“Scoundrel. I like the sound of that.”
–Han Solo
A long time ago in a galaxy far,
far away....
STAR WARS: EDGE OF THE EMPIRE
It is a dark time for the galaxy. Striking from their hidden base, the Rebel Alliance has destroyed the evil GALACTIC EMPIRE's powerful Death Star. Now, Imperial Forces strike back, throwing the galaxy into war.
In the midst of conflict, countless planets suffer under Imperial tyranny. Many flee oppression to build new lives beyond the bounds of civilization.
On the edge of the Empire, these renegades struggle to survive and remain free in the midst of ongoing turmoil....
______________________________________________________________________________________
Episode I:
ESCAPE FROM MOS SHUUTA
It has a period of unrest and opportunity in the galaxy.
the Galactic Empire struggles to maintain control in
the midst of civil war. Meanwhile, scoundrels and
smugglers, explorers and expatriates, and fringers of
all types scramble for a living on the edges of
galactic civilization. It is a hard life, but these
renegades have more freedom and opportunity than
any citizen of the Core Worlds.
On the desert world of TATOOINE, a few such
renegades have run afoul of a local crime boss,
TEEMO THE HUTT. Trapped in the tiny spaceport of
Mos Shuuta, the renegades have no choice but to
steal a starship and flee Teemo's forces.
As they flee through the suns-baked
streets, the renegades duck into the local cantina
to hide from their pursuers...
_____________________________________________________
Welcome, I'm looking for at least 3 interested players before we get started. All OC must be accepted before playing. All OC characters will start with a negative obligation with the main antagonist of the episode Teemo the Hutt. I will play a PC as well as NPCs. You are responsible for your PC and his/her actions. With every action is a consequence, so don't go jumping off cliffs without suffering for it. Respect each other, and my decisions when moderating the RP. Have Fun. Our characters will start off having teamed up to escape the Hutt gangster.
Character Sheets:
Name:
Race:
Gender:
Age:
Homeworld:
Profession:
Appearance:
Personality:
Bio:
Weapons:
Gear/Equipment/Items
Obligations: Bounty: wanted captured alive by Teemo the Hutt
_________________________
Dramatis Personae
Name: Ruusaan Kyr
Race: Human
Gender: female
Age: 23
Homeworld: Concordia
Profession: Bounty Hunter/Mercenary
Appearance: slender, fit, athletic, attractive, long blond hair usually kept in a bun, tattooed lyrics of a Mandalorian warrior's hymn across right side of her chest along the ribs, Death Watch tattoo on the back of her neck, wears set of grey and blue Mandalorian armor and bodysuit.
Personality: Fast, fierce, and flirtatious--Ruusaan could easily kill you with her looks, as well as her bare hands. She enjoys long walks on the beach after a week's hunt. She may be cold-hearted, but she has a high standard for her sense of honor and loyalty. She keeps to her own rugged code, and strives for self-improvement. Her sharp mind keeps her one-step ahead of her opponents and she uses her skills her benefit. What she can’t obtain through physical force, she can always acquire through other methods of seduction. Unlike most female Mandalorians, she takes pride in her sexuality and feminine behaviors, usually flaunting them off rather than play the tomboy card. But be wiry and do not be deceived, she can be a bit of a wild one, and vows she can never be tamed.
Bio: Born and raised in a close-knit clan on the Mandalorian moon of Concordia, Ruusaan was trained as a traditional Mandalorian warrior as well as a Death Watch commando. She is an expert marksmen and skilled in archery and hand-to-hand combatatives. After the decline of the Death Watch organization and the rise of Galactic Empire, she turned to being a mercenary, taking on contracts for corporations and governments dealing mostly with the Hutts and crimelords lurking in the Empire’s shadow. Everything from bounty hunting to body guarding, she gets the job done for the right price.
Kyr became under the employ of Hutt Cartel crime lord Teemo and developed a partnership with Trex a Trandoshan slaver and bounty hunter. The two were tasked with bringing the rouges Pash, Oskara, 41-VEX, and Lowhhrick into custody, and the two were successful in apprehending the group; but Trex, not wanting to share the reward, had stolen from Teemo's treasure room and falsified evidence against Ruusaan. Teemo ordered Ruusaan arrested, but she escaped his palace and is on the run from the palace guards. She seized the opportunity to hide herself, and took cover inside the cantina. She vows to take vengeance on Trex.
Weapons: EE-3 carbine rifle, pair of holstered WESTAR-35 blaster pistols, thermal detonator, Ruusaan's armor is equipped with numerous mounted weapons, including dart launchers, flamethrower, blasters, and blades encased within her gauntlets.
Gear/Equipment/Items: JT-12 jetpack, Mandalorian armor, 2 stimpacks, datapad, 2 binders, comlink
Obligations: Bounty: Teemo the Hutt posted reward for capture alive
= reem
= Avanhelsing
= Ghost Shadow (Captured)
= Assallya
Name: Harry Lancer
Race: Human
Gender: Male
Age: 31
Homeworld: Corellia
Profession: Jedi Consular (former and secret current)/Herbalist/Doctor
-
Personality: Not one to miss a joke Harry is a man who likes to use humor as much as possible. He is a kind and humble individual who believes heavily in the light side of the force and reveres the living force. He tends to have little pride and doesn't tend to respond to insults. He loves to talk casually with people and tends to smile a lot. He is a extremely patient person and uses this to great effect in duels. However he prefers not to fight which has heavily influenced his aptitude to the mind trick. He doesn't enjoy ending the life of another person but doesn't hesitate to defend himself in the world now knows. His passion and drive make him a formidable person in his own right as he heavily believes in the teachings of his masters Ju, Yoda, and Cin. He is a person who is prone to introspection into the place and life around him. He however does maintain a serious demeanor when the need arises and he treats all people as respectfully as he can.
