Hidden 10 yrs ago Post by Jerkchicken
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Name:Multi-Track for their combined form
Individually they are known as: Blast pipe, Gage, Wheelclimb, and Highball
Gender: Male
Height: As tall as a two story house
Alliance: Autobots
Disguise Type: Bullet Train

Appearance:
Holographic Human: none
Weapons: Depending on the personality in charge: Sword, stave, axe, or gun
Personality: Blast pipe is the one who acts like he's the one in charge. He's hotheaded and brash and goofily obsessed with making a good entrance.
Gage is the foil to blast pipe being of more a cool sneaky and smooth talking persuasion who annoys Blast pipe
Wheelclimb is the token big guy who's also a sleepy gentle giant sort
Highball is the youngest and the fun loving sort who likes to goof off when there isn't anything important going off

Background: Before the war of the decepticons and autobots reached even touched their homeplanet of Velocitron. Velocitron itself was a fairly peaceful and neutral planet home to an odd group of cybertronians that dedicated themselves to the art of speed and racing was their culture. Originally a team of smaller racers that raced as one before the war. Now they and other Velocitronians were forced to choose sides as the conflict ravaged their world. Joining the autobots as they seemed more likeable, they now find themselves wondering how help end this war and go back home while they squabble amongst themselves.
Other:

Side Note:
Hidden 10 yrs ago Post by Parser
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MistressCyanide said
OK RemovedIf you want to be an Autobot then yes. But one slot is on a maybe unless they say no. So if you do take it then it is closed and no one else can join.

What happened to wanting as many CSs as possible before starting the game?
Hidden 10 yrs ago Post by MistressCyanide
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I meant CS's from the people who wanted to play already, I have a few names down who have yet to make one or finish it. We had two Autobots spots but one is on reserve until they get back to me and the other is taken by Jerkchicken. So I have closed it off to the others who may show interest.
Hidden 10 yrs ago Post by Zero Hex
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I'd use less obvious names for the ships, personally. I'd give the Decepticon ship something more grandiose-sounding and Best Korea-y like the Right of Might, Woe of the Conquered or maybe Justice of Conquest, while the Autobot ship retains a simpler and nicer name, though both Victory and Destiny feel pretty heavy-handed I think. They both seem to imply a general agressiveness towards the war effort which autobots tend to not appreciate. Why not the Ambassador, the Emissary or maybe the Pilgrim or Peregrine?
Hidden 10 yrs ago Post by Parser
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So when you say ship, are we talking a transport like G1 Astrotrain, or a bigass colony like Metroplex?
Hidden 10 yrs ago Post by Jerkchicken
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I'm guessing as in like the Ships that brought them to Earth or whatever and act as the base.
Hidden 10 yrs ago Post by Zero Hex
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And I'm done. Hope you weren't planning on using vehicons.

Name: Breakout (formerly Rec)
Gender: Male
Height: Transformer average, because scale in the franchise is all kinds of messed up. Think smaller than Optimus, larger than Arcee.
Alliance: Decepticon
Character theme: https://www.youtube.com/watch?v=-PUkQNzZU0I

Disguise Type:
A stylish Earth car resembling a Cadillac Ciel, it's a sleek vehicle mode, very fast and agile, though there's more than a few more combat-oriented ones. Though Breakout has had modifications done to allow access to his weaponry in vehicle form, his vehicle mode shines because of its ability to drive over almost any surface including bodies of water and at almost any angle, such as up buildings.

Appearance:
Perhaps it rings a bell?. His body is actually a bit bulkier and more sturdily built than that of a regular vehicon and has normal, five fingered hands instead of those claws.

Holographic Human: None, will produce a random person if necessary.

Weapons:
-Shuriken pistols x2: Rather than the standard vehicon low-yield energy blaster, which required the entirety of the arm from the elbow down to transform into the weapon, Breakout carries a pair of pistols which launch small but tremendously sharp bladed discs at high velocities. Designed for mid to short range combat, these are effective, energy-efficient weapons with a decent rate of fire and little recoil. More importantly, they produce very little noise and no bright flashes of light or sudden temperature spikes, though they do require scrap metal to be processed into ammunition from time to time. Can be produced from his vehicle mode's hood.

-Diffraction-sword x2: Breakout can produce this pair of handy melee weapons from his forearms. Aside from functioning as perfectly serviceable swords (if not as powerful as energo or thermal ones), these little things also bend light around them, allowing Breakout to play tricks on the enemy's optics. At any given time they might see the blades as being longer or shorter than they actually are, see them coming from the wrong angle or plain see multiple attacks where there's only one. These are unusable in vehicle mode.

-Grappling Claws: Breakout's hands hold a couple of surprises. The tips of his digits can rearrange themselves into sharp claws, though they're more of a last resort or surprise weapon rather than anything he'd like to wade into battle with, and he can also fire the tips of his clawed fingers as wire-guided projectiles. Available in vehicle mode, 5 claws can be produced from each side of the car, propping up from its underside.

