Hidden 10 yrs ago Post by Freeshooter92
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FFFFFFFFFFFFFFFFFFFFFFFF-
Hidden 10 yrs ago Post by Vincanity
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I'm really tired and irritated so here are my whiny answers.

MULTI_MEDIA_MAN said
I like seals too. And that idea is interesting, but I think for the sake of convenience, it either shouldn't be necessitated, or seals should be REAL easy to come by, since I don't see us grinding "Golden Gaffe" and getting 500k to buy seals with.


I'm not the GM, I'm randomly introducing easter eggs that amuse me and I can use for whatever as some point later depending on where this goes. If you assume this rp is going to be going on long enough to continuously reclass, that would be insane. I think there will be time to upgrade and reclass once each, maybe, and thats about as logical as it can get.

Freeshooter92 said
Galeforce was annoying because the whole meta became 'galeforce or gtfo' it's a good skill, true, but male characters for the most part are ALL rendered comparatively less effective for the simple fact they can't get it. It could be such a simple balancing fix too, like a chance to activate rather than being automated or maybe just not allowing an extra attack.

I made up the entire class system to try and keep things with enough variety for everyone. I'm sorry your one specifics of "Axes, Dark Magic, Non-fliers" didn't happen originally. I'm randomly dropping and making a class up JUST FOR YOU. Again, I'm sorry it isn't meeting your criteria. Make it up yourself, ask Tentacle, or be happy someone took the time to try and make a specialized class that wasn't OP as sin.

MULTI_MEDIA_MAN said
You might be able to, but a Pegasus can't be weighed down by large amounts of gold. And Barst isn't gonna leave large sums of money at the camp, even in a lockbox or something.

Why would we need large quantities of gold at any time? Stealing is always an option! Plus, nothing in the RP should be near the prices from the game since the game was made to waster 60+ hours per playthrough.

Double said
Well, that makes sense in a meta-game aspect, but what about RP? I pretty thoroughly established Kristoph as a brilliant strategist. But it sounds like he suddenly loses his ability to act in that role as soon as he becomes a Dark Knight, which wouldn't make any sense from a logic standpoint.

Again, trying to work with your specifics from a random class system I completely made up so we could have variety. If you want a character that can fight with weapons, magic, heal, be mounted, plus highly intelligent and a skilled combatant while having drinking problems, make it up yourself, ask the gm, or we can assume every character would technically have the ability to do anything. Any 50 year old laguz could technically be a master of all weaponry, be intelligent, etc if we assume there are zero limitations. Obviously your charcter doesn't just become a retard, but why would he be reclassing as a Dark Knight then? I tried to keep Grandmasters semi-OP without overdoing it, because its SO easy to overdo. Last FE RP I had I purposely limited my grandmaster charcter to only trying to disable opponents with wind magic and weak iron swords, detesting violence. What kind of weakness does a brilliant strategist, riding a mount, without any inhibitions from drinking, with powerful distant magic attacks have?

Freeshooter92 said
You speak as if I would use nosferatu.Also, My character's accuracy is even shittier than normal, he only has one eye after all. Coupled with his somewhat slow speed and poor resistance he can be beaten easily enough for a lord. I was comparing him to hector more as an idea of his fighting style.Aesthetics are important to me...Also I <3 heavy characters...


Unless you have a CS up I'm just using the info I can get from the IC. Which is, again, "Axes, Magic, Non-flier, strong as all get out". I don't see why you wouldn't use Nosferatu, as I haven't seen your character and don't know his items/personality/anything about him.
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S-sorry dude... feel free to tell me if I'm being a dick...

My background (IRL) is I always do the 'invincible phalanx' tactic, so I ended up hating fragile, speedy classes or ones with high mobility because either they couldn't HOLD. THE. LINE. or the extra mobility was pointless as I never advanced anyone too far past the generals, coupled with my already cautious, defensive mindset. I couldn't do those tactics with Pegasus knights, myrmidons, or mages so I just sort of grew a severe aversion to them.
Hidden 10 yrs ago Post by MULTI_MEDIA_MAN
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Freeshooter92 said
S-sorry dude... feel free to tell me if I'm being a dick...