-
Biography: Born on Corellia before the Clone Wars young jedi Harry Lancer was discovered by Iridonian Jedi Master Ku Ron and Selkath Jedi Padawan Swar Math as a 4 year old child. He was the son of a rich merchant and a friend of Ku Ron whom had traveled together as children before Ku became a full fledged jedi. It was by accident when young Harry saved Swar's life by stopping him from falling off a building by using force pull on the padawan instinctively. While the merchant loathed to let go of his first born son so quickly he trusted that the boy was better off as a jedi and that he should follow his own path. Ku took Harry to the temple and he was instructed by the legendary Master Yoda for a time before being thrust into the care of Master Cin Drallig the legendary Jedi Battlemaster whom would teach him Niman to compliment the boy's great affinity to the living force discovered by Master Yoda. He was considered a quick learner and an above average force user even at his young age. For his handful of years at the temple he was quickly able to grasp a hold of most of his subjects due to his superior ability to learn and grasp concepts. He was given a gift from his father once he reached the rank of padawan a rare crystal, a Viridian lightsaber crystal to be exact. He made many friends and companions during his time as a jedi and even developed a crush on one of his fellow initiates a young Jedi named Rei Durali from Dantooine. However with the oncoming of the Naboo Crisis he was given a master, a Duro Jedi Knight by the name of Ju Kamars whom was known for his strong affinity to the force but also his strict and heavily disciplined way of teaching. Though the two didn't get along well by any means he and his padawan managed to form a working relationship and a respect for one another after missions to Dxun, Telos, Mon Calamari, and Nar Shadda proved to test their limits. Rei accompanied him often and the two grew close before having been separated by the clone wars. Ju refused to send off his padawan to the clone wars but were noted for small skirmishes with separatist forces during the conflict which tested the abilities of young Harry who proved spectacularly well with his ability to force push and pull objects. Rei was stationed on Coruscant however while Harry and Ju were sent to help wounded and weak peoples throughout the galaxy much to the relief of the jedi master. The two were on the ancient home of the Jedi, Tython, when the clones were ordered to assassinate the jedi and Master Ju decided to leave young Harry with a friend of his on Dantooine where he worked as a doctor and a herbalist for many years. Ju had left him with his old lightsaber as well as a keep sake while he ventured to the doomed conclave on Kessel. He avoided the imperials with ease thanks to his easy manipulation of the force and his strong affinity with the jedi mind trick. He also studied a holocron of a strong jedi master from the old sith wars named Jen Chi whom's teachings allowed him to become even stronger. Despite being in isolation he secretly studied and trained himself as best he could without being discovered and not taking risks to the aforementioned which hindered his opportunities greatly. After some time he decided to travel the galaxy even at his own risk to help others like he had in the clone wars with a fabricated identity and all.
-
Weapons: Viridian Lightsaber - Has a additional Eralam Crystal
-
Gear/Equipment/Items
Light Jedi clothing (rarely used anymore but of sentimental value)
Small grappling hook
Various herbs and pestle and mortar
Worn Backpack
Comlink
Jedi Holocron - Jedi Master Jen Chi's
Waterskin
Custom made belt (Rarely used goes with jedi clothing and has a hook for a blaster or a lightsaber)
Small Silver Lightsaber (not used belonged to his master before he left him)
-
Styles Known:
Form VI: Niman - Primary
Form I: Shii-Cho - Lesser
-
Force Powers:
Animal Friendship
Breath Control
Center of Being
Force Healing - Great aptitude
Force Speed
Force Stealth
Force Jump
Force Pull/Push - Great Aptitude
Force Stun
Force barrier
Precognition (Universal and above average aptitude)
Mind trick - Great aptitude
= Vancexentan
= Muttonhawk
= Inkwell
= Zarkun
–Han Solo
A long time ago in a galaxy far,
far away....
STAR WARS: EDGE OF THE EMPIRE
It is a dark time for the galaxy. Striking from their hidden base, the Rebel Alliance has destroyed the evil GALACTIC EMPIRE's powerful Death Star. Now, Imperial Forces strike back, throwing the galaxy into war.
In the midst of conflict, countless planets suffer under Imperial tyranny. Many flee oppression to build new lives beyond the bounds of civilization.
On the edge of the Empire, these renegades struggle to survive and remain free in the midst of ongoing turmoil....
______________________________________________________________________________________
Episode I:
ESCAPE FROM MOS SHUUTA
It has a period of unrest and opportunity in the galaxy.
the Galactic Empire struggles to maintain control in
the midst of civil war. Meanwhile, scoundrels and
smugglers, explorers and expatriates, and fringers of
all types scramble for a living on the edges of
galactic civilization. It is a hard life, but these
renegades have more freedom and opportunity than
any citizen of the Core Worlds.
On the desert world of TATOOINE, a few such
renegades have run afoul of a local crime boss,
TEEMO THE HUTT. Trapped in the tiny spaceport of
Mos Shuuta, the renegades have no choice but to
steal a starship and flee Teemo's forces.
As they flee through the suns-baked
streets, the renegades duck into the local cantina
to hide from their pursuers...
_____________________________________________________
Welcome, I'm looking for at least 3 interested players before we get started. All OC must be accepted before playing. All OC characters will start with a negative obligation with the main antagonist of the episode Teemo the Hutt. I will play a PC as well as NPCs. You are responsible for your PC and his/her actions. With every action is a consequence, so don't go jumping off cliffs without suffering for it. Respect each other, and my decisions when moderating the RP. Have Fun. Our characters will start off having teamed up to escape the Hutt gangster.
Character Sheets:
Name:
Race:
Gender:
Age:
Homeworld:
Profession:
Appearance:
Personality:
Bio:
Weapons:
Gear/Equipment/Items
Obligations: Bounty: wanted captured alive by Teemo the Hutt
_________________________
Dramatis Personae
Name: Ruusaan Kyr
Race: Human
Gender: female
Age: 23
Homeworld: Concordia
Profession: Bounty Hunter/Mercenary
Appearance: slender, fit, athletic, attractive, long blond hair usually kept in a bun, tattooed lyrics of a Mandalorian warrior's hymn across right side of her chest along the ribs, Death Watch tattoo on the back of her neck, wears set of grey and blue Mandalorian armor and bodysuit.
Personality: Fast, fierce, and flirtatious--Ruusaan could easily kill you with her looks, as well as her bare hands. She enjoys long walks on the beach after a week's hunt. She may be cold-hearted, but she has a high standard for her sense of honor and loyalty. She keeps to her own rugged code, and strives for self-improvement. Her sharp mind keeps her one-step ahead of her opponents and she uses her skills her benefit. What she can’t obtain through physical force, she can always acquire through other methods of seduction. Unlike most female Mandalorians, she takes pride in her sexuality and feminine behaviors, usually flaunting them off rather than play the tomboy card. But be wiry and do not be deceived, she can be a bit of a wild one, and vows she can never be tamed.
Bio: Born and raised in a close-knit clan on the Mandalorian moon of Concordia, Ruusaan was trained as a traditional Mandalorian warrior as well as a Death Watch commando. She is an expert marksmen and skilled in archery and hand-to-hand combatatives. After the decline of the Death Watch organization and the rise of Galactic Empire, she turned to being a mercenary, taking on contracts for corporations and governments dealing mostly with the Hutts and crimelords lurking in the Empire’s shadow. Everything from bounty hunting to body guarding, she gets the job done for the right price.
