STILL ACCEPTINGA glimpse of the RP and the Of the World what it involvesEveryone and everything will die in the end. That is a fact that each person must accept. There is a belief that though death, a soul is released from the mortal plane into a realm where spirits resides. The ones who've claimed to have seen this place call it "The Spiritual Divide."
While spirits are known to be mostly harmless, there is evil that exists in everything. Corrupted spirits look to scavenge and devour these souls, however are only able to consume the ones that have been tainted by a specific sin; as in demons of violence and war can only eat souls most corrupt with violence and war. This "feeding" is extremely painful as the very essence of the being is ripped ruthlessly apart, their fabric dissolved into these Demon's. These spirits need energy from a living soul to survive, and will go to no ends consuming it. Any gathered surplus will only make them increasingly stronger. With each corrupted soul consumed, a demon's life is extended and they grow ever stronger. With their ever expanding power, the Demons threaten to break into the Realm of the Mortals; enslaving the race to feed on forever.
While unable to directly enter the Mortal Realm, Demons emit a constant corrupting aura that can pass through the closely placed realms, influencing a human's mind and soul. And with each “sinful” act, a soul turns more and more tainted.
This is an explanation as to why Mortals “sin”, besides a tendency deprived from being innately imperfect. Some even say that very concentrated places of "sin" open miniscule cracks into the Mortal Realm, and few people even claim to see strange things out of the corner of their eyes.
This is the revenge of their master, Lucifer, their creator, their own “God” as we have ours. Endless torment to the blind humans is the main purpose of existence for each Demon.
That Day of Reckoning is called the Apocalypse, as humans have long forseen; the end of the world.
The present year is now 2021 A.D.
Humanity is advancing at the normal pace, and technology is reaching new lengths of thought. The global population is
slowly rising every passing day, however, so is the amount of sinning. With the level of advancement, the convenience of technology is just another tantalizing offer. At a flip of a phone a man can order a batch of "graceful" ladies to spend the day with, or one can go to the nearby drug store to pick up the newest batch of underground installments. Spirits and the supernatural are subjects that people consider "wild fantasies" and "delusions."
There is nothing beyond what we see ourselves, the self-centered human nature.
While there is virtually no rate of crime in the high class world, they relish in their comfort of sins. In far contrast, the poorer nations struggle to survive under their already harsh and threatening conditions of the leftover world.
The only middle ground are the select few that have still a good heart in the world;
Such beings persist with the belief of the existence of "Good" and of other far fetched optimisms. Some claim Angels call from above, trying to safeguard the frail humans from harm. Though, such beings are exhausted in power, the amount in numbers too thinned to make a significant difference within the world.
There are no more angels, and there is no "God" to save us from what lies beyond.
Most people move along their lives, going through the grind of working for the things that bring them solace and building up the foundations of happiness; still unknowing of what will befall everything they love in death.
Some say the this ignorance is bliss, but those who have seen the excruciating pain of being consumed by Demons know otherwise.
The Gates of Suffering, the last creation the Mortal and Spiritual "God" left behind to protect his precious mortals before his death, is starting to shake for the first time in decades, signalling the rising strength of the powers locked deep down in Hell.
With humanities growing corruption, what is stopping the Demons from flooding unopposed into the Mortal Realm?
Simply, there is a force “Harvesting” these souls and setting them on their natural journey, rather than consuming them like a Demon would. Picked out, these Souls are granted with a heavy burden, but given a gift that many only dream of.
Asked to be reborn, these Souls join this organization with a new purpose and life.
"Do you wish to continue living...?"
They are the few that will remember the truth in death, kept secret from the still too naive Mortals for ages. These individuals will be the only thing stopping the armies of Lucifer from entering into the Mortal realm and destroying everything they have ever dared love.[/I]
Basic Information on the RP:This RP is mainly focused on this particular organization trying to hunt down these demons that exist in the world, acting as the grim protectors of the humans race. Each member will have a purpose, one that gives them power to keep living and killing, whether in relish of the constant battle itself or an unrecognized wish when previously moralized. We will try to have a lot of different things happen in this RP, from action ranging all the way to romance, but the main goal is to make it all fun. This world is purposely attuned for many situations and possibilities, though don't do anything crazy without GM permission.
