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Hidden 11 yrs ago Post by Bell
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In the land of Forrosia, there are many groups of talented people who call themselves adventurers. These people come together in what are called guilds, a single place where jobs are sent known as quests, and the members of these guilds can take up the quests under their guild's banner. One such guild in the heart of the human capital of Sersia, is most notable for the recent expansion on their recruitment techniques. They have begun bringing in more and more members to become a part of their guild, and as a result a part of something greater than their individual selves.

Guilds are like families. They help one another, from quests to more personal matters. They become rivals and challenge one another's strengths to see who can come out on top, but above all the members of a guild are friends. There is only one rule to join this particular guild, and that's that you not only respect your fellow guild members, but you do all you can to protect them and the guild as if it were your home and family.

Many come from all around to join guilds simply for the access to the quests which pay considerably well. They find however that this guild has much higher standards, and requires more of a person than a desire to fill their pockets. More than ambition, a member of this guild must have courage and honor, and enough room in their hearts for the ones they will call their guild mates. It may sound silly, and even a bit corny, but these bonds are the bonds that make this the greatest guild in all the land.

So do you have what it takes, can you call yourself a member of Iron Tree?


OOC:

Iron Tree is a guild based in the human capital of Sersia. It is a noble guild requiring much more of its applicants than most guilds, and the members often form bonds that would rival that of an actual family. Of course this is not always the case, but Iron Tree certainly isn't the place for money hungry mercenaries. There are many guilds out there that cater to such people. Iron Tree is not one such guild.

The quests in the guild will be put up regularly by me with varying requirements to take them on. The main requirement to take on a quest is that your must have the appropriate rank. While anyone can take on a rank 2 quest on their own, they must prove themselves on multiple missions before they will be allowed to take on rank 2 quests. There is an exception however. If members group up together, then their ranks are cut in half and combined. This has some limits with it, as well as removing some limits. For example with this method a rank 2 guild member cannot take a single rank 1 member with them on a rank 2 quest. They can however take 2 rank 1 members with them on a rank 2 quest. As an example of the opposite scenario, normally rank 1 members cannot take on rank 2 quests. However, if a member managed to find 3 other rank 1 members, then their combined rank would be rank 2 and they could take on the rank 2 quest together. This is in place for everyone's safety. (Note, members have known to be sneaky in the past... this is story telling! Having your characters sneak off on quests that outrank them will get them in trouble, but it won't get them kicked out of the guild or anything. At most, the guild master would fear for their safety.)

I will not be the only one posting quests. I mean I might be, but everyone is free to make their own quests. It can be a simple quest to get your character some extra money, or a more important mission following a story you have planned with much greater reward. Whatever you want, just make sure you set the requirements appropriately or I will step in to make some changes. Specifically I may make changes to rank requirement for player made quests if I feel a quest is too difficult. I will of course, consult with the player who made the quest in the first place though.

Characters are not restricted to classes. They have a set of skills and a combat style that they have mastered, or not mastered if you so wish. This can be anything from archery and stealth to magic with extreme physical capabilities. Your character is yours to mold as you see fit. Just remember, all characters are starter adventurers. While they may have special traits that set them apart from the more regular members of the guild, they are still only rank 1 guild members and their starting power should reflect this. Nobody is to bring in their quiet 'badass' character who is super powerful but doesn't want people to know it.

The magic in this world is based off of a rune system. Wizards draw runes from their minds, and based on the rune they draw out they can cast spells or even permanently add magical attributes to items. There is a drawback however. While magical spells are extremely powerful even with the most simple of spells, they are very deadly to the caster as well. Casting spells draws on the caster's own life force, and the only way they can regenerate this life force is by fully resting. This means sleeping. If a wizard expels too much of their life force, they could end up severely hurting themselves, crippling their own body, and at the worst, killing themselves. Magic is much more limited, and to become a more powerful magic caster one must not only memorize more complicated runes by heart, but they must make their very life force stronger. If a single mistake is made in the creation of a rune, it could backfire. A failed rune won't often hurt too much, but it's enough to get people to laugh at you and break your concentration...

