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Hidden 10 yrs ago 10 yrs ago Post by Dolerman
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Frokane good to see you back.

Wotan's Forest: The tallest and largest trees make their home in Wotan's Forest and the magical Lake of the Wode. If you stand beneath the mighty black trees, they seem so powerful and indestructible; The average height of the trees is 1,000 feet tall and roughly 40 feet in diameter. There are much taller trees, some as tall as 1.2 miles and several hundred feet in diameter. These trees are made of Iron Wood, which is nigh indestructible to nearly any attack. In the center of this vast forest is the Lake of the Wode.

At 3,200 square miles in size and an unknowable depth, Lake of the Wode is one of the largest and deepest lakes in the multiverse, renowned for its deep blue beauty. Sunset on the Lake of the Wode is magical and best appreciated from the eastern shore. The sun bathes the trees in bright colors, and reflects its light in the deep blue of the sacred lake, before sinking below the horizon.

The combatants are in a Pythagorean triple, 120 meters apart, each combatant is atop a 15-meter tall glass pillar. Between each pillar is a glass bridge that connects the pillars. The battleground is anywhere in a 500 by 500 meter area, with the Lake of the Wode on the western edge of the battleground.

In the center of the pillars is a large, wide tree stump. Lying on the stump is a fist-sized diamond. This is the Eye of Wotan. This can be used once by each fighter. Once it is used, it vanishes and returns to the stump.

The Eye of Wotan can negate any single attack that the holder wishes, regardless of preps used against it.


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Hidden 10 yrs ago 10 yrs ago Post by Dolerman
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Name: West Point Back Alley

Size: About 150 yards long and 12 feet wide.

Properties: All brick walls can be damaged but alley stays intact as an alley. Many street items on the floor broken bottles, bonfire barrels 2x4 planks etc.

Player Capacity: up to 3 players. (human sized)

Description :

Flavour Text: One the most dangerous alleys in the city, the site of 23 murders in the last year, this alley is home to homeless, pickpockets and stick up men from all over the capital. Enter at your own risk.
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Hidden 10 yrs ago Post by Dolerman
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Name: The Hallowed Halls

Size: endless halls and corridors each 20 x 30 feet

Properties: Hard marble walls, endless corridors, various old coffins and weapons scattered about the place.

Player Capacity: up to 4 players (per room)

Description :

Flavour Text: This old cathedral was destroyed years ago, but was brought back by a benevolant spirit to exist on our mortal plane, it now exists and as an infinite number of corridors that lead nowhere in particular but set the stage for endless conflict for those who want to fight it out.
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Hidden 10 yrs ago 10 yrs ago Post by Dolerman
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Name: Deadfall

Size: Has a 13-foot wide fuselage, about 120 feet in length from captain’s cabin to the very back of the plane. There are two levels, the passenger section and captain’s cabin as well as a forward and aft cargo compartment, both compartments only around 4 feet tall and very cramped. The plane is 25,000 feet in the air above an ocean. Each wing of the plane is about 1,300 square feet.

Properties:

1. The walls of the plane cannot be punctured, penetrated or otherwise damaged, but it has four emergency exits at the front and back of the plane that can be opened. Depressurization would almost immediately suck all but the strongest combatants in the vicinity outside.

2. The plane is slowly descending toward the ocean at a steady rate, impacting in about 30 minutes.

3. There is one parachute pack each in the aft and forward cargo compartments.

4. Combatants, were they to go outside the plane, have no given abilities of flight, but can maneuver and grab for the plane with more control and agility than would typically be afforded under typical circumstances, as far as physics are concerned.

Player Capacity: 2-4 players

Description : An old, 1950s 707 with no pilot and no passengers. The metal on the wings and fuselage is old and rusted, and the engines smoke and emit a droning, immensely loud rumbling that sounds like the distant grinding of a hundred souls. There is a dark, grey storm brewing all around the plane, making it impossible to see where it is going, and through the clouds one can barely make out the sight of black, churning waters below.





