******************************
Backstory
Galaria; the goddess of planet Gaea. She was responsible for it's creation from the plants to the humans, and with loving care she watched over them, protecting them from harm to the best of her abilities. She does not have absolute power as people often think of gods, but she was still one of the greater ones in her prime, the size of a small planet in height. Her main problems were that she was perhaps too nurturing so that her creations could not properly fend for themselves, and far too naive to see the disaster that would come next. She had allowed her twin sister Saraphine unrestricted access to her planet, trusting her completely. She did not know that Saraphine secretly introduced creations of her own onto the planet, monsters called Macrobians who feasted on the planet's energy. Saraphine was jealous that her sister had been the one to have the power to reign over a planet and not her, so she wished to reshape the planet to her own desire. Galaria was more powerful, but as the planet drained in energy so did she. She only discovered what was happening when it was too late and Saraphine was now more powerful then her.
The war between the Macrobians and the Galleans (the term for all life forms created by Galaria) was a long and brutal one, leading to the clear victory of the Macrobians. The outlook seemed grim, but Galaria had one last plan. She had organized a plot to have as many Galleans as possible retreat to one area on the planet, and then Galaria scooped them all up at once and fled before she could be intercepted by her sister. She warped to an area of space hidden from the rest, causing them to be safe from being followed. They were now safe for the time being, but only if a sacrifice was made. The Galleans couldn't survive out in space, even if in the protective grip of the goddess. To rectify this situation she sent almost all of her remaining life energy flooding out of her body, forming an atmosphere around herself that could support life. Through her magic her body gained the gravity of Gaea and on top of her skin formed soil, rivers, mountains, valleys, etc., mimicking the landscape of a planet in it's entirety. Now that the energy she left for herself was at a bare minimal she could do no more, falling into a deep sleep from which she would likely never return from. Her work was done, and at last she could rest in peace.
Unfortunately, as it turns out that in the haste of the escape, she had accidently scooped up some Macrobians as well. While everyone was distracted by the splendor of the scene unfolding before them, these vile beings managed to slip away undetected through the pores left on her skin. The insides of her body are incredibly hostile, obliterating almost anything the further down you go once you pass through the skin, but the Macrobians were able to adapt and survive down there as long as they didn't go too deep into the torso. The Galleans couldn't last a minute beneath the skin, so they Macrobians went undetected down here for some time, waiting for a chance to strike. They can suck the goddess's energy, but only at the surface because that's where she sent all of it too. Therefore, they had to travel out eventually if they were to carry out their plan.
The first contact was when an invasion force swarmed out of the pores of her upper back, wiping out dozens of unsuspecting inhabitants who had made it this far onto the body by then. From there they began to drain the available energy, only stopped when those on the front of the torso finally found out what had happened and sent an army to fend off the Macrobians before too much damage could be done. It was a huge war where many brave Galleans gave their lives. They knew they had to change someone or else suffer a second defeat, this time being the end of all life as they knew it and no means of escape. Luckily they came across the solution before it came to that.
After digging through the earth they were able to reach the skin in certain locations, and after shaving off some cells they inserted it into some of their test subjects. Most people either couldn't handle it or had no effect, but others gain boosted physical abilities and an ability to use magic, some more so then others. Some were so powerful that they were able to kill even the largest of the Macrobians, breaking all momentum the Macrobians had in the war. In the end the Macrobians were driven back underground through the pores, standing no chance in a large scale war with these new powerful opponents simply called warriors. Now most of the Macrobian attacks are done small scale in random areas of the body, hit and running whatever villages are nearby and escaping before large armies and their powerful warriors can descend upon them. This tactic has been increasingly troublesome to the Galleans, who do not have nearly enough powerful warriors to station all around the body at the many thousands of pores to be able to defeat the Macrobians as they revealed themselves through them.
Early warning systems are being deployed in the pores and quick response teams are station every so often along the body to allow no place further then an hour away, helping to turn the tide back to their favor in this back and forth struggle they have going on. The fate of this war in the future is unknown, as there are rumored to be even more powerful Macrobians lurking the shadows who have yet to reveal themselves. Will the Galleans have what it takes to survive?
******************************
Macrobian
These are monsters of a wide variety of shapes and abilities, some of them naturally having magic. Some Macrobians are more intelligent then others, even being of human intelligence or even higher in rare occasions. Most just act on instinct, absorbing whatever energy they can and attacking those who stand in their way, but they do listen to basic commands given by other more powerful Macrobians. Macrobians often specialize in different types, so some might be strong, some fast, some flying, etc. Breeder types can create more Macrobians. Harvester types are the most effective at draining energy.
With all the different forms they come in it may be hard to know for sure if it's a Macrobian or not if not for the glowing lines and sacks on their skin. The energy glowing inside of them can be any color and glows brighter the more energy it has sucked away from the goddess. Upon absorbing enough energy they can change their form, involving an upgrade in what are called classes, explained below. The higher the class the more energy is required to upgrade to the next class, making it rarely seen because lower classes are too weak to get said energy and higher classes need so much energy that it's similarly quite hard on them. Upon destruction the energy is released back into the atmosphere, although the energy that has been used to keep the Macrobian alive has been lost. Here's a chart for a relative explanation of how tough the different classes are:
Class S- The best of the best, and is right now only theoretical. They would require an entire team of elite warriors to defeat.