Races are simple. Fantasy races! Just keep from going too far off the trail. Humans, Elves of all sorts, even Argonians and wolf people if you want! Just bring up your suggestions with me before putting it in your profile. Don't be afraid to ask. Worst case scenario I say no! The things I will say no to for example are things like "My character is a dragon who got attacked by a wizard and had an enchanted collar put on her that keeps her to a humanoid dragon form." Lol guards gonna kil on sight! They don't care what kind of dragon it is, dragons tend to do bad things to cities!

Anyways. Here's the character profile!:

Name:

Age:

Race:

Picture Reference OR Physical Description:

Personality:

History: (As brief as you want)

Class: (If name is applicable)

Full list of combat skills: (This means skills with a bow or swords or anything like that. Just the important details of how your character fights. There aren't any limits to this, just as long as you don't go off and make the god of all adventurers who can do anything and everything like a master.)

Extra Details: (Anything else you feel needs to be stated about the character that doesn't fit into one of the above sections can go here.)

Hidden 11 yrs ago Post by PinkFlower
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Selesbian symboll.......
Hidden 11 yrs ago Post by Thundercat
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Very interested! working on a CS this moment. woop woop
Hidden 11 yrs ago Post by Bell
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If there's a problem with the symbol it can be changed.
Hidden 11 yrs ago Post by Dubwarlock
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Working on a character sheet now. It will be up sometime soon, tonight.
Hidden 11 yrs ago Post by Thundercat
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Name: Rose Haruno

Age: 20

Race: Human



Personality: A fire hot attitude and no nonsense mindset is what has kept Rose alive throughout her years. As strong as any man and deadly as any bandit she is very straightforward and to the point with everybody, not afraid to speak her mind. She'll never tell a lie, or talk behind someones back, if she feels there's a problem between her and someone she'll confront it head on and settle it there. She hates when others believe her to be weak, even more so when it's herself, and will go out of her way to prove them wrong. But, if one manages getting to know Rose, they will find out that she is a suit of armor, and underneath it all is a kind, sincere, friendly, and thoughtful girl, who really does care about the well being of others and will do anything to help. But for anyone to see this side of her is a very rare opportunity, as she's always bottled up her emotions, and as a result, putting alot of stress on herself. Nonetheless, Rose is ambitious, with a burning heart to prove her worth to the world.

History: Rose lived a very happy, simple life as a child, far off in the forests of Forrosia, a village known as Hemshire is where Rose lived happily with her mother and father. She spent her mornings in the garden with her mother, the afternoons exploring the outskirts of Hemshire in the forest, and the evenings painting with her father. Her life was as close as you could get to perfect, the people of the village were all kind, helpful folk, and she was friends with them all. She dreamed of marriage, and raising a child such as her mother raised her. Life moved on in Hemshire, peacefully.

One particular afternoon, Rose frolicked throughout the Hemshire Forest as usual, she was 10 by now, picking an assortment of flowers and plants to bring back home to her mother, and stumbled upon a beautiful, crystal blue lake, one she had never seen before. She had the urge to run home to her family and drag them all the way out here to observe the beauty for themselves, but she knew they would be reluctant to come all the way out here just to look at a lake, and so she pulled out her sketchbook, and began painting the lake, and would bring it home as a present for her mother and father. She spent a lot of time on the painting, and as the sun began to set, she decided her work was finished. Proudly she walked through the forest amongst the animals and trees back to Hemshire. Eventually the village was in sight, but to her dismay, was caught ablaze. She dropped everything and ran to Hemshire as fast as she could, tears forming in her eyes. "It's okay" she told herself, "Everyone is okay."

Among the smoke and fire, stood a man, with white, long luscious hair, piercing red eyes and horns coming from his skull, wielding a sword, engulfed in fire.

