Hidden 10 yrs ago Post by PhoenixEye9
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If I may Im working on an Autobot
Hidden 10 yrs ago Post by Forsythe
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Name: Nightscream
Gender: Female
Alliance: Decepticons, herself

Alt-mode:
Cybertronian jet. As the word 'stealth' is not even in her vocabulary, Nightscream chose to keep her Cybertronian alt-form as she thinks it more powerful than anything of human design. Her vehicle mode has the wing span and length of about 8 meters. Top speed in atmosphere: Mach 6.
Appearance:

Do not let her streamlined looks fool you - that only means that her weapons are protected in retractable pods. Nightscream stands about 7 meters tall. Her 'helmet' has a retractable visor that covers the entirety of her face when deployed and serves as a HUD. With her 'skinny' build, she can not really throw a powerful punch, but her agility is among the highest.

Weapons:
2x retractable blades (Forearms) - Only available in robot mode. A last ditch weapons for when somebody manages to get too close to her.
2x energy blaster (Upper wing mounts/wrist pods) - The basic cannons. Not really powerful unless the target is hit with several shots, but with high rate of fire and good energy efficiency.
2x null ray (Lower wing mounts/shoulder pods) - High-power weapons that can disable target's electronics (or nervous system) in a single shot and obliterate them in few. The downside is the reload which can take from 60 seconds to five minutes, depending on how much power is Nightscream directing to her other systems.
2x energy bomb (Hull mounts) - Only available in vehicle mode. Fires an energy bomb that explodes upon impact, dealing heavy splash damage in a radius of 5 meters. This is highly draining and Nightscream can not fire more than two before refueling lest she risks running out of energon. The projectiles also move more slowly, making them somewhat easier to dodge if spotted.

Personality:
Nightscream is not a very pleasant fellow, having her own ideas about how to do things. Her loyalties lie first and foremost with herself and her own well being. She is often indifferent to the actual battle between the 'cons and the 'Bots, only on the 'Con team because she doesn't feel like dying for the greater good.

In combat however, she is relentless. Where ever she goes, loud booms follow, as she doesn't believe in stealth, but rather in raw power. She can focus to the point of the world becoming nonexistent save for her objective, making her very determined, sometimes downright stubborn.

Background:
Nightscream is a veteran, being an engineer long before Lord Megatron rose to power and serving the decepticons as one and also as field medic and air troop for decades. Even from the beginning she chose to side with them more from wanting to be on the winning team rather than having the same ideology, always working on her own agenda. Thus she managed to survive to present day.

Nightscream welcomed Megatron's fall as the war seemed to quiet down. With the recent activities intensifying, she is vigilant and on edge, taking a job as intelligence chief to get her eyes and ears everywhere she can so she would know if and when to abandon ship.

Other:
- With her cybertronian alt-mode, she is capable of operating outside of Earth's atmosphere.
- She is a combat engineer. As such, Nightscream most of the time stays out of a fight or participates indirectly, however she will intervene if she thinks her skills are needed or the situation is rather dire.
- Nightscream has a weird interest in Human culture and is especially fond of the movies.
- She didn't scan her Earth mode yet, which may happen at any time if she finds one she likes.
- Voice actor: Kathleen Barr
- Theme: Aim
- Quote: "Don't touch that."
Hidden 10 yrs ago Post by PhoenixEye9
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Name: Swerve Back

Gender: Male

Height: 15ft

Alliance: Autobots

Disguise Type:



Weapons:
x2 Retractable Wrist Blades
x2 Chainguns
Wheels turn into Chakrams

Personality: Swerve Back tends to stay towards a quieter side, finding most others as idiots though he knows he does stupid things at times. When it comes down to it though he will happily take a shot for his friends.

Background: Swerve served under various commands, almost always used as a forward scout since he preferred smaller disguises. His most recent assignment has brought him to Earth under [Insert name (not certain who it is but I am assuming it is Silver Blade)] still acting as the small man, and lacking major range he relies heavily on his superior speed compared to the larger bots. While on assignments before he has been put in many situations where he had to escape and hide, guerrilla warfare, stealth, and escape artist tricks have become his majors.