Class A- They bring destruction to almost anyone, able to wipe out entire towns of normal villagers without breaking a sweat. They can only be defeated by an elite warrior or a team of good warriors, preferably both of these options used in conjunction if they can help it, and even then it would be a battle not to be underestimated. Luckily there are rarely Class A attacks, and if there are there are seldom more then one at once.
Class B- They can be defeated by a good warrior or a team of okay warriors, but preferably both or else it would be a very tough battle. They're a major threat, especially if they come in groups, and the most common leaders of Macrobian armies due to the Class A's not showing up as often.
Class C- They can be defeated by an skilled warrior or a large group of okay soldiers. This is the most common form of Macrobian the warriors face. The lower classes tend to avoid warriors if they can help it.
Class D- They are about on par with an okay soldier, only a threat in large groups or against the weaker warriors.
Class E- The lowest of the low, able to be defeated by an untrained human. They can only get kills by catching people off guard or by swarming them in the thousands.
******************************
Gallean
The one you are most familiar with are humans, but there are many more included in this group. All of the sentient ones are able to become warriors, although in different percentiles. Animals technically count as Galleans, which is the term for created by the Goddess Galaria, but are often understood to not be included under certain circumstances when you say things like "All Galleans, attack!", you don't expect the animals to jump in. To avoid confusion under certain circumstances, people use the term High Gallean if they want to make it clear they are excluding the non-sentient animals. Therefore, calling someone a Low Gallean would be calling them an animal.
If you have any ideas for a race you'd like added, feel free to offer your suggestions.
Human- The most populous race. No explanation needed for all the basic stuff other then the fact that natural hair and eye colors can be of a much wider variety. They are the most common race among warriors and have males and females equally represented, both as powerful upon insertion of the goddess cells, the only difference depending on the individual. In that regard they have a wide range from very powerful to very weak. Their life expectancy is around 90
Halfkin- The halfkin are the second most populous race if you put together all of the different varieties. They are like humans but have a wide variety of animal like characteristics such as cat ears, wolf tails, bird wings, and fins among the different tribes. However, they all count as the same species because they can breed together. They are more likely then humans to stubbornly stick to their old ways and are not as trusting of inserting the goddess's cells into them. There are some exceptions to this rule and the cat based clans are the most integrated into the program to become warriors. They have a low percentile of those able to do so, but when they do they are often of high quality. Their life expectancy is around 120.
Erda- A dark skinned warrior race with tall, sturdy bodies, coiled horns and hooves like a ram, and small fluffy tails the color of their hair, which is often earthy tones or white as a rarity. They are very rare now because a lot of them died in the war back on Gaea to buy everyone time to escape. They can get angry if people mistake them as being among the Halfkin. They have a low percentage able to insert the goddess's cells, and due to being a rare species to begin with you'd often never see one as a warrior. However, there is an Erda warrior serving as one of the top generals. Their life expectancy is around 320.
Hytilian- The exotic/beautiful elves of this roleplay and the third most populous race. Their ears are more pointed and tilted upwards then what most elf ears are like. They are physically not as strong as human on average, their men and women equally strong even not as warriors, but have a high percentile able to accept the goddess's cells and become warriors who specialize in magic. Due to the humans having a higher population size, it adds up to around these two races having similar numbers represented. Their life expectancy is around 370.
Zhu'Gehna- One of the least populous and most odd of the humanoid races, having natural armor plates on their skin that looks like brown, black, or tan stone with red hairless skin showing through the cracks. Their eyes are warm colors with no whites of their eyes, their mouths are broad, they only have two holes for a nose and two for the ears, and they only have four fingers and four toes which are more flattened looking and also armor plated. They are generally tall and broad shouldered. Their men do most of the fighting. They are the second lowest percentile for warriors, and if they are they are commonly physically enhanced fighters or brute force related magic. Their life expectancy is around 140.
******************************
Magic and Technology
They have developed technology that makes use of the goddess's energy concentrated into what are called energy gems. Think of them as replacements to oil and electricity. Due to conservation efforts to keep the goddess's energy in tact as much as possible there's still a ton of stuff that's done with medieval technology, so you will see a mix of both futuristic and medieval. It's mostly used to build the large, majestic cities and weapons among the highest rank soldiers, but there are no civilian weapons authorized that make use of it.
Upon insertion of the goddess's cells, someone can generate magical energy from them that flows through their body. If they put their mind to it they can form a vast array of different magic, although it depends on the individual what exactly they can do such as fire, illusion, physical strength, etc. There's no incantation needed unless it's to keep you focused on what magic you are using. Magic is mainly limited by how much practice and energy someone is able to generate, the more powerful the magic the more energy and practice required. Things like time would be among the most powerful, so even slowing time for a little bit could completely drain someone of energy.
People cannot come back to life, time cannot go backwards, energy cannot be created out of nothing. These are the most well known things that cannot be done, or if there is a way it has never been found out.
