Hidden 11 yrs ago Post by Darkmatter
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Kiddo said
Alright, I 'mma add in my goblins when I find a nice chunk of time and a keyboard.Only problem I see is that my character is... ah, very underpowered relative to the other PCs I'm seeing. Doesn't have an army at his command, isn't a dragon, and doesn't have magical swords and leet skills. I might need to talk with someone with a strong wizard about having my character tag along as their familiar.


The guy with an army is an antagonist. The dragon is either going to be a non party character or nerfed somehow and yeah the knight is pretty legit but I mean a the party isn't meant to be super OP.
Hidden 11 yrs ago Post by FrozenEcstasy
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Kiddo said
Alright, I 'mma add in my goblins when I find a nice chunk of time and a keyboard.Only problem I see is that my character is... ah, very underpowered relative to the other PCs I'm seeing. Doesn't have an army at his command, isn't a dragon, and doesn't have magical swords and leet skills. I might need to talk with someone with a strong wizard about having my character tag along as their familiar.


Oh my God, be my familiar QnQ I'm not a wizard but some snarky gypsy needs some sort of Of company QQ
Hidden 11 yrs ago Post by InspectorGadget
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I have no problem with Sariloth not joining the main party. I was planning on playing her like that anyway. As far as I can tell, neither of my characters will be part of the main group, but intersecting parts that come and go as needed. I work a lot and have a bunch of obligations so people waiting for me to post for hours at a time isn't what I want.

Plus I'm not much on making "good" characters that tag along in a group and fight the baddies. I may make a mercenary (i can handle bunches of characters at once), but we will see where we are after the IC is up and chugging along.


Two of the three characters mentioned as OP are mine... I thought 20,000 was a relatively small number. And she just breathes fire... :(
Hidden 11 yrs ago Post by Darkmatter
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InspectorGadget said
I have no problem with Sariloth not joining the main party. I was planning on playing her like that anyway. As far as I can tell, neither of my characters will be part of the main group, but intersecting parts that come and go as needed. I work a lot and have a bunch of obligations so people waiting for me to post for hours at a time isn't what I want. Plus I'm not much on making "good" characters that tag along in a group and fight the baddies. I may make a mercenary (i can handle bunches of characters at once), but we will see where we are after the IC is up and chugging along. Two of the three characters mentioned as OP are mine... I thought 20,000 was a relatively small number. And she just breathes fire... :(


Just on the age thing, tone it down a bit maybe?. I would see a very old dragon as being 6000 years. Just my opinion on the matter.

Work was heavy today so I'll get the actual RP going over the coming days. Looking forward to getting more characters.

I'm thinking like a 3-5 character main party, 3-4 side characters, 3-4 main antagonistic characters. Thoughts from you guys?
Hidden 11 yrs ago Post by NewSun
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Darkmatter said
Just on the age thing, tone it down a bit maybe?. I would see a very old dragon as being 6000 years. Just my opinion on the matter.Work was heavy today so I'll get the actual RP going over the coming days. Looking forward to getting more characters.I'm thinking like a 3-5 character main party, 3-4 side characters, 3-4 main antagonistic characters. Thoughts from you guys?


You should chase up some people who expressed interest earlier, see if they're making characters or whatnot. Though i'd also expect a few to jump in once there's an OOC, right?
Hidden 11 yrs ago Post by Kiddo
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InspectorGadget said Two of the three characters mentioned as OP are mine... I thought 20,000 was a relatively small number. And she just breathes fire... :(

20,000 is a huge number compared to a band of five adventurers :P And not only does your dragon breathe fire, but she's also completely impervious to weapons. Also, there are only 4 characters so far, and one of them is a traveling bard with nothing but his good-at-bardness to commend him, so yeah, two of three :P

Also, I don't think that Sam is a powerful enough magic user to inspire a goblin to be his familiar. If he were still within a Cirk, then it could work (a goblin would actually be well-suited to live in your traveling bands), but since Sam's not, no goblin for him!

Actually, none of the characters except for the dragon are magical enough so far! Kind of a bummer, since as passive as the dragon is, she'd make a boring master, and with how little she cares about human affairs, she's not likely to have actually met and attracted any goblins.

A question about magic: you say that magic gets distilled through generations. Does this mean that the magic of dead people does not re-enter the system? And if a species were to live in the Sands for generations, would they slowly absorb some of that magic to maybe counter this loss, or even provide a net gain?
(A hint at what I'm thinking: goblins have no qualms about cannibalism ;))
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I could have my knight give your goblin a sock and see where it goes from there. Obviously.
Hidden 11 yrs ago Post by Darkmatter
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NewSun said
You should chase up some people who expressed interest earlier, see if they're making characters or whatnot. Though i'd also expect a few to jump in once there's an OOC, right?