Other:
Hidden 10 yrs ago Post by MistressCyanide
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pyroman said
Ar you still accepting?


Yes we are

--

Also nice work so far, I have not had a good look, just a glance but I like what I see. I may double up as well. Basically this removes an NPC from the Decepticons.

I forgot and just remembered that in G1 they could fly around. How I forgot something like that is beyond me. That is totally weird and is it even explained at all?
Hidden 10 yrs ago Post by Revans Exile
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Nevermind.
Hidden 10 yrs ago Post by MistressCyanide
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Does anyone feel a gravity bomb is out of the question? It has a certain blast radius and a strong pull, it does not hurt you but it kind of suppresses you for a short time.
Hidden 10 yrs ago Post by Forsythe
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On the 'Bot side yes, 'Cons would just want to scrap them :P What about the ground/space bridge?
Hidden 10 yrs ago Post by Zero Hex
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So from what I can tell there's just two character slots left for decepticons and one for autobots, yes? I'd like to call one of the last Decepticon slots.
Hidden 10 yrs ago Post by MistressCyanide
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Forsythe said
On the 'Bot side yes, 'Cons would just want to scrap them :P What about the ground/space bridge?


The space bridge will turn up, that still exists. I brought up a gravity bomb because I have a stealth bomber, though its own gravity bomb is not what you think it is I thought about adding it to my Decepticon. My one is kind of a hunter of autobots and those who decide to play traitor, I thought it would be interesting to do it this way. I also have the other one who will come into play as well, she is a helicopter like Blackout but not the same model.

--

Zero Hex said
So from what I can tell there's just two character slots left for decepticons and one for autobots, yes? I'd like to call one of the last Decepticon slots.


OK.
Hidden 10 yrs ago Post by Parser
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Typing up Decepticon now, would like to reserve a slot.
Hidden 10 yrs ago Post by MistressCyanide
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Parser said
Typing up Decepticon now, would like to reserve a slot.


K
Hidden 10 yrs ago Post by Parser
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Name: Big Bang
Gender: Male
Height: 332.8m (1,092 ft.) Vehicle, 386m Transformed
Alliance: Decepticon
Disguise Type: Aircraft Carrier (based off of the USS Nimitz)
Holographic Human: While Big Bang doesn't have one, his vehicle mode has holographic crew stationed on the ship in order to avoid drawing suspicion- or at least, avoid it as much as an aircraft carrier CAN avoid suspicion.
Weapons: Nimitz armaments (Sea Sparrows, CIWS, RIM-116), full complement of aircraft-type Decepticon mooks, bow opens to reveal gigantic laser cannon

Personality: He's big, dumb, gullible, and doesn't really understand what's going on. Generally speaking, he relies on others to tell him what to do, and is actually pretty harmless if you can get him away from the other Decepticons.
Background: Big Bang can barely remember what happened last month, much less how he joined up with the Decepticons, but his teammates say he's a Decepticon and he has the symbol so that's good enough for him.
Other: He normally won't leave vehicle mode unless being given a direct order to do so- he just really likes being a boat.
Hidden 10 yrs ago Post by Rhona W
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Name: Treadbolt
Gender: Male
Height: 27ft
Alliance: Autobot
Disguise Type:

Appearance:
A bit like IDW Fortress Maximus, but with a mouth-plate, no head-horns and in much darker, typically 'military' olive drab/brown colours. His tank cannon juts up in the middle of his back too. He is somewhat more streamlined with more curved surfaces, but still very heavily armoured and a large transformer. One of his optic sensors and some of the right side of his head have been heavily damaged at some point in the past. Crude plating has been riveted into place to cover the gaping hole where the sensor used to be, while his head armour 'helmet' shows deep shrapnel gouges and carbon scoring.
Holographic Human: something like oh, this guy.
Weapons:
1 x 120MM Tank Cannon with multiple round-types
2 x chain-guns, mounted on his forearms and turret-mounted in tank mode
2 x 6-tube missile launchers, mounted in shoulders (only usable in robot mode)
1 x folding combat knife, hidden in leg compartment
Personality:
Treadbolt is a quiet, patient and resourceful Autobot. A warrior and more, a soldier, through and through, he makes no claims for glory and recognition, but instead follows his orders and duty.
This is not to say that he is completely reactive, nor without any personality of his own. Reliable, resourceful and viciously and dangerously effective, he has grown a (somewhat small) reputation for being a 'bot who gets things done, even grimy and unpleasant things that Autobot high command would like to keep hidden, or that have cost him friends and body parts over the years.
This has left him somewhat distant from the more naive and good-natured of his comrades. He believes strongly in the moral idea of 'doing the right thing', and in the idea of making things better - however, his views and understanding of what those things are, and the extents one - or a nation or army - must go to to make things 'right' or prevent worse things from happening has left him somewhat quiet, withdrawn and sullen.
This said, he has a relatively open and uncomplicated approach to dealing with others, friendly enough and easy-going with them, and maintaining a quiet sense of humour about his situation and others.
Background:
Cold-constructed, rather than given life from the Matrix, Treadbolt was considered (like many of his similarly constructed fellows) something of a second-class citizen in the early days before the war took root.
Assigned a job as a construction heavy lifter and spaceport cargo handler, his strength and bulk, as well as his strong moral conscience gained the attention of a senator with aspirations and their own personal long-term plans. Arranging for Treadbolt to be transferred to the Justice Division, he was rebuilt into a heavily armoured - and heavily armed - body, which he would maintain over the next several thousand years with minor modifications.

Even at this time, his talent for the application of firepower and brutal heavy assault was recognized along with his willingness and determination to get a job done, and he frequently ended up acting as a 'heavy hand' for investigations and jobs requiring tactical operations.
After the political situation on Cybertron deteriorated completely, Treadbolt found himself involved in the front lines of warfare, fighting in a variety of environments.
He was never a 'major player', and spent most of his time doing 'dirty jobs' for a variety of commanders, frequently attacking rear area Decepticon concentrations and engaging in heavy assaults. His aptitude for well-controlled mayhem earned him the notice of Autobot Special Operations commanders, earning him a further relocation into the footnotes of history, buried under disinformation and shadow-plays to keep suspicious and dubious operations quiet - such as off-world raids on Decepticon facilities in non-cybertronian facilities, and ultra-hushed-up quiet 'false-flag' raids on non-Cybertronians, disguised as Decepticons, to nudge them into supporting the Autobot cause, or at least non supporting the Decepticon one.