This organization is called the
Redemption of Sin, and the ones working under it are known as the
Wandering Souls and
Lost Souls who fall under the four different types of branches they can currently specialize in.
To become one, you either have to die and be saved from another Wandering Soul, or have reached certain circumstances where you are picked out of the living to join the ranks. (Refer to the tabs below for more detailed information, also feel free to skip to the character skeleton unless you want to know more about the world.)
The Kindled Souls:
These individuals, only when successfully "awakening" their own soul, naturally have physical abilities many times more excelling than those capable of even the greatest of humans, in all aspects. Along with breaking from the limits of being human; they also lose the necessity to eat, drink, or sleep. Though that doesn't mean they can't consume, and Mortal objects that aren't magical entering their bodies get immediately disintegrated. As a result, most agents only do so to fit in or as an act of nostalgia to their Mortal lives.
An Awakened Soul's senses are much improved as well, starting out with senses that are more than triple the potency of the average human. Both these physical characteristics grow alongside with the Soul of an Kindled, making them stronger and more able to deal with the unearthly strength of the Demons, as their life and training progresses. These individuals, usually no longer usually age, but rather the older their souls are, the stronger they become in general.
Mostly immune to mortal poisons and diseases, only magical poisons and affliction from can hope to find any type of affect.
These Awakened Souls are able to "train" their Soul by straining it through use, and by doing this, gain a better understanding of the strange magic within them; unlocking new skills and abilities from their strengthened Soul Radiance.
*See tab about Magic for more details on how a soul uses magic*
A soul is naturally able to "feel" another soul through their Radiance. This is especially apparent with a demon's wild aura. Trained experienced souls can hide this radiance from ones around, requiring more effort to be detected. Hiding a Soul's Radiance is a difficult task, not because of the light Soul straining in restraining it, but rather, the deep understanding and concentration related in performing such a skill. As with all things though, a Soul that practices on something enough will turn even the most arduous skills into second thought.
If an overwhelmingly powerful Soul is left uncovered, anyone able could feel it, and the Radiance even acts sort of like a large beacon to all demons around. Souls that also don't effectively restrict the force of their Radiance can also leave behind trails of essence, which can be tracked down by others who are able to, such as the method for Demons, who's mostly crazed and violent minds have no knowing of how to use such refined skill.
Every piece of assimilated equipment or weapon is largely conjoined with the Soul, and will grow stronger and acquire more abilities as the Soul grows and doesn't have to follow the same abilities of the Soul. Along with that, the stronger the Radiance of the Soul, the more resilient that being is to another Soul's effects or abilities, and also become more able to withstand more damage to their Magical body.
Death:
One who's Soul is strained too much, eventually exhausts the Soul; too much exhaustion can lead to damage, that is recoverable, if it doesn't go beyond the point of stability. Their bodies will seem to "dust away" as small portions of their physical body can't be sustained anymore by their Soul, the term is used because small sandy or "dusty" particles of the body fall off. Especially large wounds may even causing their Soul to leak out their "Essence" from the wounds until healed up, the stronger the soul, the quicker the process in mending of wounds. (What leaks out, is all up to the Person in charge of the character, but please make up something that fits the character.) If and when the damage builds up and goes past the point where the Soul itself can no longer bear the stress, "Soul Fracture" is what takes place.
A "Soul Fracture" is basically the death of an Awakened Soul, as their very being is demolished under the pressure and stress on their Soul, with all of the magic used up shattering into nothingness. (More will be added as we go along.)
The Prominent Realms:There are three major realms so far in the RP, but more can be implemented later if reasoned well;
The Realm of Mortals and it's joint mirror, the Spiritual Divide:
The Plane of Erro:
The Expanse of Demons:
*Information on how Souls traverse the world, and of how a Soul becomes able to*
A Soul's mortal vessel must either be removed, or be "magically" attuned enough to be able to enter a rift into the Realm of Erro; a large plane full of concentrated magic that is detrimental to Mortals. The magic existing in the fabric of this Realm is wild and powerful, immediately obliterating a Mortal, crushing the fragile soul held within upon entering.
