I do not intend it to mean you all will die, you guys can take care of yourselves however there needs to be some sense of danger. It is entirely possible one or more of you can die, that is the nature of the lethality of the WH40K RPGs I am not allowing crits by basic level enemies though so you guys do not need to worry about a stray lasbolt killing one of you.
If you really think I am trying to kill you guys off let's take your character and put it head to head against one of your fiercer early game foes, an arbite.
WS: 38
BS: 31
S: 37
T: 42
AG: 44
Int: 70
Per: 46
WP 35
Fel: 36
Armed with:
Best-Quality Lascarbine: 75m S/2/– 1d10+3 E AP 0 60 Half Reliable
Common-Quality Power Axe, 1d10+7 E 6 Power Field, Unbalanced
Light Carapace Armour, 5 AP all
TB 4
AP: 8
Wounds 16
WS: 40
BS: 40
S: 40
T: 40
AG: 40
Int: 35
Per: 35
WP 35
Fel: 30
Armed with:
Combat Shotgun: (35m; S/3/–; 1d10+4 I; Pen 0; Clip 20; Rld Full; Scatter),
Shock Maul: (1d10+4 E; Pen 0; Shocking).
Suppression Shield: 1d10+3 E; Pen 0; Defensive, Recharge, Shocking)
Carapace Armor all 6 AP
TB 4
AP 6
Wounds 11
Are these guys scary? Absolutely, they are going to make mince meat out of your standard cultist and their officers carry power mauls and bolt pistols but this is not meant to be some pushover campaign with light weights you guys are the chosen of the dark gods and end goals for some of you are freaking galactic level damage. Out of the group you are one of the less combat oriented of the group but let's see if you went head to head with an arbite because for some reason you were not able to prepare for him ahead of time.
Your agility with your nice little talent mean you probably act first. Arbites are tough bastards so I imagine you are going to overcharge your gun. Let's say you hit the chest TB 4, carapace is 6 and the shield is another 4 so reducing your damage by 14 before pen. You get a 6 on your damage roll, so that is 6+3+2 with 2 pen. 11 Damage but he still has 12 damage reduction even with your pen, it does nothing so you toss you gun aside.
His turn now, he fires his shotgun at you, he rolls a 6 also, 10 damage with no pen your TB and AP eat that up so now he tosses aside his shotgun seeing it as useless.
Your turn again, you take out your power axe and hit him with it. 6+7+3=16 pen 6. You hit that shield again but oh wait, power axe, so you cleave straight though it into his armor and negate another 2 from his armor, he reduces the damage by 8 so he only takes, 8 damage and is at 3 wounds now.
Arbite turn 2 he takes a swing at you with his shock maul 6+4+4=14 pen 0. Your armor and TB reduce that to 2 and he dies next turn
Using averages against two arbites you lose 8 wounds and kill both and against three you would lose but not before killing 2 of them. This is disregarding everything but the most basic information and is not taking into account if you strike their head or parry one of their weapons thus destroying it with your power axe.
You are one of the least combat oriented and can take down some of the best enemies you can expect to face on this world Muse and friends would cut her way through a squad with relative ease