While that title above does sound like a terrible blender of ideas, I have substantial experience in running such ideas.
I really want to run a mecha-based RP with transforming fighter-mecha, and with anthro and human characters working alongside one another.
While I mention Macross and Robotech in the title, I mainly want to take some of the mecha designs from those 'verses, as well as the general 'feel' of the tech, and I'm looking more toward the novels/comics expanded RT universe, with a more-than-healthy amount of other sci-fi influence and ideas rolled in from other interests and 'verses I like.
There will be familiar plot ideas, but it won't be exactly the same as anything, as I'm wanting to create an original plot and story of my own.
It will be futuristic, but not ultra-far future or anything; one of the ideas I want to borrow is the concept of Macross/Robotech in that a vast amount of change happens in a short period of time, so that popular culture, technology, fashions and so on, are still recognizable. Or, as another example, like the Stargate 'verse, where current trends, events and weaponry go hand-in-hand with starships and alien races.
The anthro characters (I'm loathe to use the word 'furry', as it carries a lot of negative connotations for people) would be an alien race that has tangential relations to humanity, being partly genetically engineered by an unknown race, who may be part of the driving plot.
The main course of the plot will be a journey for the human crew and the anthro crew, who have to work together with limited supplies, resources and help a long way from home, and being pursued by a hostile enemy, with both of their home worlds in potential danger, giving the plot some natural momentum to keep going, and a natural source of conflict and character interaction... hopefully, anyway.
I'm deliberately going to be cribbing mecha and other designs from other places for the purpose of making things easier, and so people have some frame of easy reference. It won't all be fighting, but there won't be no fighting. And if you're someone who thinks Macross has 'too much singing and not enough mecha', then you'll be pleased to know that singing will play a minimum part of things (but won't be completely absent either).
Anyone who played GEARs, my previous game before the Forumpocalypse, will know that I like writing up pretty detailed world backgrounds and vivid environments, and that I do tend to at least try and make things exciting and interesting for my players, so expect more of the same of that from this game too.
I'm looking for a minimum of probably 4-5 people, and probably no more than 8 reliable people. It won't be fast moving, as I have a fairly intensive job, and most evenings I need some time to regain my energy, as well as being relatively busy weekends too. However, I will keep things moving consistently.
If you're interested in some character development, as well as a plot that builds up toward some excellent action and epic space-based set-pieces and fleet-wide battles, or daring raids against enemy ships and bases, with some banter and good humour amongst the deadly combat, then I'd hope you'll consider my game.
I really want to run a mecha-based RP with transforming fighter-mecha, and with anthro and human characters working alongside one another.
While I mention Macross and Robotech in the title, I mainly want to take some of the mecha designs from those 'verses, as well as the general 'feel' of the tech, and I'm looking more toward the novels/comics expanded RT universe, with a more-than-healthy amount of other sci-fi influence and ideas rolled in from other interests and 'verses I like.
There will be familiar plot ideas, but it won't be exactly the same as anything, as I'm wanting to create an original plot and story of my own.
It will be futuristic, but not ultra-far future or anything; one of the ideas I want to borrow is the concept of Macross/Robotech in that a vast amount of change happens in a short period of time, so that popular culture, technology, fashions and so on, are still recognizable. Or, as another example, like the Stargate 'verse, where current trends, events and weaponry go hand-in-hand with starships and alien races.
The anthro characters (I'm loathe to use the word 'furry', as it carries a lot of negative connotations for people) would be an alien race that has tangential relations to humanity, being partly genetically engineered by an unknown race, who may be part of the driving plot.
The main course of the plot will be a journey for the human crew and the anthro crew, who have to work together with limited supplies, resources and help a long way from home, and being pursued by a hostile enemy, with both of their home worlds in potential danger, giving the plot some natural momentum to keep going, and a natural source of conflict and character interaction... hopefully, anyway.
I'm deliberately going to be cribbing mecha and other designs from other places for the purpose of making things easier, and so people have some frame of easy reference. It won't all be fighting, but there won't be no fighting. And if you're someone who thinks Macross has 'too much singing and not enough mecha', then you'll be pleased to know that singing will play a minimum part of things (but won't be completely absent either).
Anyone who played GEARs, my previous game before the Forumpocalypse, will know that I like writing up pretty detailed world backgrounds and vivid environments, and that I do tend to at least try and make things exciting and interesting for my players, so expect more of the same of that from this game too.
I'm looking for a minimum of probably 4-5 people, and probably no more than 8 reliable people. It won't be fast moving, as I have a fairly intensive job, and most evenings I need some time to regain my energy, as well as being relatively busy weekends too. However, I will keep things moving consistently.
If you're interested in some character development, as well as a plot that builds up toward some excellent action and epic space-based set-pieces and fleet-wide battles, or daring raids against enemy ships and bases, with some banter and good humour amongst the deadly combat, then I'd hope you'll consider my game.