Method 1: When a human dies, their soul is released back to the Spiritual Divide, a realm intertwined with that of the Mortal realm, waiting to be reborn. They wander there, still having full retention of their memories, waiting to be reborn back into a Mortal body. At this point, if a Demon hasn't already consumed the Soul immediately; a Soul Harvester finding the particular Soul interesting can choose to return it to Erro to be recruited.
However if the Soul in interest by a Harvester is too corrupted; they take the soul and purge it, turning the result into the being that is able to transverse the realms without taking too much damage. (Maybe there is a dying wish that must be fulfilled or something, and that's entirely up to the player.)
Method 2: On the other hand; if a being is "radiant" enough, or has a magical influence that is worthy of taking notice, a Soul Harvester may communicate with them and attempt to recruit them into the organization.
This however needs to be accomplished through a process that basically destroys the mortal body. You can think of it as simple "death", or shedding of a burdensome shell.
In both ways, a Soul Harvester opens a Rift into Erro, taking the Soul there, where, on contact; the Soul will be wrapped in the wild magic that takes the form of the current owner of the Soul, the process finished with a "Retaining Talisman" placed at any point of the body. Depending on the Soul, the being will need to keep contact with talisman their until their newly modeled body becomes stable.
Those are the two main ways a person is able to enter into Erro, the plane in between that of the Mortal and Demons, as this new body is able to transverse between both worlds, a requirement from the society.
The outcome of the first method is dubbed, "Wandering Souls" the second is called "Marked Souls."
*Below are instructions on how to enter the Mortal Realm and Closing of Rips*
Entrances are mostly created from "Rips" in the fabric of realms, to any location desired in the Mortal Realm and back. Weaker spell become unusable when there is a demon or other corrupted soul residing nearby, a safeguard that is built within the structure of it.
However Rip methods that can open despite the presence of demons are extremely dangerous and taught to very few individuals; if the user is somehow killed before closing these rips, demons are able to use it as a gateway directly to their realm into the Morals known as an "Overrun." Unless one is well practiced in the art, to open up a Rip a Soul undergoes a large amount of Soul Straining, with the same occurring when closing one. A rip remains indefinitely opened unless closed by the user or another Awakened soul.
A mythical chant, or even a magical key can used to make one, as long as it fulfilled the requirements stated above. (I'm going to let users be creative in the ways they open and close these Rips, as there are tons of ways to do either, but keep in mind, if it doesn't fit all of the requirements from above, it won't allow work.)
Opening or closing a Rip in Erro causes much more strain than in the Mortal Realm, the wild magic in the air causing a lot of interference with the opening and closing process, leading to more exertion to make the Rip stable.
Technology: Certain parts of the organization are advanced compared to the inhabitants of the mortal realm, able to use their souls to perform tasks normally would be impossible. All of this technology is powered either by a person's Soul, or objects that are imbued with a certain amount of that energy, much like a battery. Those objects are usually in the form of crystalline objects that shine in many different colors based on the soul that charged it. Feel free to use your imagination in creating technology, I'll tell you if it's too much.
"Magic": Is largely based on the user's soul, and is stronger based on how much strain a soul can take and recover. Each soul has a certain affinity to types of things, but through intense effort, one may be able to acquire a new skill or ability, even of another element. Souls can perform magic by releasing it's "Essence" resulting in ranging degrees of straining on the Soul, allowing the user to manipulate released essence into forms and arts of magic. Much like the technology developed in Erro, objects could be filled with the essence of certain souls and even special abilities, to be used by those unable to wield magic normally.
[hider=Demon Slaying Magic:]
Exorcism - Magic that utilizes "holy" objects, words, or phrases that are especially potent when used on a Demon. Not all types are lethal and can be used for tracking and detecting the tainted energy emitted by Demons. For most Agents, these spells are utilized specifically for setting up barriers so that Demons can't escape. Individuals who are adept in using them are known as Exorcists, beings that are specialized in "banishing" the Demonic Race. These types of spells do not have any effect while used on beings that are not corrupted by Demonic magic. All Tempered Souls and up, know the bare basics of Exorcism.
"Quell" - Spells that when uttered or triggered, tear the fabric of magic of corruption. Ranging from the nature of the spell, the effects can vary, from objects causing demonic wounds from being unable to be healed or breaking through tough demonic armor and magic.
