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Hidden 8 yrs ago 8 yrs ago Post by LegionPothIX
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It looks mostly good but there are a few points I would like to change...

As you are clearly familiar with d&d I will say we are using AD&D 2nd Ed as the base with many many home brewed things thrown in to form it into its own story driven adventure.

This character was originally designed as a PF character, and was quite challenging to "scale down" to 3.5e. I can't imagine scaling it down to AD&D, as every edition farther back you go, takes a piss out of magic. Especially since AD&D hates magic. Gary Gygax openly admitted to having a raging hate boner for the very concept of magic, and his Co-Author Dave Arneson had to fight tooth and nail just to get the few magical components that made it into D&D and AD&D.

If you're familiar with PF you might know how... generous it can be with class skills, since in that edition this character would have Trap Finder, Child of the Streets, Unlearned Flaw (Knowledge: Nobility), and Bandit. She'd also be a Human with Fey Magic and Focused Study Alternate Racial Traits. And, she'd have all of that before level 1.

The amount of skills per level she would get would still be fairly limited which means she wouldn't have ranks left for literally any other skill than the ones specified. No knowledge Arcana or Planes, no spellcraft or UMD, making her basically as described: a rogue who uses magic instead of precision dice, rather than having any semblance to what a spellcaster is thought to be.

The fact that none of that exists in 3.5e was a really difficult transition, and I don't know that I can, or should, play a AD&D based character since I've only played AD&D once.

1.) You have many skills that are not listed but according to your story related comments you possess and we are keeping close track of what people can do and what they try to do. As we progress we are watching what skills you develop to give you proficiencies in those things. At this point in the game you can add another 3 class skills and 2 life skills to your list to bring you in skill level along with the other players. I would suggest whatever weapon you prefer (or barehand fighting type) to be at least one of your class skills. Also it's a free skill but I need to know what language you speak.


I know this is an AD&D thing but I have literally no idea how it works, or how to implement it. The character was originally designed as a Blade Adept Arcanist but that doesn't exist in 3.5e, let alone AD&D, and so there's no reason for a caster to have a weapon. They have shit BAB (or god forbid THAC0) and all the important magic requires free hands for Somatic Components.

2.) If you are actually supposed to be a sorcerer your rogue skills will move to non-class skills (for now its fine considering your background) as you focus on your magical talents. You may find yourself leaning more towards roguishness too which would reverse this so at the moment I'd like to leave it vague as to what class you actually are developing (what you want to be when you grow up remains the same, kids always have dreams)...You have your character built in such a way that she might find herself evolving as the adventure progresses. I'd like to leave your class type listed as an "OR" until she gets a firmer grasp on herself.


I'm going to admit this sounds like an AD&D thing that doesn't actually make any sense to me. In 3.5e your class skills were admittedly tied to your class, but you didn't have to activly practice magic to "get gud" at magic. Magic was something you knew how to do. The more you explain this to me the less sense it makes and that's frustrating. Just from the OP and this followup I don't understand either character creation, or how that character creation is supposed to translate to roleplay.

The characters here seem like they're 1/10th of the person they'd actually be in the Forgotten Realms universe, and that's somehow intentional. The problem with that is this is a RP focused medium and you just can't cut out 90% of a character and call it good, when 60% of what's left is mechanics that don't directly translate to play (if you're keeping score you're left with 4% of the original).

Being a "class skill" doesn't mean shit if you RP it well. Being able to perform a certain skill only in a certain terrain doesn't make any sense, which is why it's been abandoned in every edition since. Being forced to choose between magic and skills is ridiculous, that's why casters have class skills. "Just because" is not a reason to be arbitrarily bad at something. When a character has a fixed amount of perks and chooses to be good at something, at the cost of not being good at something else (like the thing people expect you to be good at), they should be good at that thing. Even in AD&D you could have a stealthy wizard if you wanted one.

I don't mean to denigrate your game, I just don't think I can play in it for these myriad of reasons that required being stated.
Hidden 8 yrs ago Post by orcpunx
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okay ill post again right after jollan posts.

also
id like to welcome the new writer @LegionPothIX!
i hope you'll be happy happy happy with us, on thing tho this rp moves a little bit slow. ill try to speed it up, but no guarantees. XD

and both asta khan and jollan im terribly sorry for being late lately but it will get better i hope, i know, it will argh im hyped now that theresa new personwithusOHMYGODOHMYGODthisisgonnabesoawesomeicantstopwriting............ ok, good so yeah m out.
Hidden 8 yrs ago 8 yrs ago Post by Astarael42
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@LegionPothIX
If you wish to forgo things because you are uncomfortable I would never want to suggest you force something you are uncomfortable with. I must stress this is not actually a d&d adventure as this is a forum RP and its ALL story based. It is however VERY slow moving and fully dependent on the writer's role playing ability. However yes they are very weak, very underpowered, and learning everything without the aid of a teacher. Learning (skills, morality, emotionally) is a huge part of the adventure.

