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Hidden 10 yrs ago Post by Dark Revenger Knight
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Dark Revenger Knight Dark Knight

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You Enchanter, you. This is not over! *poofs*
Hidden 10 yrs ago Post by Shiinen
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Shiinen The Grand Imagineer

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Real Life Name: Eika Munashii
Soul Story Name: The Imagineer
Age: 19
Gender: Female
Weapon: Oversized Knife
Weapon Name: Kill The Queen
Class: Mastermind - A being that has learned to take the limits of their mind and break them in order to create supernatural phenomenon around them. Instead of using Mana or Energy, Masterminds use their own Sanity to fuel their abilities in combat. While good in initial fights, their minds will degrade as time goes on, placing them in a "Sanity Break" status if their Sanity Meter hits below 20% of their maximum and rendering them in a "magical berserk" state in which they will begin using their own HP to fuel their abilities at the benefit of abilities doing twice the amount of damage. Alternatively, their SP will begin to regenerate 5% of their maximum SP for every turn that they do not use an ability that costs SP. Their weapons function off of their Intelligence rather than Strength, but are usually used for the purpose of channeling trinkets rather than fighting -- hence the excessive amounts of adornment that a traditional Mastermind weapon sports as they grow in power.

The Imagineer begins with 200 SP at level 1, and gains 50 SP every ten levels.
-Example Skill Tree:
- Black Thought: Sanity is drained in order to create negative energy that backlashes at an opponent and inflicts a random status ailment.
SP Cost: 30 Type: Magical
- White Vision: By converting her Sanity into white particles, The Imagineer places positive energy into her own body, casting Haste and Regen upon herself.
SP Cost: 50 Type: Magical
- Breakdown: Using Sanity in an unstable manner, The Imagineer lets out a shriek that causes all those around who hear to become inflicted with Stop if their agility is not as high as hers (functions off of base stat, includes bonuses from items and armor, excludes bonuses from spells.)
SP Cost: 40 Type: Magical
- Insomnia: By channeling her Sanity into a trick of the eyes, enemies are inflicted with Sleep -- or begin to receive damage over time if they are not inflicted with the status ailment for three turns.
SP Cost: 40 Type: Magical
Soul Attack: Doomsday - The Imagineer uses up as much of her Sanity as possible until she reaches a Sanity Break in order to create pillars around her created of an unrecognizable energy (non-elemental). As the pillars brings targets closer to Imagineer, she charges up her own body and fires an energy beam downwards followed by a punch to the pillars and causes them to form a tornado around her.
Avatar Appearance:
The Imagineer -- "Imagine" for short, stands at 5'7'', weight seemingly irrelevant for the sake of game logic not giving a flying fuck, and is rather pale in comparison to most. Her frame is lithe, giving her the frame to run around and dodge hits but not quite the type to take too may hits on her own. Her hair -- long as it is -- is a pure onyx that brushes just past her waist while violet orbs fluctuate as a part of the game's mechanic in trying to make things "flashy". Her wear consists of a black mini-dress with matching stockings that lay underneath a white jacket decorated with black straps and leather over parts of the arms. Her shoes are heeled, bumping her height up by a few inches, and have decorations on the sides that make it seem as if they have "golden wings"on them as she walks or run.
Personality:
Quiet. Cynical. Negative. All traits that could describe her well. Eika is a rather...well, the word downer could do it well. She sees the consequences of things, rather than the rewards that could be gained, and points them out without hesitation when things are about to go down. Beyond that, she is stubborn in her personality, making it a little hard to change her mind on things that might be needed to be changed in order to ensure that she'll give her 100% on it. But, it could also be said that because of this stubborn side, that she just DOES NOT STOP when she starts. Not even when her life is in danger. So yes, she could be seen as deathseeker in gaming terms, going straight for the mobs if she's been convinced into it, or staying right on out while everyone else gets massacred.

But she isn't ALL bad. She likes fluffy things. She's still capable of getting shy around people that mess up her way of living -- you know, those overly social people. She's as much the cool, collected woman as she is the inner kid keeping her distance from all of the big, serious adults in a sense. Contradicting? Oh, absolutely. But she's a contradiction within herself as a whole. Thusly, expect her to be the first to jump on a chance to ride a giant yellow chicken around if they give her the option. She won't say it...But new updates and games are what she loves the most.
Hidden 10 yrs ago Post by Shiinen
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Shiinen The Grand Imagineer

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...ACCIDENTALLY POSTED IT.
Hidden 10 yrs ago Post by The Wanderer
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I'm not going to lie, that character creeped me out to read.
Hidden 10 yrs ago Post by Shiinen
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Shiinen The Grand Imagineer

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XD Well, I'm done with her now.

