Lucius Cypher said
What I've portrayed isn't what reflects orcs as a whole. And I wouldn't say that Malakaus is the best representation of what orc culture is like; he doesn't even want to involve himself in the affairs of his stronghold, which would have than gave him legitimate reasons to represent orcs. Right now he represents himself, regardless of what you perceive his race to be. Malakaus isn't even the greatest at what he does, he just happened to be better than most of the others he's fought. Hence why he would want to learn Khajit Martial Arts; expand his knowledge of combat and how to harm others.[b]And besides, when has he actually "Get mad hit things" in a fight? Sure, he's gotten mad and hit his underlings for being bad at their jobs, but in a fight he's a bit more clear-headed than that. Reckless maybe, but a Shield Charge and 67% damage immunity in tight quarters is much more useful than you might think, specially if your enemies have been grouped together due to said tight quarters. Things are only as simple as we make them, New Yorker. Emotions cloud judgement and our range of options. Malakaus only allows himself to rage when there's only one he wants.
lolOkay, I'm going to give you a really dispassionate response and then head on down the road. Orcs are reknowned for their brutish strength, this is reflected in their armoring processes. I believe the reason people fear Orcs so much is for their large size and ability to go berserk. The reason why there have hardly ever been consolidated states is because they're mostly hot headed a brash. Despite what you want to delude yourself of, which you continually do, Malakaus is not an exception, he is the rule. The exception is the Orc king who managed to bring Orsinium together and make a treaty with the Bretons. But that all disolved because of infighting and a weakened base. Orcs are vicious, that's why there can never be too many of them in one tribe at a time, and why only one male can breed at a time, like apes.
I'm not simplifying anything, I'm using historical facts, facts within the lore, and logic to reach my conclusions, and they're all transparent. You're the one who makes all these assumptions.
I really don't want to argue anymore after this.
EC, I'll see about getting a post up tonight. Hopefully you'll be able to post by then.
EDIT:
EliteCommander said
There is no such thing as a percentage damage resist, not in the RP. A good set of heavy armor will make bladed weapons almost useless. The only way they can be used against heavy armor is stabbing attacks at joints. There are a few gaps in armor around joints that can be exploited, but it would be foolish to say that they are easy to hit. If there are two opponents of comparable skill, one is using heavy armor, and the other is using a blade (for this situation, no other factors, such as magic, are taken into account), the one in armor is very likely to win. Now, blunt weapons, on the other hand, are very effective against armor. The plate only provides marginal cushioning for the blows, so getting hit by a mace is almost the same as getting hit by it without armor.
And that.