Hidden 10 yrs ago Post by Jerkchicken
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Jerkchicken

Member Seen 6 days ago

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Hidden 10 yrs ago Post by Professor_Wyvern
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Professor_Wyvern The Black Painting

Member Seen 8 yrs ago

Name: Hiraku Oshiro
Sex: Male
Race: Human
Appearance: Hiraku Oshiro is what you would typically expect of a Salaryman. His face is well shaved; he is always in a clean pressed navy blue suit, with black dress shoes. He has dark grey eyes, which he wears a pair of glasses over and he has dark black hair. Hiraku is almost always carrying a dark black suitcase with a brass number locking the suitcase shut. He always carries it in his right hand.

Personality: Hiraku Oshiro is a diligent employee, and he always works hard at his job. And he has moved a bit up in the company for his diligence, though he still views himself as a Salaryman. He is an aloof man, who keeps his distance from most everyone, even part of his family. While he may not always be able to properly show his affection, he cares deeply for his family. However, Hiraku is far different off the clock, and is known to drink people under the table and act like a general wild animal while he is in the bar. In fact, that is one of the few times he actually lets loose, whenever he is at the bar, and occasionally alone with the family.

Background: Hiraku was a normal child, who lived a normal life. Well other than having really good luck, and manifesting some weird powers. But he ignored those strange things in order to get a business degree, get a job in a company, loyally do that job, get various promotions and have his own family. Now higher ups at the company have moved him to a new position where he has to adventure. Hopefully he can return to basic paper-work soon, and return to the family. Then again, like a Foreign business trip, it should be an experience to remember.

Gear: A pair of house-keys, a business briefcase, his suit, and a wallet.
Stats
Health 40
Endurance 40
Abilities: Agile 2
Weapon (Briefcase) 2
Heightened Senses 3
Lucky 4
Sixth Sense 1
Shape change 3
Position of Power 2
Transformation 3 ((When transformed, Super-speed 2, Strong 3))
Power move 2
Willpower 1
Weaknesses
Secret 3
Short Temper 1
Business as Usual: Area of Effect, Armor Piercing (x2) 20 Endurance
Drunken Flurry of a Restless Businessman!: Area of Effect, Rapid Strikes, No Gesture, Extra Damage 30 Endurance
Cheap Shot: Stun, Blinding 20 Endurance
Hidden 10 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

Member Seen 8 days ago

Name: Freya Yates

Sex: Female

Race: Human

Appearance: 
With traveling clothes


In normal clothes

She is usually addorned With oddities. To many, her pants, boots, and gauntlets look normal enough, but she wears strange armor and an even stranger helmet. My armor is covered in various trinkets I had collected over the years. These trinkets range from antique medals to various scales from previous monster attacks. The only other thing on it is a sheath to carry her knife. Her helmet is the strangest item in her possession. It is a unique horned helmet with a marking at the eyes that resembles glasses. There are two slits on this marking that allows her to see. It also has a single slit near the mouth for her to breath and speak easily. It is not uncommon for people to mistake her for a unique monster when they see her. It's also not uncommon for them to mistake her for a man when she wears her armor. When traveling, she carries a large blue cloth, which acts as a bag to carry a seperate, rare set of armor and a greatsword.

The Armor Puppet



Personality:
Freya Yates said Hmm...I would say that I have a generally upbeat attitude towards others. The only moment I show annoyance is when others touch my puppet. I have a love of odd items, often attempting to collect those items if no one else claims them, or if they are of no particular use to anyone. My eyes have grown accustom to viewing the smaller details, which helps me see silver tongues and whatnot. When it comes to fighting, I tend to act according to what I think would get me to walk away alive, rather than what I can do to defeat my opponent. That is, only if I don't think I can prevail. I only resort to survival actions when I'm in a pinch. That isn't to say that I would be cowardly enough to strike deals with intelligent enemies in order to save myself. One trait of mine that I expect people to dislike is the fact that I will loot a body if it has something that interests me. The one thing that will enrage me is when a person touches my little sister's doll. It would take a considerable amount of time for me to get over it. I wouldn't go so far as to let them die or anything.


Gear: a small knife, a greatsword that her puppet uses, a large suit of armor as a puppet, and light armor covered in trinkets and oddities that make it thicker and stronger than the usual light armor
Misc: She carries her sister's doll on her person at all times, and does almost anything to keep it from damage.
Stats:

Power Move 2
Assembling Dash Attack: X2 damage, knockback, 30 endurance

Puppet Sky Attack: X2 damage, no Knockback, armor piercing, 20 endurance

Shockwave Crush: Area of Effect X2, 30 endurance.


