a great fog has beset the land, bringing with it monstrous nightmares of epic proportions, but fear not for knights of great wisdom and power have risen to combat the horrors, but at a cost. every five years, fifty children, each no older than five are thrown into one of the fifty entrances into the fog to be tried and tested, those that survive and succeed shall be rewarded with knowledge and standing within the order, but those that don't, well... they shall forever roam the fog as souless undead, cursed to never die or have family but forever rot and be trapped within the fog. the story shall begin with you, as a child, being thrown into an entrance and left with supplies for only three days to travel deep into the fog, find one of the twenty guides, and make it out alive.
now that the story bit's over, yes you will start as a five year old and yes you will start in a survival situation, but should you survive then you shall be allowed to move to the more free roaming story of a knight amongst the order. if you haven't been scared off by the survival situation and the fact that you'll be starting as a five year old then here's the cs:
cs:
name:
appearence:
(pictures please but if you can't find something you like then a description is fine, but keep in mind this will be during a type of medieval era)
child:
adult:
gender:
wanted standing: (things like: do you just want to be a knight? do you want to be a general? do you want to be a craftsman? do you want to be a hunter? things like that)
magic focus: pyromancy, sorcery, hexing, and miracles (if you've heard of the dark souls 2 then these will be familiar to you and which one you choose effects what catalyst you start with... but keep in mind some are good early on while if you focus them too hard then they'll begin to lose effectiveness later on)
supplies: (you start with a dagger and food for 3 days, but what else would you, like to bring along? (it has to be within reason and something that won't give you too much of an edge. think of this as the starting gift from the soul's games)
familial back story: (what kind of family do they come from)
if you haven't guessed it already some of this is inspired by rp, and souls still act the same (although there will be nowhere near as many shops and bonfires have to be made through a specific process)
now that the story bit's over, yes you will start as a five year old and yes you will start in a survival situation, but should you survive then you shall be allowed to move to the more free roaming story of a knight amongst the order. if you haven't been scared off by the survival situation and the fact that you'll be starting as a five year old then here's the cs:
cs:
name:
appearence:
(pictures please but if you can't find something you like then a description is fine, but keep in mind this will be during a type of medieval era)
child:
adult:
gender:
wanted standing: (things like: do you just want to be a knight? do you want to be a general? do you want to be a craftsman? do you want to be a hunter? things like that)
magic focus: pyromancy, sorcery, hexing, and miracles (if you've heard of the dark souls 2 then these will be familiar to you and which one you choose effects what catalyst you start with... but keep in mind some are good early on while if you focus them too hard then they'll begin to lose effectiveness later on)
supplies: (you start with a dagger and food for 3 days, but what else would you, like to bring along? (it has to be within reason and something that won't give you too much of an edge. think of this as the starting gift from the soul's games)
familial back story: (what kind of family do they come from)
if you haven't guessed it already some of this is inspired by rp, and souls still act the same (although there will be nowhere near as many shops and bonfires have to be made through a specific process)