******************************
Locations
The following is a list of various locations that may be visited over the course of this roleplay, along with a brief description to give you the idea of what it's like without flooding you with detail. Only the most notable locations are added to this list, so you can assume that there are many more smaller locations that do exist but are just not referenced here. More information on certain locations may be requested. Feel free to suggest additional locations of your own or expand on my ideas. If some of the things are named poorly, you may suggest a name change as long as it has not yet been named within the IC. You may add small things without approval to your posts, but huge cities, mountain ranges, etc. should be run by me first. The locations will be organized by body part.
I'll add a drawing some time within the week to show you a map along with what the Goddess looks like, but I'll give you an explanation now to hold you over. She's curled up into a ball-like form with her palms clasped together facing upwards in front of her. She has flowing golden head hair but no facial or body hair. She has no openings outside of the pores and the ones on her face, so has no digestive or reproductive organs. He skin is flawless and light, although cannot be seen underneath all the earth on top of it besides areas that have been excavated.
Gravity exists on all sides so you can walk all the way around the circumference of her arm, for example, and always seem right side up. In such a circumstance you would see far more curvature then on planet earth, but it would still be flat enough where it wouldn't effect you.
Chakra Points
There's a spiritual shrine located at each of the locations where chakra points are believed to be located on the body. They are all found on her front side. Religious people often travel by foot through all of these chakras in a row once a year, starting at the root chakra. They believe they can help the flow of energy travel through the goddess's body to keep her healthy, so they wave special staffs around that are believed to be able to direct the flow of energy. This entire journey often takes them around a month.
Head
Although one would think it would be an important area to live, it's mainly for religious purposes and not highly populated. The surface area is too small and the hair takes up most of the top and back, leaving little room for large cities. A lot of the landscape is gentle, however.
Heaven's Crown- This is the largest holy city and is situated right in the middle of her forehead. Some people live here permanently, but most of the inhabitants are outsiders who are visiting for many different reasons.
Fallicall Forest- This is the area of her scalp where the hair sprouts from. It's like a forest of golden pillars that extend upwards as far as they eye can see and far past, floating weightlessly off of her head. They are as thick as the largest redwood trees and are so sturdy that an average human cannot cut them. There's enough room to travel between the hairs, but it doesn't leave enough room for full range of motion. Few structures are built here, or even allowed, besides the shrine for the purpose of the chakra points at the very tip of the head.
Twin Lakes- Two massive lakes found underneath each eye as if tears had collected there, as one depressing urban legend states. Only the nose extends upwards to divide the lakes and allows passage to the lower portion of the face unless you're willing to travel all the way around the lakes to where the ears are. That being said, the twin lakes make up a vast majority of the middle of her face.
Grand Ridge- Otherwise known as her nose, which is a massive mountain on the outside and a deep cave on the inside. No reason to explore the cave, as it can be incredibly dangerous the further inside you get. The outside, mountainous region of the nose is mostly just a pathway utilized to get passed the twin lakes as a shortcut, so doesn't have many large cities but a bunch of smaller rest stops.
Eternal Chasm- The mouth, which is partially open. This is a highly dangerous place to venture, such as any of the Goddess's insides. If you fall in then you'll be unable to get back out again and will be dissolved, the only bright side is that at least you'd probably die from the fall before that happens. Due to how slippery it is the odds of an accident are likely if you're not extremely careful. Some religious fanatics have been known to throw themselves or sacrifices inside.
Naple- A city on the back of her neck. Known as a resort town and a perfect place to watch the glittering golden hair flow overhead. It's also on the easiest path on or off the head with smooth slopes rather then traveling along the front where the chin is.
Fortune's Drop- The largest drop possible on the entire body; from the top of the chin down to the neck. It's a long hike down.
Torso
The torso is divided into 3 sections. Upper and Lower are on the front side and are divided by her arms that are tucked against them, forming a mountain range. The third region is the back, which has a ton of rugged wilderness while the front upper section is known as the most urbanized area on the body, having multiple large cities in close proximity. The lower region is the warmest point on the body while the upper region can get a tad on the chilly side during certain seasons.
Hearthrown- The trading capital and highly defended city found over her heart. This is easily the second most important city on the entire body as far as most people are concerned.
Lung Lake- Found over her right lung, actually being as large as an ocean, but the phrase lung lake had a better ring to it then lung ocean, so that name stuck even after they fully realized how large it really was.
Central Pass- The most well funded and longest road on the body leading all the way from the upper and lower areas of the torso. Most importantly it travels through the point where her arms leave the torso to extend upwards into the sky; the easiest pathway through the mountain chain to lead to the lower body. It's obviously a well traveled path with many pit stops and a wave of travelers at all times.
Grand Mine- Like the grand canyon, but it's more circular and found where the bellybutton is. Central Pass doesn't travel much lower then this point.
Spinal Chain- Home to both the largest and longest mountain chain that runs along most of the spine, although some areas are passable without too much difficulty such as the smallest ones near the top, which can be traversed with a gentle hike.
High Blade Region- The shoulder blades provide sturdy support for buildings, home to the most military bases on the backside of the body with the headquarters being situated between them on a well defended part of the spinal chain.
Fertile Zone- Found just below the mountains of the spinal chain, this area of land is heavily mined for the Goddess's cells and produces most of the ones used for the warriors.