Kyr became under the employ of Hutt Cartel crime lord Teemo and developed a partnership with Trex a Trandoshan slaver and bounty hunter. The two were tasked with bringing the rouges Pash, Oskara, 41-VEX, and Lowhhrick into custody, and the two were successful in apprehending the group; but Trex, not wanting to share the reward, had stolen from Teemo's treasure room and falsified evidence against Ruusaan. Teemo ordered Ruusaan arrested, but she escaped his palace and is on the run from the palace guards. She seized the opportunity to hide herself, and took cover inside the cantina. She vows to take vengeance on Trex.
Weapons: EE-3 carbine rifle, pair of holstered WESTAR-35 blaster pistols, thermal detonator, Ruusaan's armor is equipped with numerous mounted weapons, including dart launchers, flamethrower, blasters, and blades encased within her gauntlets.
Gear/Equipment/Items: JT-12 jetpack, Mandalorian armor, 2 stimpacks, datapad, 2 binders, comlink
Obligations: Bounty: Teemo the Hutt posted reward for capture alive
Name:Corran "Cor" Zaniah
Race: Human
Gender:Male
Age: 25
Homeworld:Naboo
Profession:Smuggler
Personality: He is the typical smuggler. He has a devil may care attitude though if people are loyal to him he is loyal to them. Cor tries to be as noble as possible since he was raised that way.
Bio: Born in Theed to a Royal Security Officer and his wife. Cor was trained to be honorable in all things. He was taught how shoot at a young age and was most likely going to join the Queen's Guard when he got older. However it was not to be. Cor's father and mother both died in an explosion due to imperial forces. Cor used the money his parents left him to buy his own ship. Soon afterwards he got in with Teemo the Hutt and began to smuggle for him. However one time he slipped and Teemo's agents caught him and threw him into the palace jail. If he could get to his ship he would have enough to escape.
Weapons: One CR-2 blaster pistol and an S-5 heavy pistol.
Gear/Equipment/Items: One grappling hook and a stun baton.
Obligations: Bounty: wanted captured alive by Teemo the Hutt. Teemo wants to make sure this man's death is painful. If he is dead then that is fine.
Race: Human
Gender:Male
Age: 25
Homeworld:Naboo
Profession:Smuggler
Personality: He is the typical smuggler. He has a devil may care attitude though if people are loyal to him he is loyal to them. Cor tries to be as noble as possible since he was raised that way.
Bio: Born in Theed to a Royal Security Officer and his wife. Cor was trained to be honorable in all things. He was taught how shoot at a young age and was most likely going to join the Queen's Guard when he got older. However it was not to be. Cor's father and mother both died in an explosion due to imperial forces. Cor used the money his parents left him to buy his own ship. Soon afterwards he got in with Teemo the Hutt and began to smuggle for him. However one time he slipped and Teemo's agents caught him and threw him into the palace jail. If he could get to his ship he would have enough to escape.
Weapons: One CR-2 blaster pistol and an S-5 heavy pistol.
Gear/Equipment/Items: One grappling hook and a stun baton.
Obligations: Bounty: wanted captured alive by Teemo the Hutt. Teemo wants to make sure this man's death is painful. If he is dead then that is fine.
Name: Alecar Drey, Alias: Sektor
Race: Human
Gender: Male
Age: 28
Homeworld: Nar Shaddaa
Profession: Professional Bounty Hunter/Assassin
Personality: A disciplined and highly-trained mercenary, Alecar exhibits traits not normally seen in bounty hunters. He has a strict code of honor he upholds and will not bend it for anyone or anything and will even outright decline high-paying bounties simply if it forces him to break his code. He comes off as cold and uncaring towards those he meets, preferring to converse in short, blunt responses as opposed to small talk. He is ruthless towards his targets, but not cruel and strongly opposes torture as a method. He is almost robotic in how he kills opponents, letting discipline and the objective guide his actions as opposed to a hunger for cruelty or pain. Though he doesn't trust easily, he will develop a strong connection towards his allies and those he calls 'friends', showing a new side underneath his icy exterior. As a personal oath, he has vowed against drinking alcohol in any form, no matter the quantity.
Bio: Alecar was born on the Smuggler's Moon. His mother, a former dancer and stripper at a cantina quickly ran off after Alecar was born; leaving him in the care of his father, a former smuggler turned cargo pilot. His father was devastated at the loss of his wife and turned to drink as a solution. Though never beaten by his father, Alecar nonetheless had to live life relatively self-supporting, learning how to take care of himself from an early age onward.
He left his father's house at the turn of his 18th birthday, going off to start a career as a bodyguard. He had a natural skill when it came to combat and discovered that more opportunities started to open up for his services. As the Clone Wars ended and the Galactic Empire was established, Alecar thought his potential would be much better spent as a professional bounty hunter. His already large reputation bolstered as he completed contracts and soon he became a widely feared bounty hunter. Operating under the alias of Sektor.
Buying a ship as soon as he could, he left Nar Shaddaa and journeyed out across the stars, eventually entering Teemo the Hutt's service. He served the Hutt for a few years as his personal assassin and bodyguard. However, disgusted both by his service to the Hutt and intrigued by the Mandalorian Huntress Ruusaan, Alecar fled Teemo's palace; shooting anyone who tried to stand in his way without mercy. Teemo was furious and issued a high-stakes bounty (ironically) on the bounty hunter, making him a high-risk, high-reward target.
Weapons: Dual DC-17 Hand Blasters equipped with extended barrels for increased accuracy/range, Vibrodagger, Wrist-mounted flamethrower and grappling hook, and mini concussion rocket,
Gear/Equipment/Items: Datapad, three or four stimpacks, comlink, JT-12 jetpack, and armor. Alecar's armor is an advanced make, equipped with lightweight durasteel plates on a skin-tight fiber weave fabric, allowing for moderate protection as well as ease of movement. Alecar's helmet is equipped with a targeting system, comlink, and access to a costantly-updated database with information on weapons, targets, and locations as necessary for research. Also as a recreational feature, it comes with speakers on the inside of the helmet to play music.
Obligations: Bounty: wanted captured alive or dead by crime lord Teemo the Hutt. If alive, bounty hunter will receive 1,000,000 standard credits in reward. If killed, upon proof of death, bounty hunter will receive 500,000 standard credits in reward.