"Seal" - Spells that weaken or have a negative affect upon corrupted beings, such as poisons or slowing of movement. A basic tool, the holy talismans are a type of crippling spell, able to slow down a Demon as long as physical contact to the parchment is made.
"Barrier" - Such spells mark a point and need to be connected with another to have any use. Upon creating an barrier-spell, Demons are unable to pass through the two (or more) connected points. The more elaborate the spell, meaning the strength and number of points, determines the amount of taxing will occur when sustained. Most Agents know how to place 3 down without tiring out too quickly.
"Banish" - Types of Spells that when used, return the Demon back to the Spiritual Divide, or even if powerful enough, drag them straight back to the Expanse of Hell.
"Detect" - Used as an aid to see through a Demonic spell that distorts or prevent sight. Most uses only create a limited field of view
"Rejuvenate" - Albeit extremely straining on the user, these these spells cure injuries and poisons inflicted by a demon. All souls are taught the most basic spell for this type of magic; called "Golden Flame" igniting a holy fire in their hand(s) that slowly burn away infections from a wound.
A Soul can grow in power as it draws from a source (mainly through equipment or weapons) or when it is strained through use, recovering from the strain gradually stronger and quicker afterwards. Essentially, a Soul is like an expandable mana pool, or vessel, capable of releasing energy and performing all types of magic. Expending "essence" is easiest with attuned elements, and most difficult with opposing ones.
A Soul's energy is commonly called "Soul Essence" and each user may have differing types of this manifestation. A Soul's Radiance however, is the force and shape of it's presence and strength, along with the elemental attunement that the Soul is most aligned to. While abilities originate, unlock, and are kept in a Soul's Radiance, the essence released is essential in bringing that ability into forms of magic.
There are many questions as to where these things come from, but it is confirmed that when "God" had created the human race, these souls are the "life force" of a Mortal body. They are returned back to the Spirit Realm once "released" in death and reused in the process of Rebirth. A normal human can't be reborn or recreated with a Soul too large, so the resulting is an added characteristic of these "released" Souls wandering among the Spiritual Divide. In many ways, this released inner energy acts like a cell, splitting off into two or more parts when it reaches a certain point of age, rationalizing the increasing numbers of humans from the initial amount of created souls. This is because of the fact that Souls become stronger through age, linked with a Mortal's emotions, they absorb small traces of such energy during "life."
Basic Knowledge of Erro: The plane is composed of condensed wild magic, and thus, destroy beings that lack traces of magic, i.e. Mortals. The sheer size of the plane is incalculable, and many have tried to reach the end but never return still, centuries later. Time works differently in Erro than in the Mortal Realm because of the magic, progressing in an overall slower pace.
Being created out of nothing by the wild magic, the lands contain many strange and unique Biomes. (Feel free to make them up as well, though, this place is different than the Expanse of Demons, so none of that crazy shit.) Born from the unpredictable forces, many mythical creatures, mostly recreated from those that used to exist in the Realm of Mortals before roam the lands, ranging from fairies to frost-sabers. (Feel free to make some up to.)
*More Information on Magic*
When the creator, "God" created his Gates of Suffering, he needed a place to carry the large holy monument. He knew if it was placed in the The Mortal Realm's uncentered magic, that was seeped by the creation of the Spiritual Divide, layered there would be able to bear the Gates, but wouldn't be enough save his beloved creations. The magic of the Gate is too great for mortal bodies to tolerate, but needed to be put before the Demon's realm in order to halt their advances on his poor Mortals. He resolved with only had one option, as the demon's expanse is right beside the Mortal's.
He determined to save them, opened a pocket, out of the magic within himself and of the Mortal Realm, draining the mortals of most of its magic to place into this pocket of pure concentrated wild magic and forcefully placing it in between The realm of the Mortals and the Expanse of the Demons. This plane was named "Erro", the vast realm that contains a large portion of the Mortal Realm's magic as well as the last of this "God's" magic. This is reason why some humans may have a insanely rare chance of being born mystical, and have the ability to use magic in the Mortal plane, without first being awakened or dying. These particular souls, when in their phase of rebirth catch some of this highly dissipated energy, somehow lucky enough to fall through a gathering of magic large enough to absorb into their soul this mostly lost power.
