Causality: noun
You met the interviewer in a hotel boardroom, sitting across from them at a folding table. He asks you some questions, nothing particularly memorable. Taking a look at his papers, he picks up a phone and makes a phone call. “Hi, relocate the meeting to the coffee shop.”
Your heart feels like it skips a beat and you look around, finding yourself sitting in a nearly deserted Starbucks. The interviewer slips his phone back into his pocket.
“Now, where where we?”
In a sense time travel exists. It hasn’t been invented yet but some time in the future it has. We aren’t sure how it works or why they’re coming here but these time travellers have a goal. We’ve also determined that only a single time traveller can be active at a time with the result that once they have failed in an objective it cannot be attempted again. We can predict when our timeline is vulnerable and take precautions to subvert their plans. That is your mission. We will contact you when a time traveller arrives and your task is to discover their reason for coming to our time period and stop them. Each of you has been identified to have a memory that resists the effect of the past being changed, remembering what you’ve experienced even when the past has changed.
You have three guidelines for your mission. First, prevent all changes to the future where possible. This is your main goal. We don’t know what effect their actions will have and have no way of knowing whether the change will be beneficial. Second, Avoid unnecessary force. Your actions can have as much of an effect on the future as those of the time travellers. We cannot eliminate the effect that their visit might have but we can minimize it. Last of all, prevent yourself from being known to those in the future. It has yet to happen but an agent being uncovered could very easily be killed in the past.
The role of the players will be to prevent any action taken by time travelers. They will not be time travelling themselves. The action will be based in New York with possible excursion to other parts of the world. Each player character will have a memory that is unaffected by changes in the past. This ability is exceedingly rare, meaning that characters will come from all walks of life. The time travellers also share this trait.
The time travelers are limited to a week in our time and cannot bring any kind of technology back with them. They’ll try to affect the future in usually subtle ways but only have a short amount of time to do so. Only one time traveller can be active at a time but this does not rule out the fact that they may have accomplices.
- the relationship between cause and effect.
- the principle that everything has a cause.
You met the interviewer in a hotel boardroom, sitting across from them at a folding table. He asks you some questions, nothing particularly memorable. Taking a look at his papers, he picks up a phone and makes a phone call. “Hi, relocate the meeting to the coffee shop.”
Your heart feels like it skips a beat and you look around, finding yourself sitting in a nearly deserted Starbucks. The interviewer slips his phone back into his pocket.
“Now, where where we?”
In a sense time travel exists. It hasn’t been invented yet but some time in the future it has. We aren’t sure how it works or why they’re coming here but these time travellers have a goal. We’ve also determined that only a single time traveller can be active at a time with the result that once they have failed in an objective it cannot be attempted again. We can predict when our timeline is vulnerable and take precautions to subvert their plans. That is your mission. We will contact you when a time traveller arrives and your task is to discover their reason for coming to our time period and stop them. Each of you has been identified to have a memory that resists the effect of the past being changed, remembering what you’ve experienced even when the past has changed.
You have three guidelines for your mission. First, prevent all changes to the future where possible. This is your main goal. We don’t know what effect their actions will have and have no way of knowing whether the change will be beneficial. Second, Avoid unnecessary force. Your actions can have as much of an effect on the future as those of the time travellers. We cannot eliminate the effect that their visit might have but we can minimize it. Last of all, prevent yourself from being known to those in the future. It has yet to happen but an agent being uncovered could very easily be killed in the past.
The role of the players will be to prevent any action taken by time travelers. They will not be time travelling themselves. The action will be based in New York with possible excursion to other parts of the world. Each player character will have a memory that is unaffected by changes in the past. This ability is exceedingly rare, meaning that characters will come from all walks of life. The time travellers also share this trait.
The time travelers are limited to a week in our time and cannot bring any kind of technology back with them. They’ll try to affect the future in usually subtle ways but only have a short amount of time to do so. Only one time traveller can be active at a time but this does not rule out the fact that they may have accomplices.