Arms
Her forearms largely rest against her torso and are mountainous, but they do extend off of her torso at the end so that her two hands are free floating out in front of her, her right hand cupped inside of her left, fused together by earth. This area is very fertile, far less rocky then her forearms and much warmer then her frigid upper arms, thus having a vast majority of the population of her arms despite not taking up nearly as much area. The fingers extend into the sky as far as the eyes can see if you're standing on the palm. They do not act as mountains to climb, but instead have gravity so you can walk around the fingers on all sides. The fingernails are safe zones because there are no pores on them, so thus cannot be taken by surprise attacks from below so easily. The elbow regions are the most hostile, experiencing earthquakes at the slightest bend of the arm as they float in space. Luckily they don't bend too often, but when they do it can be disastrous the closer you are to the joint.
Grand Palalm- A majestic, huge capital city found in the middle of her right palm. There are many generations of buildings here, some of them as old as the first days of habitation on the body. Due to her scooping them all up from their dying planet those thousands of years ago using this hand, they still have a soft spot for it.
Knuckle Gates- Walls known as Knuckle Gates are built on each of the fingers just above the knuckles, so you must pass security to get through.
Upper Solace- The largest city on the arms, not counting the hands, found on the upper right arm just under the shoulder. Being the big city amongst a bunch of smaller ones, a lot of people in the area travel here often. The right arm is more popular then the left, which is mostly wilderness and even colder then the already chilly right arm.
Legs
The left leg is the most fertile part of the body, having the most farmers who often bring their harvest up to the torso region through the central pass where it can then be spread further around the body. There are honestly not that many large cities around but a bunch of smaller ones and rural areas. Their way of life is considered the most down to earth and carefree if stereotypes are to be believed. The right leg is a little more urbanized, but not quite as much as the upper torso. The legs bend at the knees, and like the elbow the knees are also prone to earthquakes at the slightest movement so are best avoided unless you must travel upwards from the lower leg, but those in the lower leg tend to prefer isolation anyways. Most of the people live on the thighs instead. The soles of the feet have a lot of pores which makes it subject to a high ratio of attacks relative to the surface area. The right foot is almost entirely frigid while on the left foot only the toes are. A lot of military bases are built on the soles as a result to get an early strike on any possible invasions.
Archalladese- Found on to bottom of her right heel, this is the largest city to be found on the feet. It is powerful and militaristic, able to take care of themselves in this harsh environment. They are considered the last line of defense if any large invasion force appears and tries to travel up the leg and have built a large wall around the ankle.
Observation Ring- Found along the toes of the right foot, the threat of monster attacks actually decrease along this area as the nails provide a ton of protection more so then any point of the body besides large cities and the cold is bearable due to multiple large magical lanterns scattered around that provide heat. This is the furthest area out from the body so provides excellent observation of the surrounding cosmos, the original reason for bright minds to travel here and stay, thus leading to more and more innovation coming from this reason as the population increases. The long trek down and the still admittedly cold temperatures is the primary turnoffs for a visit.
******************************
Plot
The plot may be discussed among the participants for what fits everyone's fancy. That being said, if you would like to join, don't hold back on what you'd like the plot to be like. It will involve Macrobian attacks to be sure, so things will start out with an attack on a village that will get all of us involved with each other one way or another. After that there will be a main plot in the background with a Class S Macrobial up to no good, plotting in the shadows to destroy the goddess and bring about their return to the ruined world and their own dark goddess. In the meantime they will probably be sending plenty of enemies to get in our way as we explore and try to uncover what is really going on underneath the goddess.
******************************
Rules
1. Standard forum and casual rules apply.
2. Nothing R rated. As much as you might want us to read your catigirl on Zhu'Ghena sex scene, some things are best kept to PM and fade to black in the roleplay. You don't want to cause us to get out the brain bleach, do you?
3. If you don't post while we're waiting for you for more then three days, warn us first. After three days I can control your character enough to move the plot forward. If you're gone too many times in a row I can give control over your character to someone else in the roleplay unless you'd rather wish them to die or leave for some other mission and is never heard from again (or unless you show back up).
4. Preferably, post a good five sentences or more if you can help it. I hate one liners and would prefer if this was a high casual sort of thing. I won't kick you out if you put in the effort to improve even if you're not quite up to this standard. Having fun is the main thing so don't let this alone stop you from joining.
5. Multiple characters are allowed.
6. Don't try to be the ultimate hero who saves everyone single handedly and is far more awesome then everyone else. Let's start out at around being able to fight Class B enemies if we all team up and struggle.
7. Make sure to let everyone else have a chance to post in between your posts if they are involved in your situation. That means if you are talking to two other characters then both of them need to post before you post again. If the other characters are not involved with you at the moment you don't have to wait, but if they want you to then it would be nice if you did so they aren't left completely behind.
8. I can create more rules as needed. What I say goes but I'll try to be fair. Added rules will go below.
******************************
Character Sheets
You may add additional subjects of information and alter the sheet to something of your own as long as it includes all of the information presented in this sheet.
Name-
Age-
Gender-
Species- (human, hytilian, macrobian, etc. If making up your own, please elaberate)
Occupation- (warrior, civilian, etc.)