These beings are damned souls commonly originating the Realm of Hell, and take many forms, from the devilishly charming or the hideous beast of untold scarring. They are usually categorized off of classifications of their Soul's strength, rising from G-Class to all the way to the A-Class demons, and of their alignment of Sin.
Most people know of the Seven Deadly Sins, but I'll list them for anyone who doesn't know:
Lust, Gluttony, Greed, Wrath, Sloth, Envy, and Pride.
Each type of Sin's demons do different things, but I'll elaborate as the plot unfolds.
Though demons and spirits aren't strictly from Hell and the ideas of Christianity, as there are other "Gods" out there that have either tried making their mark on the Mortal Realm, or created a Realm nearby of their own.
So feel free to add Shinto Demons or Other Eastern Demon types.
As beings who inherently feel negative emotions, and live off of their energy;
Demons are drawn to centers of emotional turmoil, one example is in a nervous breakdown over grief, as the soul is being corrupted by the sheer strength of their holder's own negative emotions. If it is great enough, this single event could open a gap directly into the Mortal Realm from the Spiritual Divide, allowing it to harvest such souls forcefully.
*The Branches and Their Cities, along with information regarding the place where you get missions, titles/ ranks specifics, and how to obtain Currency.*
The Four Branches of the Apocalypse(Redemption):
As you may feel free to have whatever power you want, as long as it isn't overpowered, because we will all start out weak, and escalate as we move through the RP, these are the 4 types of *general* mindsets, lead by their respectable leaders(Please note that this will change as the RP moves along);
Silence of Death:
"Patience is bitter, but it's fruit is sweet."
- Aristotle
These individuals are the shadows, they are the meaning of darkness. These are souls that truly understand loneliness and the lament of death, dwelling in it for countless of years in their lives. In their minds they know that the only way to defeat the Demons, is to simply kill them all. Souls that fall under this category are known as Death's Harvesters, often find themselves taking out demons without alarming any others, quickly moving onto the rest, quietly and mercilessly.
These beings are said to hold no emotions, but that isn't far from the truth. Each and every one of them hold their heart very close, but are taught to suppress them; agents of this kind must cloud their thoughts from negative ones, or they will needlessly attract demons to them. They serve as the eyes of the four branches and keep watch upon the movements of the demons along the realms. Harvesters for Death either end up dead or lost, often sent to dispatch of the most dangerous Demons upfront, or plunged deep within their lines.
A single death is but the service of life.
Fury of War: Either experiencing the loss of someone dear, or the sheer experience of something so tragic, the event causes an unquenchable fury within their minds and hearts towards the "sins"; this is the agent of War. They are commonly the first in the charge to fight, and the ones who's rage and pain causes them to fight to the very end with a demonic blood-lust in a battle of vengeance towards the Demon race. Their ire even goes as far as ignoring even the most fatal wounds just to end the last demon on the battlefield if not stopped. The combat and vicious onslaught against the demons in order to make themselves stronger is the most prominent thing they care about, and in the end, it's just to do it all over again; in a never ceasing cycle.
Though even with this bloody reputation, they aren't always in this rage and may have other motives besides simply the slaughter of demons, some even acting quite normal outside of the battlefield. They are extremely devout to the things they care about, almost to a point of obsession; each agent having at least one thing that distracts them from fighting and killing.
Hunger of Famine:
“To combat death you don't need much of a life, just one that isn't yet finished.”
― Herta Müller, The Hunger Angel
They are the agents who's pride lays in extreme attrition and endurance; no matter how difficult a situation may turn out to be, they will finish their job. There is no meaning in the word "can't" to these agents. They live to fight the demons, usually of a reason of their own, and are known to display the most amazing of self sacrifices to ensure that the demons are weakened. If they are ever caught alive, they refuse torture and will exert insurmountable obstinance, taught to never leak out information or secrets of the society no matter the cost. "Suffering is the key to strength" is a motto that many of these agents learn and embrace, putting others before themselves when it comes down to the end.
Members of this branch personally overlook the Gate of Suffering, and fix any damage that is done to it. Many agents work with the branch of Pestilence to create new forms of magic that will enforce the magic barriers. Others who fit this character often find themselves among the ranks with War, aiding in leading the charge or with agents of Death in suicide missions.
Blight of Pestilence:
"We do what we can because we must."