-Optic beam: Another surprise weapon, though one Breakout is less fond of. If you ever produce a beam of energy meant to kill things from your eyes, even if they're specifically designed to do so, you'll understand why. It's just unpleasant. Available in vehicle mode as beams fired from the headlights, which is much less unpleasant.

-Smoke emitters: Placed on the legs, these emit thick discharges of smoke which can quickly fill up a room, greatly hindering vision and blocking other spectrums such as infrared, ultraviolet or radio waves. Breakout himself is obviously unaffected by these. Available in vehicle mode and fired from the back.

-Active camouflage: Breakout can bend light around him, rendering himself invisible to the naked eye and most sensors for short periods of time. Can be used in vehicle mode.

Personality:
Breakout is quite agreeable for a Decepticon, complete willingness to murder others and slight immorality notwithstanding. An okay guy who enjoys socializing with others despite the typical lone wolf attitude associated with stealth specialists (spies, assasins, saboteurs), he believes that the Decepticon movement will bring about a brighter future for Cybertron even if he'd rather not have to wage a war for it and is more prone towards helping his fellows out than the average decepticon. Some might call him a wuss, he just believes that you don't need to be a snarling animal to be a proper follower of Megatron. As the last cybertronian to use a vehicon frame he's rather proud of his abilities and his rise from mere cannon fodder to respected soldier.

Background:
On the early days of the war, after the Decepticons' rise to prominence, the masterminds behind the movement had a great idea: COMBINERS! Slightly less important but still implemented: the Vehicon Project. Many decepticon supporters were originally small, menial workers with bodies completely unsuited to combat, which was unacceptable. The Decepticons created a cheap but more combat-geared mass produced body type called Vehicon and urged many of their weaker followers to transfer their sparks into one in order to become more effective soldiers.

The program's success was arguable. While it was certainly more effective than simply issuing guns and some armor to data receptacles and laser pointers the vehicons soon became infamous for their high mortality rate and inferior build when compared to the more expensive but better made battle bodies employed by both sides, quickly being pegged as cannon fodder to be freely used and disposed of as needed. As the war dragged on, the majority died off and the few who survived sought to distance themselves from their status as expendables, acquiring different bodies as soon as they could, which eventually lead to the vehicons' extinction.

Breakout, once known as Rec, was one of the few who survived the long years as a vehicon. Originally a recording device employed in hidden camera journalism, he showed promise as a stealth operative early on and eventually distinguished himself in that field across his career. Like all others, he underwent multiple modifications to increase his combat abilities and survival chances but, unlike everyone else, he decided to retain the same general vehicon bodytype he started the war with, having grown attached to the form he spent most of the war in.

When the Vehicon Program was finally discontinued and the bodytype retired, Breakout remained the final example of what had once been the Decepticons' long-suffering shock troops, the last sample of a group of millions who willingly traded in their bodies and identities to better serve Megatron's cause and fight for the future of Cybertron. Decepticons forever!
Hidden 10 yrs ago Post by MistressCyanide
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Zero Hex said
I'd use less obvious names for the ships, personally. I'd give the Decepticon ship something more grandiose-sounding and Best Korea-y like the Right of Might, Woe of the Conquered or maybe Justice of Conquest, while the Autobot ship retains a simpler and nicer name, though both Victory and Destiny feel pretty heavy-handed I think. They both seem to imply a general agressiveness towards the war effort which autobots tend to not appreciate. Why not the Ambassador, the Emissary or maybe the Pilgrim or Peregrine?


I will use The Emissary for the Autobots. I will play around with the other name but I may use one of the above as a placeholder if I can't think of one.
Hidden 10 yrs ago Post by Zero Hex
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Glad you like the names. Also not sure if you missed Jerkchicken's bio, I think he's done but you didn't include him in the completed characters list
Hidden 10 yrs ago Post by MistressCyanide
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Zero Hex said
Glad you like the names. Also not sure if you missed Jerkchicken's bio, I think he's done but you didn't include him in the completed characters list


I have been a little busy but I will add them now.
Hidden 10 yrs ago Post by PhoenixEye9
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Alright so my CS should be done, if you want a better backstory tell me. I was cautious with details because I don't like messing with timelines
Hidden 10 yrs ago Post by MistressCyanide
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PhoenixEye9 said
Alright so my CS should be done, if you want a better backstory tell me. I was cautious with details because I don't like messing with timelines


We are in an alt timeline.
Hidden 10 yrs ago Post by MistressCyanide
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OK, we need another Autobot and a few more CS's from those who have not given them in yet.
Hidden 10 yrs ago Post by Professor_Wyvern
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Well this looks interesting. Is that last Autobot slot available? If so, I would like to claim it. I shall work on a CS and get it done as soon as possible.
Hidden 10 yrs ago Post by MistressCyanide
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Professor_Wyvern said
Well this looks interesting. Is that last Autobot slot available? If so, I would like to claim it. I shall work on a CS and get it done as soon as possible.


Yes you can have it and that is the last of it.
Hidden 10 yrs ago Post by PhoenixEye9
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MistressCyanide said
We are in an alt timeline.