I wouldn't say you were being a dick, but Vincanity does have a point. He created the ENTIRE class list we used if memory serves. I mean, I wouldn't mind offering a hand though in the future if more stuff comes up.
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I needed to snap at something and it was either people on a forum or people on multiplayer games. This way was quieter and required less swears, thats all. *Whew* I think I'm done.
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Wait... on the whole nosferatu note can't any guy with swords find a runesword? like generals?
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Freeshooter92 said
My background (IRL) is I always do the 'invincible phalanx' tactic, so I ended up hating fragile, speedy classes or ones with high mobility because either they couldn't HOLD. THE. LINE. or the extra mobility was pointless as I never advanced anyone too far past the generals, coupled with my already cautious, defensive mindset. I couldn't do those tactics with Pegasus knights, myrmidons, or mages so I just sort of grew a severe aversion to them.


Well, the overpowered comment still stands....your Dark Axe lord would have to suffer in some respect. And to be honest, low speed/accuracy wouldn't really cut it if the guy's nigh-invincible AND strong with weapons and magic.

Freeshooter92 said
Wait... on the whole nosferatu note can't any guy with swords find a runesword? like generals?


Even in the games they appeared in, runeswords were just about THE single rarest thing to appear.
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Moved to a later page.
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MULTI_MEDIA_MAN said
Well, the overpowered comment still stands....your Dark Axe lord would have to suffer in some respect. And to be honest, low speed/accuracy wouldn't really cut it if the guy's nigh-invincible AND strong with weapons and magic.


Alright, poor mobility, poor accuracy, poor speed, above average magic, sub-general defense, sub-warrior strength, worse resistance than wyvern riders.

We good?
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Freeshooter92 said
Alright, poor mobility, poor accuracy, poor speed, sub-general defense, sub-warrior strength, worse resistance than wyvern riders. We good?


O.O Deer god....

I think....I think that's good by me.....I'll let the GM have the final vote on it, though.
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MULTI_MEDIA_MAN said
Deer god


Hircine?
Also, counts as armored when promoted, weak to armorslayers.
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Freeshooter92 said
Hircine?Also, counts as armored when promoted, weak to armorslayers.


No...THIS terrifying motherfucker.



Seriously, WHAT was Miyazaki on??
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Drawing a blank...
Hidden 10 yrs ago Post by MULTI_MEDIA_MAN
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It's the Deer God (or the Forest Spirit in the English dub) from Princess Mononoke, my personal favorite of mastermind Hayao Miyazaki.
Hidden 10 yrs ago Post by Freeshooter92
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I never liked miyazaki all that much. I always preferred mah Toy Story when I was young, and the guy's movies just... never appealed to me. I don't have anything against anything of his though.

Except for the raccoon testicles.
Hidden 10 yrs ago Post by Vincanity
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Its all up to the GM. Idk if we have runeswords or not in this world. And I have a feeling your charrie is going to love my branded wolf pack. If you want a special class, write it up and offer it up to Tentacle. I really don't care in the end. I didn't have time/patience enough to write classes for a variety of single , double, and triple weapon combos, plus make them all have different benefits and weakness that made them all useful in different ways. If I could introduce more characters I would have the trio from another FE RP I did with a grandmaster (main), dark knight(brother), and tactician(daughter) that would all ditch what they were doing in battle to protect the other two, each with sword/tome as their weapons, later they were going to be able to shapeshift into wolves. That would be my favorite combo, but its just so OP because there's no reason a tactician with close and distant attacks can't avoid and kill everything unless they have an actual hampering weakness.
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I always ditched tactician as soon as I could... I just wuv mercenary so huggy-muggy much.
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In my own defense, Kristoph is only brilliant as a strategist. As far as combat goes, it's obviously based on the Tactician/Grandmaster build, which stresses versatility. Basically a literal use of the phrase "Jack of all trades, master of none".
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In something like this OP stuff is only worth worrying about if people abuse stuff. I guess you wouldn't know but I fight fair, I never auto-hit and I make sure to take real damaging hits every fight, I ask if moves are okay, etc. I'm not looking to lolstomp everyone, I just want to have a good time.
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I try to avoid becoming OP by giving my characters a truly fatal weakness. My amputee soldier in the other RP? He has no offense talents. NONE. The only remotely offensive thing he can do is teleport. Given the fact that he was a Ranger, this could make for some serious ass-wooping attacks, but the enemies our characters have to fight are the definition of OP. First few posts, one character has his face ripped off.

HIS FACE. RIPPED. OFF. Another person got impaled by a javelin of ice.
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