<Snipped quote by Webmaster>
Don't keep me in suspense.
I did not.
<Snipped quote by Webmaster>
Don't keep me in suspense.
<Snipped quote by Galaxy Raider>
I did not.
<Snipped quote by Legend>
This is fishy.
<Snipped quote by Galaxy Raider>
As fishy as Bass.exe.
<Snipped quote by Webmaster>
I thanked your post in the dev journal.
Our credit card may cover the phone damage. We'll see.
<Snipped quote by Legend>
I hope it does, for your sake.
Here's the six magics to choose from again. If you want to participate, choose 2-3 you like most in order, with the character they make most sense with. Have those characters gather at the base, and I'll present a way for you to tell me which you want. For now, just look and choose in your mind or on notes or something.The Red Magic is known as the Law of Blood. Simplistically, it is considered as a magic of will--some describe it as imposing the will of the caster directly on an object. That's incorrect on a lot of levels, but it's rooted in the fact that the Red Magic deals generally with affecting actions of an object. It toys with motion, force, location--which allows teleportation--and other similar aspects of an object. When not bending reality, a user of the Red Magic generally attacks using manifestations of force.The Orange Magic is the Law of the Sun. Simplistically, it's considered the magic of senses. It deals with more descriptive aspects of an object instead of its action, like colour, temperature, shape, malleability, and other similar aspects. Notably, it can change the phase of matter an object is in at will. Users of the Orange Magic are rarely not bending reality--they often keep a material on them which they can use in extremely versatile ways.The Green Magic is the Law of Earth, simplistically called the magic of nature. It does have a lot to do with nature, especially the manipulation of plants, but it also has a lot to do with the motion of the living--that is, it can control someone's movements enough to disrupt them, or even put their muscles to sleep altogether. Users of the Green Magic can also perform summonings, and a very skilled user can create his own specialised creatures.The Blue Magic is the Law of Sky. It is simplistically called the light magic. Its main theme is affecting the workings of the world in constructive ways. With it, one can reconstruct mountains; control wide swaths of water, or fire, or lava; manipulate the winds, and, most notably, convert between and control most types of energy. A very skilled user can even convert between matter and energy. It has many "traditional" offensive spells, like blasts of magic and elemental magics like fireballs, lightning strikes, ice magic, etcetera.The Indigo Magic is the Law of Velvet, simplistically named the deep magic. It deals with the molecular level of things, allowing one to manipulate chemical bonds, the effects of electrons in their orbits, and so many other things that I couldn't possibly think of them all at the moment. It is, again, extremely versatile.The Violet Magic is the Law of Obsidian, simplistically called the dark magic. Its main theme is affecting the world in destructive ways. A user of the Violet Magic can, for example, convert matter to energy and absorb most, but not all of the release. It can cause decay, like with corrosion or erosion. It can change gravity and pressure, among other things.
<Snipped quote by Efficacy>
Didn't we already do this, then decide you were going to have a tryout for the characters IC instead of deciding here?
Here's the six magics to choose from again. If you want to participate, choose 2-3 you like most in order, with the character they make most sense with. Have those characters gather at the base, and I'll present a way for you to tell me which you want. For now, just look and choose in your mind or on notes or something.The Red Magic is known as the Law of Blood. Simplistically, it is considered as a magic of will--some describe it as imposing the will of the caster directly on an object. That's incorrect on a lot of levels, but it's rooted in the fact that the Red Magic deals generally with affecting actions of an object. It toys with motion, force, location--which allows teleportation--and other similar aspects of an object. When not bending reality, a user of the Red Magic generally attacks using manifestations of force.The Orange Magic is the Law of the Sun. Simplistically, it's considered the magic of senses. It deals with more descriptive aspects of an object instead of its action, like colour, temperature, shape, malleability, and other similar aspects. Notably, it can change the phase of matter an object is in at will. Users of the Orange Magic are rarely not bending reality--they often keep a material on them which they can use in extremely versatile ways.The Green Magic is the Law of Earth, simplistically called the magic of nature. It does have a lot to do with nature, especially the manipulation of plants, but it also has a lot to do with the motion of the living--that is, it can control someone's movements enough to disrupt them, or even put their muscles to sleep altogether. Users of the Green Magic can also perform summonings, and a very skilled user can create his own specialised creatures.The Blue Magic is the Law of Sky. It is simplistically called the light magic. Its main theme is affecting the workings of the world in constructive ways. With it, one can reconstruct mountains; control wide swaths of water, or fire, or lava; manipulate the winds, and, most notably, convert between and control most types of energy. A very skilled user can even convert between matter and energy. It has many "traditional" offensive spells, like blasts of magic and elemental magics like fireballs, lightning strikes, ice magic, etcetera.The Indigo Magic is the Law of Velvet, simplistically named the deep magic. It deals with the molecular level of things, allowing one to manipulate chemical bonds, the effects of electrons in their orbits, and so many other things that I couldn't possibly think of them all at the moment. It is, again, extremely versatile.The Violet Magic is the Law of Obsidian, simplistically called the dark magic. Its main theme is affecting the world in destructive ways. A user of the Violet Magic can, for example, convert matter to energy and absorb most, but not all of the release. It can cause decay, like with corrosion or erosion. It can change gravity and pressure, among other things.
<Snipped quote by Efficacy>
How soon is this going to be a thing.
<Snipped quote by DarkwolfX37>
Affinities being picked? Right now. Sayaka's the only one that's involved enough in the group to do it, so if you can decide that she has an affinity for any of them, then now is the time. This could be a good way to get you involved group-wise again.
<Snipped quote by whizzball1>
No I mean how soon IC. As in, could I potentially get a character currently in Dark's game involved as soon as it ends. (Which if David is willing we might finish today.)
<Snipped quote by whizzball1>
No I mean how soon IC. As in, could I potentially get a character currently in Dark's game involved as soon as it ends. (Which if David is willing we might finish today.)
<Snipped quote by DarkwolfX37>
If anyone actually wants to play with me, yeah. I love the game, but nobody ever plays it.
<Snipped quote by DarkwolfX37>
As soon as we can. Once everybody makes their picks. Your character can join in as soon as you finish Dark's game.
<Snipped quote by Legend>
I was talking more about going through the guesses really fast. The game appears to have been a flop.
And for the sake of actually giving a reason for it if you get the weapon riddle you get two extra kill guesses.
<Snipped quote by whizzball1>
Coolio. Indigo or orange. I'll let you choose if either work when the character gets there.
<Snipped quote by DarkwolfX37>
I disagree. The game was fun, and anything fun is not a flop.
<Snipped quote by Legend>
Eh. Once you get in three kills I'll give the weapon riddle so we should at least rush to the final day asap and then if anyone wants to do stuff they can and I can get two chars there involved with misty and co.