Background Blurb: Born in a small village, she grew up adventurous and curious with her sister. It was when her sister became ill that she took up travelling. She searched for an herb that could help her sister get better, finding along the way a multitude of strange objects that developed her interest in strange things. Eventually she found her armor and helmet, along with the herb that she needed. When she returned, however, Freya found that a travelling doctor had visited the village and cured her sister of the illness. Her sister had gone to travel with that doctor, while Freya went on to travel some more, seeking more oddities and adventure.
Hidden 10 yrs ago Post by Rancealot
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Rancealot

Member Offline since relaunch

Name: Defendia
Sex: Female
Race: Human

Health- 40
Endurance- 120

Appearance: Defendia stands at 5'3'', the self proclaimed cutest height for a woman. She has fair, white skin and large, blonde drill hair. She wears a long, frilly red and white sleeveless dress with matching gloves and boots. She is in decent physical shape and radiates a "better than you" vibe.

Personality: Defendia is an arrogant, overconfident sorceress who prides herself on her knowledge of magic. Any who confront her about her inability to use most of her magic receive a quick object to the face. Defendia only acts friendly to the people she deems worthy, the smart, and those able to cook.

Gear: Miscellaneous objects for chucking inside her dress.
Misc: OHOHOHO

Abilities:
Armor 2
Hobbies: Throwing 3, Magic Knowledge 2
Heightened Smell - Food 2
Smart 1
Hammer space 2
Cute 2
Acrobatics 2
Agile 2
Vitality: 4
Magic, Arcane and Hexes* 4
Weapon: Spell - Shooting magically made shields (Ranged, Extra Knockback) 3
Power move 3
Noblewoman's laugh (Ranged, Endurance Drain, Armor Piercing, Area Effect, No Knockback, Decreased Damage x3) Cost 5
Shield Barrage (Ranged, Area Effect x2, Rapid Strikes) Cost 40
Unlimited Shield Works (Ranged, Extra Accuracy x2, Extra Damage x2, Rapid Strikes , Multiple Targets x4, Charge, Empty Hands) Cost 55

Weaknesses:
Arrogant 1
Ineptitude: Non Shield or hexing* Spells 4
Overconfident 2

Background: Defendia was once a girl under a different name born into a wealthy family. The moment she summoned her first shield, her parents believed she would become a powerful sorceress. As such, Defendia was taught magic by the greatest of teachers. Sadly she was only skilled in summoning shields, every other spell usually blew up in her face or was too weak to be used in actual combat. Embarrassed by her lack of talent, she decided to run away, hoping to find a cure to her obvious curse that is holding her back.

Note: The hexes are in reality her attempts at enchanting objects going horribly wrong.
Hidden 10 yrs ago Post by Parser
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Parser

Member Seen 6 yrs ago

Name: M-23/Tanya Tinker
Sex: None/Girl
Race: Robot/Human
Appearance:

Personality:
M-23 is pretty much defined by its constant desire to wrestle things and its desire to protect Tanya. Not a whole lot else to say.
Tanya, on the other hand, is a spastic, absent-minded mess of a girl who has two loves: Chocolate-Chip Cookies, and SCIENCE. Mostly SCIENCE, though.

Gear:
M-23: None
Tanya: Toolbox, Glasses
Misc: ROBOTS

Abilities:
Servant 2 (Tanya)
Tough 4
Armor 4
Barrier 1
Life Support 4
Vitality 4
Strong 4
Combat Skill 1
Martial Arts (Wrestling) 1
Intimidate 1
Hobby (Wrestling) 4
Power Move 2
SUPLEX.BAT (Extra Damage x2, Extra Knockback, Empty Hands) cost 25
PILEDRIVER.EXE (Armor Piercing x2, Empty Hands, Slow) cost 20
FULL_NELSON.CMD (Entangle, Empty Hands) cost 15

Weaknesses:
Bizarre Appearance 2
Size 1
Guardian 2
*Emotionless 2 (Closer to 1.5, really)
*Amnesia 1

HP 120
Endurance 120

2+4+4+1+4+4+4+1+1+1+2+2-2-1-2=25

Tanya said
Abilities:
Invention 4
Smart 2
Hobby (Mechanic) 2
Passion: SCIENCE 2
Pilot 1
Hammerspace 1

Weaknesses:
Absent Minded 1
Ageism 1
Jittery 1
Impulsive 2
Obsession: SCIENCE 1
Size 1

HP: 40
END: 40


Background Blurb: Tanya was exploring the Ancient Ruins of Generica one day when she came across an old-ass broken-down robot. Deciding that robots are cool, she lugged the thing back to her house where she fixed it up, turned it on- and watched as it immediately went about suplexing everything in sight. After getting it turned off again, and making some more repairs on the thing, she set out with her horrifying killer robot pal on a journey of excitement and SCIENCE.
Hidden 10 yrs ago Post by Zero Hex
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Zero Hex

Member Seen 7 mos ago

Name: Jacob "Jack" Lockwood
Age: 25
Sex: Male
Race: Human

Appearance:
Jack is tall, thin and just a bit too pale. Scruffy, with a perpetual stubble and a mess of dark brown hair that desperately requires time with a stylist, as well as unsightly bags underneath his brown eyes, Jack's features are hardened and twisted by his harsh, immoral life, making him rather offputting. Jack dresses in simple, practical clothes: a tight-fitting pair of pants, a single belt around his waist, a shirt, a jacket and boots, all of it in dark colors (black, dark greys and blues) and entirely forgettable, if expensive and well made. Should the need arise, he can also produce a matching beanie and bandana to hide his features with.

