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Hidden 10 yrs ago Post by PURRfect93
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PURRfect93 From the old guild I came, In the new guild I live

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Magic Magnum said
Specifically look at the box to the right, what it promotes from and into varies each game. So this is bound to cause a lot of confusion, we should probably pick a game (9 or 10 due to Laguz I'd suggest) as a base to get our classes off of.If you want a class not from fire emblem we could find a way to work it into another promotion tree.Thoughts?


sacred stones is a fire emblem game lol. the knight class usually can choose between a great night (a armored mounted unit with axe/sword/lance) or a general (a beefier knight with the ability to use all physical weapons including bows)
"In Fire Emblem: The Sacred Stones, Knights are one of the promotion options of Recruits, and may promote into either Generals or Great Knights"
Hidden 10 yrs ago Post by Vincanity
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I would say we use Awakenings classes as the base for all but the non-human units. If people want more specific titles/ranks/classes, they can have them be either a special 3rd tier form or be an alternative promotion class. EX: Dark Mage is usually just Sorcerer and Dark Knight. Its Equivalent in the GBA games is the Shaman, so allow the Sage, Summoner, and Druid as options as well, since they could all be viable forms. Another: Archers > Bow Knight/ Sniper, but maybe also include Bride (Can be used as a distraction or scare tactic instead of just being idiotic as an idea) Ranger (a more Sword/Nature focused mounted unit) and Marksman (Slower fire, more power with a crossbow).

If I was bored enough I could just make a whole spread sheet. It all depends on if we want our characters to start off strong and then have stronger options or start off normal and become strong.
Hidden 10 yrs ago Post by MULTI_MEDIA_MAN
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So, I'd like to bring this idea up again. I made the mention in the Interest Check, but since we now have a new person running the show, I feel it's only fair to ask again. A while back I got into one RP and had a Pegasus Archer. Since then, the idea has really grown on me. Would a custom class like that be okay?
Hidden 10 yrs ago Post by Gwazi Magnum
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PURRfect93 said sacred stones is a fire emblem game lol.


I never argued otherwise... o.O
Hidden 10 yrs ago Post by PURRfect93
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PURRfect93 From the old guild I came, In the new guild I live

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sorry, my bad :O seemed like it .3.
Hidden 10 yrs ago Post by Vincanity
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Got bored. Here ya go.

Lord (Any 1 Weapon)
> Great Lord (Learn 2nd weapon)[Can Learn 3rd weapon or be a mounted unit] Brings strength to allies when on the field of battle

Tactician (Sword & Anima)
> Grandmaster (Sword, Anima, Light, Dark) [Ability to Learn a new class] Brings strategy and able to Rally allies when on the field of battle

Cavalier (Sword & Lance)
> Paladin (Sword & Lance) [Average armor and mobility and can dismount during battle]
> Great Knight (Axe, Sword, Lance)[ More weapons options and hardest to hit. Cannot Dismount in battle and has inferior mobility]
> ____ Knight (1 Weapon)[Weapon specialization. Greatest mobility and able to dismount in battle quickly.]

Knight (Lance)
> General (Sword, Axe, Lance, Bow) [Least mobile promoted unit. Nearly impenetrable armor]
> Great Knight (Axe, Sword, Lance)[ Great weapons options and hardest to hit. Cannot Dismount in battle and has inferior mobility]
> Lancer (Lance) [Quick foot soldier with superior mastery of polearms]

Dancer/Myrmidon(Sword)
> Swordmaster (Sword) [Greatest critical and speed of all sword wielders. Lightly armored and close quarters combatants]
> Hero (Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies]
> Assassin (Sword & Bows) [Always carrying at least a knife, usually agile and silent one-hit killers]

Thief(Sword)
> Assassin (Sword & Bows) [Always carrying at least a knife, usually agile and silent one-hit killers]
> Rogue (Sword) [Ablity to pick locks and steal from enemies without tools. Quick on their feet, but light in armor. Can barter the best and charm others]
> Trickster (Sword & Staff)[Elusive phantoms with the ability to steal and pick locks. Staves make them double trouble]

Mercenary (Sword)
> Hero(Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies]
> Bow Knight (Sword & Bow) [Usually rangers or nomads, they are in tune with their mounts and have great mobility and firing range]
> Rogue (Sword) [Ablity to pick locks and steal from enemies without tools. Quick on their feet, but light in armor. Can barter the best and charm others]

Archer (Bow)
> Sniper (Bow) [One of the most terrain friendly units. Accurate, piercing, critical shots. Can use specialized bows and ballistae]
> Bow Knight (Sword & Bow) [Usually rangers or nomads, they are in tune with their mounts and have great mobility and firing range]
> Assassin (Sword & Bow) [Always carrying at least a knife, usually agile and silent one-hit killers]

Fighter (Axe)
> Warrior (Axe & Bow) [A hunter and trapper, this seasoned fighter can take down a squad of pikeman and still bring home a deer to feed his family. Great terrain movement]
> Hero (Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies]
> Axe Knight (Axe)[Weapon specialization. Greatest mobility and able to dismount in battle quickly.]

