Right. So a bit of background on this, I guess. Roughly a week ago, three other members of the Guild and I decided to come together and slap together a brand-spankin' new VRMMO RP because the one we were in previously died. So after talking it over for a week and discussing all the details, we finally did it. Now here it is! Without further ado:
lmagine a world where gaming has advanced to the point where you, the player, are no longer separated from the virtual world by a screen, but instead are right there, fully immersed within the world of the game, controlling your character as you would your own body.
In the year 2026, this ideal became reality with the creation of the Neuro-Sync headset. Using nothing more than the eponymous virtual-reality headset and a comfortable place to rest, the Neuro-Sync allowed users to jump right into a game and experience the world from their character's perspective. However, despite the advancement of the single-player experience, many gamers were disappointed with the lack of multiplayer capabilities.
Enter Digital Soul Online, an urban fantasy MMORPG created by the developers of the Neuro-Sync themselves.
Ever since it's announcement DSO's release was widely anticipated, with many excited gamers going as far as to line up outside of stores the day before release in order to secure a copy. Upon release, the game was surpassed all expectations. Many players found themselves engrossed in the world of DSO, drawing their swords, loading their guns, or slinging their spells and completing quests alongside friends, old and new.
However, upon logging out many players were met with an unfortunate surprise. Head-splitting migraines, loss of coordination, hallucinations... And those were the lucky ones. Others met their fate at the hands of full-body paralysis or sudden seizures. The players remaining in the game soon received a message detailing the grisly effects of what exactly happens when a player logs off.
Now stuck within this virtual world, the players of Digital Soul Online must learn how to survive while they wait for a way back home.
Plot
As the premise may have so subtly hinted, this is an RP revolving around the time-tested concept of gamers getting trapped in a virtual reality MMORPG. Your character, having purchased DSO for whatever reason, is now effectively trapped within the confines of the urban fantasy world of DSO at the risk of death by brain damage. Fortunately you aren't alone, for there are thousands of other (un)lucky individuals unable to leave with their minds intact, just like you!
In terms of an actual objective, this RP doesn't have a grand, over-arching GM-imposed plotline to follow other than "Live out life in the game until someone in the real world saves us". It was primarily intended to be a character-driven, open-world RP focusing on the adventures of the players stuck inside, where any plot would be put together by the interactions of characters.
Setting
There's not an actual map any of us have put together, but we've decided that it would look quite like a more circular version of Elder Scrolls IV: Oblivion's map; a game world with a huge starting hub/main city in the center, and then all the adverture-y dungeon bits and outlying towns surrounding it.
The starting city itself is a very modern-looking locale, skyscrapers and such jutting into the sky. It's an on an island connected to the mainland by bridges in either of the four cardinal directions, and in the center of it is a plaza where new players spawn and dead players respawn. To the north are snow-capped mountains, with alpine forests and tundra below. Swamp and wetland are located in the south, while the west is all woodland and plains and the east is barren and deserted. Lastly, the entire game world is surrounded by a perimeter of coastline.
Since there's nothing other than that guideline I threw out, I suppose that means feel free to go wild with locations so long as they don't contradict the aforementioned description.
Thoughts? Interest? Anyone have any comments, questions, or suggestions?
lmagine a world where gaming has advanced to the point where you, the player, are no longer separated from the virtual world by a screen, but instead are right there, fully immersed within the world of the game, controlling your character as you would your own body.
In the year 2026, this ideal became reality with the creation of the Neuro-Sync headset. Using nothing more than the eponymous virtual-reality headset and a comfortable place to rest, the Neuro-Sync allowed users to jump right into a game and experience the world from their character's perspective. However, despite the advancement of the single-player experience, many gamers were disappointed with the lack of multiplayer capabilities.
Enter Digital Soul Online, an urban fantasy MMORPG created by the developers of the Neuro-Sync themselves.
Ever since it's announcement DSO's release was widely anticipated, with many excited gamers going as far as to line up outside of stores the day before release in order to secure a copy. Upon release, the game was surpassed all expectations. Many players found themselves engrossed in the world of DSO, drawing their swords, loading their guns, or slinging their spells and completing quests alongside friends, old and new.
However, upon logging out many players were met with an unfortunate surprise. Head-splitting migraines, loss of coordination, hallucinations... And those were the lucky ones. Others met their fate at the hands of full-body paralysis or sudden seizures. The players remaining in the game soon received a message detailing the grisly effects of what exactly happens when a player logs off.
Now stuck within this virtual world, the players of Digital Soul Online must learn how to survive while they wait for a way back home.
Plot
As the premise may have so subtly hinted, this is an RP revolving around the time-tested concept of gamers getting trapped in a virtual reality MMORPG. Your character, having purchased DSO for whatever reason, is now effectively trapped within the confines of the urban fantasy world of DSO at the risk of death by brain damage. Fortunately you aren't alone, for there are thousands of other (un)lucky individuals unable to leave with their minds intact, just like you!
In terms of an actual objective, this RP doesn't have a grand, over-arching GM-imposed plotline to follow other than "Live out life in the game until someone in the real world saves us". It was primarily intended to be a character-driven, open-world RP focusing on the adventures of the players stuck inside, where any plot would be put together by the interactions of characters.
Setting
There's not an actual map any of us have put together, but we've decided that it would look quite like a more circular version of Elder Scrolls IV: Oblivion's map; a game world with a huge starting hub/main city in the center, and then all the adverture-y dungeon bits and outlying towns surrounding it.
The starting city itself is a very modern-looking locale, skyscrapers and such jutting into the sky. It's an on an island connected to the mainland by bridges in either of the four cardinal directions, and in the center of it is a plaza where new players spawn and dead players respawn. To the north are snow-capped mountains, with alpine forests and tundra below. Swamp and wetland are located in the south, while the west is all woodland and plains and the east is barren and deserted. Lastly, the entire game world is surrounded by a perimeter of coastline.
Since there's nothing other than that guideline I threw out, I suppose that means feel free to go wild with locations so long as they don't contradict the aforementioned description.
Thoughts? Interest? Anyone have any comments, questions, or suggestions?