He stood in the middle of the smoke and flames, surrounded by the bodies of Hemshire's villagers. Rose fell to her knees in front of The Horned Swordsman, sobbing, shaking the bodies of the dead village folk. She then made her way to her parents home, her heart sunk as she saw the door was wide open. As she enters, her mother and father lay there, still, in a pool of blood. Rose fell onto her parents, crying into the chest of her mother. She turned around, locking eyes with The Horned Swordsman who stood at the door. To her left lay her fathers sword, a present given to him by her mother. She grabbed it, unsheathed the weapon and sprinted towards The Horned Swordsman, attacking him with all her force, unfortunately, he blocked her attacks with little to no effort, eventually grabbing her by the neck and throwing her outside. Again she sprinted towards him, attacking with everything in her power, each swing blocked over and over by The Horned Swordsman, until eventually she grew tired and tossed the sword to the side, falling to the floor, crying yet again. The Horned Swordsman looked at Rose with a blank expression, and walked off, into the night as Hemshire continued to burn.

The next morning, a group of sell-swords moved through the village, seeking trade or shelter, only to find the village of Hemshire burned to the ground, and Rose, sitting in the middle of the ash, holding her fathers sword to her chest. The sell-swords, realizing the position she was in, took her in as their own. Rose was ten years old at the time, and spent the next ten years, traveling throughout Forrosia with these men and women, who taught her the art of swordsmanship, and how to defend herself. With time she matured, becoming stronger each day, developing a fierce, cunning attitude. Her dreams of marriage and children slowly faded as a new goal was in mind. She was to become one of the finest warriors in Forrosia, and would do her best to prevent the people within it the pain and suffering she experienced.

Rose enjoyed her time with the group of mercenaries, and considered them family, but she knew her place was not with them, and so she took off, on her own to search for a higher calling. After wandering for a small while, she found herself in the human capital of Sersia. She searched for work, and witnessed a sheet of paper nailed to a bulletin board in the center of town, it read:

"Many come from all around to join guilds simply for the access to the quests which pay considerably well. They find however that this guild has much higher standards, and requires more of a person than a desire to fill their pockets. More than ambition, a member of this guild must have courage and honor, and enough room in their hearts for the ones they will call their guild mates. It may sound silly, and even a bit corny, but these bonds are the bonds that make this the greatest guild in all the land.

So do you have what it takes, can you call yourself a member of Iron Tree?"


She was off, to become a member of Iron Tree.

Class: Elemental Swordsman

Combat Skills: Rose is proficient with a sword, and has the ability to apply the magic of a rune to her sword by focusing a concentrated amount of life force. Since she is so young, and fairly new to the use of runes, she may only apply the magic of a fire rune at the time, but with practice and training she will eventually be able to use the effects of different runes such as ice, wind, earth, etc.

Rune Effects

Fire Rune: The use of a Fire Rune will engulf the entire sword with flames, the flames then extend in length to a maximum of 10 ft. The extension of the sword allows Rose to attack her opponents from a limited distance.
Hidden 11 yrs ago Post by Dubwarlock
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A ten foot sword? That is a sword that can pierce the heavens!!
Hidden 11 yrs ago Post by Thundercat
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It certainly is.

watch yourself
Hidden 11 yrs ago Post by Dubwarlock
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-Smirks- We'll see who watches who.
Hidden 11 yrs ago Post by Dawnon Aeris
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Name: Alaric Grave
Age:47
Race: Half Elf

Appearance:



The heirloom weapon


Personality: Alaric is a distrustful individual both by nature and by experience. He prefers to work alone rather than in groups but he is a team player when it comes down to it, preferring still to work as a part of the whole but for overall success. He harbours a hatred for all of his half brethren, hunting them with special zeal.

History: Alaric was born to a human mother after marauding elves destroyed his village and defiled the women. His mother was loving to him as a child but as he matured he reminded her of his father so much she couldn't bare to look at him much anymore, that angered and hurt him gravely. He left home on the verge of adulthood and had found the lands to be hard to youths like him, inexperienced and naive. He fell in with a band of woodsmen who taught him the talents of hunting, tracking and hiding. His group was hunted down by knights one day after poaching half a dozen of a noblemans stags, Alaric barely escaped finding himself alone again, this time he wasn't a youth but a man off to fight the cruel world that bore him life. He wandered the lush plains of rich kingdoms for years scraping by doing odd jobs and honing his skills for his day of vengeance.