...OTL Overly simple personality.
Hidden 10 yrs ago Post by The Wanderer
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I definitely have no authority on character accepting, but I am guessing Dark is going to want some stats for sanity costs on abilities. You wouldn't have seen this, but he has asked for us to have four specific moves in your movepool. Most have used them for attacks or spells, though I used one just for a dodging move. So far the different types of moves appear to be....
-Magic
-Ranged
-Melee
Not that it is locked to that, that is just what appears standard.

Again, I can't say what he will accept or not, but taking care of this^ before he looks it over probably will improve chances.
Hidden 10 yrs ago Post by Shiinen
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Shiinen The Grand Imagineer

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FIXED. <3
Hidden 10 yrs ago Post by Dark Revenger Knight
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Dark Revenger Knight Dark Knight

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Real Life Name: Gabriel T. Serapheine.

Soul Story Name: Moon234 (Moon was taken)

Age: 14

Gender: Male

Weapon: Moon uses a wand, not only is it used to cast spells, it connects with a NPC he controls to attack for him. The NPC looks like the the top half of a clockwork man, it's face a smooth rounded surface with a glowing (blue) crescent insignia. (Just to clarify, like a puppet?)

Weapon Name: Wand: Moon finger NPC: Artemis

Class: Moon waltzer. A hybrid class that centers nearly all around magic, the user controls a separate entity to attack enemies from a distance, it has the ability to take damage, but cannot die, only go out of commission temporarily. If damaged it needs SP to repair. Moon waltzer is an odd class that delves into both major form of magic, healing and destructive. This being said they are not half as effective in either as primary casters or healers are. The actual player casts healing spells with their wand and they use the familiar to cast offensive spells. There is a max distance the two can be for attack spells to be cast. (One tiny tweak I'd like you to make here, it will have its own health bar so once that is depleted, it will require SP like you stated.)

Soul Attack: Deus EX Machina: The player and familiar both emanate a different aura, the NPC's causes decent magic damage, and the human's heals a decent amount.

Move pool---

Melee:
Lunar pierce: Artemis charges forward a small distance, damaging and pulling along enemies with "him" [30 sp]
Waltz: Artemis releases a flurry of small hits, damaging and debuffing the enemy defensively a tiny amount for a very short time. [40 sp]

Magic:
Guiding light: The player creates an orb around them, blocking enemy attacks. (it has enough room for three people) [40 sp] [b](It's implied but only attacks from foes at a similar level, this can change as the character progresses.)

Moonlight: The player heals an ally a menial amount. (can be used on Artemis unlike all other healing abilities) [25 sp]

Avatar Appearance: Gabriel looks just as confusing in the game as he does in real life. He has a slender figure and pale skin, his eyes are large blue crystals and his eyelashes are long. He has straw gold hair that is tied back in along ponytail down to his waist. He stands to roughly 5'0 and is petite overall. His nose is sharp and his face is heart shaped. He had taken to female equipment (he feels more comfortable that way) of a white gown with long heavy sleeves, and tall boots of a matching blank colour. His tunic comes long and looks nearly like a skirt. A frill comes out from under it and that serves to cover him instead of pants. His in game model has elfish styled ears.

I almost feel some things about him are OP, but I'm not sure, please if anyone notices something, tell me so I can edit it.

Also since I assume different classes have different stats, could he begin with a noticeably lower max health and noticeably larger max SP ? That's works. Actually, on that same note, I'm going to make a general announcement to change HP from a % to a number.

Just clarified some things, good to go. Accepted!

Shiinen, looking over your CSs. One second.
Hidden 10 yrs ago Post by Shiinen
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....Goddamnit, Moon-Moon.

