Name: Armendir Galamiel
Age: 19
Gender: Male
Race: Elven
Personality: Like most of his kind Armendir is endowed with an innate ability to stifle if not completely ignore his emotions all together. This can make him seem very cold to others, but it also makes him impossible to manipulate. With a stead fast way of thinking Armendir is fearless in a lot of respects and will likely be the first to go into battle when the time calls. But unlike most of his kind Armendir cares deeply for the men and woman who stand beside him in battle and out of battle even if he does not show it physically. He would die for them if the time called for it, and he do it gladly without hesitation. On a lighter side Armendir can be how do you say slightly awkward when it comes to social situations. In other words finding him in a pub is not a very common thing, and if you do it was probably because he was dragged there by someone else. Like most of his kind Armendir does not nor can he show affection like humans or other races, so most times the way he does can be viewed at as insulting or worse. In the end Armendir is extremely loyal, his loyalty's are deep set and uncorruptable, he is the greatest ally to have in battle even if not in the party afterwards and a fierce friend.
Height: 6'1"
Weight: 190 pounds
Body physique: Fit and well toned
Hair color and style: White and keep long shoulder blade length
Eye Color: Dark blue
Scars: Only one scar in particular one in which goes directly through his right eye, not through the the eye itself but from top of the eye and bottom of the eye.
Tattoo's:
This quote on his chest with translates to from Elven to human tongue: I am the vigilant, my bow is fast steady, my sword is sharp and hard. Evil can not abide by my light. and in its rays parish back into the forbidden dark.
Backstory: Armendir never knew his home but he knows that he comes from a large settlement in the Westlands. Born with an innate ability to use bows Armendir is considered an elven prophecy, if you believed in such things. In his culture Armendir was consider almost like a treasure being his parents were both young members of the Elven council, on his taking into the knights the many people of his city thought this treasonous. But being Born into the lineage of the Knights, Armendir was of course taken from his home as a very young child and he was trained. Armendir's father and mother died very young in Elven years, so Armendir by all rights is the pride of his family line and also the very last of his family, and is charged with ensuring that his blood line continues on through his own children one day. Now Armendir constantly hones his skills with not only the bow, but the blade, his dedication remains with both the Knights and his homeland which he never knew, and his aspirations being one day he can visit his homeland just one time.
Knight's Raiment: Its is important to note that Armendirs Raiment is a set of armor and weapons that were passed down from father to son for many a year. This particular set of raiment can never be used by anyone not of Armendirs bloodline including his weapons.The magical property's imbued into his Raiment would just make anyone not of his bloodline sluggish, weak, and just a complete utter useless sog until it is taken off or dropped. The effects are immediate and last as long as you hold or equip his Raiment, and then slowly wears off when you drop it.
Adoni meaning Peace in ElvishWeapon Class: Short to medium class bow
Description: Adoni is a bow made of both wood and a metal that both have magical components with in. This bow has the unique ability to be completely dedicated to only those of the Galamiel bloodline. The bow is adorned with many different engravings that each and every member of the Galamiel have applied. It has not only the spirit of of its previous owner but their wisdom which they chose to put on it for younger generations to come. The bow also has another hidden ability which is only known to the Galamiel which is that the user does not have to assert any kind of strength to pull the string back, in other words shooting arrows is virtually weightless and uses no energy making the shots more accurate and quicker paced.
'Athaan' meaning Justice in ElvishWeapon class: Long sword
Description: Athaan is an Elvish longblade that is made from the same metal that Elvish bows are made of and therefore have the same magical components that the bows hold. However the long blades in particular have another magical component and that is the fact that they do not ever require any sharpening physically and always keep their deadly edge. This particular Elvish blade is the second and only other weapon passed along the Galamiel line, very much like the bow there are several words of wisdom engraved into its blade and hilt by the many who wielded it before. The swords particular hidden ability makes it impossible to use on its own as well, the sword to one of the Galamiel bloodline weights that of a feather, but to someone who tried to pick it up outside the blood line will be unable to do so for it will weigh thousands of pounds to anyone else.
