The only way I want a Magic User to be involved with Manium Crystals. Is by draining, so i would like to avoid A Magic User having Crystals bound to items/tech.
Your idea with them being slots or holding spots works. But to avoid confusion I would like you to remove it from your weapon. Having a neckless that its discription is, A placeholder or spot for Manium Crystals for easy access. Is absolutely fine.
But as a reminder of Manium Crystals and Drainers.
Drainers are those who consume the mana from a Manium Crystal. Any amount of consumed mana from a Crystal is highly euphoric and addictive. So I have to portray the fact that, many people refuse to do it. A lot of people frown upon it and consider someone who Drains A serious danger to anyone around them. Ex-Drainers are usually treated very poorly and never trusted. This is due to people never knowing if An Ex-Drainer will do it again and threaten all around them. Because at times or countless cases, Magic Users have been boosted by Manium Crystals and unintentionally killed innocent people.
I would like people to have less then one element. However there are certain sub elements or that I have grouped with Major elements. Meaning I allowed Ral' to have Fire and Lightning/shock because I have grouped those two elements for benefit of fluency for elements. Here is a list of the pairs or combo listings.
Wind & Sound
Water & Ice
Fire & Lightning
Earth & Nature
Light & Healing spells
Dark & Illusions
So I would like people to stick to these catagories. Meaning your character shouldn't have more then one element. Unless they are grouped together. Like Earth and Nature.
This also avoids people from having things like Illusions and Healing spells, thus making them op.
Ya dig?
Your idea with them being slots or holding spots works. But to avoid confusion I would like you to remove it from your weapon. Having a neckless that its discription is, A placeholder or spot for Manium Crystals for easy access. Is absolutely fine.
But as a reminder of Manium Crystals and Drainers.
Drainers are those who consume the mana from a Manium Crystal. Any amount of consumed mana from a Crystal is highly euphoric and addictive. So I have to portray the fact that, many people refuse to do it. A lot of people frown upon it and consider someone who Drains A serious danger to anyone around them. Ex-Drainers are usually treated very poorly and never trusted. This is due to people never knowing if An Ex-Drainer will do it again and threaten all around them. Because at times or countless cases, Magic Users have been boosted by Manium Crystals and unintentionally killed innocent people.
I would like people to have less then one element. However there are certain sub elements or that I have grouped with Major elements. Meaning I allowed Ral' to have Fire and Lightning/shock because I have grouped those two elements for benefit of fluency for elements. Here is a list of the pairs or combo listings.
Wind & Sound
Water & Ice
Fire & Lightning
Earth & Nature
Light & Healing spells
Dark & Illusions
So I would like people to stick to these catagories. Meaning your character shouldn't have more then one element. Unless they are grouped together. Like Earth and Nature.
This also avoids people from having things like Illusions and Healing spells, thus making them op.
Ya dig?