Also, Dark, I changed the name of my Soul Attack to Doomsday since I looked over the apps and saw Apocalypse taken.
Hidden 10 yrs ago Post by Dark Revenger Knight
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Dark Revenger Knight Dark Knight

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Real Life Name: Eika Munashii
Soul Story Name: The Imagineer
Age: 19
Gender: Female
Weapon: Oversized Knife
Weapon Name: Kill The Queen
Class: Mastermind - A being that has learned to take the limits of their mind and break them in order to create supernatural phenomenon around them. Instead of using Mana or Energy, Masterminds use their own Sanity to fuel their abilities in combat. While good in initial fights, their minds will degrade as time goes on, placing them in a "Sanity Break" status if their Sanity Meter hits below 20% of their maximum and rendering them in a "magical berserk" state in which they will begin using their own HP to fuel their abilities at the benefit of abilities doing twice the amount of damage. Alternatively, their SP will begin to regenerate 5% of their maximum SP for every turn that they do not use an ability that costs SP. Their weapons function off of their Intelligence rather than Strength, but are usually used for the purpose of channeling trinkets rather than fighting -- hence the excessive amounts of adornment that a traditional Mastermind weapon sports as they grow in power.2x the damage seems a bit OP for now, bring it down to 1.5x; aside from this little tweak, we're good.

The Imagineer begins with 200 SP at level 1, and gains 50 SP every ten levels. Make SP 150 base, alternatively she can gain more each level; 50 SP every 10 levels will be low for this class.
-Example Skill Tree:
- Black Thought: Sanity is drained in order to create negative energy that backlashes at an opponent and inflicts a random status ailment.
SP Cost: 30 Type: Magical This will work on certain enemies only, mainly those at a similar level maybe +-2 and anything below, of course.
- White Vision: By converting her Sanity into white particles, The Imagineer places positive energy into her own body, casting Haste and Regen upon herself. Not sure how much Haste will work due to the real time combat; Regen will work only up to a certain %, otherwise this can break the class.
SP Cost: 50 Type: Magical
- Breakdown: Using Sanity in an unstable manner, The Imagineer lets out a shriek that causes all those around who hear to become inflicted with Stop if their agility is not as high as hers (functions off of base stat, includes bonuses from items and armor, excludes bonuses from spells.)
SP Cost: 40 Type: Magical
- Insomnia: By channeling her Sanity into a trick of the eyes, enemies are inflicted with Sleep -- or begin to receive damage over time if they are not inflicted with the status ailment for three turns.
SP Cost: 40 Type: Magical
Soul Attack: Apocalypse - The Imagineer uses up as much of her Sanity as possible until she reaches a Sanity Break in order to create pillars around her created of an unrecognizable energy (non-elemental). As the pillars brings targets closer to Imagineer, she charges up her own body and fires an energy beam downwards followed by a punch to the pillars and causes them to form a tornado around her.
Avatar Appearance:

The Imagineer -- "Imagine" for short, stands at 5'7'', weight seemingly irrelevant for the sake of game logic not giving a flying fuck, and is rather pale in comparison to most. Her frame is lithe, giving her the frame to run around and dodge hits but not quite the type to take too may hits on her own. Her hair -- long as it is -- is a pure onyx that brushes just past her waist while violet orbs fluctuate as a part of the game's mechanic in trying to make things "flashy". Her wear consists of a black mini-dress with matching stockings that lay underneath a white jacket decorated with black straps and leather over parts of the arms. Her shoes are heeled, bumping her height up by a few inches, and have decorations on the sides that make it seem as if they have "golden wings"on them as she walks or run.
Personality:
Quiet. Cynical. Negative. All traits that could describe her well. Eika is a rather...well, the word downer could do it well. She sees the consequences of things, rather than the rewards that could be gained, and points them out without hesitation when things are about to go down. Beyond that, she is stubborn in her personality, making it a little hard to change her mind on things that might be needed to be changed in order to ensure that she'll give her 100% on it. But, it could also be said that because of this stubborn side, that she just DOES NOT STOP when she starts. Not even when her life is in danger. So yes, she could be seen as deathseeker in gaming terms, going straight for the mobs if she's been convinced into it, or staying right on out while everyone else gets massacred.

But she isn't ALL bad. She likes fluffy things. She's still capable of getting shy around people that mess up her way of living -- you know, those overly social people. She's as much the cool, collected woman as she is the inner kid keeping her distance from all of the big, serious adults in a sense. Contradicting? Oh, absolutely. But she's a contradiction within herself as a whole. Thusly, expect her to be the first to jump on a chance to ride a giant yellow chicken around if they give her the option. She won't say it...But new updates and games are what she loves the most.

