Edit: Because Magigals are broken to high hell and back, just ignore this post.Name: Ariel / Aaron
Age: 11
Gender: Male
Personality: Aaron is quiet, preferring to stay out of sight and out of mind. He doesn't say or do more than he needs to, and he always seems like he's tired. He accepts any and all new situations without complaint in an almost disturbingly passive way. If he has a problem, he will solve it on his own. Ariel, Aaron's female persona, retains Aaron's quietness for all of five seconds after meeting someone new. She is outgoing, cheerful, and tends to give others a headache in no time flat. She is much more likely to get involves with others and make a scene when something doesn't go her way. She is also easily flustered and confused, usually acting like an idiot.
Brief Bio(optional): Nope. But there isn't any big dramatic reason for him dressing like a girl, he just enjoys doing it for fun. No Batman childhood trauma of any kind thank you very much.
Deck type/Archetype: Ariel runs a Magigal deck, and Aaron uses an Azure deck
Key cards(optional):
Ariel - Magigal Patientia, Magigal Spero, and Magigal Properties
Aaron - Azure Angel, Azure Sin, Azure Compound Sorrow
Deck list(place in hider):
Monsters (18)
*Magigal Castitas x2
*Magigal Temperantia x2
*Magigal Caritas x2
*Magigal Industria x3
*Magigal Patientia x3
*Magigal Humanitas x2
*Magigal Humilitas x3
Honest x1
Spells (9)
*A Magigal Night x2
*On Magigal Wings x2
*We Are Magigals! X2
*Tears of the Magigal x2
Magical Dimension x1
Traps (13)
*Magigals Never Die x2
*Return of the Fallen Magigals x2
Doble Passe x2
Magician’s Circle x2
Battle Mania x2
Spirit Barrier x3
Extra (15)
*Magigal Beast x2
Gravity Warrior x2
Mighty Warrior x2
Orient Dragon x1
*Magigal Fides x2
*Magigal Amor x2
*Magigal Spiro x2
Downerd Magician x2
Side (15)
Prohibition x3
Imperial iron Wall x2
Grave of the Super Ancient Organism x2
Shadow-Imprisoning Mirror x3
Thunder king Rai-Oh x1
Astral Barrier x2
Mystical Space Typhoon x2
The Magigal are a group of magical girls that protect the innocent from evil influences with the power of light and love and shit. They focus on teamwork, each having an effect that activates when summoned from the deck by another Magigal's effect. The archetype has many cards which focus on graveyard destruction by sending cards to the bottom of the deck. Don't let their appearance fool you, these magical girls aren't a joke (they are).
Magigal Castitas
Image: A young girl dressed in blue, wielding a winged staff.
Level 3 | Light | Spellcaster/Effect
ATK 1000 | DEF 1000
If this card was Special Summoned from the deck by the effect of a "Magigal" card, you take no damage from battle or card effects until the end phase. If this card is destroyed by battle and sent to the graveyard, you can summon one “Magigal” monster from your deck with a different name.
Magigal Temperantia
Image: A young girl dressed in orange, wielding a dagger.
Level 3 | Light | Spellcaster/Effect
ATK 1000 | DEF 1000
If this card was Special Summoned from the deck by the effect of a "Magigal" card, you can take one set card from your opponent’s side of the field and place it at the bottom of their deck, without looking at it. The set card cannot be activated in response to this effect. If this card is destroyed by battle and sent to the graveyard, you can summon one “Magigal” monster from your deck with a different name.
Magigal Caritas
Image: A young girl dressed in yellow, wielding a pistol.
Level 3 | Light | Spellcaster/Effect
ATK 1000 | DEF 1000
If this card was Special Summoned from the deck by the effect of a "Magigal" card, you can add one “Magigal” card from your deck to your hand. If this card is destroyed by battle and sent to the graveyard, you can summon one “Magigal” monster from your deck with a different name.
Magigal Industria
Image: A young girl dressed in light blue, wielding a rapier.