Race: Human
Gender: Male
Age: 28
Homeworld: Nar Shaddaa
Profession: Professional Bounty Hunter/Assassin
Personality: A disciplined and highly-trained mercenary, Alecar exhibits traits not normally seen in bounty hunters. He has a strict code of honor he upholds and will not bend it for anyone or anything and will even outright decline high-paying bounties simply if it forces him to break his code. He comes off as cold and uncaring towards those he meets, preferring to converse in short, blunt responses as opposed to small talk. He is ruthless towards his targets, but not cruel and strongly opposes torture as a method. He is almost robotic in how he kills opponents, letting discipline and the objective guide his actions as opposed to a hunger for cruelty or pain. Though he doesn't trust easily, he will develop a strong connection towards his allies and those he calls 'friends', showing a new side underneath his icy exterior. As a personal oath, he has vowed against drinking alcohol in any form, no matter the quantity.
Bio: Alecar was born on the Smuggler's Moon. His mother, a former dancer and stripper at a cantina quickly ran off after Alecar was born; leaving him in the care of his father, a former smuggler turned cargo pilot. His father was devastated at the loss of his wife and turned to drink as a solution. Though never beaten by his father, Alecar nonetheless had to live life relatively self-supporting, learning how to take care of himself from an early age onward.
He left his father's house at the turn of his 18th birthday, going off to start a career as a bodyguard. He had a natural skill when it came to combat and discovered that more opportunities started to open up for his services. As the Clone Wars ended and the Galactic Empire was established, Alecar thought his potential would be much better spent as a professional bounty hunter. His already large reputation bolstered as he completed contracts and soon he became a widely feared bounty hunter. Operating under the alias of Sektor.
Buying a ship as soon as he could, he left Nar Shaddaa and journeyed out across the stars, eventually entering Teemo the Hutt's service. He served the Hutt for a few years as his personal assassin and bodyguard. However, disgusted both by his service to the Hutt and intrigued by the Mandalorian Huntress Ruusaan, Alecar fled Teemo's palace; shooting anyone who tried to stand in his way without mercy. Teemo was furious and issued a high-stakes bounty (ironically) on the bounty hunter, making him a high-risk, high-reward target.
Weapons: Dual DC-17 Hand Blasters equipped with extended barrels for increased accuracy/range, Vibrodagger, Wrist-mounted flamethrower and grappling hook, and mini concussion rocket,
Gear/Equipment/Items: Datapad, three or four stimpacks, comlink, JT-12 jetpack, and armor. Alecar's armor is an advanced make, equipped with lightweight durasteel plates on a skin-tight fiber weave fabric, allowing for moderate protection as well as ease of movement. Alecar's helmet is equipped with a targeting system, comlink, and access to a costantly-updated database with information on weapons, targets, and locations as necessary for research. Also as a recreational feature, it comes with speakers on the inside of the helmet to play music.
Obligations: Bounty: wanted captured alive or dead by crime lord Teemo the Hutt. If alive, bounty hunter will receive 1,000,000 standard credits in reward. If killed, upon proof of death, bounty hunter will receive 500,000 standard credits in reward.
Name: Arlas'eon (Arla Sion to humans)
Race: Twi'lek
Gender: Female
Age: 21
Homeworld: Ryloth
Profession: Slave
Appearance: Arla is arrayed in little more than golden bangles and gems. She needed nothing else in the musty warm environs that the huts enjoy.
Personality: Arla is quite cynical. Her life has been nothing but hardship. Her fellow slaves spoke about how wonderful it would be to be slave to someone wealthy. Teemo changed all that. She fully expects those she helped escape to betray her or abandon her despite opening their cells.
Bio: As Ryloth is tidally locked to its star and only a thin band of the planet's surface is capable of supporting life. One half is perpetually too cold, the other a burning wasteland. As a result most Twi'lek are forced to live underground. Having evolved from simple underground dwelling mammals they have hairless bodies and keen senses. Their lekku and ear cones, at one point, compensated for their blindness, both of which have become less sensitive as their eyesight developed.
Arla was born there, her clan poor and starving in the deep caves. Only the rarest and most powerful clans able to live on the thin band of surface that isn't a hot blasted or frozen wasteland. On rare occasions she would go out and watch the "under worlders" raid the surface clans for food and valuables while the "upper dwellers" would raid the under ground portions of the planets for slaves with which to trade to the "off worlders". So it has been for thousands of years and so it is likely to continue.
Arla was taken in one such raid, just one of thousands that were used as bartering material with off worlders who have absolutely no interest in helping the Twi'lekki people get off world and establish themselves on a less gods forsaken planet. They love the pathetic needs of the Twi'lekki peoples for they are incredibly easy to take advantage of, fighting amongst themselves for the crumbs the greater galaxy chooses to fling their way. The tribe that kidnapped her sold her for a blaster, which would be of great use killing her own people and was packed aboard a slaver starship and whisked away from her home. Later, she would be sold for thousands of credits against the two hundred credits the cheap blaster would cost. Later, they would make even more credits off of the power packs which were cheaper still. Quite the lucrative deal.
Arla, like most subterranean twi'leks is an accomplished fighter with the primitive stone weapons and slings. Wood, of course, being so incredibly rare that it could not be wasted in the crafting of weapons. The women of a tribe were expected to protect it while men were away hunting for food or raiding other tribes for their supplies. She is, as one might imagine from living underground, also quite adept at skulking about in the dark.
Aboard the starship that had taken them she, along with several of the slaves, had to deal with an unknown creature in the ship's hold that was hunting down the slaves one by one. She served as bait but managed to lure it into an airlock and decompress it. It was the scariest thing she had ever done.
After that she arrived at the slave auction and was promptly tattooed. Apparently normal humans were discomfited by the Twi'leki lack of eyebrows. They also informed her that, had they time, they'd have performed a genetic augmentation upon her that they did to many Twi'Leki, replacing her cones with... human ears! The very idea disgusted her. Those strange wrinkly misshapen things on the side of human heads were so ugly!
Afterwards, Teemo made his purchase and Arla has been his ever since. It wasn't pleasant. After some years, she found opportunity when a number of unruly sorts were being held in the cells. She used her free reign of the palace to stroll down there and provide them with what they needed to escape.
Weapons: A makeshift shiv
Gear/Equipment/Items: Teemo allowed Arla no equipment save for the jewels he made her wear.
Other Notes: Arla is quite uncomfortable with technology, sometimes even having trouble with simple things like opening unlocked doors. She also doesn't have a lot of experience with the galactic standard tongue.
Obligations: Bounty: wanted captured alive by Teemo the Hutt, mainly so he can see her die for her betrayal.
Race: Twi'lek
Gender: Female
Age: 21
Homeworld: Ryloth
Profession: Slave
Appearance: Arla is arrayed in little more than golden bangles and gems. She needed nothing else in the musty warm environs that the huts enjoy.
Personality: Arla is quite cynical. Her life has been nothing but hardship. Her fellow slaves spoke about how wonderful it would be to be slave to someone wealthy. Teemo changed all that. She fully expects those she helped escape to betray her or abandon her despite opening their cells.