Overall, this can potentially be abused quite a bit, I'll trust you play her within reason; I've nothing else to add/comment. Welcome!
Hidden 10 yrs ago Post by kittenlover
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kittenlover

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Fine....... DRK works....... :'(
Hidden 10 yrs ago Post by Dark Revenger Knight
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Dark Revenger Knight Dark Knight

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Aw, no tears.
Hidden 10 yrs ago Post by The Wanderer
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Ill just stick with dark
Hidden 10 yrs ago Post by kittenlover
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Dark Revenger Knight said
Aw, no tears.


But you rejected all three of my nicknames! Dx
Hidden 10 yrs ago Post by Dark Revenger Knight
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Wait, I only counted two.

Thanks, Wanderer.

General announcement: I've been a bit busy but I will post today; after I've posted, everyone that has just been accepted, feel free to post with your new characters.
Hidden 10 yrs ago Post by Shiinen
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Changed the things a bit.
Question on Black Thought.
Is it in relation to the status ailment only, or do you mean that the damage itself will only effect enemies within 1~2 levels of my own?

Question on White Vision.
I specified on the amount that Regen gives per turn. And I figured in real time combat, that Haste as a spell could logically make Evasion easier along with quicker cast times -- such as, in a contested spell-casting to see whose attack goes off first, Haste would make hers go first if the other person was the same level as her without Haste. Of course, it wouldn't auto-guarantee that she would win a contested speed match. Higher levels and natural speed would have to be taken into consideration. I don't plan to break the game with this class at all. I promeese.
Hidden 10 yrs ago Post by deadpixel101
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Shiinen said
....Goddamnit, Moon-Moon.Also, Dark, I changed the name of my Soul Attack to Doomsday since I looked over the apps and saw Apocalypse taken.


Moon-moon? Did I do something wrong in my CS? Or is it just the redundant amount of moon things, cause I feel it needs even more moons.

Also thank you for the edit there Mr. Dark knight. I will post with him next time I allocated to do so.

Also also, unrelated, maybe all the new characters should meet up? Makes more sense than a bunch of different people popping up at the main group around the same time coincidentally. They could have been trying to form their own guild as well and take the quest, and then find all the others doing it.
Hidden 10 yrs ago Post by Dark Revenger Knight
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I'll be adding more quests soon, so you guys will have plenty to do. I'd imagine we'll finish these wolves sometime soon and head back to Nexus, it's sometime in the night in-game so I'm sure players will want to go rest. I'll be adding a teleportation option (beacons and items) that will let players bounce between certain (previously visited) places to make traveling easier.
Hidden 10 yrs ago Post by Dark Revenger Knight
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Shiinen said
Changed the things a bit. Question on Black Thought. Is it in relation to the status ailment only, or do you mean that the damage itself will only effect enemies within 1~2 levels of my own? Question on White Vision.I specified on the amount that Regen gives per turn. And I figured in real time combat, that Haste as a spell could logically make Evasion easier along with quicker cast times -- such as, in a contested spell-casting to see whose attack goes off first, Haste would make hers go first if the other person was the same level as her without Haste. Of course, it wouldn't auto-guarantee that she would win a contested speed match. Higher levels and natural speed would have to be taken into consideration. I don't plan to break the game with this class at all. I promeese.


Status condition only, she can steal damage to enemies regardless of level. Ont hat same note, I should've said up to 2 levels plus and progressively higher as she progresses.

Oh, didn't catch that (my mistake), then it's all good.

EDIT: Please check back to the OP in about 30 minutes or so, I'll be adding quests and making some important announcements. Also, how does everyone feel about the optional and secret bosses?

EDIT: By all means, PM me ideas for quests! I'll add them. The more we all contribute, the better.
Hidden 10 yrs ago Post by The Wanderer
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It would make more sense for them to come together as a temporary separate group, I agree- but I dunno about everyone dogpiling on that wolf quest. It could turn into a mess with so many people, not to mention their quest is already halfway done. Here is what I got as options so far.
-Form a party and go on wolf quest, bump into other group.
-Form a party and go on <insert> quest.
-Lay around town and hussle the newbies for stuff.
-Form a party and go exp grinding.
-Start Barfight.

Miss anything?
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