Geoffrey Silt - Ji’sien Amir
Golem - Ulemi
Nortrom - Timoster Selond
Mr_pink - Maemion
Rune_Alchemist - Surani Meliane
Saarebas - Tandagh gro-Orsinium
Blackwolf - Jorn Red-Fang
rocketrobie2 - Skeves
Ostarion - Tarak Buluphont
Our story takes place in Skyrim during the stormcloak rebellion of 4E 201. The stormcloaks managed to take Whiterun during the siege of the city, but at great cost, causing the struggle to enter a stalemate.
Meanwhile, both Alduin and the dragonborn have disappeared, the rumor being that they killed each other while battling in Sovngarde. There are still many dragons about though, and large forces of draugr are reported to be amassing at some of the larger barrows throughout the land.
Since neither hero, stormcloaks nor legion has done anything about the rising threat, a few individuals have taken it upon themselves to shoulder the burden. They are adventurers from all around Skyrim come together for one reason only: to stop the dragons.
Our journey begins at the foot of the seven thousand steps to High Hrothgar, the temple of the Greybeards. The heroes have decided to seek out the advice of the old scholars since they know more than most about the Thu’um, the greatest weapon of the dragons.
In this game we will play as heroes in an alternative Tamriel, where the dragonborn never returned from Sovngarde to save Skyrim. Your character will be part of a group of extraordinary people and will travel the width and breadth of the land in search of a way to stop the dragon menace once and for all. Together we will explore new places and learn old secrets in the mysterious land of the Nords.
Your hero will be a powerful person capable of awesome feats, but it won’t be godlike. The heroes are going to need to work together to succeed in their mission, as an attempt at soloing the dragon threat would only buy you an early death.
Below is the character sheet you need to fill out before you can begin playing. Submit the character in the thread and wait for acceptance before posting in the IC.
While I enjoy well-written characters with depth, you don’t have to write a novel about yours. A few paragraphs about each subject in the sheet will suffice.
Character Sheet
Name: (Character name and nickname, if any)
Race: (Character race)
Gender: (Female/Male)
Age: (Character age)
Appearance: (description required, + for Skyrim pic!)
Personality: (What floats your characters boat? What grinds its gears? What’s it like in social or stressed situations?)
Background: (Where was your character born? How was it raised? How and from whom did it learn its skills? What did it do before the war and the dragon crisis? What has it been doing since? Does your character have any family or friends in Skyrim? Be creative!)
Skills
In order to measure your characters strengths, we will use the skills of Skyrim in a metaphorical sense. On novice level your character knows how to perform the skill but isn’t very good at it. On apprentice level your character has basic knowledge and knows one or two tricks. On adept level your character is skilled and knows how to handle itself even in difficult situations. On expert level your character is better than most and knows of many useful maneuvers and tricks. On master level your character knows pretty much all there is to the skill and ranks as one of the best people in the land at it.
You may choose one expert skill, two adept skills and three apprentice skills. Additional high level skills can be bought by selling skills at lower levels (which will be degraded to novice level). To buy an adept level skill, you must sell two apprentice level skills. To buy an expert level skill, you must sell two adept level skills. To buy a master level skill, you must sell two expert level skills. Novice level skills can’t be sold. An example: In order to buy a master level skill, you must first buy an additional expert level skill by selling two adept level skills, and then sell the expert level skills. You will then have one master level skill and three apprentice level skills instead of the normal setup.
List of skills
Alchemy
Alteration
Archery
Block
Conjuration
Destruction
Enchanting
Heavy Armor
Illusion
Light Armor
Lockpicking
One Handed
Pickpocket
Restoration
Smithing
Sneak
Speech
Two handed
Vampirism and Lycanthropy
Your character can be a werewolf or a vampire. Know that while they are stronger in some situations, both these afflictions have serious downsides.
Vampires don’t need food or sleep, can’t get infected by diseases and can’t die of old age. They are also slightly stronger and more agile than mortals. Their wounds will only heal if they drink the blood of humanoids, and their skin will start to roast and eventually burn if caught in direct sunlight.
Werewolves can transform themselves into large humanoid wolves if they want to. While in beast shape the werewolves are immensely strong and tough, but the transformation ends as soon as their blood frenzy fades. When the transformation ends the werewolf must rest for a couple of hours because of the physical strain. Werewolves are allergic to silver and will get sick by merely touching it.
Being discovered as either vampire or werewolf is extremely dangerous as both are considered as plagues by normal people, who will try to destroy them if they believe they can.
Equipment
Your characters may have any kind of equipment you want, within reason. Forget the expensive and rare materials. Don’t even mention artifacts. Common stuff like iron, steel, leather, fur, and maybe even elven or dwarven gear is acceptable. The higher level stuff will have to be earned in the course of the game.
With all that said and done, your character is ready and awaiting acceptance!
I’ll answer questions and comments to the best of my ability.
Looking forward to playing with you!