Bio: As Ryloth is tidally locked to its star and only a thin band of the planet's surface is capable of supporting life. One half is perpetually too cold, the other a burning wasteland. As a result most Twi'lek are forced to live underground. Having evolved from simple underground dwelling mammals they have hairless bodies and keen senses. Their lekku and ear cones, at one point, compensated for their blindness, both of which have become less sensitive as their eyesight developed.
Arla was born there, her clan poor and starving in the deep caves. Only the rarest and most powerful clans able to live on the thin band of surface that isn't a hot blasted or frozen wasteland. On rare occasions she would go out and watch the "under worlders" raid the surface clans for food and valuables while the "upper dwellers" would raid the under ground portions of the planets for slaves with which to trade to the "off worlders". So it has been for thousands of years and so it is likely to continue.
Arla was taken in one such raid, just one of thousands that were used as bartering material with off worlders who have absolutely no interest in helping the Twi'lekki people get off world and establish themselves on a less gods forsaken planet. They love the pathetic needs of the Twi'lekki peoples for they are incredibly easy to take advantage of, fighting amongst themselves for the crumbs the greater galaxy chooses to fling their way. The tribe that kidnapped her sold her for a blaster, which would be of great use killing her own people and was packed aboard a slaver starship and whisked away from her home. Later, she would be sold for thousands of credits against the two hundred credits the cheap blaster would cost. Later, they would make even more credits off of the power packs which were cheaper still. Quite the lucrative deal.
Arla, like most subterranean twi'leks is an accomplished fighter with the primitive stone weapons and slings. Wood, of course, being so incredibly rare that it could not be wasted in the crafting of weapons. The women of a tribe were expected to protect it while men were away hunting for food or raiding other tribes for their supplies. She is, as one might imagine from living underground, also quite adept at skulking about in the dark.
Aboard the starship that had taken them she, along with several of the slaves, had to deal with an unknown creature in the ship's hold that was hunting down the slaves one by one. She served as bait but managed to lure it into an airlock and decompress it. It was the scariest thing she had ever done.
After that she arrived at the slave auction and was promptly tattooed. Apparently normal humans were discomfited by the Twi'leki lack of eyebrows. They also informed her that, had they time, they'd have performed a genetic augmentation upon her that they did to many Twi'Leki, replacing her cones with... human ears! The very idea disgusted her. Those strange wrinkly misshapen things on the side of human heads were so ugly!
Afterwards, Teemo made his purchase and Arla has been his ever since. It wasn't pleasant. After some years, she found opportunity when a number of unruly sorts were being held in the cells. She used her free reign of the palace to stroll down there and provide them with what they needed to escape.
Weapons: A makeshift shiv
Gear/Equipment/Items: Teemo allowed Arla no equipment save for the jewels he made her wear.
Other Notes: Arla is quite uncomfortable with technology, sometimes even having trouble with simple things like opening unlocked doors. She also doesn't have a lot of experience with the galactic standard tongue.
Obligations: Bounty: wanted captured alive by Teemo the Hutt, mainly so he can see her die for her betrayal.
Name: Harry Lancer
Race: Human
Gender: Male
Age: 31
Homeworld: Corellia
Profession: Jedi Consular (former and secret current)/Herbalist/Doctor
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Personality: Not one to miss a joke Harry is a man who likes to use humor as much as possible. He is a kind and humble individual who believes heavily in the light side of the force and reveres the living force. He tends to have little pride and doesn't tend to respond to insults. He loves to talk casually with people and tends to smile a lot. He is a extremely patient person and uses this to great effect in duels. However he prefers not to fight which has heavily influenced his aptitude to the mind trick. He doesn't enjoy ending the life of another person but doesn't hesitate to defend himself in the world now knows. His passion and drive make him a formidable person in his own right as he heavily believes in the teachings of his masters Ju, Yoda, and Cin. He is a person who is prone to introspection into the place and life around him. He however does maintain a serious demeanor when the need arises and he treats all people as respectfully as he can.
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Biography: Born on Corellia before the Clone Wars young jedi Harry Lancer was discovered by Iridonian Jedi Master Ku Ron and Selkath Jedi Padawan Swar Math as a 4 year old child. He was the son of a rich merchant and a friend of Ku Ron whom had traveled together as children before Ku became a full fledged jedi. It was by accident when young Harry saved Swar's life by stopping him from falling off a building by using force pull on the padawan instinctively. While the merchant loathed to let go of his first born son so quickly he trusted that the boy was better off as a jedi and that he should follow his own path. Ku took Harry to the temple and he was instructed by the legendary Master Yoda for a time before being thrust into the care of Master Cin Drallig the legendary Jedi Battlemaster whom would teach him Niman to compliment the boy's great affinity to the living force discovered by Master Yoda. He was considered a quick learner and an above average force user even at his young age. For his handful of years at the temple he was quickly able to grasp a hold of most of his subjects due to his superior ability to learn and grasp concepts. He was given a gift from his father once he reached the rank of padawan a rare crystal, a Viridian lightsaber crystal to be exact. He made many friends and companions during his time as a jedi and even developed a crush on one of his fellow initiates a young Jedi named Rei Durali from Dantooine. However with the oncoming of the Naboo Crisis he was given a master, a Duro Jedi Knight by the name of Ju Kamars whom was known for his strong affinity to the force but also his strict and heavily disciplined way of teaching. Though the two didn't get along well by any means he and his padawan managed to form a working relationship and a respect for one another after missions to Dxun, Telos, Mon Calamari, and Nar Shadda proved to test their limits. Rei accompanied him often and the two grew close before having been separated by the clone wars. Ju refused to send off his padawan to the clone wars but were noted for small skirmishes with separatist forces during the conflict which tested the abilities of young Harry who proved spectacularly well with his ability to force push and pull objects. Rei was stationed on Coruscant however while Harry and Ju were sent to help wounded and weak peoples throughout the galaxy much to the relief of the jedi master. The two were on the ancient home of the Jedi, Tython, when the clones were ordered to assassinate the jedi and Master Ju decided to leave young Harry with a friend of his on Dantooine where he worked as a doctor and a herbalist for many years. Ju had left him with his old lightsaber as well as a keep sake while he ventured to the doomed conclave on Kessel. He avoided the imperials with ease thanks to his easy manipulation of the force and his strong affinity with the jedi mind trick. He also studied a holocron of a strong jedi master from the old sith wars named Jen Chi whom's teachings allowed him to become even stronger. Despite being in isolation he secretly studied and trained himself as best he could without being discovered and not taking risks to the aforementioned which hindered his opportunities greatly. After some time he decided to travel the galaxy even at his own risk to help others like he had in the clone wars with a fabricated identity and all.
