Due to its location, and the lack of any other towns or cities in the area with their own adventurers' guilds, the once small town of Nekoyama has transformed into a thriving city. Whether the beaches to the east are being assaulted by the monsters that make their home on and around the island of Akugashima, believed to be home to one of the world's largest natural Aetherium crystals, the farmers to the north needing protection for their crops or herds or someone is needed to investigate claims of ancient artefacts in the mountains or forests to the west, guild members from Nekoyama are likely to be called upon. The city itself is a fairly modern design with a large shopping centre, apartment complexes and, at the centre of the town, the guild hall.
The Nekoyama guild hall is a towering structure, on the top floors, a number of employees monitor social networking sites and phones, keeping an eye out for people in danger. Several floors are put aside to house people who have been temporarily displaced and need somewhere to stay. The ground floor serves as as a meeting area, featuring notice boards covered in posters advertising jobs that need doing, a bar and other facilities that the guild members can use to relax. Finally, the building's basement level contains a number of training facilities for most combat styles people could need them for.
Aside from the guild hall, the city's other main draw is its shopping mall. Within it are an assortment of stores selling everything from weapons and enchanted items to more mundane things such as video games, as well as a gaming arcade and cinema and a food court featuring cuisines from around the world.
Towards the outskirts of the city are a number of residential areas, with a mixture of traditional and modern house designs. At the top of a hill in the wealthiest of these districts sits the Wakahisa Manor, a huge western-style mansion owned by a famous mage family. Rumour has it that the mansion's staff is composed entirely of familiars kept by a woman whose age has remained unchanged for centuries. Of course, no one has been able to conclusively prove this and the current owner seems more than happy to let people wonder about who or what she is.
Some information about how some things work in the setting:
So, yeah...anyone interested? Oh, and if there's anything I didn't mention or was unclear about, feel free to ask for a better explanation.
A few things to keep in mind:
•The RP's tone will be fairly light most of the time, though there will be serious moments.
•Start your character off at a reasonable power level. Not everyone needs to be perfectly even, but if everyone else needs to work together to take on a pack of mutated wolves and you can take on a dragon on your own, we have a problem.
•Try to avoid making your character's powers overlap with other players', while it's fine for multiple characters to have melee weapons or use offensive ranged magic, I'd prefer if there was some variety in the specifics.
Banned Powers:
I apologise if this causes problems with anyone's ideas, but I don't feel comfortable allowing any of the following powers into the RP. Keep in mind that some things may have slipped my mind, so I apologise if someone signs up with something not on this list and gets rejected:
•One hit kills, for the obvious reason of removing the threat of any combat encounter for the character. This refers to things like "I touch you and you die", not something as simple as having a weapon.
•By the same token, freezing, petrifying or otherwise turning people into inanimate objects, while not strictly a one hit kill tends to have the same general impact on combat.
•Mind control, possessing other people's characters, manipulating people's emotions or just anything that amounts to you getting to decide what someone else's character does or how they react to things, in part due to the potential to basically be another one-hit win ability and in part because it can get in the way of the affected player's enjoyment.
•De-powering other characters is unacceptable, given the importance of those abilities in any combat scenes.
•Reality warping, due to the fact that it kind of ruins any dramatic impact of any plot line people might try if someone can simply wave their hand and fix everything.
•Powers used to no sell attacks; this doesn't mean that you can't have a character with enhanced toughness, the power to go incorporeal, regenerate injuries or even resurrect themselves if they die, however they should not be completely untouchable and regeneration or resurrection will be expected to take time and/or have some other drawback.
Character Sheet:
Name:
Age:
Appearance:
Personality:
Backstory:
Abilities/Equipment:
The Nekoyama guild hall is a towering structure, on the top floors, a number of employees monitor social networking sites and phones, keeping an eye out for people in danger. Several floors are put aside to house people who have been temporarily displaced and need somewhere to stay. The ground floor serves as as a meeting area, featuring notice boards covered in posters advertising jobs that need doing, a bar and other facilities that the guild members can use to relax. Finally, the building's basement level contains a number of training facilities for most combat styles people could need them for.
Aside from the guild hall, the city's other main draw is its shopping mall. Within it are an assortment of stores selling everything from weapons and enchanted items to more mundane things such as video games, as well as a gaming arcade and cinema and a food court featuring cuisines from around the world.
Towards the outskirts of the city are a number of residential areas, with a mixture of traditional and modern house designs. At the top of a hill in the wealthiest of these districts sits the Wakahisa Manor, a huge western-style mansion owned by a famous mage family. Rumour has it that the mansion's staff is composed entirely of familiars kept by a woman whose age has remained unchanged for centuries. Of course, no one has been able to conclusively prove this and the current owner seems more than happy to let people wonder about who or what she is.
Some information about how some things work in the setting:
So, yeah...anyone interested? Oh, and if there's anything I didn't mention or was unclear about, feel free to ask for a better explanation.
A few things to keep in mind:
•The RP's tone will be fairly light most of the time, though there will be serious moments.
•Start your character off at a reasonable power level. Not everyone needs to be perfectly even, but if everyone else needs to work together to take on a pack of mutated wolves and you can take on a dragon on your own, we have a problem.
•Try to avoid making your character's powers overlap with other players', while it's fine for multiple characters to have melee weapons or use offensive ranged magic, I'd prefer if there was some variety in the specifics.
Banned Powers:
I apologise if this causes problems with anyone's ideas, but I don't feel comfortable allowing any of the following powers into the RP. Keep in mind that some things may have slipped my mind, so I apologise if someone signs up with something not on this list and gets rejected:
•One hit kills, for the obvious reason of removing the threat of any combat encounter for the character. This refers to things like "I touch you and you die", not something as simple as having a weapon.
•By the same token, freezing, petrifying or otherwise turning people into inanimate objects, while not strictly a one hit kill tends to have the same general impact on combat.
•Mind control, possessing other people's characters, manipulating people's emotions or just anything that amounts to you getting to decide what someone else's character does or how they react to things, in part due to the potential to basically be another one-hit win ability and in part because it can get in the way of the affected player's enjoyment.
•De-powering other characters is unacceptable, given the importance of those abilities in any combat scenes.
•Reality warping, due to the fact that it kind of ruins any dramatic impact of any plot line people might try if someone can simply wave their hand and fix everything.
•Powers used to no sell attacks; this doesn't mean that you can't have a character with enhanced toughness, the power to go incorporeal, regenerate injuries or even resurrect themselves if they die, however they should not be completely untouchable and regeneration or resurrection will be expected to take time and/or have some other drawback.
Character Sheet:
Name:
Age:
Appearance:
Personality:
Backstory:
Abilities/Equipment: