@LegionPothIX
It looks mostly good but there are a few points I would like to change...
As you are clearly familiar with d&d I will say we are using AD&D 2nd Ed as the base with many many home brewed things thrown in to form it into its own story driven adventure.
This character was originally designed as a PF character, and was quite challenging to "scale down" to 3.5e. I can't imagine scaling it down to AD&D, as every edition farther back you go, takes a piss out of magic. Especially since AD&D hates magic. Gary Gygax openly admitted to having a raging hate boner for the very concept of magic, and his Co-Author Dave Arneson had to fight tooth and nail just to get the few magical components that made it into D&D and AD&D.
If you're familiar with PF you might know how... generous it can be with class skills, since in that edition this character would have Trap Finder, Child of the Streets, Unlearned Flaw (Knowledge: Nobility), and Bandit. She'd also be a Human with Fey Magic and Focused Study Alternate Racial Traits. And, she'd have all of that before level 1.
The amount of skills per level she would get would still be fairly limited which means she wouldn't have ranks left for literally any other skill than the ones specified. No knowledge Arcana or Planes, no spellcraft or UMD, making her basically as described: a rogue who uses magic instead of precision dice, rather than having any semblance to what a spellcaster is thought to be.
The fact that none of that exists in 3.5e was a really difficult transition, and I don't know that I can, or should, play a AD&D based character since I've only played AD&D once.
1.) You have many skills that are not listed but according to your story related comments you possess and we are keeping close track of what people can do and what they try to do. As we progress we are watching what skills you develop to give you proficiencies in those things. At this point in the game you can add another 3 class skills and 2 life skills to your list to bring you in skill level along with the other players. I would suggest whatever weapon you prefer (or barehand fighting type) to be at least one of your class skills. Also it's a free skill but I need to know what language you speak.
I know this is an AD&D thing but I have literally no idea how it works, or how to implement it. The character was originally designed as a Blade Adept Arcanist but that doesn't exist in 3.5e, let alone AD&D, and so there's no reason for a caster to have a weapon. They have shit BAB (or god forbid THAC0) and all the important magic requires free hands for Somatic Components.
2.) If you are actually supposed to be a sorcerer your rogue skills will move to non-class skills (for now its fine considering your background) as you focus on your magical talents. You may find yourself leaning more towards roguishness too which would reverse this so at the moment I'd like to leave it vague as to what class you actually are developing (what you want to be when you grow up remains the same, kids always have dreams)...You have your character built in such a way that she might find herself evolving as the adventure progresses. I'd like to leave your class type listed as an "OR" until she gets a firmer grasp on herself.
I'm going to admit this sounds like an AD&D thing that doesn't actually make any sense to me. In 3.5e your class skills were admittedly tied to your class, but you didn't have to activly practice magic to "get gud" at magic. Magic was something you knew how to do. The more you explain this to me the less sense it makes and that's frustrating. Just from the OP and this followup I don't understand either character creation, or how that character creation is supposed to translate to roleplay.
The characters here seem like they're 1/10th of the person they'd actually be in the Forgotten Realms universe, and that's somehow intentional. The problem with that is this is a RP focused medium and you just can't cut out 90% of a character and call it good, when 60% of what's left is mechanics that don't directly translate to play (if you're keeping score you're left with 4% of the original).
Being a "class skill" doesn't mean shit if you RP it well. Being able to perform a certain skill only in a certain terrain doesn't make any sense, which is why it's been abandoned in every edition since. Being forced to choose between magic and skills is ridiculous, that's why casters have class skills. "Just because" is not a reason to be arbitrarily bad at something. When a character has a fixed amount of perks and chooses to be good at something, at the cost of not being good at something else (like the thing people expect you to be good at), they should be good at that thing. Even in AD&D you could have a stealthy wizard if you wanted one.
I don't mean to denigrate your game, I just don't think I can play in it for these myriad of reasons that required being stated.