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Hidden 11 yrs ago Post by TJByrum
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TJByrum Jed Connors

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To put it simply, you're going to help create a world, then create/empower factions, and then throw them into conflicts. To start, everyone claims a region:
http://i273.photobucket.com/albums/jj222/ande012/protomap.jpg
Simply claim a region, and I have already claimed the north.. You'll describe it in your first IC post: its climate, its geography, landmarks, etc. We're just going to assume this world is very similar to Earth in terms of wildlife and day-night cycles. Once everyone claims a region we start creating Power Factions.

Now a Power Faction can be a lot of things. It can be a tribe, a civilization, a powerful hero or creature, a disease, a religion, a guild, an idea, and much more. You're going to start off with 5i (i=Influence). It costs 2i to create a Power Faction. Power Factions will begin with 2p (p=Power). You may spend an additional 1i to increase that power to 4, and another 1i to increase it to 5. It can no longer be increased like this ever again, so make your mind up. Greece, Troy, the Black Plague, Egyptian Polytheism, Hercules, a Dragon, the Templars - these are all examples of Power Factions.

After everyone is satisfied with Power Factions, we will take turns throwing them into conflicts. All you do is choose two or more factions to throw into conflict with each other. Perhaps a disease is affecting a tribe, four civilizations wage war, a religion begins to cure a disease, a hero defeats a great beast, etc. Some of these Factions may be allied with each other, so be sure to explain that in the OOC. Everyone then PM's me which side they favor. I tally the votes, then add them to the faction's Power rating. Whichever faction scores the highest wins. The conflict-causer will then write about the conflict in the IC and then the next person goes. The losing faction(s) loses a power, while the winning faction(s) gains a power. When a faction hits 0 power they are eliminated.

After a series of conflicts, we will name this Epoch appropriately, advance to the next Epoch, and create more Factions. As an Epoch advances, I will determine the average power rating of the current factions. Any faction with a power rating higher than the average will receive +1 power.

An interesting thing to do would be to stop, zoom in on a conflict, and roleplay in the world for a little bit.

Encyclopedia
Regions
Civilizations/Tribes
Important People
Legendary Monsters/Creatures
Religions and Ideas
Diseases
Other
Hidden 11 yrs ago Post by jeray2000
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jeray2000

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This sounds interesting, but your image isn't there.
Hidden 11 yrs ago Post by Chairman Stein
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Chairman Stein Some Sorta Seminarian

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Count me interested!
Hidden 11 yrs ago Post by joeycbee
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joeycbee The Wise Wookie

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I'm definitely interested and call the either the heartland or the far north I'll either let you know when I have decided or some picks one first before I decided.
Hidden 11 yrs ago Post by joeycbee
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joeycbee The Wise Wookie

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Sorry internet issues pls remove this comment
Hidden 11 yrs ago Post by The Werewolf Packlord
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The Werewolf Packlord

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I'm definitely interested in this. I'd like to claim the Far South, and it's description in IC will be ready shortly.
Hidden 11 yrs ago Post by jeray2000
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jeray2000

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I would like the far southwest, please. And just to clarify, I can make the description of the southwest whenever I want from now on, but can only create a power faction once everyone has chosen their area?
Hidden 11 yrs ago Post by joeycbee
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joeycbee The Wise Wookie

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I'll be taking the far northwest.
Hidden 11 yrs ago Post by The Werewolf Packlord
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The Werewolf Packlord

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Jeray: I wouldn't normally butt in like this, but since the thread owner is offline, I'm just going to say that you can probably go ahead and make one faction if you like. Note the 'probably' in that sentence. I'm just assuming, so please don't put too much weight on what I say here. Once again, I apologize for butting in, but I saw that your question was kind of holding up the thread, so I thought I'd try to keep it alive.
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