It took everyone by surprise. No one had any idea how it had happened, and before we knew it, every city in North America had been infected, and that was just the first week after first infection. The United States military did their job, and did it well for a while, but by the second week any hope of military help was a pipe dream. Two weeks is all it took to tear down the monumental civilization we had built as a collective race. Two weeks. By the time all of this happened, everyone had settled into either roving bands, small communites, or they had opted to try and survive by themselves, trying their own special way to protect themselves from the things many called 'Walkers' or 'Lurkers'. Mindless, undead beasts, shells of their previous human lives, pursuing survivors with a relentless determination only matched by their penchant for showing up where you would least expect it. If you got bit, or scratched by them, you would turn into one of them after a small period of time. That's all everyone knew for now. But, despite there dangers, Walkers were not the biggest problem befalling humanity. Bandits and thiefs were an even bigger problem, something that almost every person would have to deal with eventually. The only real hope of surviving for a longer time than everyone else, would be to band into a small tight knit group, and hope to wait out the storm.
You are a survivor who has made his way to a town called Enid, in the heartlands of Oklahoma. A small community, of about 40 people, has sprung up, using a small gated residential area as their fort. The walls, and single gate, had both been reinforced with pieces of wood, along with barbwire in order to stop any Walkers that might enter. You may of arrived for safety, you may of arrived to find people they wouldn't kill you, and you may of arrived to simply steal as much as you can before getting out. You approach the gates of the community, and after a moment, were let in by armed guards, who seemed just as worn and tired as you. People walked the streets and conversed with one another, and interacted with everyone. People ranged from old, to young, from white to black, all kinds were here, showing a wide range of diversity for such a small community. Due to the small size of the community so far, every person had their own house for lodging for now, located down the many streets of the gated community.
Rules:
1: No autohitting/killing, godmodding, powerplay, that sort of general roleplay thing. Not everybody gets along, but please have respect for your fellow roleplayers.
2: Actions have consequences. I will not outright kill characters, no dumb deaths here, but I do believe in having a little danger.
3: Please contact me if you are going to disappear for an extended period of time. I don't penalize for inactivity but I do like to know if I need to continue without you.
4. Player freedom is my #1 priority above all else. You can do whatever you like. There are no rails to this story, but I'd appreciate if things were kept to a certain degree of realism.
Recommended Bio format:
Name:
Age:
Gender:
Appearance:
Weapons(Nothing too farfetched):
Personality:
Short History:
Member List:
Ispep / Derek Gantz / Page 1
STATUS: Alive, in Last Hearth
Clockykiller / Max Aiston / Page 1
STATUS: Alive, in Last Hearth
User / Dr. Charles Richardson / Page 1
STATUS: Alive, in Last Hearth
smarty0114 / John Wallace / Page 1
STATUS: Alive, in Last Hearth
GoyaVive / Hugo Truman / Page1
STATUS: Alive, in Last Hearth
Savo / Sven Pike / Page 2
STATUS: Alive, in Last Hearth
Epsir / George F. Walsh / Page 2
STATUS: Alive, in Last Hearth
DrowsyPangolin / Vincent Cross / Page 2
STATUS: Alive, in Last Hearth