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Weapons: Viridian Lightsaber - Has a additional Eralam Crystal
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Gear/Equipment/Items
Light Jedi clothing (rarely used anymore but of sentimental value)
Small grappling hook
Various herbs and pestle and mortar
Worn Backpack
Comlink
Jedi Holocron - Jedi Master Jen Chi's
Waterskin
Custom made belt (Rarely used goes with jedi clothing and has a hook for a blaster or a lightsaber)
Small Silver Lightsaber (not used belonged to his master before he left him)
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Styles Known:
Form VI: Niman - Primary
Form I: Shii-Cho - Lesser
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Force Powers:
Animal Friendship
Breath Control
Center of Being
Force Healing - Great aptitude
Force Speed
Force Stealth
Force Jump
Force Pull/Push - Great Aptitude
Force Stun
Force barrier
Precognition (Universal and above average aptitude)
Mind trick - Great aptitude
Name: Tazzak
Race: Jawa
Gender: Male
Age: 19
Homeworld: Tatooine
Profession: Freelance Mechanic
Appearance:
Tazzak is a typical Jawa to most. His face is darkened and obscured under his hood at all times, hiding it save for the soft yellow glow of his eyes. He stands a little over a metre off the ground and is not exactly built threateningly.
As he is often working in the confines of starships, Tazzak prefers to wear a shortened version of the Jawa hooded brown robe, one that is closer-fitting to his arms and stops at his waist. To cover his legs, he wears trousers of a lighter brown colour and foot wrappings of a similar material. he also wears a pouched bandolier and belt with various nick-knacks as well as tools.
Personality:
Moody and fiercely independent, Tazzak makes a quick impression as one who's patience rivals his relative stature to others. Unfortunately, the consequence of his physicality means that the passion in his angry rants at people who cross him are limited to his robotic and near monotonous voice synthesiser that speaks basic for him. When not in a chiding mood, he is clever and persistent, occasionally finding interesting ways around engineering problems. This can unfortunately lead to display something of a superiority complex.
Bio:
While Tazzak was initially raised in a clan that called a mobile sandcrawler home, his talents developed in areas which were less focussed on bodging together something sellable as actually making things work. Pretty much anything electronic and mechanical that fell into his hands was transformed into something that functioned as good as new. He was somewhat appreciated in his family, but ambition drove him to want to work on bigger projects. His dream of building his own starship from scratch was one he knew he was never going to fulfil if he stayed on the sandcrawler, so he left home to get work wherever he could.
He ended up at Mos Shuuta and established himself as a kind of fix-it for hire. At first, he only got work fixing minor problems in droids and the like, but eventually he was trusted enough to help out at the excuse of a spaceport that the community had. With Mos Shuuta being the place it was, it wasn't long before he ran into some types that took advantage of him. The day he didn't get payment for fixing an expensive problem with a certain ship reactor was the same day that he bought himself a weapon. Thankfully, work has been steady since. A change in attitude to have a chip on his shoulder in combination with waving around his blaster pistol has certainly helped against swindlers and the like.
His latest job was to crawl around underneath the floors of a busted up light freighter to work on the power distribution. A light freighter that is coincidentally being hijacked by some mysterious armed assailants.
Weapons: DH-17 Blaster Pistol with a shoulder strap. He's only ever had to threaten people with it rather than actually get in a firefight. The fusion cutter also hurts, but he would rather not risk breaking it.
Gear/Equipment/Items: A homemade voice synthesiser to speak galactic basic standard. Some extra gas and power packs for his blaster. A set of tools including a fusion cutter, welding goggles, protective gloves, a hydrospanner and a fusing pen.
Race: Jawa
Gender: Male
Age: 19
Homeworld: Tatooine
Profession: Freelance Mechanic
Appearance:
Tazzak is a typical Jawa to most. His face is darkened and obscured under his hood at all times, hiding it save for the soft yellow glow of his eyes. He stands a little over a metre off the ground and is not exactly built threateningly.
As he is often working in the confines of starships, Tazzak prefers to wear a shortened version of the Jawa hooded brown robe, one that is closer-fitting to his arms and stops at his waist. To cover his legs, he wears trousers of a lighter brown colour and foot wrappings of a similar material. he also wears a pouched bandolier and belt with various nick-knacks as well as tools.
Personality:
Moody and fiercely independent, Tazzak makes a quick impression as one who's patience rivals his relative stature to others. Unfortunately, the consequence of his physicality means that the passion in his angry rants at people who cross him are limited to his robotic and near monotonous voice synthesiser that speaks basic for him. When not in a chiding mood, he is clever and persistent, occasionally finding interesting ways around engineering problems. This can unfortunately lead to display something of a superiority complex.
Bio:
While Tazzak was initially raised in a clan that called a mobile sandcrawler home, his talents developed in areas which were less focussed on bodging together something sellable as actually making things work. Pretty much anything electronic and mechanical that fell into his hands was transformed into something that functioned as good as new. He was somewhat appreciated in his family, but ambition drove him to want to work on bigger projects. His dream of building his own starship from scratch was one he knew he was never going to fulfil if he stayed on the sandcrawler, so he left home to get work wherever he could.
He ended up at Mos Shuuta and established himself as a kind of fix-it for hire. At first, he only got work fixing minor problems in droids and the like, but eventually he was trusted enough to help out at the excuse of a spaceport that the community had. With Mos Shuuta being the place it was, it wasn't long before he ran into some types that took advantage of him. The day he didn't get payment for fixing an expensive problem with a certain ship reactor was the same day that he bought himself a weapon. Thankfully, work has been steady since. A change in attitude to have a chip on his shoulder in combination with waving around his blaster pistol has certainly helped against swindlers and the like.
His latest job was to crawl around underneath the floors of a busted up light freighter to work on the power distribution. A light freighter that is coincidentally being hijacked by some mysterious armed assailants.
Weapons: DH-17 Blaster Pistol with a shoulder strap. He's only ever had to threaten people with it rather than actually get in a firefight. The fusion cutter also hurts, but he would rather not risk breaking it.
Gear/Equipment/Items: A homemade voice synthesiser to speak galactic basic standard. Some extra gas and power packs for his blaster. A set of tools including a fusion cutter, welding goggles, protective gloves, a hydrospanner and a fusing pen.
Name: Zorris Dilan
Race: Zelosian
Gender: Female
Age: 22
Homeworld: Boonta
Profession: Mercenary/ bounty hunter
Personality: Zorris is the kind of girl that will always back her friends up no matter what as long as you don't betray her. She is always light hearted even in combat probably due to her childhood on such a harsh world. She loves exploring places she hasn't been to before. She also likes collecting little bits and pieces mainly weapons.