Personality-
Appearance- (picture or description)
Strengths-
Weaknesses-
Bio- (what they have been up too before the plot. Don't feel like you have to spoil things you don't want to and you can just develop backstory over time)
Backstory
Galaria; the goddess of planet Gaea. She was responsible for it's creation from the plants to the humans, and with loving care she watched over them, protecting them from harm to the best of her abilities. She does not have absolute power as people often think of gods, but she was still one of the greater ones in her prime, the size of a small planet in height. Her main problems were that she was perhaps too nurturing so that her creations could not properly fend for themselves, and far too naive to see the disaster that would come next. She had allowed her twin sister Saraphine unrestricted access to her planet, trusting her completely. She did not know that Saraphine secretly introduced creations of her own onto the planet, monsters called Macrobians who feasted on the planet's energy. Saraphine was jealous that her sister had been the one to have the power to reign over a planet and not her, so she wished to reshape the planet to her own desire. Galaria was more powerful, but as the planet drained in energy so did she. She only discovered what was happening when it was too late and Saraphine was now more powerful then her.
The war between the Macrobians and the Galleans (the term for all life forms created by Galaria) was a long and brutal one, leading to the clear victory of the Macrobians. The outlook seemed grim, but Galaria had one last plan. She had organized a plot to have as many Galleans as possible retreat to one area on the planet, and then Galaria scooped them all up at once and fled before she could be intercepted by her sister. She warped to an area of space hidden from the rest, causing them to be safe from being followed. They were now safe for the time being, but only if a sacrifice was made. The Galleans couldn't survive out in space, even if in the protective grip of the goddess. To rectify this situation she sent almost all of her remaining life energy flooding out of her body, forming an atmosphere around herself that could support life. Through her magic her body gained the gravity of Gaea and on top of her skin formed soil, rivers, mountains, valleys, etc., mimicking the landscape of a planet in it's entirety. Now that the energy she left for herself was at a bare minimal she could do no more, falling into a deep sleep from which she would likely never return from. Her work was done, and at last she could rest in peace.
Unfortunately, as it turns out that in the haste of the escape, she had accidently scooped up some Macrobians as well. While everyone was distracted by the splendor of the scene unfolding before them, these vile beings managed to slip away undetected through the pores left on her skin. The insides of her body are incredibly hostile, obliterating almost anything the further down you go once you pass through the skin, but the Macrobians were able to adapt and survive down there as long as they didn't go too deep into the torso. The Galleans couldn't last a minute beneath the skin, so they Macrobians went undetected down here for some time, waiting for a chance to strike. They can suck the goddess's energy, but only at the surface because that's where she sent all of it too. Therefore, they had to travel out eventually if they were to carry out their plan.
The first contact was when an invasion force swarmed out of the pores of her upper back, wiping out dozens of unsuspecting inhabitants who had made it this far onto the body by then. From there they began to drain the available energy, only stopped when those on the front of the torso finally found out what had happened and sent an army to fend off the Macrobians before too much damage could be done. It was a huge war where many brave Galleans gave their lives. They knew they had to change someone or else suffer a second defeat, this time being the end of all life as they knew it and no means of escape. Luckily they came across the solution before it came to that.
After digging through the earth they were able to reach the skin in certain locations, and after shaving off some cells they inserted it into some of their test subjects. Most people either couldn't handle it or had no effect, but others gain boosted physical abilities and an ability to use magic, some more so then others. Some were so powerful that they were able to kill even the largest of the Macrobians, breaking all momentum the Macrobians had in the war. In the end the Macrobians were driven back underground through the pores, standing no chance in a large scale war with these new powerful opponents simply called warriors. Now most of the Macrobian attacks are done small scale in random areas of the body, hit and running whatever villages are nearby and escaping before large armies and their powerful warriors can descend upon them. This tactic has been increasingly troublesome to the Galleans, who do not have nearly enough powerful warriors to station all around the body at the many thousands of pores to be able to defeat the Macrobians as they revealed themselves through them.
Early warning systems are being deployed in the pores and quick response teams are station every so often along the body to allow no place further then an hour away, helping to turn the tide back to their favor in this back and forth struggle they have going on. The fate of this war in the future is unknown, as there are rumored to be even more powerful Macrobians lurking the shadows who have yet to reveal themselves. Will the Galleans have what it takes to survive?
******************************
Macrobian
These are monsters of a wide variety of shapes and abilities, some of them naturally having magic. Some Macrobians are more intelligent then others, even being of human intelligence or even higher in rare occasions. Most just act on instinct, absorbing whatever energy they can and attacking those who stand in their way, but they do listen to basic commands given by other more powerful Macrobians. Macrobians often specialize in different types, so some might be strong, some fast, some flying, etc. Breeder types can create more Macrobians. Harvester types are the most effective at draining energy.
With all the different forms they come in it may be hard to know for sure if it's a Macrobian or not if not for the glowing lines and sacks on their skin. The energy glowing inside of them can be any color and glows brighter the more energy it has sucked away from the goddess. Upon absorbing enough energy they can change their form, involving an upgrade in what are called classes, explained below. The higher the class the more energy is required to upgrade to the next class, making it rarely seen because lower classes are too weak to get said energy and higher classes need so much energy that it's similarly quite hard on them. Upon destruction the energy is released back into the atmosphere, although the energy that has been used to keep the Macrobian alive has been lost. Here's a chart for a relative explanation of how tough the different classes are:
Class S- The best of the best, and is right now only theoretical. They would require an entire team of elite warriors to defeat.