I know, I just really dislike timeline fun time. If you want it longer (which I think thats what you were trying to say but im to arrogant to acknowledge) please say it
Hidden 10 yrs ago Post by Assallya
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Name: Chassis, Wheelie, and XTC
Gender: Female
Height: 7 ft.
Alliance: Autobot

Disguise Type: Honda Racing Motorcycles. The Motorcycle form factor allows these three autobots to go where most other transformers cannot go. In robotic form they aren't any larger than regular humans and can go inside buildings, use elevators, and most importantly use cover that would be impossible for other transformers to hide behind. Chassis has yellow racing stripes, Wheelie uses blue while XTC uses red.

Appearance: In humanoid form the three sisters ride on their combined wheels as if upon a unicycle. They can, however walk on their legs when necessary but rarely do so except when skulking about, trying not to be seen. They also have the capacity to merge, the three of them coming together into one form that is the size of a typical sized transformer like Bumblebee, Sideswipe or other automobiles.

Holographic Human: Chassis, Wheelie and XTC use quite generic close helmeted female riders.

Weapons:
--Chassis: Chassis is their heavy hitter, wielding an assault rifle and an underslung grenade launcher. She alone has a sidecar. The sidecar contains a cluster of rockets. Typically these are expended in the opening salvo and transforms back into Chassis' structure
--Wheelie: Prefers the use of her submachine gun and her chain sword. The chain sword can perform much like a sword but can also loosen into the whip version. This can be quite deadly when the other end is held by one of her sisters for clothesline and tripping attacks.
--XTC: Prefers the use of a six foot long 25mm anti-material rifle. This thing packs a hell of a punch and has a backup SMG for when things go south.

Personality: Chassis is the most emotionally stable of the three. She's the rational, reasonable one. Wheelie is a firebrand, an adrenalin junkie who enjoys mixing it up with the opponents three times her size. XTC, however, is laid back, slothful and seductive, and quite enjoys being the one sitting in the back peering through a sniper scope.

Background: Chassis, Wheelie and XTC were once a single transformer. Captured by Shockwave while on recon she was experimented on with Dark Energon and when nothing resulted she was cut asunder and thrown onto a conveyer leading down to the smelting pits for reconstitution. Surprisingly, the severed parts, still infused with dark energon reconstituted themselves into three identical beings. Her very spark became three. Oddly, the three had very different possibilities as well.

Other: The sisterhood has a special rapport, a spark bond, that allows them to communicate via some form of quantum entanglement.
Hidden 10 yrs ago Post by Jerkchicken
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So one dinorocket gets his character up. Will we be starting this soon then?
Hidden 10 yrs ago Post by Professor_Wyvern
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AH, sorry it took so long!

Name: Krieg
Gender: Male
Height: 30 feet
Alliance: Autobots
Disguise Type: An oversized bulldozer, with a large crane attachment on the top of it.


Holographic Human:



Weapons:
High Speed Retractable Crane-Hook: Can blast out his crane hook (from his right palm in normal mode) and delve it deep into the body of the target, and pulling them in for close combat battle. (Available in both vehicle and normal mode)

Grand Armor: Krieg can take incredible amounts of damage without feeling any fatigue and typically takes small to no damage. It can be penetrated, but it takes a lot of sustained attacks and fire-power to do so.

Beating Ends: His Bulldozer plate separates onto his right and left knuckles as thick spikes.

Personality: Krieg seems cares solely for one thing. Carnage, and delivering as much carnage as possible. He is extremely gruff and brash. He will make his opinion known, in a very loud and quite possibly vulgar manner. While driven just to slaughter the enemy in as violent a way as possible, he does have a honor code which he follows, which has the following, “Do not retreat. Do not steal kills from others who engaged with the enemy first. Do not punch or fight with other Autobots even if they deserve it.” He finds ranged weapons, tactics, diplomacy, and having a sense of self-preservation all to be cowardly and mocks the notion of all of them. When there is no sign of enemies to kill, Krieg keeps to himself and tries to stay away from others.

Background: Krieg was a simple Construction-bot, before the war, but unfortunately he came onto hard times, and had to fight in an underground fight circuit in order to maintain a level of monetary flow to his household. After his first fight, he realized he was starting to enjoy it. As a “commoner” he had many friends, who were turning to Decepticon movement, and for a while Krieg was thinking that it was the better option. But then, Krieg realized something, Megatron was a dick, and most Decepticons were dicks. They had Decieve in their names, (while he would admit they had the moxie to announce they were deceiving you) he felt they were cowards and needed to die. (Well that alongside some other personal stuff which happened he’d never talk about), he joined the Autobots and made it his mission to slay all the Decepticons he could find.

Other: He keeps a jar which has his wife’s spark. He also denies that he had a wife to all who ask, even if they saw him with the jar and delivering a soliloquy about his wife.
Hidden 10 yrs ago Post by Assallya
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Hmmm... Y'know, Krieg's bulldozer scoop might serve as a really awesome tower shield in robotic form. His crane hook could become a medieval style morning star. He could then use the shield to approach enemies until he was in "crushing distance".
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