Bio: When Zorris was born her parents where working for the local Hutt Cartel leader for three standard years. Their job involved them breeding and maintaining plants that could be made into all sorts of illegal substances. When they had time they would experiment with new breeds and tested the effects they had on people the Hutt found distasteful. Zorris never really knew her parents as they where more involved with their work than her.
By the time she had entered her teenage years Zorris was already doing little bits of work for the cartel. Mainly being a courier moving small parcels from one place to another under the eyes of the law. It wasn't to hard avoiding the law as many didn't care and the ones that did would never suspect a child. When Zorris wasn't busy working she and her friends would either try sneaking into the pod racing stadium or maybe look around the massive amounts of junk scattered over the planet. When her parents could be bothered they would sit her down and make her read her text books and watch her holo lessons.
Around the age of sixteen she had been involved in a shoot out which involved the Cartel and a local group of bandits. She wasn't hurt but her parents finally realised they had been ignoring her to much. Afterwards they spent a lot more time with her and actually started getting to know their daughter. However this rather hurt the productivity of the work they where doing for the Cartel. Lets just say he reminded them about there deal but when they didn't listen the next day her father came home beaten. Zorris not wanting her parents to suffer because of her ran away from home and she managed to get on a transport to Junkfort Station. Hoping that maybe she could join up with the crew of a smuggling ship or something.
She had to wait several months doing odd bits and pieces for people around the station hardly making enough to live on before someone offered her a job. She and someother new recruits stepped onto the freighter the very next day. She had signed up to join a mercenary crew. Although it wasn't necessarily what she had in mind originally the recruiter had talked her into it with his glamorised stories. However he never mentioned what happened to his original crew he only said they had gone their separate ways. It was only when Zorris went to her room that she understood what he meant by separate ways as the previous crew mans possessions and gear where still there. She and the rest of the new crew where given some lessons so they wouldn't die instantly on there first mission or shoot themselves in the foot. Zorris found it odd using a dead persons belongings but she got over it after all what did it matter.
It was a month before they received their first job. It was the most simple and easy job there captain could find as he wanted to ease his new crew into it. All they had to do was find and bring some banker that had stollen money from some very dubious clients. It wasn't hard finding him as he was living it up and spending like crazy. Though they had a big surprise when they broke into his home. Turns out he had bought some bodyguard droids which immediately unleashed a barrage of blaster fire. Her two companions that went first where cut down and she barely managed to take cover behind the door. After that they threw in several grenades and fired a few shots in just for good measure. Afterwards it was easy getting the frightened little man and returning him to his employers.
At the age of twenty two Zorris is the only one left from those original new recruits along with the captain. However they have gradually replaced crew members over the years however in the last few months no one has died and they had a solid crew. The only reason Zorris believes she is alive today is because of three key things one growing up in place filled with danger, her training and lastly a lot of luck.
However things where about to change one fateful day on Tatooine. When they went to see Teemo about a potential job he wanted them to do. However when Zorris and the crew came to see Teemo it turns out he actually wanted to speak their newest crew member. Turns out he had a massive gambling debt and owed the Hutt a lot of credits and that if didn't receive the credits soon he would have to be most unpleasant. They reassured there crewman that they would try and help him but his debt was immense. What he would do next was almost unthinkable. In the night he killed the rest of the crew and bound Zorris. His plan was to sell the ship and Zorris as a slave to Teemo. It turns out this had been his plan ever since he joined and had sorted it out with Teemo ages ago. However Zorris managed to escape stealing a speeder and fleeing into the dune sea. Teemo has since put a price on her to be returned to him.
Weapons: Model 434, FWG-5, Dissuader KD-30, Concealed dart launcher, Plasticene thermite gel and Concussion stick.
Gear/Equipment/Items
PAC20 and Flash goggles.
Race: Zelosian
Gender: Female
Age: 22
Homeworld: Boonta
Profession: Mercenary/ bounty hunter
Personality: Zorris is the kind of girl that will always back her friends up no matter what as long as you don't betray her. She is always light hearted even in combat probably due to her childhood on such a harsh world. She loves exploring places she hasn't been to before. She also likes collecting little bits and pieces mainly weapons.
Bio: When Zorris was born her parents where working for the local Hutt Cartel leader for three standard years. Their job involved them breeding and maintaining plants that could be made into all sorts of illegal substances. When they had time they would experiment with new breeds and tested the effects they had on people the Hutt found distasteful. Zorris never really knew her parents as they where more involved with their work than her.
By the time she had entered her teenage years Zorris was already doing little bits of work for the cartel. Mainly being a courier moving small parcels from one place to another under the eyes of the law. It wasn't to hard avoiding the law as many didn't care and the ones that did would never suspect a child. When Zorris wasn't busy working she and her friends would either try sneaking into the pod racing stadium or maybe look around the massive amounts of junk scattered over the planet. When her parents could be bothered they would sit her down and make her read her text books and watch her holo lessons.
Around the age of sixteen she had been involved in a shoot out which involved the Cartel and a local group of bandits. She wasn't hurt but her parents finally realised they had been ignoring her to much. Afterwards they spent a lot more time with her and actually started getting to know their daughter. However this rather hurt the productivity of the work they where doing for the Cartel. Lets just say he reminded them about there deal but when they didn't listen the next day her father came home beaten. Zorris not wanting her parents to suffer because of her ran away from home and she managed to get on a transport to Junkfort Station. Hoping that maybe she could join up with the crew of a smuggling ship or something.
She had to wait several months doing odd bits and pieces for people around the station hardly making enough to live on before someone offered her a job. She and someother new recruits stepped onto the freighter the very next day. She had signed up to join a mercenary crew. Although it wasn't necessarily what she had in mind originally the recruiter had talked her into it with his glamorised stories. However he never mentioned what happened to his original crew he only said they had gone their separate ways. It was only when Zorris went to her room that she understood what he meant by separate ways as the previous crew mans possessions and gear where still there. She and the rest of the new crew where given some lessons so they wouldn't die instantly on there first mission or shoot themselves in the foot. Zorris found it odd using a dead persons belongings but she got over it after all what did it matter.
It was a month before they received their first job. It was the most simple and easy job there captain could find as he wanted to ease his new crew into it. All they had to do was find and bring some banker that had stollen money from some very dubious clients. It wasn't hard finding him as he was living it up and spending like crazy. Though they had a big surprise when they broke into his home. Turns out he had bought some bodyguard droids which immediately unleashed a barrage of blaster fire. Her two companions that went first where cut down and she barely managed to take cover behind the door. After that they threw in several grenades and fired a few shots in just for good measure. Afterwards it was easy getting the frightened little man and returning him to his employers.