Level 3 | Light | Spellcaster/Tuner
ATK 1000 | DEF 1000
If this card was Special Summoned from the deck by the effect of a "Magigal" card, you can special summon one “Magigal” monster from your hand or grave. If this card is destroyed by battle and sent to the graveyard, you can summon one “Magigal” monster from your deck with a different name.
Magigal Patientia
Image: A young girl dressed in red, wielding a halberd.
Level 3 | Light | Spellcaster/Effect
ATK 1000 | DEF 1000
If this card was Special Summoned from the deck by the effect of a "Magigal" card, you can send up to three “Magigal” cards from your graveyard to the bottom of your deck. If this card is destroyed by battle and sent to the graveyard, you can summon one “Magigal” monster from your deck with a different name.
Magigal Humanitas
Image: A young girl dressed in green, wielding a scythe.
Level 3 | Light | Spellcaster/Effect
ATK 1000 | DEF 1000
If this card was Special Summoned from the deck by the effect of a "Magigal" card, you can draw one card. If the drawn card is a “Magigal” monster card, you can reveal it to send one card in the opponent’s grave to the bottom of their deck. If this card is destroyed by battle and sent to the graveyard, you can summon one “Magigal” monster from your deck with a different name.
Magigal Humilitas
A young girl dressed in violet, wielding a bow.
Level 3 | Light | Spellcaster/Effect
ATK 1000 | DEF 1000
If this card was Special Summoned by the effect of a "Magigal" card, you can send one face-up card on the field back to its owner’s hand. If this card is destroyed by battle and sent to the graveyard, you can summon one “Magigal” monster from your deck with a different name.
Magigal Beast
Image: A red cardinal with two incredibly long tail feathers that twist together into one. Its beak holds a small red berry.
Level 6 | Light | Winged Beast/Synchro/ Effect
ATK 500 | DEF 500
1 “Magigal” Tuner monster + 1 non-Tuner “Magigal” Monster
At the start of the Damage Step, if this card battles an opponent’s monster: You can banish both monsters (without damage calculation). Special summon both monsters to the filed in face-up attack position during your next standby phase. If this card is destroyed by a card effect and sent to the graveyard, send all cards in your grave to the bottom of the deck.
Magigal Fides
Image: A young girl dressed in white, holding out an hourglass.
Rank 3 | Light | Spellcaster/XYZ/ Effect
ATK 1500 | DEF 1500
3 Level 3 Spellcaster-Type monsters
You can detach three XYZ materials from this card to send card from your opponent’s grave to the bottom of their deck until they have the same number of cards in their graveyard as you. If this card is destroyed and sent to the graveyard, you can summon one “Magigal” monster from your deck with a different name.
Magigal Amor
Image: A young girl dressed in pink, arms outstretched.
Rank 3 | Light | Spellcaster/XYZ/ Effect
ATK 1500 | DEF 1500
4 Level 3 Spellcaster-Type monsters
Once per turn, you can detach two XYZ materials from this card to select one card on your opponent’s side of the field; attach that card to this card as a XYZ material. If a face-up “Magigal” monster would be destroyed, you can remove one XYZ material from this card instead. If this card is destroyed and sent to the graveyard, you can summon one “Magigal” monster from your deck with a different name.
Magigal Spero
Image: A young girl dressed in a long and flowing robe that radiates all the colors of the rainbow and fades into an aurora behind her.
Rank 3 | Light | Spellcaster/XYZ/ Effect
ATK 0 | DEF 0
5 Level 3 Spellcaster-Type monsters
This card can only be summoned from the extra deck. Negate the effects of all other cards on the field during the turn this monster is summoned. This card cannot be destroyed by battle. You can detach one XYZ material from this card to send one card on your opponent’s side of the field to the bottom of the deck, and if the XYZ material detached was a “Magigal” monster, you can then inflict damage to your opponent’s life points equal to the attack of the removed XYZ material. If a “Magigal” monster would be sent to the graveyard, except if it was XYZ material sent to activate an effect, attach it to this card as an XYZ material instead. If this card is destroyed, special summon as many of its attached XYZ materials as possible in face-up attack position. If this card has no XYZ materials, return it to the extra deck.