Barbarian (Axe)
> Berserker (Axe) [Power and the lust for it is the goal of this beast. With the highest rate of critical hits and the ability to steal weapons, he can stay in a bloody battle for a long time.]
> Warrior (Axe & Bow) ) [A hunter and trapper, this seasoned fighter can take down a squad of pikeman and still bring home a deer to feed his family. Great terrain movement]
> Griffon Rider (Axe) [The beast in the warrior finds companionship in his mount. They become inseparable during battle and can carry two other people.]

Corsair (Axe & Sword)
> Berserker (Axe) [Power and the lust for it is the goal of this beast. With the highest rate of critical hits and the ability to steal weapons, he can stay in a bloody battle for a long time.]
> Axe Knight (Axe)[Weapon specialization. Greatest mobility and able to dismount in battle quickly.]
> Conqueror (Axe, Sword, Lance) [Mounted and versatile, this one-man army delivers death without consequence]

Mage (Anima)
> Sage (Anima, Light, Staff) [Versatile fighters and healers with the ability to travel terrain easily]
> Mage Knight (Anima & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Druid (Anima, Dark, Staff) [A defensive dark practitioner. Slower than their light counterparts, but harder to kill]
> Mage Flier (Anima & Lance) [A mobile flying unit with both a weapon and magic specialization. They find it hard to part from their mount]

Dark Mage/Shaman (Dark)
> Druid (Anima, Dark, Staff) [A defensive dark practitioner. Slower than their light counterparts, but harder to kill]
> Sorcerer (Dark & Anima) [Critical strikes and able to absorb life from other sources with speed, but easily struck down]
> Dark Knight (Dark & Sword) [Able in one tome art with an additional skill. Mounted unit with great mobilty that can unmount easily in battle]
> Summoner (Dark & Staff) [The power of darkness and life in its ultimate form: Resurrection. This dark mage brings corpses to life to fight for their cause]

Light Mage/Monk (Light)
> Bishop (Light & Staff) [Well practiced healers who now are able to fight for their beliefs. Easy to take down, but can travel through many different terrains easily]
> Valkyrie (Light & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Sage (Anima, Light, Staff) [Versatile fighters and healers with the ability to travel terrain easily]
> Light Flier (Light, Axe) [A mobile flying unit with both a weapon and magic specialization. They find it hard to part from their mount]

Cleric/Priest (Staff)
> Bishop (Light & Staff) [Well practiced healers who now are able to fight for their beliefs. Easy to take down, but can travel through many different terrains easily]
> War Cleric/ War Monk (Axe & Staff) [hand to hand combatants that take care of their allies. Mobile units in different terrain]
> Valkyrie (Light & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Sage (Anima, Light, Staff) [Versatile fighters and healers with the ability to travel terrain easily]

Troubadour (Staff)
> Valkyrie (Light & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Mage Knight (Anima & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle]
> Staff Flier (Staff & Bow) [A mobile flying unit with both a weapon and magic specialization. They find it hard to part from their mount]
> War Cleric (Staff & Axe) [hand to hand combatants that take care of their allies. Mobile units in different terrain]

Pegasus Knight (Lance), Pegasus Archer (Bow),
> Falcon Knight (Lance, Sword & Staff) [Easily taken down by bows or magic, but their mobility over great distances and terrain makes up for this]
> Magic Flier (1 Weapon & 1Magic) [Weapon specialization. Greatest mobility and able to dismount in battle quickly.]
> Dragon Lord (Sword, Lance, Axe, Bow) [Riding the ultimate beast, these lords of the sky can only be harmed by magic]

Wyvern Knight (Axe), Wyvern Merc (sword)
> Wyvern Lord (Axe & Lance) [Easily taken down by bows or magic, but their mobility over great distances and terrain makes up for this]
> Griffon Rider (Axe) [The beast in the warrior finds companionship in his mount. They become inseparable during battle and can carry two other people.]
> Dragon Lord (Sword, Lance, Axe, Bow) [Riding the ultimate beast, these lords of the sky can only be harmed by magic]


Beast:
Feline (Cat, Tiger, Lion)
Canine (Dog, Coyote, Wolf)
Taguel

Bird:
Hawk
Raven
Heron

Dragon:
Manaketes (Fire, Ice, Earth, Air, Sea)
Dragons (Red, White, Black)
Demon Dragon
Divine Dragon
Hidden 10 yrs ago Post by TentacleLord
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Nerendier said
I kind of forgot that silver weapons are actually a thing in Fire Emblem, was just thinking for roleplaying purposes instead of actually having it be more effective in combat or whatever. Also, it is tarnished. I just like the idea of at one point being decked out in full shining silver, and now has fallen so low as to not even care to upkeep his equipment.Additionally, he wasn't the leader or anything, and he was already a squire before becoming a recruit, after all, he was recruited right out of the military. I simply mean that after 2 years he had proven himself enough to have gained acceptance and use of the regalia, effectively a full member. Perhaps this rapid rise through the ranks was part of the reason he fell so far and so hard.