What's left, these Souls finish off, picking them off one by one, whether chasing down retreating demons or laying out plans to sabotage; whatever it takes to slow down the fiery march. These particular agents are given the special task of being the main branch that handles the recruitment of Wandering Souls, frequently out in the Mortal world choosing out new members or saving souls from the demons, and then seeing to the safety in their cycle. They are commonly seen acting as exorcists for Mortals, being proficient in the ability to speak magical chants or performing special, meticulous procedures that are able to break or subdue the very fabric of a demon, then either plucking the soul themselves or letting another member concluding the task. These exorcists develop special poisons or magics that will harm or weaken the types of demons, aiding the Death Harvesters perform new research after the discovery of a new breed.
*Take Note, I have allowed members to create their own viewing of the cities, but please follow these basic guidelines*
Each Branch has their own separate city, and Headquarters where Souls can pick up missions, and based on their Soul's Radiance, they can go about it on their own or are assigned a squad.
While Souls can pick up missions in their own city's "Bulletin Board", The Main Headquarters building; "Redemption of Sin" is where agents can pick up the most dangerous of these missions and tasks at the return of potentially higher rewards. This Main building's actual location is completely unknown save a few, and the only ways to enter it are certain portals in each of the city's Head department.
All of the cities are very technologically advanced, as magic has helped in that aspect, but carrying any unauthorized piece of technology out into the Mortal realm is a crime and will be dealt with as so. These cities reside in separate Biomes as well, leading each to have their own unique characteristics and culture within them.
The further out a being drifts from the cities, the less the reach of technology is, as the creatures out in Erro are quite magical and very dangerous, often being a pester to the cities themselves.
[hider=Titles and Ranks]There are Ranks or Stages in each section, and the higher the position and development of one's Soul, the more respect is needed from the lower ones. The most proven souls are able to requisition powerful tools or equipment from the Headquarters for their mission or task, while lower ones will have to acquire a permit in order to do so.
All branches follow these titles;
Unrealized Soul: New kindled souls that have neither a Soul Weapon or unlocked the abilities from their Radiance.
Realized Soul: Ones who recently had both weapon and their soul’s inner ability awakened, but yet to know how to properly utilize and control their ability. Ones of this rank often usually, lack the combat experience to effectively kill Demons, knowledge to track them down, and the common tricks when dealing with the 7 types. Commonly grouped together under a party to be taught how to work together from a qualified Instructor.
Awakening Soul: These are people who have exercised the ability to use their Soul's Radiance (mostly) properly and are trying to learn more about their latent powers. Having a basic understanding of the weaknesses of the types of demons, these Souls are still bundled with the same team and instructor, all undergoing training to deal with bigger threats. Such parties prominently go about finishing small tasks around their cities, and deal with only small ranking Demonic threats.
Tempered Soul:
Individuals who were able to survive their first few "true", usually highly dangerous, organized encounter against the Demons, and have Harvested the Corrupted Soul of a particularly powerful Demon on their own with ample proof. Displaying a clear distinction of power and skill, compared to the progress from their training as an Awakened Soul, along with knowledge of basic Exorcism, gain this title among the Organization. At this point, they are no longer issued mandatory "Lower Classing" teams, and can choose to perform a mission however they choose.
Enduring Soul: Proven undoubtedly battle after battle, mission after mission, that they can get the job done, and both come back alive as well. They are the very least rank requirement of being tasked as the instructors, mentors, or squad leaders for the lower ranks, acting as guidance for the newer Kindled Souls. They are usually given the tasks reserved for only those with proven experience, as this rank also stands as a minimum for important roles among the cities and RoS. At this rank, an agent can receive special training in the methods of removal of Soul/Cursed equipment or weapons, with the extraction of either being more difficult the longer of time they have been worked into one's Soul.
Detached Soul: A Soul who's reached a point of where they've breached the limits of boundary, leaving a strong sense of connection with their minds and Soul, as both seem to be working together, instead of one questioning the other on what must be done. A deep self-struggle must be surmounted within themselves, as someone who still clings onto their weaknesses will never hope to understand how to use their Soul.
A being's Soul truly reveals only to themselves, what they are and of their internal weaknesses, it is all up to their choice in changing that. These Souls are not limited to good or bad, but rather, these beings must understand their weaknesses and flaws, accepting that they must choose to learn how to deal or solve them to unlock their full potential.