Flavour Text: The very existence of this plane is an enigma, its intent and origin utterly unknown. From the ethereal, muffled noises like shuffling entities coming from the underfoot cargo compartments to the pilot’s cabin that emanates an ice-cold chill, any combatants unlucky enough to find themselves battling aboard will be almost instantly overcome with a ghostly sense of anxiety, doom and superstition.
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Hidden 10 yrs ago 10 yrs ago Post by Dolerman
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Name: The Fighting Fields



Size: 100x75 feet

Properties: invisible walls at the end of the 75 feet

Player Capacity: up to 4

Description : Basic field with no special properties, Ideal for Swordfights and Unarmed Combat. A few Large Rocks to take cover behind and small hills.

Flavour Text: A small field created by some of the combat god's to watch uninterrupted combat between mortals.
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Hidden 10 yrs ago 10 yrs ago Post by Dolerman
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Name: Eternal Battleground

Size: Practically unlimited but generally confined into a 100m wide circle

Properties:
  • Fighters are confined into a distance of 100 m from each other before running into an invisible wall that kept them in that distance. Fighters can chase each other more than 100 m but they can't outrun or distance each other for more than 100 m[/*]
  • Increased effectivity of all magical and physical ability that affects other. Exception to mind altering effects.[/*]
  • Wounds would bleed regardless of size unless treated. Can be treated through magic or medical knowledge, but passive regeneration is generally slowed.[/*]
  • Weapons are scattered throughout the arena, standing and laying around, old and new, mundane and magical, pristine and rusted, all waiting for an eager hand to grasp and use them. What they all share is, they're all melee or thrown weapons, spears, axe, sword, javelin, knives. Judge decision on whether you run into a magical weapon and how strong it is.[/*]
  • Heightened gravity that affects ALL without discrimination. Gravity is at least twice of RL earth's gravity, increased further according to fighters agreement. In event of a different tier fight happening, decision of gravity multiplier is given to the lower tier fighter. Previous rule applies.[/*]

Player Capacity: Suggested 2 fighters. Can be more and the 100 m distance rule is changed to the most distance between 2 players is 100m.

Description :


Flavour Text: The playground of a warrior god, he often invited fighters, willingly and/or knowingly or not to either, into it to amuse him with their fight. The winner of these fights generally would gained a favor or a boon from him, which can be taken as soon as it was given by taking out a weapon in the arena back to their origin. Those who are in high enough tier might even entice his warrior blood further and subsequently received a challenge from a frenzied god.

PS: frenzied god ala Kenpachi.
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Hidden 10 yrs ago 10 yrs ago Post by Dolerman
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Yet another sort of creepy arena. Who doesn’t love those?

Name: The Gargling Fen

Size: Several square miles; a massive swamp surrounded by uninhabited marshland.

Properties:

1. The Fen exhumes a sickening odor and colorful, gaseous clouds from its bubbling mudpits that spreads across the full scope of the swamp. Visibility is restricted to only about ten foggy feet throughout the swamp, and standing near one of the many mudpits renders one almost entirely blind. If one finds oneself breathing in the fog for too long—a minute to several, according to one’s fortitude—terrifying hallucinations take hold of dancing figures and twitching talons in the dark.

2. Many old demon hunters have stalked the Fen, camping for months at a time in the search for low-level demons and monsters of all sort to creep into their crosshairs. There are a few abandoned camps left in the forest, either from hunters that have run off or have been eaten, their supplies untouched. Each camp contains rope, a few tents, a dead firepit and several rusting swords and rifles. There are also a few abandoned homes up on stilts containing kitchen knives, a hunting rifle or two and basic home accoutrements.

3. While the living dangers of the swamp are potent, the truest killer is the pits of broiling muck so thick that being pushed into one without a way to pull oneself out is practically a death sentence. Even characters of great strength can be sucked under in their struggles.

4. The gas clouds are neither toxic nor flammable, the trees and vegetation have average durability, and the land as a whole is very flat, albeit mangled by gnarls of underbrush and interrupted by bodies of water both wide and thin.