Personality:
Jack is an impulsive, immoral, overconfident and yet rather cowardly kleptomaniac and with a taste for breaking the law in general and violence in particular. Finding someone more heroic than him shouldn't be a problem. Having said this, he's not a complete psychopath and can actually work quite well with people from less savory environments or who otherwise tolerate his flaws. His distaste for people with messiah complexes ensures that he remains a team player, as long as any team would have him anyway, and his code of "always finish the job" means he'll see a task through to the end one way or another.

Background:
Surely you must have noticed all those oft-shirtless teenagers with crazy hair, decked out in more belts than a belt shop and wielding hilariously impractical swords going about the world, all of them seeking to destroy the one resposible for the tragic death of their parents while attacking more or less any creature that gets in their way. They're not all related, but they might as well be. You see when a young male child is orphaned in such a way as to create "heroic potential", they're shipped off to the Institute for Future Heroes, usually just called Infher or the IFH, where they're taught the proper looks and skillset a legendary hero must have in order to accomplish his goals.

Jacob Lockwood wound up in there because of a paperwork error. Whereas most every other child in Infher lost their righteous and loving parents to some villanous deed which often wiped out a small village, Jacob was born in a fairly large population center and was abandoned by his parents, whoever they were, because they just couldn't be bothered to take care of him. He never really managed to fit in and was kept only because the faculty could not be bothered to deal with the paperwork required to send him elsewhere. While everyone else was encouraged towards flashiness and fighting head on with massive, eye-catching swords while soaking damage, Jacob's talents elsewhere. Speed, agility and going around unnoticed were his strengths, and he soon became known as The Black Sheep of Infher.

It was a pretty tough life. Jacob's strengths were seen as the province of decidedly unheroic sneak thieves and assassins, and he was treated quite harshly for it, often denied food until he completed grueling excercises ill-suited for him. Harass and look down on someone enough, however, and they're bound to act up no matter how well armed and destined for glory you are. That's how Jacob, who started calling himself Jack purely to correct others when they called him by his name, sharpened his skills from a young age, learning to exploit the weaknesses of the faculty and fellow students in order to procure food for himself as well as avoid the wrath of those who took exception to it. His affinity with knives came from realizing they were the only things approaching weapons within the IFH that he could wield properly.

Time went by, Jack more or less made life in the Institute as hellish for everyone else as it was for him and he hit 20 years of age in the meantime, while many of his "colleagues" who he'd known for the majority of their life "graduated" and went out to the world to seek glory and justice in their mid-teens. Well, Jack wanted out too. There was a whole world to see out there and, though he wouldn't admit it to himself, some of the faculty's attitude rubbed off on him and he was rather proud of his abilities. Him killing a faculty member in self defense was also a good reason to leave, before the rest decided that he was a villain to be exterminated on sight. And so, he simply did it, one day he slipped by security and left.

The following five years were truly a rush. So many new sights, so many opportunities to excercise his skills and with greater rewards to boot. Too bad a lot of people from Infher took exception to his escape and were dead set in teaching him a harsh lesson with their weapons. But that was something Jack could live with. For the moment, he was free.

Gear:
-Throwing knives (ranged+5, multiple targets+10): A set of small leaf blade knives, made out of a single piece of metal and especially designed and weighted to be thrown effectively. Jack keeps these hidden all throughout his clothes.

-Kukri (extra knockback+10, Intimidating+5): A large knife with an inwardly curved edge, its heavy blade is well suited to delivering powerful chopping blows and has an intimidating air to it. (adds a +1 bonus to intimidation rolls as long as Jack wields the kukri)

-Trench knife (armor piercing x3 +15): A knife with a long, slender blade akin to that of a stiletto, designed specifically to deal deep stab wounds, and an integrated knuckle duster guard which Jack doesn't really use but which makes the whole thing look gnarly as hell.

-Knife: A long knife, though not as large as the kukri, single edged and with a small crossguard. Very sturdy and practical as both a multipurpose tool and a fighting knife.

-Butterfly knife (Inconspicuous+15): A folding knife with rotating handles that can completely conceal the blade. 3-inch long handle, slightly smaller blade, it's disguised as a religious talisman in order to be as low-profile as possible. (I dunno, some effect that makes it so people don't notice it's actually a weapon and let him keep it wherever he goes. +whatever to concealment rolls?)