Some Enduring Souls go through centuries, sometimes reaching a point where they're equal in strength with these Souls, still not working in their full potential, however, if one doesn't go through the "Detachment" they can not receive rank or status of Soul Reaper.
Seeker: Enduring Souls that have gained the Radiance of a Detached Soul, but are unable to let go and change; holding onto their difficult ways until the bitter end, are given this name. There is still hope for these beings, and their name suggests that someday maybe they'll be able to find the will in doing so. This doesn't mean they are weaker than the aforementioned Detached Souls, simply different in how they pursue their own paths.
Soul Reaper:
At least two of these measurements must qualify for the Soul at hand, only then are they bestowed with this rank, giving them immense responsibility for their also tremendous influence. Though immensely rare, a being who fits under all three of those criteria; should be taken with complete and extreme caution, as even with a lazy flick of their finger, these Souls are capable of effortlessly killing even High Enduring Souls.
These three requirements are as follows;
1) Astonishingly powerful Detached Souls, who've proven their paramount strength on more than one occasion.
2) Having done something noteworthy of legend in their service.
3) Really ancient souls that have endured the continuous strife of their task against Demons, proving their devotions.
These beings are trusted to stand among the leaders of the Branches and oversee development, partaking in the grand decision making alongside them. Some of these Soul Reapers are even capable of going head to head with the leaders themselves, though at very heavy cost. Seldom are they seen, even back at the RoS structure, as they are usually tasked with the most arduous and critical duties. Such an event is so rare, that whenever a Soul qualifies, there is a huge Holiday and celebration in their honor, this is called "A Day of Promise."
*Look under these Hiders for Information on the Operations Center and Currency of Erro*[/COLOR]
Currency:
In Erro, as a Agent Harvests "Corrupted Souls" out of Demon, (In whatever method you choose, feel free to be creative) they store it within an empty magical pocket within their Soul, with stronger ones able to much carry more, vise-verse. Bringing these back to the RoS, the Corrupted Souls serve as both proof of success and a show of skill during a mission, allowing the RoS to properly handle experience and wages. These Corrupted Souls are then tallied up, rated based on their strength, and then a "Value" is added to a Soul's Identity, which in turn could be used to buy things in Erro. This is especially true for agents that are independent from a branch, receiving no monetary aid and support for missions.
The Operations(Reporting) Center, located at the ground floor of the expansive RoS structure. Luckily, the "Bulletin Board" was located right in the same room, to make things efficient.
There are large double doors(24 ft in length, 7ft in width for each door.) indicating the entrance, that are lined with dull but intricate carvings. They are unlocked by focusing one's Soul Radiance on the Building, essentially feeding the double doors with Essence. This is to identify an agent before allowing the being entrance into the inner, more delicate parts of the structure. The doors usually remain open until the amount of magic fed wears off over some time.
The first step in, one would notice that the whole room was round like a circle, the walls rising high up to the white marble roof with another spherical opening at the top, aligning with the platform at the center of the room.
The room itself was split into two sides; at one side, there were many counters built into the walls, with a Guardian waiting there, for someone to report the details of the mission. Usually these reports can be short, with either "Success" or "Failure" being the most basic things to report, as a cleaning crew will deal with the messier details. At the other side is a long messaging board, with many fliers and posts, acting as a short mission summary, the outright pay, and the advised Rank of the mission. If someone picks a task out of their league, the Redemption of Sin will assign them one or more members from the pool of capable Agents, to help balance out the difficulty of the task. This though, will affect the pay, which will be divided in however the agreement between the individuals involved is decided on.
At the center of the room, the platform acts like a sort of magical life, powered by the intricate glowing symbol at the center.The second floor is where one would take such a posting and ask for permission or request special tools and items for their mission. It is also where the higher ranked missions, those types are vastly dangerous, requiring a party for most parts, but give great rewards for completion.
More than one character is allowed, but only if you show that you're active and can handle RPing as more than one. Believe me, I know how much hard work it is to have multiple characters. [COLOR="#FFFF00"]*For any additional information, check the tabs above or ask me via pm or post, either is fine*[/COLOR]
Name: (Or Alias.)