After years of wandering he found his father and his warband again, infiltrated their ranks and slain them one and all in a single night after they got especially drunk. He claimed his father's elven blade as a reminder of his hatred for elf kind. (will include sword image later)

Class: Ranger, Elf Hunter

Combat Skills: Elven Falchion specialist, attacks are swift, accurate and ruthless, wastes no time in disposing his targets, quick to find and expose weaknesses. Does not stand still in a fight adapting a duelist fighting style always trying to throw his opponents off balance with either quick jabs, wide swings or crushing slashes. Wears simple footman partial plate armor and carries a shield. Will on occasion use ranged weapons most commonly a light crossbow with poison tipped bolts.
Hidden 11 yrs ago Post by PinkFlower
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Rose seems a bit strong for a begginer.
Hidden 11 yrs ago Post by Dubwarlock
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Name:
Crystoph Luwindin

Age:
21

Race:
Human

Physical Description:
Crystoph, a man with just enough years to mark having some knowledge and experience, stands at 5'11''/180cm. His figure is slim with packed muscles, all hidden beneath his Courier's attire. From a distance, Crystoph's dark brown hair can seem black and is a few inches short of the base of his neck. A light stubble covers the natural tan of his cheeks and chin, shading his already dark features. His complexity is rough, though that doesn't take away from the appeal of his natural golden tan. With a squared nose and two deep amethyst eyes that betray his attempts of hiding his lineage, Crystoph keeps his head down when he doesn't feel safe in a public area.


Courier's attire: a worn, brown army cap; black and brown vertically-striped bandanna hanging around the base of his neck; an earth-toned duster, padded with light leather for small protection; an oiled, black leather shoulder satchel with the Courier's sigil stitched to the lower left corner of a flap; scroll satchels fixed to the simple belt around his waist; brown linen pants with boiled leather painted green along the front; unremarkable boots made for travelling.

Personality:
The Courier is a reserved individual, rarely going out of his way to help another and even less so for confrontation. There are few that Crystoph would consider as a friend, and those are his regular contacts he meets occasionally during his jobs. Unfortunately for him, being a messenger can mean bad news for him as well, granting an enemy or two that would sooner introduce him to the pointed end of a dirk than admit his position in only delivering the packages and letters. Over the past three years, he has grown a certain amount of paranoia and will not stick around where he isn't needed. It is rumored that the only fuel he has to keep moving is fear, as he otherwise works jobs alone like a horse with blinders.

History:
Crystoph was born in a neighboring city to Sersia, called Bellavue. Before he was able to form memories, the infant lost both parents to disease and was taken in by his uncle, Brodim, and his wife, Cecilia. This couple has had issues in birthing children, so they accepted him happily as their own. With Brodim working the stalls of the market and Cecilia acting as seamstress during her day hours, Crystoph used the opportunities to meet the many people that came through the market square. He was fascinated by the prospects of travelling merchants, adventurers, and the military. At the age of eight, Crystoph decided upon becoming a soldier to fight valiantly for his family and friends.


As the coming three years pass, a drought hit the nearby farming lands and reduced the number of farmers and merchants. This became an issue for his uncle, who struggled everyday until he came up with a solution. One morning, a man with a duster met up with Brodim to speak about Crystoph and the Courier business. It would start off simple for a young boy such as him, to deliver a package from the gates of Bellavue where the Courier office resides and he would carry it on to the recipient, and from the sender to the Courier office. Crystoph quickly accepted the role. Five years flow by and the family is back on its feet with a running economy again. It is at this time that the Couriers have a new position for him.