Class A- They bring destruction to almost anyone, able to wipe out entire towns of normal villagers without breaking a sweat. They can only be defeated by an elite warrior or a team of good warriors, preferably both of these options used in conjunction if they can help it, and even then it would be a battle not to be underestimated. Luckily there are rarely Class A attacks, and if there are there are seldom more then one at once.
Class B- They can be defeated by a good warrior or a team of okay warriors, but preferably both or else it would be a very tough battle. They're a major threat, especially if they come in groups, and the most common leaders of Macrobian armies due to the Class A's not showing up as often.
Class C- They can be defeated by an skilled warrior or a large group of okay soldiers. This is the most common form of Macrobian the warriors face. The lower classes tend to avoid warriors if they can help it.
Class D- They are about on par with an okay soldier, only a threat in large groups or against the weaker warriors.
Class E- The lowest of the low, able to be defeated by an untrained human. They can only get kills by catching people off guard or by swarming them in the thousands.
******************************
Gallean
The one you are most familiar with are humans, but there are many more included in this group. All of the sentient ones are able to become warriors, although in different percentiles. Animals technically count as Galleans, which is the term for created by the Goddess Galaria, but are often understood to not be included under certain circumstances when you say things like "All Galleans, attack!", you don't expect the animals to jump in. To avoid confusion under certain circumstances, people use the term High Gallean if they want to make it clear they are excluding the non-sentient animals. Therefore, calling someone a Low Gallean would be calling them an animal.
If you have any ideas for a race you'd like added, feel free to offer your suggestions.
Human- The most populous race. No explanation needed for all the basic stuff other then the fact that natural hair and eye colors can be of a much wider variety. They are the most common race among warriors and have males and females equally represented, both as powerful upon insertion of the goddess cells, the only difference depending on the individual. In that regard they have a wide range from very powerful to very weak. Their life expectancy is around 90
Halfkin- The halfkin are the second most populous race if you put together all of the different varieties. They are like humans but have a wide variety of animal like characteristics such as cat ears, wolf tails, bird wings, and fins among the different tribes. However, they all count as the same species because they can breed together. They are more likely then humans to stubbornly stick to their old ways and are not as trusting of inserting the goddess's cells into them. There are some exceptions to this rule and the cat based clans are the most integrated into the program to become warriors. They have a low percentile of those able to do so, but when they do they are often of high quality. Their life expectancy is around 120.
Erda- A dark skinned warrior race with tall, sturdy bodies, coiled horns and hooves like a ram, and small fluffy tails the color of their hair, which is often earthy tones or white as a rarity. They are very rare now because a lot of them died in the war back on Gaea to buy everyone time to escape. They can get angry if people mistake them as being among the Halfkin. They have a low percentage able to insert the goddess's cells, and due to being a rare species to begin with you'd often never see one as a warrior. However, there is an Erda warrior serving as one of the top generals. Their life expectancy is around 320.
Hytilian- The exotic/beautiful elves of this roleplay and the third most populous race. Their ears are more pointed and tilted upwards then what most elf ears are like. They are physically not as strong as human on average, their men and women equally strong even not as warriors, but have a high percentile able to accept the goddess's cells and become warriors who specialize in magic. Due to the humans having a higher population size, it adds up to around these two races having similar numbers represented. Their life expectancy is around 370.
Zhu'Gehna- One of the least populous and most odd of the humanoid races, having natural armor plates on their skin that looks like brown, black, or tan stone with red hairless skin showing through the cracks. Their eyes are warm colors with no whites of their eyes, their mouths are broad, they only have two holes for a nose and two for the ears, and they only have four fingers and four toes which are more flattened looking and also armor plated. They are generally tall and broad shouldered. Their men do most of the fighting. They are the second lowest percentile for warriors, and if they are they are commonly physically enhanced fighters or brute force related magic. Their life expectancy is around 140.
******************************
Magic and Technology
They have developed technology that makes use of the goddess's energy concentrated into what are called energy gems. Think of them as replacements to oil and electricity. Due to conservation efforts to keep the goddess's energy in tact as much as possible there's still a ton of stuff that's done with medieval technology, so you will see a mix of both futuristic and medieval. It's mostly used to build the large, majestic cities and weapons among the highest rank soldiers, but there are no civilian weapons authorized that make use of it.
Upon insertion of the goddess's cells, someone can generate magical energy from them that flows through their body. If they put their mind to it they can form a vast array of different magic, although it depends on the individual what exactly they can do such as fire, illusion, physical strength, etc. There's no incantation needed unless it's to keep you focused on what magic you are using. Magic is mainly limited by how much practice and energy someone is able to generate, the more powerful the magic the more energy and practice required. Things like time would be among the most powerful, so even slowing time for a little bit could completely drain someone of energy.
People cannot come back to life, time cannot go backwards, energy cannot be created out of nothing. These are the most well known things that cannot be done, or if there is a way it has never been found out.