At the age of twenty two Zorris is the only one left from those original new recruits along with the captain. However they have gradually replaced crew members over the years however in the last few months no one has died and they had a solid crew. The only reason Zorris believes she is alive today is because of three key things one growing up in place filled with danger, her training and lastly a lot of luck.
However things where about to change one fateful day on Tatooine. When they went to see Teemo about a potential job he wanted them to do. However when Zorris and the crew came to see Teemo it turns out he actually wanted to speak their newest crew member. Turns out he had a massive gambling debt and owed the Hutt a lot of credits and that if didn't receive the credits soon he would have to be most unpleasant. They reassured there crewman that they would try and help him but his debt was immense. What he would do next was almost unthinkable. In the night he killed the rest of the crew and bound Zorris. His plan was to sell the ship and Zorris as a slave to Teemo. It turns out this had been his plan ever since he joined and had sorted it out with Teemo ages ago. However Zorris managed to escape stealing a speeder and fleeing into the dune sea. Teemo has since put a price on her to be returned to him.
Weapons: Model 434, FWG-5, Dissuader KD-30, Concealed dart launcher, Plasticene thermite gel and Concussion stick.
Gear/Equipment/Items
PAC20 and Flash goggles.
Name: Jace Je'and
Race: Human
Gender: Male
Age: 25
Homeworld: Ord Mantell
Profession: Bounty Hunter/Strong Force Sensative(No formal training)
Appearance: Jace stands at 6'2" tall, with short brown hair and has shocking blue eyes with a long scar running down the left side of his face, but he's still handsome as all get out. He wears a full set of red and black combat armor with a design is based on the Mandalorian's.
Personality: Jace has been known to be cold and calculating in the past, but over all is simply focused on the task at hand and loyal to his friends and allies. He tends to enjoy a good drink just a little too much and has a short temper whether he's drunk or sober, and has a strong sense of honor and a strict code of one as well.
Bio: Jace is the child of Ronan and Belle Je'and, and is the descendant of Grey Jedi Zar'kun Je'and, born on Ord Mantell. His father was a Bounty Hunter, who had learned the passed down the teachings of his family and the fighting techniques learned by Zar'kun's son Jerus from his father before him, and so on and so forth. Passing the teachings on to Jace, his father told him that the Je'and family had always been honorable and walked the path of either Jedi or Bounty Hunter. The last line drew a chuckle from Ronan, who then said, "The Jedi died off when the Empire rose though, so my father and I were both Bounty Hunters." Jace, not fond of the idea of the Jedi's rules and regulations, followed in his father's footsteps and trained to become a bounty hunter, mastering all the required skills in just five years, and additional ones in two. When he came of age, he set off into the galaxy, ready to make a name for himself.
A few years into his career, Jace came into the employ of Teemo the Hutt to catch an escaped slave and the traitorous guard who had helped her to escape. The pair had led him on quite the chase, starting on Tatooine and ending in the lower levels of Coruscant, with three other planets inbetween including Dantooine and his home planet, Ord Mantell. Once he'd successfully caught the pair and had them the brig on his ship, he returned to Teemo and handed them over, only to have to watch them both be fed to his Rancor. Disgusted by the casual way Teemo killed them, he sabotaged his entire prison level and freed the prisoner's, helping them to escape into Tatooine's desert. However, one of the security droid's memory core survived the encounter and he was identified.
Weapons: Two heavily customized Arkanian Heavy Pistols, old but well cared for, family heirlooms if you will, and two silver bladed lightsabers, hidden in secret compartments, unaware he has them, armor is armed with several weapons and gadgets, including climbing gear, smartwire, and a cloaking system
Gear/Equipment/Items: Modified Z-6 jetpack (Longer flight time, no missile, and stealth mode to go with the armor's cloak), Combat armor, 3 kolto packs, datapad, helmet and hand held comlink, 2 binders, spare gas canisters
Obligations: Bounty: wanted captured alive by Teemo the Hutt
Race: Human
Gender: Male
Age: 25
Homeworld: Ord Mantell
Profession: Bounty Hunter/Strong Force Sensative(No formal training)
Appearance: Jace stands at 6'2" tall, with short brown hair and has shocking blue eyes with a long scar running down the left side of his face, but he's still handsome as all get out. He wears a full set of red and black combat armor with a design is based on the Mandalorian's.
Personality: Jace has been known to be cold and calculating in the past, but over all is simply focused on the task at hand and loyal to his friends and allies. He tends to enjoy a good drink just a little too much and has a short temper whether he's drunk or sober, and has a strong sense of honor and a strict code of one as well.
Bio: Jace is the child of Ronan and Belle Je'and, and is the descendant of Grey Jedi Zar'kun Je'and, born on Ord Mantell. His father was a Bounty Hunter, who had learned the passed down the teachings of his family and the fighting techniques learned by Zar'kun's son Jerus from his father before him, and so on and so forth. Passing the teachings on to Jace, his father told him that the Je'and family had always been honorable and walked the path of either Jedi or Bounty Hunter. The last line drew a chuckle from Ronan, who then said, "The Jedi died off when the Empire rose though, so my father and I were both Bounty Hunters." Jace, not fond of the idea of the Jedi's rules and regulations, followed in his father's footsteps and trained to become a bounty hunter, mastering all the required skills in just five years, and additional ones in two. When he came of age, he set off into the galaxy, ready to make a name for himself.
A few years into his career, Jace came into the employ of Teemo the Hutt to catch an escaped slave and the traitorous guard who had helped her to escape. The pair had led him on quite the chase, starting on Tatooine and ending in the lower levels of Coruscant, with three other planets inbetween including Dantooine and his home planet, Ord Mantell. Once he'd successfully caught the pair and had them the brig on his ship, he returned to Teemo and handed them over, only to have to watch them both be fed to his Rancor. Disgusted by the casual way Teemo killed them, he sabotaged his entire prison level and freed the prisoner's, helping them to escape into Tatooine's desert. However, one of the security droid's memory core survived the encounter and he was identified.
Weapons: Two heavily customized Arkanian Heavy Pistols, old but well cared for, family heirlooms if you will, and two silver bladed lightsabers, hidden in secret compartments, unaware he has them, armor is armed with several weapons and gadgets, including climbing gear, smartwire, and a cloaking system
Gear/Equipment/Items: Modified Z-6 jetpack (Longer flight time, no missile, and stealth mode to go with the armor's cloak), Combat armor, 3 kolto packs, datapad, helmet and hand held comlink, 2 binders, spare gas canisters
Obligations: Bounty: wanted captured alive by Teemo the Hutt