A Magigal Night
Image: A dark city skyline, Magigals of all colors sit atop various buildings, watching the streets below.
Field Spell
Place one “Magigal” counter on this card each time a “Magigal” monster is destroyed by battle. This card gains the following effects based on the number of “Magigal” it has on it:
2+: If this card would be destroyed by a card effect, remove one “Magigal” counter from this card instead.
4+: Once per turn, during either player’s turn, you can remove one “Magigal” counter from this card to negate the activation of a spell or trap card and destroy it.
6+: Once per turn, you can remove one “Magigal” counter from this card to send one card from each graveyard to the bottom of their respective decks.
8+: Once per turn, you can remove one “Magigal” counter from this card to special summon one level 3 “Magigal” monster from your deck.
10+: “Magigal” monsters are unaffected by your opponent’s spell or trap card effects.
On Magigal Wings
Image: A red Magigal with wings of red energy prepares to throw her halberd, a star-lit black sky in the background.
Equip Spell
Equip only to a level 3 “Magigal” monster. The equipped monster can attack the opponent directly and is unaffected by the effects of other cards.
We Are Magigals!
Image: The yellow Magigal is laughing with her arms around the red and light blue Magigals, both of whom are just shaking their head.
Normal Spell
Draw one card for every “Magigal” monster face-up on the field, revealing the drawn card(s) to your opponent.
Magigal Properties
Image: The pink Magigal is holding a dark creature in an embrace, with tears running down her face. Rays of light pierce the shadowy creature where the teardrops land.
Continuous Spell
Pay 100 life points during each standby phase or destroy this card. Place one “Magigal” counter on an opponent’s monsters that battles a “Magigal” monster on your side of the field, at the end of damage calculation. A monster loses 1000 attack for each “Magigal” counter it has on it. A monster with a “Magigal” counter on it cannot be destroyed by battle. If a monster’s attack reaches zero by this card’s effect, send it to the bottom of its owner’s deck.
Magigals Never Die
Image: The red Magigal lays unconscious on the ground, beaten. The other six Magigals form a line in front of her, weapons drawn.
Normal Trap
When your opponent declares an attack while you have no monsters on your side of the field, special summon as many “Magigal” monsters as possible from your graveyard in face-up attack position. The summoned monsters are sent to the graveyard during the end phase.
Return of the Fallen Magigals
Image: A radiant Magigal holds her hand over a fallen red Magigal, and a beam of red light shoots from the red Magigal’s chest.
Normal Trap
When two or more “Magigal” monsters are destroyed by a card’s effect and sent to the graveyard: summon those destroyed “Magigal” monsters back to the field in face-up attack position. Then send cards on the opponent’s side of the field to the bottom of their deck, up to the number of “Magigal” monsters summoned by this card’s effect.
Monster (26)
*Azure Innocent x3
*Azure Child x3
*Azure Mother x2
*Azure Father x2
*Azure Goddess x2
*Azure Angel x3
*Azure Hero x3
Mother Grizzly x3
Sharkraken x2
Uminotaurus x2
Necroface x1
Spell (10)
*Azure Waterfall x3
*Azure Compound Sorrow x3
Soul Absorption x2
Dimension Fissure x1
Mystical Space Typhoon x1
Trap (19)
*Azure Last Words x2
*Azure Vengeance x2
*Azure Mental Break x2
Forgotten Temple of the Deep x3
Tornado Wall x3
Spirit Barrier x3
Scrap-Iron Scarecrow x1
Mirror Force x1
Macro Cosmos x1
Extra (15)
Fusion (6)
*Azure King x2
*Azure Brother x2
*Tearstained Dragon x2
Synchro (5)
*Azure Sin x3
Ally of Justice Catastor x1
Angel of Zera x1
XYZ (4)
Bahamut Shark x1
Armored Kappa x1
Submersible Carrier Aero Shark x1
Full Armored - Black Ray Lancer x1
The Azure are a race of empaths who each feel the pain of those around them and as such are all pacifists. But the sapphire tears of the Azure are incredibly valuable, and their world was decimated as attackers from across all of time and space forced them to shed their sapphire tears. Years and years of sorrow and fear have culminated in the birth of a small Azure newborn. Whether he will bring back the light of hope or destroy the world with pain is yet to be seen.
