ParaCom: Adversary Uncertain takes place in the near future, in which the paranormal forces invade and assault our realm. As a result of the attack, the UN formed the first and last line of defense against the aggressors. ParaCom was organized, standing for Paranormal Combat and acting as a shield for every site where enemy activity takes place. The game puts the players as members of the elite multinational paramilitary organization and tasked with defending mankind. Technology will be developed to help defend against the threat and even some abilities and enemy technology will be reverse engineered to be used against them.
The GM sends the troops to the field in a series of tactical missions; between missions, the GM directs the research and development of new technologies from recovered paranormal technology and captured prisoners, expands the base of operations, manages the finances, and monitors and responds to alien activity. The majority of operations will take place across the world, with semi-random picking of the countries.
TLDR version: XCOM: Enemy Unknown but with supernatural elements instead of aliens. Also, when it comes to the boring parts, I will take responsibility.
The GM sends the troops to the field in a series of tactical missions; between missions, the GM directs the research and development of new technologies from recovered paranormal technology and captured prisoners, expands the base of operations, manages the finances, and monitors and responds to alien activity. The majority of operations will take place across the world, with semi-random picking of the countries.
TLDR version: XCOM: Enemy Unknown but with supernatural elements instead of aliens. Also, when it comes to the boring parts, I will take responsibility.