<Snipped quote by Galaxy Raider>
Hm?
It's... Well, it's rock.
<Snipped quote by Galaxy Raider>
Hm?
<Snipped quote by Source>
True. I was hoping to try to talk her out of things, but that should be the first thing we do.
<Snipped quote by Host>
It's... Well, it's rock.
<Snipped quote by The World>
It still sets a precedent.
<Snipped quote by Nimda>
*sighs*
Well, if we're going to go straight into things instead of doing rollcall, should we vote on her status?
<Snipped quote by Nimda>
*sighs*
Well, if we're going to go straight into things instead of doing rollcall, should we vote on her status?
<Snipped quote by Nimda>
*sighs*
Well, if we're going to go straight into things instead of doing rollcall, should we vote on her status?
<Snipped quote by The World>
Hmmph. I like roll call. But my votes is yes. Or yay. Or yea, for that matter.
-Elkepzel- ... *stays quiet, where I am, deciding to just keep listening from the darkness*
<Snipped quote by The World>
Absolutely. She has to be an enemy.
-Aphrodite- I agree.
<Snipped quote by Mammalia>
-Barastyr- Yes to... what exactly? Also, my vote is for her to be considered an enemy.
I vote against making her an enemy.
<Snipped quote by Nimda>
-Aphrodite- Oh? Care to elaborate?
<Snipped quote by Disdain>
Because then anyone else who accidentally misses one in the future will be branded the same thing.
<Snipped quote by Disdain>
Because then anyone else who accidentally misses one in the future will be branded the same thing.
<Snipped quote by Nimda>
-Aphrodite- I thought we were making her an enemy because she is an enemy.
<Snipped quote by Disdain>
So did I.
<Snipped quote by Zeal>
Fine, I suppose. You?
<Snipped quote by Zeal>
I mean what I said?
<Snipped quote by Nimda>
Huh? What do you mean? Is this meeting one of those?
<Snipped quote by Nimda>
-Aphrodite- I thought we were making her an enemy because she is an enemy.
<Snipped quote by Host>
Great!
<Snipped quote by Galaxy Raider>
I'm just messing. If ya didn't catch my name I am Joel.
*Leaves through a door on the far side of the room*