In the land of Forrosia, there are many groups of talented people who call themselves adventurers. These people come together in what are called guilds, a single place where jobs are sent known as quests, and the members of these guilds can take up the quests under their guild's banner. One such guild in the heart of the human capital of Sersia, is most notable for the recent expansion on their recruitment techniques. They have begun bringing in more and more members to become a part of their guild, and as a result a part of something greater than their individual selves.
Guilds are like families. They help one another, from quests to more personal matters. They become rivals and challenge one another's strengths to see who can come out on top, but above all the members of a guild are friends. There is only one rule to join this particular guild, and that's that you not only respect your fellow guild members, but you do all you can to protect them and the guild as if it were your home and family.
Many come from all around to join guilds simply for the access to the quests which pay considerably well. They find however that this guild has much higher standards, and requires more of a person than a desire to fill their pockets. More than ambition, a member of this guild must have courage and honor, and enough room in their hearts for the ones they will call their guild mates. It may sound silly, and even a bit corny, but these bonds are the bonds that make this the greatest guild in all the land.
So do you have what it takes, can you call yourself a member of Iron Tree?
OOC:
Iron Tree is a guild based in the human capital of Sersia. It is a noble guild requiring much more of its applicants than most guilds, and the members often form bonds that would rival that of an actual family. Of course this is not always the case, but Iron Tree certainly isn't the place for money hungry mercenaries. There are many guilds out there that cater to such people. Iron Tree is not one such guild.
The quests in the guild will be put up regularly by me with varying requirements to take them on. The main requirement to take on a quest is that your must have the appropriate rank. While anyone can take on a rank 2 quest on their own, they must prove themselves on multiple missions before they will be allowed to take on rank 2 quests. There is an exception however. If members group up together, then their ranks are cut in half and combined. This has some limits with it, as well as removing some limits. For example with this method a rank 2 guild member cannot take a single rank 1 member with them on a rank 2 quest. They can however take 2 rank 1 members with them on a rank 2 quest. As an example of the opposite scenario, normally rank 1 members cannot take on rank 2 quests. However, if a member managed to find 3 other rank 1 members, then their combined rank would be rank 2 and they could take on the rank 2 quest together. This is in place for everyone's safety. (Note, members have known to be sneaky in the past... this is story telling! Having your characters sneak off on quests that outrank them will get them in trouble, but it won't get them kicked out of the guild or anything. At most, the guild master would fear for their safety.)
I will not be the only one posting quests. I mean I might be, but everyone is free to make their own quests. It can be a simple quest to get your character some extra money, or a more important mission following a story you have planned with much greater reward. Whatever you want, just make sure you set the requirements appropriately or I will step in to make some changes. Specifically I may make changes to rank requirement for player made quests if I feel a quest is too difficult. I will of course, consult with the player who made the quest in the first place though.
Characters are not restricted to classes. They have a set of skills and a combat style that they have mastered, or not mastered if you so wish. This can be anything from archery and stealth to magic with extreme physical capabilities. Your character is yours to mold as you see fit. Just remember, all characters are starter adventurers. While they may have special traits that set them apart from the more regular members of the guild, they are still only rank 1 guild members and their starting power should reflect this. Nobody is to bring in their quiet 'badass' character who is super powerful but doesn't want people to know it.
The magic in this world is based off of a rune system. Wizards draw runes from their minds, and based on the rune they draw out they can cast spells or even permanently add magical attributes to items. There is a drawback however. While magical spells are extremely powerful even with the most simple of spells, they are very deadly to the caster as well. Casting spells draws on the caster's own life force, and the only way they can regenerate this life force is by fully resting. This means sleeping. If a wizard expels too much of their life force, they could end up severely hurting themselves, crippling their own body, and at the worst, killing themselves. Magic is much more limited, and to become a more powerful magic caster one must not only memorize more complicated runes by heart, but they must make their very life force stronger. If a single mistake is made in the creation of a rune, it could backfire. A failed rune won't often hurt too much, but it's enough to get people to laugh at you and break your concentration...
Races are simple. Fantasy races! Just keep from going too far off the trail. Humans, Elves of all sorts, even Argonians and wolf people if you want! Just bring up your suggestions with me before putting it in your profile. Don't be afraid to ask. Worst case scenario I say no! The things I will say no to for example are things like "My character is a dragon who got attacked by a wizard and had an enchanted collar put on her that keeps her to a humanoid dragon form." Lol guards gonna kil on sight! They don't care what kind of dragon it is, dragons tend to do bad things to cities!
Anyways. Here's the character profile!:
Name:
Age:
Race:
Picture Reference OR Physical Description:
Personality:
History: (As brief as you want)
Class: (If name is applicable)
Full list of combat skills: (This means skills with a bow or swords or anything like that. Just the important details of how your character fights. There aren't any limits to this, just as long as you don't go off and make the god of all adventurers who can do anything and everything like a master.)
Extra Details: (Anything else you feel needs to be stated about the character that doesn't fit into one of the above sections can go here.)