After finally returning to the ship the day before, Malakaus and his Typhoon Warriors got back to working on the ship's weaponry. Specifically, after finally getting the materials he commissioned, he began to upgrade the ship's ballistas to be similar to his crossbow; box fed for more shots per minute. And seeing that Sarel had the actual repairs and construction of the ship under control, Malakaus took his share of the materials to also create more balista bolts, including harpoons and siege hooks. He contemplated creating oar ports as well; Wind and Sails might be good for taking the ship a long distance, but if Sharee wanted the ship to do any boarding action having oars would allow them to maneuver the ship faster over a shorter distance. However Malakaus didn't implement the idea simply because he wasn't sure if the crew had the experience of being oarsmen. A skilled oarsman could take care of a oar all on their own, so long as they're working in tangent with others. But Malakaus was hardly an oarsman himself, so it's not like he could train them. In the end, he decided to not use the idea and just continued to improve the ballista and it's load out.
Additionally, he started giving his Typhoon Warriors more definite jobs. Harasha And Sheol were pretty good task masters when Malakaus couldn't bark orders himself. Specifically, he had Harasha keep the crew fit for fighting and had her teach them how to fight in their armor. This was more important for the ones who used heavy armor, as they thought that their extra protection allowed them to slack in their defensive efforts. Harasha made sure to show them the error of their ways and made them more conditioned to move and fight in heavy armor, ensuring that they don't just stand there and take the hits when they can be moving and doing damage. As for Sheol, Malakaus put her conjuration skills to good use. To ensure that everyone had decent training with their new crossbows, he made Sheol a ring that would help her summon her creatures more easily. He also enchanted Harasha's warhammer with Fiery Soul trap. This way when the two weren't training the recruits with their heavy armor or target practice, they can summon creatures from oblivion and fill up whatever soul gems Malakaus gave them. Souls gems that went to either him or argonians.
The two argonians under Malakaus's command, Three-Horns and Dar Ray, were in charge of enchanting services or making scrolls. At least Three-Horns was, he seemed to pick up enchanting better than Dar Ray did. Dar Ray instead spent most of his time researching Alchemy or Enchanting for Malakaus. He already did him a service by introducing Malakaus to a black powder formula made from Fire Salt and Charcoal. Charcoal was easy enough to get, and Fire Salt could be harvested from Sheol's Fire Atronachs. He hasn't quite found a use for it yet, though he has experimented a few balista bolts with them. Three-Horns has done a good job himself and made for Malakaus a large stockpile of magical scrolls with all sorts of effects. Most of them were made with Petty Soul Gems that Malakaus got for wholesale, which he had Fletcher to thank.
Fletcher was still a sore spot for Malakaus, but he made himself useful. He came back yesterday more bruised than when Malakaus left him, bringing back good news about the bandit camp. He even managed to get a key, which he wasn't sure what it was for, but it came from one of the bandits who was shopping in the city. Fletcher claimed that he managed to steal it from the bandit, though Malakaus guessed that Fletcher tried, got his ass handed to him, and managed to swipe the key sometime during his beating. Still Fletcher got through his end of the bargain, which was good enough for the orc. Fletcher also seemed to be able to get pretty good deals from some of the shops despite his abysmal luck at impressing Malakaus. He managed to bring back twenty petty soul gems using the money he had gotten from selling the amulet Malakaus got him. Fletcher also took care of making ammunition for everyone and the ship, saving him from the much more laborious work of maintaining the vessel. He was still hopeless when it came to actual fighting, though Malakaus plans to find a way around that soon enough.
And finally, if there was anything that Malakaus made sure that his Typhoon Warriors were able to do, it was to take care of the ship and crew if he wasn't around to do it himself. They spoke with his authority, which was an extension of Sharee's. Good thing too, because later in the afternoon Sharee called all her officers for their mission: They would follow to to a bandit camp and take their skooma. However taking all the officers would leave the ship without it's leaders, so Malakaus opted to not bring any of his Typhoon Warriors. Without him or any of the other officers, he needed people he can trust to run a tight ship while they were gone. He had faith in his people to do the job, even Fletcher. Maybe not an important job with him, but his presence would help nonetheless. Malakaus arrived to Sharee's office in his full regalia, with Vorinclex strapped to his back, his crossbow above it, his wazatashi on his belt, and his shield strapped to his arm. In a bag on his waist was also a few spell scrolls he could use in a pinch, such as Scrolls of Paralysis, Conjure Daedroths, Baleful Suffering, just to name a few. Three-Horns was quite knowledgeable, which Malakaus was grateful for. He also took some potions that Dar Ray made for him, mostly just healing potions but also a few to cure poison and any disease he might pick up.
"Just me captain. My Typhoon Warriors will stay on the ship to keep order while we're gone. Three-Horns and Dar Ray also has some things useful for the mission if you want to pick something up. Can't promise it'll be cheap though, it was quite an investment on my part. Hopefully this job will compensate for the money spent." Though Malakaus didn't really care that much about the money. He only cared because if he didn't have the coin, it'll be much harder for him to do what he wants. He actually planned to use his share from the Skooma to buy more materials for him to improve the crew's equipment and make money on the side with his enchanting services, though right now getting customers was a bit tough. Once they had a good pay though, he could put more thoughts into his budding enterprise.