Being old enough now for a larger task, Crystoph purchases a grown horse from the Courier stables as his own, a Palomino by the name of Dash. This particular horse was bred for speed and distance, and immediately took a liking to the young man. Finally, the Couriers teach him how to read a map and the routes that he should take, as well as basic horseback riding. With reins in his hand and a given set of Courier attire, he is to deliver a letter to the Couriers in Sersia. Dash proves himself to Crystoph, landing them at their destination in just under a week. This moment, the delivery of his first letter, is a turning point in his life that produces the reserved man he is today (to be revealed IC!). For the next five years, Crystoph rides between the major settlements and has picked up on few combat disciplines for self-defense during his rest days.

Class:
Scout

Full list of combat skills:
Although he has learned of few disciplines, he is not proficient as anyone more practiced.
-Close Quarters Combat (meant to disarm and escape)
-Archery (shortbow)

Extra Details:
Being a Courier for almost half his life, he knows most routes for civilizations and is able to recognize renowned figures. Maps are second nature to Crystoph. Owns a horse that goes by Dash. It is a standard looking Palomino, though it is built for speed and endurance.
Hidden 11 yrs ago Post by Iryhor
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Honestly I'm just waiting for Bell to make a character, so as to set the bar. xD
Hidden 11 yrs ago Post by Thundercat
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PinkFlower said
Rose seems a bit strong for a begginer.


How so?
Hidden 11 yrs ago Post by PinkFlower
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ENgrish.

You're character is well rounded, and has few short comings.
Hidden 11 yrs ago Post by Thundercat
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PinkFlower said
She has no weak spot par say, and doesn't take the trade of being a generalist very hard.Everything's a bit of trouble. as a slayer type my character will have to pick and choose her battles very well.She has rogue levels of enduracne but weilds a great sword or hailbard so she can only use one or two swings before she gets exhausted.THerefore her fighting style is designd around susing her off hand weapons, and traps till it becomes kill time, and cutting right threw there neck.Speaking of which great sword,scythe, or hailbard as starting weapon? What do you prefer.Her porgression will often be with her ability to dodge, and her ability to preform lethal single strikes, perhaps even being able to use runes to enhance her melee one strike is lethal style.


If an opponent could damage her speed, she'll have to rely solely on defense, due to the fact she won't be able to attack head on as she's accustomed to. But i understand what you mean when it comes to endurance. It's just Bell said there were no limits, and Rose isn't really invincible or a master of any moves/style of combat. I'll tone it down though if i have to.

If she's slicing necks, i'd go with the scythe.
Hidden 11 yrs ago Post by PinkFlower
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nvm im so sleepy.
Hidden 11 yrs ago Post by Thundercat
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PinkFlower said
Soryr was trying to explain it but failed.You're character doesn't have a weakspot, she can fight ranged elee, heavily armorerd alike.Were as my character is designed to kill the heavily armored because of her blows coming strong and few often making armor invaluable since it won't block the majority.. As were a archer would struggle because it'd just bounce off the heavily armorered characters weapon. While my character would struggle with a archer at first because she doesn't know how to trap or dodge a archer right.Were as your character.... ranged extend the sword, armored use flames, usually spell blades like her give up something to have the sheer effort it takes to properly defend yourself against them.EVery character should eventually figure out how to work past there weak spot. For example mine could bring a bit of blinding bombs being able to use her blindness to her advantage since ranged characters have to focus to be able to shoot right.You're characters is eqaully agile as they are strong, and defended is my problem.


Nowhere in the skills or abilities does she have spells that increase her damage/defense, the extension of her sword allows her to switch from a melee stand point to a ranged, but is limited to 10 ft. An arched most likely isn't going to be within 10 ft of their opponent, i understand that there is no specific weakness but there are circumstances in which she'll be at a disadvantage which is by definition a weakness.
Hidden 11 yrs ago Post by Thundercat
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What do you propose i change to balance it out? She's literally just a swordsman that can extend her blade once a day because of her lack in life force, so it's not something that she can always rely on.
Hidden 11 yrs ago Post by PinkFlower
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It's fine i guess if anything it's the speed that bothers me.

I just don't get why she's fast.

Maybe i just don't like generalist much, but it's k i guess.
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