So me and a friend made rules for a (albiet very basic) tabletop compatible version of Dwarf Fortress.
I have the map made out, but the game is, you play as a Dwarf explorer. I would play as a GM.
The majority of roleplaying will be for you, I only enact events, GMPC, NPCs, and the like.
Random events (rolled every week) are used to add even more Fun than what you'd normally get!
Nothing Happens-nothing out of the ordinary occurs
Heavy Rains- even more rain falls, and it can quickly kill certain crops, and cause natural disasters like floods or mudslides.
Eruption-pockets of underground gasses erupt.
Goblin Raid- goblins sweep through the land, raiding small villages and the like.
Megabeast found- scouts or allies have found a nearby Megabeast. There are three so far. There is the Roc, a giant bird that can carry off livestock(or a dwarf if you are not careful), the Dragon, a large, firebreathing monster, and the Bronze Colossus, which is very hard to kill.
Elf Raid(only after elves send diplomats to you)- elf raids are not common, but are always swift and brutal.
Natural disaster- tidal waves, meteor, volcano, earthquake, and extreme thunderstorm
Plague- Various diseases, which are hard to cure.
Zombie Plague- when a plague is marked with a "Z", it has a sixty percent chance to reanimate the corpse into a bloodthirsty zombie.
War starts- a war between any of the races will start, doesn't directly affect you instantly.(Human vs. Elves, Human vs. Human, Kobold vs.Goblin, etc.)
Greater Threat found- A Greater Threat is found.
The greater threats are as follows.
Forgotten beasts- these monsters are quite large, and no two are alike, except that they are all underground, and they all crave Dwarf flesh
Demons(only after unsealing a gate to Hell)- Monsters that carry plague, and are nigh unstoppable.
Titans- above ground Forgotten Beasts, less strong due to exposure to the sun, but no less destructive.
Night Creatures- Like boogeymen, but they steal anyone from a civilized nation.
Other creatures, like animals, or minor beasts, will be shown when you find one.
I have the map made out, but the game is, you play as a Dwarf explorer. I would play as a GM.
The majority of roleplaying will be for you, I only enact events, GMPC, NPCs, and the like.
Random events (rolled every week) are used to add even more Fun than what you'd normally get!
Nothing Happens-nothing out of the ordinary occurs
Heavy Rains- even more rain falls, and it can quickly kill certain crops, and cause natural disasters like floods or mudslides.
Eruption-pockets of underground gasses erupt.
Goblin Raid- goblins sweep through the land, raiding small villages and the like.
Megabeast found- scouts or allies have found a nearby Megabeast. There are three so far. There is the Roc, a giant bird that can carry off livestock(or a dwarf if you are not careful), the Dragon, a large, firebreathing monster, and the Bronze Colossus, which is very hard to kill.
Elf Raid(only after elves send diplomats to you)- elf raids are not common, but are always swift and brutal.
Natural disaster- tidal waves, meteor, volcano, earthquake, and extreme thunderstorm
Plague- Various diseases, which are hard to cure.
Zombie Plague- when a plague is marked with a "Z", it has a sixty percent chance to reanimate the corpse into a bloodthirsty zombie.
War starts- a war between any of the races will start, doesn't directly affect you instantly.(Human vs. Elves, Human vs. Human, Kobold vs.Goblin, etc.)
Greater Threat found- A Greater Threat is found.
The greater threats are as follows.
Forgotten beasts- these monsters are quite large, and no two are alike, except that they are all underground, and they all crave Dwarf flesh
Demons(only after unsealing a gate to Hell)- Monsters that carry plague, and are nigh unstoppable.
Titans- above ground Forgotten Beasts, less strong due to exposure to the sun, but no less destructive.
Night Creatures- Like boogeymen, but they steal anyone from a civilized nation.
Other creatures, like animals, or minor beasts, will be shown when you find one.