******************************
Locations
The following is a list of various locations that may be visited over the course of this roleplay, along with a brief description to give you the idea of what it's like without flooding you with detail. Only the most notable locations are added to this list, so you can assume that there are many more smaller locations that do exist but are just not referenced here. More information on certain locations may be requested. Feel free to suggest additional locations of your own or expand on my ideas. If some of the things are named poorly, you may suggest a name change as long as it has not yet been named within the IC. You may add small things without approval to your posts, but huge cities, mountain ranges, etc. should be run by me first. The locations will be organized by body part.
I'll add a drawing some time within the week to show you a map along with what the Goddess looks like, but I'll give you an explanation now to hold you over. She's curled up into a ball-like form with her palms clasped together facing upwards in front of her. She has flowing golden head hair but no facial or body hair. She has no openings outside of the pores and the ones on her face, so has no digestive or reproductive organs. He skin is flawless and light, although cannot be seen underneath all the earth on top of it besides areas that have been excavated.
Gravity exists on all sides so you can walk all the way around the circumference of her arm, for example, and always seem right side up. In such a circumstance you would see far more curvature then on planet earth, but it would still be flat enough where it wouldn't effect you.
Chakra Points
There's a spiritual shrine located at each of the locations where chakra points are believed to be located on the body. They are all found on her front side. Religious people often travel by foot through all of these chakras in a row once a year, starting at the root chakra. They believe they can help the flow of energy travel through the goddess's body to keep her healthy, so they wave special staffs around that are believed to be able to direct the flow of energy. This entire journey often takes them around a month.
Head
Although one would think it would be an important area to live, it's mainly for religious purposes and not highly populated. The surface area is too small and the hair takes up most of the top and back, leaving little room for large cities. A lot of the landscape is gentle, however.
Heaven's Crown- This is the largest holy city and is situated right in the middle of her forehead. Some people live here permanently, but most of the inhabitants are outsiders who are visiting for many different reasons.
Fallicall Forest- This is the area of her scalp where the hair sprouts from. It's like a forest of golden pillars that extend upwards as far as they eye can see and far past, floating weightlessly off of her head. They are as thick as the largest redwood trees and are so sturdy that an average human cannot cut them. There's enough room to travel between the hairs, but it doesn't leave enough room for full range of motion. Few structures are built here, or even allowed, besides the shrine for the purpose of the chakra points at the very tip of the head.
Twin Lakes- Two massive lakes found underneath each eye as if tears had collected there, as one depressing urban legend states. Only the nose extends upwards to divide the lakes and allows passage to the lower portion of the face unless you're willing to travel all the way around the lakes to where the ears are. That being said, the twin lakes make up a vast majority of the middle of her face.
Grand Ridge- Otherwise known as her nose, which is a massive mountain on the outside and a deep cave on the inside. No reason to explore the cave, as it can be incredibly dangerous the further inside you get. The outside, mountainous region of the nose is mostly just a pathway utilized to get passed the twin lakes as a shortcut, so doesn't have many large cities but a bunch of smaller rest stops.
Eternal Chasm- The mouth, which is partially open. This is a highly dangerous place to venture, such as any of the Goddess's insides. If you fall in then you'll be unable to get back out again and will be dissolved, the only bright side is that at least you'd probably die from the fall before that happens. Due to how slippery it is the odds of an accident are likely if you're not extremely careful. Some religious fanatics have been known to throw themselves or sacrifices inside.
Naple- A city on the back of her neck. Known as a resort town and a perfect place to watch the glittering golden hair flow overhead. It's also on the easiest path on or off the head with smooth slopes rather then traveling along the front where the chin is.
Fortune's Drop- The largest drop possible on the entire body; from the top of the chin down to the neck. It's a long hike down.
Torso
The torso is divided into 3 sections. Upper and Lower are on the front side and are divided by her arms that are tucked against them, forming a mountain range. The third region is the back, which has a ton of rugged wilderness while the front upper section is known as the most urbanized area on the body, having multiple large cities in close proximity. The lower region is the warmest point on the body while the upper region can get a tad on the chilly side during certain seasons.
Hearthrown- The trading capital and highly defended city found over her heart. This is easily the second most important city on the entire body as far as most people are concerned.
Lung Lake- Found over her right lung, actually being as large as an ocean, but the phrase lung lake had a better ring to it then lung ocean, so that name stuck even after they fully realized how large it really was.
Central Pass- The most well funded and longest road on the body leading all the way from the upper and lower areas of the torso. Most importantly it travels through the point where her arms leave the torso to extend upwards into the sky; the easiest pathway through the mountain chain to lead to the lower body. It's obviously a well traveled path with many pit stops and a wave of travelers at all times.
Grand Mine- Like the grand canyon, but it's more circular and found where the bellybutton is. Central Pass doesn't travel much lower then this point.
Spinal Chain- Home to both the largest and longest mountain chain that runs along most of the spine, although some areas are passable without too much difficulty such as the smallest ones near the top, which can be traversed with a gentle hike.
High Blade Region- The shoulder blades provide sturdy support for buildings, home to the most military bases on the backside of the body with the headquarters being situated between them on a well defended part of the spinal chain.
Fertile Zone- Found just below the mountains of the spinal chain, this area of land is heavily mined for the Goddess's cells and produces most of the ones used for the warriors.
