GM'd by KenzieLikesToKill
For nearly a thousand years our nation, known as Aeros, was ruled by Titania, the Faerie Queen. It was a prosperous time-- trade flourished, and our borders were protected by treaties, alliances, and Titania’s Royal Knights. But twenty years ago she bore a son... and then disappeared without a trace. Some say she disappeared to raise her child; others believe that she just abandoned us. But when Titania disappeared her Royal Knights disbanded, leaving our borders unprotected.
After a year of fighting ourselves and enemies abroad, Titania’s younger sister Iris claimed the throne, and committed Aeros to industrialization through a process called magiscience. The older generation argued vehemently against Iris’ policies... and were swiftly dealt with by the queen’s Honor Guard Corps. Thousands were slaughtered on what is now called the “Night of Blood and Steam”, and Iris’ grip tightens every day, as if to suffocate an unwanted child. Several factions dedicated to ending her reign have formed, but there are only three that may be strong enough to defeat Iris and her Honor Guard: Dragon’s Fire, The Paradigm, and the Order of Titania.
Iris is aware of all three groups’ existence, but what she does not know is that all of them are cooperating together in a two-fold plan...
Rules
1- All RPG rules apply.
2- That being said, keep the RP at a PG to PG 13 level. Scale language, violence, etc. accordingly.
3- No spamming, arguing, or flaming. If two RPers get into an argument I will ask that they take it to PM, and I can act as a mediator. As a rule of thumb, just be respectful.
4- Keep it realistic. Yes, we’re talking faeries and magic, but basic physics still apply.
5- Try to avoid “Gary-Sue” and “Mary-Sue” characters. Make them interesting.
6- There is a three strike policy here: Strike 1 is a warning to the player via PM; Strike 2 is a one week ban from the RP, and one character injured; Strike 3 is a permaban, and all characters killed.
7- Have fun!
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Things You Need to Know
The Races
Faerie- Faeries are an incredibly ancient race, having outlasted the dragons’ creation and extinction. Compared to humans they are taller and more lightly built. All faeries have three, four, or five pairs of wings, and using magic is second nature. They age more slowly than humans, and faeries living to be several hundred years old is not unheard of. Curiously, when a faerie falls in love with a human, the human’s life can be extended to as long as their partner’s.
Human- The humans of Aeros are much the same as in real-life. However they can use magic and magiscience, although not to the same degree as faeries, nor at the same time. Although the species is a minority in Aeros there have been many human kings and queens of the nation in the past.
Halfling- The children of humans and faeries, halflings combine traits of both species: they are more heavily built, like humans, and only have one or two pairs of wings. Because of this combination few halflings are able to use their wings for more than gliding or jumping higher. Since Iris’ rise to power they have been discriminated against more and more. In terms of magic, they can use magic and magiscience simultaneously, although not to the same degree as pure faeries.
Golem- Automatons created and maintained by magiscience, golems can appear similar to humans, faeries, or halflings. However one can usually tell a golem from a normal citizen in that they move and think less fluidly, and tend not to use contractions in sentences. In some cases, golems can (in a way) reproduce by creating another golem, and imparted with knowledge from each golem who takes part in the process. They are not able to use regular magic, only magiscience and alchemy.
The World
Aeros- One of the largest countries of the continent Gaia, Aeros is the birthplace of the faerie species. Over its many years of existence Aeros has seen many things, including the early wars between humans and faeries. It was only during the start of Titania’s rule that humans, faeries, and halflings were first considered equals under the law. Its capital is Yggdrasil, built on and in the tree (about the size of a mountain) of the same name.
Magiscience- Magiscience differs from normal magic in that the process use energy from chemical energy, kinetic energy, etc., instead of magic energy or aura energy in a given area. Since the discovery of magiscience new inventions have been created, namely prosthetic limbs and firearms.
Alchemy- A sub-branch of magiscience, alchemy allows the control of Periodic elements, rather than “olde” elements, such as fire, water, or plants.
Factions
Dragon’s Fire- This faction bans its members from knowingly using magiscience, believing it to be a tool of the enemy that should be destroyed; punishment for using magiscience ranges from fines and being banned, to even mutilation and death. Dragon’s Fire is led by Tiberius Zmaj, a faerie with strong fire magic abilities.
The Paradigm- Led by Johannes Kugge, a human magiscientist, The Paradigm wishes to defeat Iris with the very tool she created. Most members are inventors, and supply the rebel factions with weapons.
The Order of Titania- The largest faction, the Order embraces magiscience, but does not use it as its primary weapon. The majority of the Order is composed of those who lost loved ones on the Night of Blood and Steam; however, nobody knows who its leaders are.
Iris’ Honor Guard- Each member of the Honor Guard is hand-selected by Iris herself, and will do whatever the queen asks. They are known to be brutal and loyal, her own secret police force. They are led by Iris’ son Pothos, a faerie skilled with nearly every form of magiscience.