Player Capacity: 2-20, maybe more

Description:


Flavour Text: No inexperienced traveler dares turn their gaze toward the Fen: a great green island among seas of cutting sawgrass and knee-high muck. Demons stalk the Fen’s stagnant pools and shadowy understory, striking at any time in howling celebration at yet another fallen fool. When they cannot conjure up a physical form from the mud and wood, they possess the boars, the insects, the reptiles; snakes of immense size and beetles larger than wagons are not uncommon in such a vicious, ever-shifting ecosystem. Daytime has no meaning to the ground-dwellers, as the trees are so thick above that little sunlight penetrates the overwhelming green. Visitors to the Fen will find no respite at any time of day, as the dangers never rest. They only wait.

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Hidden 10 yrs ago Post by Dolerman
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Name: The Cube of Peace


Size: 64x64x64

Properties: The white walls that confine the area appear to made of marble but are completely indestructible

Player Capacity: One v. one or Two v. two

Description : The stark white walls of this cube look to be marble, there is a water level but it is only up to the fighters ankles(assuming that the fighter in 6ft even) is in the center of this place is a mound of sand. On the mound of sand is a palm tree, a bush, and a wooden chair. There are ghostly blue spirits that float around , there are around twenty of these 3in spheres that float around non sensibly. The light in the room makes it look like its a perpetual evening.
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Hidden 10 yrs ago 9 yrs ago Post by Dolerman
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Name: Prince's Private Arena



Size: 25x20 feet

Properties: Invisible barriers past the gated walls, water around main stage is only 2 feet deep.

Player Capacity: 2 fighters only.

Description: A private courtyard Arena where the prince of the castle watches high level fights in a fair arena, but protected by any of the actual carnage from his magical barriers from his balcony seat.
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Hidden 10 yrs ago 9 yrs ago Post by Dolerman
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Name: The Broken Dojo



Size: Dojo is 50x40 feet on a 100x80 cliffside

Properties: The remains of the dojo is made of japanese wood that is basically rotting or heavily damaged. The the cliffside is just beyond the destroyed wall on the northside which is a 200 foot plunge into the rocks below, instant death for most characters. The south side is covered by a stone entrance of steps that come from a deep forest. Which cannot be exited once entered due to black magic.

Player Capacity: 2-4

Description:
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Hidden 9 yrs ago Post by Dolerman
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Monolith Graveyard


Player Limit: N/A.
Description: An ancient place, the Monolith Graveyard contains massive metallic structures composed of many metals such as iron, steel, copper, gold, and silver. There are a total of 500 Monoliths which are evenly spaced from one another. All Monoliths are 33 meters apart and stand at a height of 80 meters, making them truly impressive structures. The humming noise released by the Monoliths may have a variety of effects, but these effects depend on the combatants present as well as their intentions and alignment. The Monoliths tend to favor whomever is the weakest or most disadvantaged and will play to their strengths, attempting to even out the match-up through field advantage. In most cases of evenly matched opponents, the Monoliths' merely hum, and the sound produces no effect other than focusing the abilities and minds of those present to a minor degree.

The Graveyard is called as such due to a new Monolith appearing for every combatant who falls through contest within their bounds. The Monoliths are spread out in 250 rows and 250 columns. Each column is 3 meters from one side to the other, As a result the Graveyard is utterly massive and gains size for every fallen combatant. Currently it is 9000x9000 meters.

Adversaries always start 60 meters away from one another. While the pillars are not indestructible, the materials that make them up attract one another and so will return to their base form and levitate to their normal location when not manipulated by other energies. The ground of the arena is mostly level and is composed of reinforced stone. The floor conducts vibrations fairly well.

Unique Traits: The Monoliths constantly emit a faint humming noise. As the intensity of events around them raises so does the volume of the deep hum. Once the both combatants have unveiled their true power or the fight has reached a level of great intensity the monoliths begin to levitate above the rock formations that typically hold them down. The structures will move slowly from platform to platform.
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