Gender: (Male, female, or both, I don't judge.)
Race: (Whether you're a human or not, your soul is responsible for that, maybe a result of your Soul's ability.)
Age: (Appearance and Actual Please.)
Appearance: (Picture or description is fine with me.)
Soul Branch: (One of ones listed above, or independent.)
Soul/Cursed weapon: (Soul Weapons are forged from your soul, and you're innately able to use it efficiently, though not expertly yet. A Cursed one on the other side is a "possessed" weapon acquired from a Demon, or from another Wandering Soul, and is much harder to use and control, allowing the user to draw power from it on top of their own. The durability and strength of these weapons will progress as the Soul becomes stronger, quickly shattering once the soul is unable to maintain the existence of one anymore. These weapons can be summoned quickly, users have the option to increasing the speed of the summoning, but with larger strain on the soul.
Particularly strong souls can push an ability from either one of these weapons, or change the physical form, but as stated beforehand, cursed ones will have a more strenuous time.) ((Pictures/Description)) *Another thing to note, is weapon summoning can be different for each user, feel free to go wild.*
Cursed Equipment: (Most will not start out with this, unless this is their "weapon" as this is equipment gained from special Demons, usually a unique trait of the being it is assimilated from. Each piece will also grow stronger and durable as the owner's soul grows, like a weapon, and might gain new types of abilities as well. As with the weapon, these will shatter when the Soul is unable to bear bringing forth the existence of these items.) ((Pictures/Description))
*As aforementioned, these equipments can be summoned differently per user, just like the weapon summoning.*
((Both Equipment and Weapons are stored within one's soul, practically fused with the Soul itself. Typically, the removal process leaves the Soul nearly fractured afterwards.))
Soul Radiance: (Basic description of what you can do with your soul and it's power, also add a basic element you are first attuned with. This is a slight test of your writing ability! Note: Soul Radiance is different from Soul Essence. "Soul Essence" is the usage of the energy from a Soul, while "Soul Radiance" is the form of soul. Radiance indicates the strength and shape of a Soul, and the stronger the radiance the more presence a being has. The Radiance is also tied with the elemental attunement, acting as a core weakness and strength of a being.
In short, Radiance is basically where one unlocks and stores their abilities, acting like a container, while the essence (energy) released from the Soul is necessary in bringing those from into actual magic.)
Personality: (A basic character description, but feel free to impress me!)
History: (Why you are where you are, and if you died, How? This portion is also a large test of writing skill, so good luck!)
What is your favorite part about RPing:(Just helps for Gming.)
Those who have awakened their soul and willingly, without any demonic corruption, deviated away from the society, knowingly hindering the organizations efforts and movements for another gain. Most of these Forsaken Souls choose to leave to indulge in their desires or sins, as over bearing these pleasures is forbidden as an agent of the Redemption of Sin This is a severe crime that could lead to the sentence of "Soul Extraction" and immediate dispatchment of specialized squads to hunt these beings down, lest they aid the ranks of the Demons. This is only one way of redeeming for a crime this severe, and though the Leader's word of the specific branch is the final law in their dominance, they must try and respect the ruling of the majority.
Corrupted Souls:
A Soul who isn't able to resist the taint of the demons, usually joining the forsaken ones as their thoughts are being clouded by a demon's, but this corruption can be mended and healed, if captured and caught. The process depends on the severity of corruption, some cases, taking centuries to revert back to their original beings. A specialized squad is sent out at the report of these Souls, but unlike forsaken Souls, their main goal is to apprehend for Soul Purging. Though still a being that has committed a crime of letting the Demonic forces change their minds, there is only one way one can repent, as with Forsaken Souls.[/hider]
Though this doesn't mean that I will not accept Antagonists or Forsaken Souls, so feel free to make one of your own! If you have a story or plot revolving around him/her, PM and we can start something fun. :3
This RP isn’t tied down to just demons though, and there can be inclusion of other magical creatures or spirits as well, as the world and its inhabitants were once all able to wield magic. But that’s another part of the story that’s a bit of a spoiler.
Rules:
1. My word is Law.
2. I will respect any complaints you have and hear reason as long as you respect and do the same for me.
3. Standard RPG rules apply.
4. Have fun!
GM: RyuShura