Sheet
After a year of fighting ourselves and enemies abroad, Titania’s younger sister Iris claimed the throne, and committed Aeros to industrialization through a process called magiscience. The older generation argued vehemently against Iris’ policies... and were swiftly dealt with by the queen’s Honor Guard Corps. Thousands were slaughtered on what is now called the “Night of Blood and Steam”, and Iris’ grip tightens every day, as if to suffocate an unwanted child. Several factions dedicated to ending her reign have formed, but there are only three that may be strong enough to defeat Iris and her Honor Guard: Dragon’s Fire, The Paradigm, and the Order of Titania.
Iris is aware of all three groups’ existence, but what she does not know is that all of them are cooperating together in a two-fold plan...
Rules
1- All RPG rules apply.
2- That being said, keep the RP at a PG to PG 13 level. Scale language, violence, etc. accordingly.
3- No spamming, arguing, or flaming. If two RPers get into an argument I will ask that they take it to PM, and I can act as a mediator. As a rule of thumb, just be respectful.
4- Keep it realistic. Yes, we’re talking faeries and magic, but basic physics still apply.
5- Try to avoid “Gary-Sue” and “Mary-Sue” characters. Make them interesting.
6- There is a three strike policy here: Strike 1 is a warning to the player via PM; Strike 2 is a one week ban from the RP, and one character injured; Strike 3 is a permaban, and all characters killed.
7- Have fun!
-------
Things You Need to Know
The Races
Faerie- Faeries are an incredibly ancient race, having outlasted the dragons’ creation and extinction. Compared to humans they are taller and more lightly built. All faeries have three, four, or five pairs of wings, and using magic is second nature. They age more slowly than humans, and faeries living to be several hundred years old is not unheard of. Curiously, when a faerie falls in love with a human, the human’s life can be extended to as long as their partner’s.
Human- The humans of Aeros are much the same as in real-life. However they can use magic and magiscience, although not to the same degree as faeries, nor at the same time. Although the species is a minority in Aeros there have been many human kings and queens of the nation in the past.
Halfling- The children of humans and faeries, halflings combine traits of both species: they are more heavily built, like humans, and only have one or two pairs of wings. Because of this combination few halflings are able to use their wings for more than gliding or jumping higher. Since Iris’ rise to power they have been discriminated against more and more. In terms of magic, they can use magic and magiscience simultaneously, although not to the same degree as pure faeries.
Golem- Automatons created and maintained by magiscience, golems can appear similar to humans, faeries, or halflings. However one can usually tell a golem from a normal citizen in that they move and think less fluidly, and tend not to use contractions in sentences. In some cases, golems can (in a way) reproduce by creating another golem, and imparted with knowledge from each golem who takes part in the process. They are not able to use regular magic, only magiscience and alchemy.
The World
Aeros- One of the largest countries of the continent Gaia, Aeros is the birthplace of the faerie species. Over its many years of existence Aeros has seen many things, including the early wars between humans and faeries. It was only during the start of Titania’s rule that humans, faeries, and halflings were first considered equals under the law. Its capital is Yggdrasil, built on and in the tree (about the size of a mountain) of the same name.
Magiscience- Magiscience differs from normal magic in that the process use energy from chemical energy, kinetic energy, etc., instead of magic energy or aura energy in a given area. Since the discovery of magiscience new inventions have been created, namely prosthetic limbs and firearms.
Alchemy- A sub-branch of magiscience, alchemy allows the control of Periodic elements, rather than “olde” elements, such as fire, water, or plants.
Factions
Dragon’s Fire- This faction bans its members from knowingly using magiscience, believing it to be a tool of the enemy that should be destroyed; punishment for using magiscience ranges from fines and being banned, to even mutilation and death. Dragon’s Fire is led by Tiberius Zmaj, a faerie with strong fire magic abilities.
The Paradigm- Led by Johannes Kugge, a human magiscientist, The Paradigm wishes to defeat Iris with the very tool she created. Most members are inventors, and supply the rebel factions with weapons.
The Order of Titania- The largest faction, the Order embraces magiscience, but does not use it as its primary weapon. The majority of the Order is composed of those who lost loved ones on the Night of Blood and Steam; however, nobody knows who its leaders are.
Iris’ Honor Guard- Each member of the Honor Guard is hand-selected by Iris herself, and will do whatever the queen asks. They are known to be brutal and loyal, her own secret police force. They are led by Iris’ son Pothos, a faerie skilled with nearly every form of magiscience.
Sheet
Name:
Age: (Faeries age more slowly than humans; for example, faeries are considered to be adults at thirty years old)
Species: (Human, halfling, or faerie?)
Appearance: (If not using a picture, please have a detailed description)
Weapons: (if any)
Abilities: (Include magic, magiscience, and/or alchemy)
Personality: (Optional; development is welcome)
Backstory: (Optional; development is welcome)
Faction: (One of the four, or unaligned?)