'Sularus' meaning Honour in ElvishArmor class: Black leather (lightweight)
Description: Sularus is the first armor passed down by the Galamiel family, the armor itself is made of a very light black leather that is exclusive to the Westlands however is not impossible to find elsewhere. The armor is formed particulars to protect the more vital spots leaving others open, making this armor a bit hard to use in battle but also giving the wearer the motion they need to fight without being constricted. The material itself had no special abilities magical wise, however this set of armor has been imbued with a magical trait by the Galamiel, which makes this armor tough as iron but still keeping its lightweight stature. However it is important to note even with this ability the armor can still be penetrated by sword BUT the armor has a special resistance to arrows, so arrows can never penetrate this armor fully.
'Khess' Elvish for LoveClass: Necklace
Description: Khess is not a family heirloom as much as it is a special necklace that all Elvish woman are given upon coming into adult hood in Elvish age. The necklace is passed down to the first son of the family, who will then one day give to the one who will become his eternal soul mate. The necklace is made of a fine metal found in the Elvish lands and is handcrafted with jewels that are worth a lot, because of the necklace and its worth to others, a small magical enchantment is placed upon it, if anyone were to ever steal the necklace, their first touch would almost immediately awaken a spell which will cause them harm, enough to make them drop the necklace. This particular necklace can only ever be given willfully not forcefully.
Skills:
Ancient scripture: Armendir has a special ability one in which has found him invaluable when traveling to ancient lands if the time calls for it. Armendir is born with a natural ability to look at ancient scripture and analyze it then read with it with little to no effort. It is unknown how this is possible at least by human standards. But there is a tail in Elvish culture that speaks of a child being born every 1000 years who has this particular ability. This is the only known explanation for this ability and the one that is mostly widely accepted by others.
Cooking: Like most of his kind Armendir is good at cooking, an ability which is very useful if out in the country side where finding normal ingredients are next to impossible. Armendir has a great knowledge of plants, and where to find them plus wild life that may be in the area. All of which are useful if you are running low on food and need something safe to eat at a moments notice. This skill also contributes to another skill which Armendir is special in.
Herbalism: Armendir has a very wide knowledge of plants which contributes to the fact that he also knows the same components which can be the healing effects that certain plants can have on certain wounds. This make him invaluable in a battle, with his natural Elven medical skills, he can take it a step further and make remedies which can be the difference between life and death for comrades.
Weapon special: Bow: Armendir is an expert with bow type weapons, he can use from short bow to long bow with deadly precision. He is able to make long shots and also a more rare shot where he can use multiple arrows up to three or four in one shot and spread them out to hit enemies that are coming in a line. His bow is merely and extension of his arm.
Weapon special: Sword: Armendir is a sword expert, while in reality his sword skills pale in comparison to his Bow skills, he is an formidable foe when it comes to different sword styles. He mainly uses long sword and is actually more or less restricted to long sword in the long run, his knowledge of other blade types is lacking which can be a bad thing and a good thing in some cases.
Magistra:
Healing Hands: Healing hands is a particular useful magical ability which make Armendir able to heal different types of wounds and in special cases can also cure someone of poison that has been put into their body. This ability however does come with a cost, and that is the fact that the larger or worse the wound is, the more energy magical wise that he will have to use to heal the wound. The effects of this spell can lead to dangerously low amounts of energy both magically and physically, in the worse case scenario, his inability to fight in battle until his energy regains.
Piercing Veil: This is the second and only know magical ability that Armendir has, this ability allows him to imbue a small to large portion of his own magical energy into the arrows he uses with his special family line bow. The shot in comparison to a normal shot is twenty times more lethal, and this ability allows Armendir to pierce many type of armor with little effort with his arrows. However like Healing Hands this ability is also very costly in a battle, Armendir depending on the amount of magical energy he uses will be weakened every time he uses this ability and the same effects will apply like in healings hands. Which in the end makes this magical ability deadly but also one that can not always be used or used a lot in one setting.