The Azure are all Water and Aqua with some exceptions. The Azure focus on banishing themselves to activate their abilities and then summoning themselves back to do it all again. The Azure are mostly impervious to spell cards, with notable exceptions. Their weakness is their minuscule attack of just 300 and the fact that they must remain in attack position or else be destroyed.
Azure Innocent
Image: A small infant with white skin and completely blue eyes, crying blue sapphire tears and holding onto a small, pure black hand.
Level 1
Water
Aqua / Effect / Tuner
300 / 500
If this card is in face-up defense position during your end phase, destroy it. This card cannot be destroyed by battle. Once per turn, during the Battle Phase, you can banish 1 card from your Graveyard to destroy 1 Spell/Trap Card on the field. If you do, this card cannot declare an attack. During each standby phase, you gain 500 life points.
Azure Child
Image: A young boy with white skin and completely blue eyes, holding a small infant and crying blue sapphire tears.
Level 3
Water
Aqua / Effect
300 / 2000
If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, you can place it in your opponent’s spell or trap card zone face-up where this card is treated as a continuous spell card. If this card is removed from the field while in the spell or trap card zone, banish it. If this card is banished, you can banish one “Azure” card from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards.
Azure Mother
Image: A woman with white skin and completely blue eyes, hugging a young boy and crying blue sapphire tears.
Level 5
Water
Aqua / Effect
300 / 2500
If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, it is banished and you can summon “Azure” monsters that have been banished or from your hand, deck, or graveyard whose total attack is equal to or less than 1000, except “Azure Mother”. If this card is banished, you can banish two “Azure” cards from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards.
Azure Father
Image: A man with white skin and completely blue eyes, crying blue sapphire tears and holding a woman close.
Level 7
Water
Aqua / Effect
300 / 3000
If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, it is banished and you can destroy up to two spell or trap cards on the field. If this card is banished, you can banish two “Azure” cards from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards.
Azure Goddess
Image: A beautiful goddess with white skin and completely blue eye, crying sapphire blue tears and laying a hand on the shoulder of a king.
Level 8
Water
Aqua / Effect
300 / 3500
If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, it is banished and you can special summon it to the field in face-up attack position during your next standby phase. During each standby phase, gain 500 life points. If this card is banished, you can banish two “Azure” cards from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards.
Azure Angel
Image: A young girl with white wings, white skin and completely blue eyes, crying blue sapphire tears, arms wrapped around a beautiful goddess.
Level 4
Water
Aqua / Tuner / Effect
300 / 1000
If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, it is banished and you can special summon one “Azure” monster that has been removed from play, except “Azure Angel”. If this card is banished, you can banish one “Azure” card from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards.
Azure Hero
Image: A boy with white skin and completely blue eyes, crying blue sapphire tears as he prays to an angel, a much-too-big hero mask clenched in his hands.
Level 4
Water
Aqua / Effect
300 / 1500
If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, it is banished and you can destroy one face-down card on the field. If this card is banished, you can banish one “Azure” card from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards.
Azure King
Image: An older man with white skin and completely blue eyes, dressed in white armor and wearing a white crown, shaking the hand of another man and crying blue sapphire tears.