This is an adventure to set the characters moral and emotional compass and start them down the path to whatever they will become; we fully expect characters to evolve perhaps into something the creators never expected as the story unfolds. In terms of level they aren't even first level and a straight up PF level 1 character would be massively overpowered for this story but I would be happy to work with you to adapt her to it (if you have a grown up version of her we simply work backwards to create the origin of her origin...the problem there is that many people pour lots of history into their characters and it may already be written in your mind if not on paper) or if you wanted to make an entirely new character.

There are not stats, there are no rolls, there is nothing that makes it traditional tabletop game of any kind but rather we rely entirely on the writers to keep their character in check and to write with quality. I use d&d terms because it's easy to keep track of and make lists so we don't end up with a person who automatically knows everything and we can put in encounters specialized towards a certain character to give them a chance to shine: but for example "what you want to be when you grow up" is a far more accurate than class as a youth will automatically gravitate towards their dreams if they can. Class is however important as it helps us track the amount of certain archtypes we have. "Class skill" is only what you learned in your apprenticeship/training. Street rats are by nature different as survival is their "training" so unless they have some skills from a memory of their time not being a street rat everything is a "class skill".

You do not actually have to know any d&d to play because its really mostly for the benefit of the GMs to keep track of things. I referred to point #2 the way I did as I erroneously assumed you were comfortable with it and for that I apologize. Undoubtedly that muddied the waters greatly and it would have been better off simply referring to it without any d&d references whatsoever. Others look at it that way; in fact I think I am the only person here even old enough to be familiar with 2nd ed d&d much less be a player; its just a story just like most of the others on the site. I categorize everything and make lists of everything; it helps me map things out in my own writing.

Class vs. non-class is fairly irrelevant to the players and mostly at the beginning as characters may be trained as apprentices in one thing but also have a life outside of training. Brisa for example was getting training as a mage but worked for her family as a potter; Argurios for example was receiving training as a leatherworker but also had to help tend his family farm and has skills relating to that too. AS there are no rolls or checks it has no effect whatsoever on gameplay; only helps define the character and story importance. We might be more inclined to throw a teacher in your way to teach "class" skills rather than things a character may no longer be interested in learning. On the other hand they might need to make money further down the road and maybe Brisa can work in a potter's shop or Argurios can be a day laboror on a farm to make extra money.
Hidden 8 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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Sorry for the slow post y'all. I have some of it typed and will finish it when I get back from work
Hidden 8 yrs ago Post by orcpunx
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Is my post that bad? did i do something wrong?
wtf is happenin?
Hidden 8 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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whooooooaaaaa shiiii-

sorry I was thinking maybe it wasn't my turn. I'll try to get something out post haste when I can get to a computer
Hidden 8 yrs ago Post by Jollan
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alright, now that thanksgiving with the family is done, i have to just help put lights up. so, expect a post tonight! woot woot!
Hidden 8 yrs ago Post by Astarael42
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I could post something if needed but it would be nothing of consequence
Hidden 8 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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hey guys sorry for the super long delays. I'm not gonna blame testing or holidays because I've been able to work around that before, I just haven't been quite happy with my draft because they don't feel long enough in my opinion. but in knowing that I should get one done so i will try to get one out soon and cast my post length caution in the wind for the next one. again I am really sorry to leave y'all hanging like I have, it wasn't right to have y'all thinking I was about to post.
Hidden 8 yrs ago Post by orcpunx
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its cool man no worries XD
happens to everyone XD
Hidden 8 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

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hope that was a good one, and btw, passed my classes this semester! woot woot
Hidden 8 yrs ago Post by orcpunx
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Smooth man smooth.
i hope ill manage to achieve my goals for 2017.

also ill post once till the end of this year, so no worries
Hidden 8 yrs ago Post by Astarael42
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'allo. Are we waiting on me? I can post if needed...I just didn't think there was much for me to say at this moment.
Hidden 8 yrs ago Post by Jollan
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ready when y'all are, sorry again for that other delay back there
Hidden 8 yrs ago Post by orcpunx
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@Jollan@Astarael42
both of you need to post. cuz shit is about to go down XD
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post inbound tonight or tommorrow morning. to be honest that last post snuck up on me, never remember it popping up, my bad. I'll try to make up for it
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Nei worries mate XD
Hidden 8 yrs ago Post by Astarael42
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I'm sick. I've been sick for awhile. I'm giving up on not being so and just going to progress in life as if I wasn't.
Hidden 8 yrs ago Post by orcpunx
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Terrible news. What kind of illness is it?
Also ill post this weekend
Hidden 8 yrs ago Post by Astarael42
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respiratory infection picked up when traveling with a horde of people on a smallish boat.
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