Misc:
Aside from his multiple knives, Jack carries a set of thieving tools hidden in his clothes. Just for appropiateness, I suppose.

Abilities:
Acrobatics 2
Agile 2
Art of invisibility 3
Defense 2
Filthy rich 1
Hobby (knives) 4, costs 2
Hobby (thievery) 2, costs 1
Human Arsenal (knives) 3
Perceptive 2
Power move 2
Quick 3
Sixth Sense 2
Vitality 2
Weapon (knives) 3

Weaknesses:
Code of conduct 1 (Always finish the job, whether it was started out of his own volition or by some form of contract)
Compulsion (Stealing) 1
Coward 1
Impulsive 1
Overconfident 1
Wanted 2 (Infher graduates and faculty alike don't take kindly to one of their number sullying their good name. At all.)

Health: 40
Endurance: 60

Power moves:
-Knifestorm, cost 10 (Extra accuracy, ranged, rapid strikes, activation, empty hands, requirement: have throwing knives): A little trick Jack learned while trying to modify Infher techniques to better suit his fighting style. With both hands completely free, he draws two handfuls of throwings knives and throws them up into the air. When he picks a target (or a target makes the choice for him), he can have all the knives fly towards the person at once from multiple angles.

-Hexblade, cost 20 (Continued damage x2, extra damage x2, cancel: undead, requirement: knives): By focusing on all of his horrible experiences and harmful thoughts and putting all those feelings into a blade, Jack can apply a curse to any of his knives. Good for a single strike, it makes the blade rend through enemies with greater ease and infects whoever's hit with a vile curse that poisons their bodies. Unfortunately for Jack, this ability is completely powerless against the undead.

-Weaponized sparkle, cost 10 (Area of effect, blinding x2, extra accuracy, cancel: blind creatures, decreased damage x5, no knockback): You know that thing some heroes and other people like them do? You know, that thing where they produce some sparkling or glinting that's supposed to enhance their heroic appeal? Well, Jack found a more practical use for that, namely, producing a bright flash of light to blind nearby people.
Hidden 10 yrs ago Post by Descartes
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Descartes Give her the D

Member Seen 7 yrs ago

Name Raistlin Famire, claims his name is spelled as "Wrasslin" and insists it be pronounced that way.
Sex Most masculine elf you'll ever meet
Race Elf

Health: 40
Endurance: 120

Appearance At 5'8", Wrasslin is the average height for an elf. He has fair, white skin; deep, blue eyes; and long, braided blonde hair. While most elves are skinny and lack muscle, Wrasslin's body is in fact quite bulky and vascular, loaded with muscle. Wrasslin wears a brown pair of elvish pants, torn at the knees to show off his powerful calves. He wears no top, allowing the world see his rippling muscle, impressive chest, and magnificent six pack abs.
Personality Showy and strong, Wrasslin likes to show off. He constantly brags about his tremendous musculature, showing it through sometimes meaningless feats of strength. A self-hating elf, Wrasslin goes about telling others about how unelf-like he actually is, making it a thing he actually brags about. He also often goes on about fighting spirit and mortal strength of will. Wrasslin is known for his hot blood.

Gear His FISTS
Misc WRASSLIN

Abilities
Combat Skill, Martial Arts (Wrestle) - 4
Strength - 4
Quick - 4
Willpower - 3
Life Support - 1
Perceptive - 1
Passion (Fighting) - 4
Vitality - 4
Power Move - 4
Glowing Sun Triumphing over Darkness (Empty Hands, Extra Damage x2, Entangle, Extra Knock back) costs 35
Vengeful Might of a Thousand Roaring Souls (Entangle, Empty Hands, Rapid Strikes, Extra Accuracy x3 costs 40
New Hope for the Future, Evil's Fate is Sealed (Empty Hands, Entangle, Extra Accuracy x2, Extra Damage x2) Costs 25


Weaknesses
Arrogant - 2
Compulsion (Showing Off) - 1
Nosebleeder - 1

Background: Wrasslin was an elf who always wished for something more, something greater than he was. As a child, he was trained strictly in the ways of the elf. Before he could finish his training, however, Wrasslin was fed up with all his tutors had done with him. He left his home behind, and sought new horizons. However, with no help and only the few survival skills the elders had taught him, Wrasslin nearly starved outside the Elvish camp. He was soon found by a human man living in the woods. The man nurtured Wrasslin back to health and asked him of his home. When Wrasslin refused, the human offered to teach Wrasslin human martial arts, keeping him away from the elves so long as Wrasslin fought in the human's name. Wrasslin trained in the art of wrestling under the human, and even became talented in its art. However, before he could fill his end of the bargain, the human was killed by a mysterious assassin. Wrasslin packed up in hopes of finding his master's killer, and avenge his master.
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