Both of these things yes.
:)
Hidden 11 yrs ago Post by Darkmatter
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Kiddo said
20,000 is a huge number compared to a band of five adventurers :P And not only does your dragon breathe fire, but she's also completely impervious to weapons. Also, there are only 4 characters so far, and one of them is a traveling bard with nothing but his good-at-bardness to commend him, so yeah, two of three :PAlso, I don't think that Sam is a powerful enough magic user to inspire a goblin to be his familiar. If he were still within a Cirk, then it could work (a goblin would actually be well-suited to live in your traveling bands), but since Sam's not, no goblin for him!Actually, none of the characters except for the dragon are magical enough so far! Kind of a bummer, since as passive as the dragon is, she'd make a boring master, and with how little she cares about human affairs, she's not likely to have actually met and attracted any goblins.A question about magic: you say that magic gets distilled through generations. Does this mean that the magic of dead people does not re-enter the system? And if a species were to live in the Sands for generations, would they slowly absorb some of that magic to maybe counter this loss, or even provide a net gain?(A hint at what I'm thinking: goblins have no qualms about cannibalism ;))

The sands of the desert aren't the same sand. I know it's confusing.
Think of it this way. Life is magic, the sand was used as to give form to function. Dead people don't lose their magic, it still exist in the world, but more people are born than die, so over time the amount on average in each person, decreases dramatically.
Hidden 11 yrs ago Post by FrozenEcstasy
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PpppppffffffttttT
Everyone stop making assumptions about Sam before I even finish his sheet!
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He's a one of a group of Seven spanning an entire continent, a seven that meets with 4 (now 3) elders that might as well know something extremely important.

Not only that, I have not described how effective a knife can really be xP
Hidden 11 yrs ago Post by NewSun
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FrozenEcstasy said
He's a one of a group of Seven spanning an entire continent, a seven that meets with 4 (now 3) elders that might as well know something extremely important.Not only that, I have not described how effective a knife can really be xP


Not as effective as you may think, actually. I do hope we all abide by some semi-logiclal constraints of combat. The main problem with a knife is that it's really a short weapon, it's more effective at thrusting than actually slashing, it's always going to be ineffective vs armour due to a few factors, including the fact that there is next-to-no weight behind as of it's slashing or thrusting attacks.

Or something like that, anyway.
Hidden 11 yrs ago Post by Kiddo
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Darkmatter said
The sands of the desert aren't the same sand. I know it's confusing.Think of it this way. Life is magic, the sand was used as to give form to function. Dead people don't lose their magic, it still exist in the world, but more people are born than die, so over time the amount on average in each person, decreases dramatically.


So is there no magic to be gleaned by living in the sands? Hmmmmmm...

Still think that I can make this work, but I might have to change up their location/religion a bit to make it so. Which is a bummer, I like them as sand people more than jungle types TT^TT
Hidden 11 yrs ago Post by FrozenEcstasy
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NewSun said
Not as effective as you may think, actually. I do hope we all abide by some semi-logiclal constraints of combat. The main problem with a knife is that it's really a short weapon, it's more effective at thrusting than actually slashing, it's always going to be ineffective vs armour due to a few factors, including the fact that there is next-to-no weight behind as of it's slashing or thrusting attacks. Or something like that, anyway.


Knives are also a fairly useful disarming weapon, and a well placed throw can catch a chink in anyone's armor as long as it exists. But I get where you're coming from, I'll just have to wait out the display.

And Sam is normally a much more powerful character but I needed him into the ground because I thought our party was gonna be fairly average >_>
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FrozenEcstasy said
Knives are also a fairly useful disarming weapon, and a well placed throw can catch a chink in anyone's armor as long as it exists. But I get where you're coming from, I'll just have to wait out the display.And Sam is normally a much more powerful character but I needed him into the ground because I thought our party was gonna be fairly average >_>


Well we're more than likely gonna end up on the same side. I'm just pointing out a couple of things so that you don't get caught out against any NPCs. Hell, if the antagonist is what I think it's gonna be, we need all the oomph we can get.
Hidden 11 yrs ago Post by Chrononaut
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Not happy with it yet, though here's what I got!

Hidden 11 yrs ago Post by Darkmatter
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Kiddo said
So is there no magic to be gleaned by living in the sands? Hmmmmmm...Still think that I can make this work, but I might have to change up their location/religion a bit to make it so. Which is a bummer, I like them as sand people more than jungle types TT^TT


But it's a fantasy Roleplay! Maybe the sand people believe that living in the sand gives them more power? Maybe it does? Maybe it doesn't. Player knowledge doesn't have to and shouldn't affect In character knowledge. Feel free to make a religion based on the sand. It's already mentioned that people find it sacred.
Hidden 11 yrs ago Post by Darkmatter
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Just on that combat point. I tend to aim for a balance of realism and fun.

Main thing about this RP is don't be afraid to ask or try things!
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Darkmatter said
Just on that combat point. I tend to aim for a balance of realism and fun. Main thing about this RP is don't be afraid to ask or try things!


If my characters don't sustain life failing injuries, I feel like I failed or just didn't try hard enough.

Edit: Does that make me a masochist?
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Chrononaut said
If my characters don't sustain life failing injuries, I feel like I failed or just didn't try hard enough.Edit: Does that make me a masochist?


No it makes you fun :p
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