Level 7
Water
Aqua / Fusion / Effect
300 / 4000
If this card is in face-up defense position during your end phase, destroy it. All “Azure” monsters you control can attack the opponent directly. If this card is destroyed by battle, it is banished, you gain 1000 life points, and your opponent takes 1000 damage. If this card is banished, you can banish three “Azure” cards from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards.
Azure Brother
Image: A young man with white skin and completely blue eyes, crying blue sapphire tears as he hugs a young boy who is holding tightly to a much-too-bug hero mask.
Level 8
Water
Aqua / Fusion / Effect
300 / 3000
If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, it is banished and you can banish up to three cards from your opponent’s hand. If this card is banished, you can banish three “Azure” cards from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards.
Tearstained Dragon
Image: A small, six-winged white dragon with completely blue eyes flying at high speed. Blue sapphire tears flow down its body, and a huge sapphire gem has formed at the end of its tail.
Level 6
Water
Aqua / Fusion / Effect
900 / 0
If this card is in face-up defense position during your end phase, destroy it. This card must attack if able, and this card cannot be destroyed by battle. Each time this card battles, it gains 300 attack points. Once per turn, you can special summon one “Azure” monster that has been banished or from your graveyard.
Azure Sin
Image: An obsidian-skinned infant with completely red eyes, surrounded by flames and crying red tears of shattered ruby.
Level 1
Fire
Pyro / Synchro / Effect
???? / 0
1 "Azure" tuner monster
When this card is Summoned, banish all cards in your Graveyard. This card’s attack is equal to the number of banished “Azure” cards x 300. During the End Phase of a turn this card battled, banish this card and Special Summon one banished “Azure Innocent” to your side of the field in face-up Attack Position (this is not optional). This card is unaffected by the effects of the opponent’s trap cards.
Azure Waterfall
Image: A huge white marble statue of a weeping goddess looms over an endless pool of sapphire. Twin waterfalls of blue sapphire pour from the statue's eyes, and her arms grip either horizon.
Field Spell
When an “Azure” monster in face-up attack position is attacked and destroyed by battle, you gain life points equal to the defense of the attacking monster. Cards sent to the graveyard are banished instead. This card’s name is treated as “Umi”.
Azure Compound Sorrow
Image: A man and a woman, both with white skin and completely blue eyes, embracing one another atop a white pillar, sapphire tears waterfalling down the pillar’s sides.
Continuous Spell
You can target one “Azure” or “Tearstained” fusion monster in the Extra deck. If you selected an “Azure” monster, tribute “Azure” monsters from your side of the field whose total defense is equal to the defense of the selected fusion monster, and then special summon that monster from the extra deck. If you selected a Tearstained” monster, tribute “Azure” monsters from your side of the field whose total attack is equal to the attack of the selected fusion monster, and then special summon that monster from the extra deck. You gain life points equal to the tribute monsters’ combined attack.
Azure Posthumus Note
Image: A short note is illuminated by a single candle. The light reflects off of small sapphire teardrops that cover the paper.
Normal Trap
Discard one card. Select four “Azure” cards that have been removed from play and shuffle them into the deck. Then target one card on the opponent’s side of the field and destroy it.
Azure Vengeance
Image: A young man with white skin and completely blue eyes carries the faded form of a young boy in his arms and is screaming towards the sky, blue sapphire tears running down his face.
Continuous Trap
When an “Azure” monster is destroyed by battle, inflict damage to your opponent equal to the destroyed monster’s level x300.
Azure Breaking Point
Image: A young man with white skin and completely blue eyes, crying blue sapphire tears, is on his knees and reaching for the hand of a black-armored king who has obsidian skin and completely red eyes. Behind the young man is a shining sapphire, and behind the king is a shattered ruby.
Normal Trap
Swap the attack and defense of all “Azure” monsters face-up on the field. If an “Azure” monster declares battle this turn, after damage calculation, that monster is destroyed.
Sorry Cybell, but you're dragon deck just makes me feel sorry for the other guy. I promise to use you next time.