That makes sense, thanks for the clarification. Perhaps it could be the equivalent of a steel blade or something of the sort, due to its tarnished nature? Anyway, I'll be sure to start working on the backstory for the so-called evil nation.
MULTI_MEDIA_MAN said
So, I'd like to bring this idea up again. I made the mention in the Interest Check, but since we now have a new person running the show, I feel it's only fair to ask again. A while back I got into one RP and had a Pegasus Archer. Since then, the idea has really grown on me. Would a custom class like that be okay?


Vincanity said
Got bored. Here ya go.


Well, here's what I suggest we do. Vincanity's spreadsheet does offer a wide varity of classes(And bring back the distinction between Light, Dark, and Anima magics), including your desired pegasus archer. Therefore, I'm quite happy to just use the spreadsheet as the base for selecting classes, and make additions if they need to be worked into the plot somehow.
Hidden 10 yrs ago Post by Vincanity
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Yeah, I made a few options for the Pegasus since it was requested. Twas an interesting time. If needed, I can make 0 and 3 tier spots as well.
Hidden 10 yrs ago Post by MULTI_MEDIA_MAN
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Vincanity said
Yeah, I made a few options for the Pegasus since it was requested. Twas an interesting time. If needed, I can make 0 and 3 tier spots as well.


That'd be interesting to work out, but that also might be a bit much in the way of work required.
Hidden 10 yrs ago Post by Vincanity
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Agreeeed
Hidden 10 yrs ago Post by MULTI_MEDIA_MAN
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Also, what should we call the nations? How many would there be? A history? I'd be willing to pitch in some ideas as to this.
Hidden 10 yrs ago Post by TentacleLord
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All that's been set in stone thus far is the fact that there's an so-called evil nation, although via some brainstorming I've come up with what I feel is a suitable backstory.

Said evil nation is a bit smaller than average, being just one of five nations that are surrounded by a single mountian range. This nation's(For now, let's call it something rather bland, like Vinsenia) one claim to fame is that it holds onto a single item of near-mythic status, an enchanted blade akin to one of the many legends that are scattered around the FE universe. However, the reason that this blade stands out from any others is that it was supposed to glow with rippling power when one who was 'suited to be king' held it.

Needless to say, a new king emerges who can make the sword glow brighter than it has in generations, after the death of the old king and the rumors that the rest of the royal family has stepped aside. He immediately sets out to annex the neighboring countries, and does so with almost ridiculous timing and precision, causing many of the greater nations to suddenly take an interest in this new threat to global balance. Thus, the PC group are hired by a village that's in the bath of Vinsenia's progress to defend them against the rising influx of bandits that flee the marching army.
Hidden 10 yrs ago Post by Vincanity
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Cool
Hidden 10 yrs ago Post by MULTI_MEDIA_MAN
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Alriiight, I'm liking this so far. I have a vague description of my character. He'd be something like Oscar from PoR and RD. Former knight, now a merc.
Hidden 10 yrs ago Post by PURRfect93
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Cs was updated on previous page. Any thoughts anyone?
Hidden 10 yrs ago Post by MercuryHg34
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Thinking of making a mage character of some sort, I'll throw the CS together tomorrow after work.
Hidden 10 yrs ago Post by Gwazi Magnum
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I'm thinking of doing a duo of a Dragon Rider and a Pegasus Knight.
Hidden 10 yrs ago Post by Psyker Landshark
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Putting a CS together tomorrow. Also, sent you a PM, Tentacle.
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Hidden 10 yrs ago Post by TentacleLord
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Magic Magnum said
Tyl Family

Looks good.
If you have any suggestions for the name or any specfics that you want for the invaded nation aside from a strong flier core, I'd be open to listen.
Speaking of which, I've got a sort of profile for our lovely evil nation, which I'll add to as needed.

Vinsenia: Originally one of five smaller than average countries located in in close proximity of each other, all of them in a very mountainous region of the near the mid west of the continent. It is located in an area especially rich with metals, mostly iron and silver, which are used to arm the exceptionally defensive forces that are stationed in the forts and castle that mark the edges of Vinsenian territory. Most of the working class are merchants and metalworkers, importing much of their foodstuff from their more agricultural neighbors. Until recently, the kingdom had almost no impact in any of the continent's affairs.
Vinsenia's army usually consisted of a large array of heavily armored infantry and archers, with horses being rather useless in the mountains. Spellcasters like mages were considered a rarity and usually were kept in the king's personal guard. Healers, however, while uncommon, were deployed with the standing army.
However, with the ascent of the new king and the absorption of the surrounding nations, the new army has swelled immensely. The largest part and standing force are still the heavy infantry and archers, but the acquisition of new commanders and forces have added a large number of horsemen(Mostly Cavaliers->Great Knights), quite a few fliers(with the vast majority being Wyvern riders), and quite a few addtional forces from various sources(Mages, Fighters, Mercenaries, and Myrmidons)
The usual emblem of a Vinsenian force is a stylized dragon coiling around a sword that points down, painted in white on black.

Other information about Vinsenia: Silver Dragon Knights are an elite unit of the heavy infantry.
The dragon motif is most likely due to the rumor that manaketes or Dragon Laguz once made their home in the mountains.
One of the only two countries in the mountains that holds a legendary item(That is known publicly): The Sword of Kings.
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