Arms
Her forearms largely rest against her torso and are mountainous, but they do extend off of her torso at the end so that her two hands are free floating out in front of her, her right hand cupped inside of her left, fused together by earth. This area is very fertile, far less rocky then her forearms and much warmer then her frigid upper arms, thus having a vast majority of the population of her arms despite not taking up nearly as much area. The fingers extend into the sky as far as the eyes can see if you're standing on the palm. They do not act as mountains to climb, but instead have gravity so you can walk around the fingers on all sides. The fingernails are safe zones because there are no pores on them, so thus cannot be taken by surprise attacks from below so easily. The elbow regions are the most hostile, experiencing earthquakes at the slightest bend of the arm as they float in space. Luckily they don't bend too often, but when they do it can be disastrous the closer you are to the joint.
Grand Palalm- A majestic, huge capital city found in the middle of her right palm. There are many generations of buildings here, some of them as old as the first days of habitation on the body. Due to her scooping them all up from their dying planet those thousands of years ago using this hand, they still have a soft spot for it.
Knuckle Gates- Walls known as Knuckle Gates are built on each of the fingers just above the knuckles, so you must pass security to get through.
Upper Solace- The largest city on the arms, not counting the hands, found on the upper right arm just under the shoulder. Being the big city amongst a bunch of smaller ones, a lot of people in the area travel here often. The right arm is more popular then the left, which is mostly wilderness and even colder then the already chilly right arm.
Legs
The left leg is the most fertile part of the body, having the most farmers who often bring their harvest up to the torso region through the central pass where it can then be spread further around the body. There are honestly not that many large cities around but a bunch of smaller ones and rural areas. Their way of life is considered the most down to earth and carefree if stereotypes are to be believed. The right leg is a little more urbanized, but not quite as much as the upper torso. The legs bend at the knees, and like the elbow the knees are also prone to earthquakes at the slightest movement so are best avoided unless you must travel upwards from the lower leg, but those in the lower leg tend to prefer isolation anyways. Most of the people live on the thighs instead. The soles of the feet have a lot of pores which makes it subject to a high ratio of attacks relative to the surface area. The right foot is almost entirely frigid while on the left foot only the toes are. A lot of military bases are built on the soles as a result to get an early strike on any possible invasions.
Archalladese- Found on to bottom of her right heel, this is the largest city to be found on the feet. It is powerful and militaristic, able to take care of themselves in this harsh environment. They are considered the last line of defense if any large invasion force appears and tries to travel up the leg and have built a large wall around the ankle.
Observation Ring- Found along the toes of the right foot, the threat of monster attacks actually decrease along this area as the nails provide a ton of protection more so then any point of the body besides large cities and the cold is bearable due to multiple large magical lanterns scattered around that provide heat. This is the furthest area out from the body so provides excellent observation of the surrounding cosmos, the original reason for bright minds to travel here and stay, thus leading to more and more innovation coming from this reason as the population increases. The long trek down and the still admittedly cold temperatures is the primary turnoffs for a visit.
******************************
Plot
The plot may be discussed among the participants for what fits everyone's fancy. That being said, if you would like to join, don't hold back on what you'd like the plot to be like. It will involve Macrobian attacks to be sure, so things will start out with an attack on a village that will get all of us involved with each other one way or another. After that there will be a main plot in the background with a Class S Macrobial up to no good, plotting in the shadows to destroy the goddess and bring about their return to the ruined world and their own dark goddess. In the meantime they will probably be sending plenty of enemies to get in our way as we explore and try to uncover what is really going on underneath the goddess.
******************************
Rules
1. Standard forum and casual rules apply.
2. Nothing R rated. As much as you might want us to read your catigirl on Zhu'Ghena sex scene, some things are best kept to PM and fade to black in the roleplay. You don't want to cause us to get out the brain bleach, do you?
3. If you don't post while we're waiting for you for more then three days, warn us first. After three days I can control your character enough to move the plot forward. If you're gone too many times in a row I can give control over your character to someone else in the roleplay unless you'd rather wish them to die or leave for some other mission and is never heard from again (or unless you show back up).
4. Preferably, post a good five sentences or more if you can help it. I hate one liners and would prefer if this was a high casual sort of thing. I won't kick you out if you put in the effort to improve even if you're not quite up to this standard. Having fun is the main thing so don't let this alone stop you from joining.
5. Multiple characters are allowed.
6. Don't try to be the ultimate hero who saves everyone single handedly and is far more awesome then everyone else. Let's start out at around being able to fight Class B enemies if we all team up and struggle.
7. Make sure to let everyone else have a chance to post in between your posts if they are involved in your situation. That means if you are talking to two other characters then both of them need to post before you post again. If the other characters are not involved with you at the moment you don't have to wait, but if they want you to then it would be nice if you did so they aren't left completely behind.
8. I can create more rules as needed. What I say goes but I'll try to be fair. Added rules will go below.
******************************
Character Sheets
You may add additional subjects of information and alter the sheet to something of your own as long as it includes all of the information presented in this sheet.
Name-
Age-
Gender-
Species- (human, hytilian, macrobian, etc. If making up your own, please elaberate)
Occupation- (warrior, civilian, etc.)
Personality-
Appearance- (picture or description)
Strengths-
Weaknesses-
Bio- (what they have been up too before the plot. Don't feel like you have to spoil things you don't want to and you can just develop backstory over time)