Hidden 10 yrs ago Post by ravenDivinity
Raw
OP

ravenDivinity many signs and wonders

Member Seen 7 yrs ago

When you're GMing, what is the best way to approach someone with a character that is too cliche? For instance, if someone has a Drama King/Drama Queen character, a character with an overly-tragic backstory, or a character whose personality or past does not make any sense. This has always been a problem for me whenever I organize group roleplays, and I'd love to have a quality casual role-play without bad writing skills and all of the common tropes that make characters almost unbelievable. Any advice?

Thanks!
Hidden 10 yrs ago Post by Dervish
Raw
Avatar of Dervish

Dervish Let's get volatile

Member Seen 1 mo ago

A big problem with Casual is that because it gets by far the most traffic, you get the widest range of player skills, and truth be told, many people are basically Free-level writers who are either trying to "move up" to Casual or don't want the stigma attached to it/ find parts of Free disagreeable, like speed posting, lack of organization, etc. Likewise, there's a lot of people in Casual who should be trying Advanced out but either feel it's an elitist snob haven or intimidating. These are the kinds of mindsets we should be trying to dispel and lead by example.

Anyways, I bring that up because you may be running into people who still are getting into roleplaying or are finally trying a game that has standards and don't really have experience in making a character, so they stick with what they know or like. Another potential issue I see far too often is people who approach RPing like a video game with classes, equipment values, and archtypes they need to fill plus a mindset of "I have to win".

Whatever the person or their reasons, the best way to approach it is to critique their sheet and point out what you find questionable without being rude or confrontational. Don't be afraid to demand effort from applicants, because if you force them to meet your expectations while showing you know what you're doing, you'll be left with generally solid players with diverse and interesting characters. Ultimately, it's your game and your standards. There's no reason you should have to cater to somebody you don't think would be a good fit for your game.

If you want, I can help you out with your game and tell you how I'd handle certain situations or character submissions. Send me a PM if that works!
Hidden 10 yrs ago Post by ravenDivinity
Raw
OP

ravenDivinity many signs and wonders

Member Seen 7 yrs ago

Thanks for the advice, Dervish, I'll be taking that strategy from now on!
Hidden 10 yrs ago Post by Kaga
Raw
Avatar of Kaga

Kaga just passing through

Member Seen 8 yrs ago

Essentially? It's your game and therefore you have every right to tell someone that you have problems with their CS. Your post makes it sound as if you're hesitant to present yourself with any sort of authority - but you do have authority. And if you feel the need to make a decision for the good of your RP then, by all means, make that decision.

Of course I would advise you to be polite about it, pointing out specifically which parts are unacceptable and why, and potentially help the player fix up their CS if they're willing to work with you on that. (Fair warning: every once in a while you'll find a person who'll refuse to accept that there's anything wrong with their character and throw a fit when you confront them about it. Feel free to just strictly kick out anyone being uncooperative like that - they're at fault, not you, and your RP will be much better off if you get rid of them early.)

But yeah, you just sound like you're hesitant to say anything. But so long as you're polite and reasonable, you should have nothing to worry about. At least 95% of the people here will respect your decision and most will probably be willing to work with you to fix whatever flaws you had to reject the original version for. Just don't be afraid to act as a GM and you should be fine.
↑ Top
© 2007-2025
BBCode Cheatsheet