After several centuries worth of this warfare, losing too many comrades and others close to him, Treadbolt went AWOL from his unit, eventually reappearing in a rag-tag mis-matched unit of Autobots elsewhere. Still burdened with the knowledge of his past actions, he finds himself somewhat aimless and unsure of his place in the war. Especially now it has moved to a strange planet named 'Earth'.
Hidden 10 yrs ago Post by MistressCyanide
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Name: Swansong
Gender: Female
Height: 29 Feet
Alliance: Decepticon
Disguise Type:
Appearance: BlackoutUnlike Blackout, Swansong is purple, silver and black. Her head is both black and purple, her body is also both a cross of purple and black, her joints are silver and her hands and feet her purple and black while the legs and arms are silver. Also unlike Blackout she has several more rotor blades, so there are six behind her and three on each hand but they are not always present. Her body is more jiggered and sharp making her look more dangerous. Her minigun will appear on her chest though a bright light is above it. Her legs have plates on for more protection but less mobility. The armour is not as thick but means she can move faster within her limitations. The rocket launcher appears over her right shoulder while the heavy machine gun is over her left shoulder.
Holographic Human: (Still looking into it)
Weapons:
-Heavy Machine Gun (Helicopter Mode Only)
-Rocket Launcher
-Minigun
-Rotor Blade Claws (Both hands, each with three rotor blades that are straight, they extend and retract as well)
Personality: Usually not knowing when to quit, she will only retreat if Jet-Lag does it first. She will do the role he is not at the time and so will do range attacks when he is breaking other through physical contact or do physical contact while he does range. She can act independently though the results can and will vary. She likes to bring the pain and at that receive the said pain making her feel more alive. She prefers to be unfair and taking on someone who is busy with another. She will unleash her sneaky friends upon her targets and won’t leave without them either. She mentions Megatron a lot and will continue to do so until he returns to them. She does not start fights, just joins them and finishes them.
Background: ???
Other: Can unleash various Decepticon units. Carcass (Vulture), Predator (Wolf), Rampage (Reptile) and Grounder (Mole). Can use rotors like a shield which rotates in a 360 fashion to deflect attacks, does not use the rotors for attack purposes except the ones on her hands when not in vehicle mode. Her voice always has a sinister overtone.
Quote: “It’s only a matter of time before Megatron comes back to us. Get the matrix, revive our leader and then takeover everything……. Hail Megatron.”
Name: Jet-Lag
Gender: Male
Height: 27 Feet
Alliance: Decepticon
Disguise Type:
Appearance: NeedleNoseHis wings point out more, his arms are more bulky with metal spikes covering his shoulders. His legs are more streamlined which also have several metal spikes on them as well. His head is close to being the same but has several scratch marks on it, most notable on his face plate and the right side of his helmet. Jet-Lag is mainly Jet Black, Toxic Green, Forest Green and Dirty Green (Cameo style). His face and helmet are jet black but his eyes are red. His armour is a few inches thicker making the armour apart of his body work. His fingers also have metal spikes on but unlike the others are rather scratched up.
Holographic Human: (None)
Weapons:
-Plasma Blaster x2
-Rotary Rocket Launcher
-Gravity Bomb (Has a certain radius and several directions which can be set which can be done before being thrown, it has a three second timer fuse)
-Cruise Missiles (Range up to 1,500 miles) (Stealth Bomber Mode Only)
[Two of these weapons are from research, the other two being purely Transformers like]
Personality: Jet-Lag has hunter traits and so enjoys tracking and hunting all Autobots and traitors which are so far and between. He would rather attack you when you don’t know it and do it fast through ranged weaponry though sometimes through physical action. With a patient and calculating mind he will try and pull Autobots into some form of trap. If his tactics don’t work he becomes an all-out brawler using whatever he can find to use against his enemies. Jet-Lag will give you no mercy and in return you give him no mercy. Generally works well with various Decepticon units such as Carcass, etc. for trap and combat purposes. He always keeps something from the fallen he killed as a prize, what he took was random but nothing was too big. A finger, an eye and so on. Stealth is important at the start and will use it the best he can, but then force is important when stealth is no longer needed.
Background: ???
Other:
-Around him is a trap with a long chain connected to it, the end would latch on and lock into place. The end looks like a beartrap and would snap close on impact.
-His blasters are behind him; the one on the left covers the one on the right and are placed in an X like fashion. They are locked in so no one is able to steal them but once they pop out of there locking system one can steal them.
-Due to his weight, he can throw things at great distances and can be hard to move if he is dug down but is still throwable and still can be knocked back by recoil if not dug down.
Quote: “Like a moth to a flame, I will lure those Autobots into my web of traps. Then I will break them and grind them until they are nothing but dust.”
Also if you feel something is wrong or does not fit you can speak up, but only if you feel it is. I want to bring in as many CS's as I can before opening the IC. So far I don't see a problem, but if you do please say.
Hidden 10 yrs ago Post by Forsythe
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Finished, unless anyone has objections :)
Hidden 10 yrs ago Post by Revans Exile
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I decided not to participate.
Hidden 10 yrs ago Post by Jerkchicken
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Is this open?
Hidden 10 yrs ago Post by Zero Hex
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I'd just like to point out there's actually several Autobots with aerial alt-modes such as the Aerialbots, Jetfire or Whirl, to name a few. And Sky Lynx. Who could forget the majesty that is Sky Lynx.
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I love TF-Wiki. They have a wonderful sense of humour when approaching their subject, and the image captions just make it that much better.
Hidden 10 yrs ago Post by MistressCyanide
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Revans Exile said
I decided not to participate.


OK Removed

Jerkchicken said
Is this open?


If you want to be an Autobot then yes. But one slot is on a maybe unless they say no. So if you do take it then it is closed and no one else can join. Pyroman has the other Autobot slot but they may decline.

I was thinking of naming the new vessels, Victory/Destiny and Demise, what do you think? Name suggestions are welcome.
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