we were doing card/deck building ideas.
But we can be pretty loose since it's a 1 x 1.

And develop stuff along the way too or discuss it
class & weapon inspirations
More skill vs class per say but could do something
Hidden 2 days ago 2 days ago Post by AwesomeZero5
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[REDACTED]
Hidden 2 days ago Post by Crawkid
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Being pretty loose with it tbh.
The inspiration was from the secret world decks listed above. Basically you pick two weapons and customize your skills around them.

Think in DMs we were doing card/deck building ideas.
But we can be pretty loose since it's a 1 x 1.

And develop stuff along the way too or discuss it
class & weapon inspirations
More skill vs class per say but could do something


right, right. ok. just i saw you say something about summoner, so my mind switched to choosing classes, i think
Hidden 2 days ago Post by AwesomeZero5
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Would we need a class list then?
Or maybe a magic staff weapon that's specific to summoning.

Think the summon thing was buried when we were shooting ideas around to see what stuck lol.
Hidden 2 days ago Post by Crawkid
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leave it up to you if you want to do that, im also thinking we might both know the basic classes available in MMOs? also what do you think of this: all in on one class, or being able to 'take levels' or something, dabble, in other clases?

of course, m fine not doing classes and have it be more fluid
Hidden 2 days ago Post by AwesomeZero5
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So you're suggesting a multi-class system where you invest in each class for different levels of skills accordingly?
Hidden 2 days ago Post by Crawkid
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it was a thought that went through my mind, yea. but another part of my brain says that could be too complicated for a 1x1 like this
Hidden 2 days ago Post by AwesomeZero5
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It sounds very complex but there's a way to make it... sort of work.
Not in the same manner but still.

Have you heard of skyrim?
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Have you heard of skyrim?


Have you heard of grass that's green?

ok, snark done with. If you want to do skyrims thing, that sounds like itd work. still give you freedom of weaponry too.
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<Snipped quote by AwesomeZero5>

Have you heard of grass that's green?


I have momentarily contracted color blindness D;

But essentially same idea.
Except you know....
Guns exist.

So probably a separate tree essentially
Small arms
Long arms
(Secret artillery branch if you level up a lot)
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Hidden 2 days ago Post by Crawkid
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sounds good...card hot bar, active and passive and all that stuff

Card alchemy (weapons included?)

and skyrim skill leveling, but with guns
Hidden 2 days ago Post by AwesomeZero5
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Card alchemy?
That one's neat though not sure if I caught that before.

I'd assume that weapons & items could be cards too.
Just a separate system from combat if you want.
Higher tier weapons giving a special skill card maybe?
Magus staff fireblast or some such lol
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so itd be like black whip (weapon) + starshine (active) + vampires kiss (passive) = ???

Im not sure if i would have weapons be cards AND give cards?
Hidden 2 days ago 2 days ago Post by AwesomeZero5
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So there's equipment cards & skill cards.
Equipment cards are the actual physical item. They're not usually on your hot bar.

equipment

Black Whip
Descrip: grants starshine attack skill card.
Passive when equipped: Vampire kiss, drain 5 hp per attack


combat skills


Black Whip's: Starshine Attack
One armed melee skill: heavy slash


BEWARE ONLY LATER / HIGHER END ITEMS HAVE MORE PASSIVES AND SKILL STUFF
Hidden 1 day ago Post by Crawkid
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ok not sure if its because im tired or not, but i can understand the first example but not the second one so much
Hidden 1 day ago Post by AwesomeZero5
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A perk/skill from leveling up a branch. Or using a skill book or some such similar for when you learn a spell.

Essentially just saying you learn skills from leveling up.
And high tier weapons can offer additional skills/spells based on quality
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Hmmmm yay stacking, but sure sounds good then.

I need to crash
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