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Hidden 8 yrs ago Post by Legend
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Legend

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I'm infamous for the same thing.

I know, I know. Just fooling around.


I hear famous is a cool club that everyone wants to be in.
Hidden 8 yrs ago Post by whizzball1
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whizzball1 Spirit

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i am returned from san diego
Hidden 8 yrs ago Post by Legend
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Legend

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i am returned from san diego


Hi.
Hidden 8 yrs ago Post by Intrepid
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Intrepid Ahm

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I hear famous is a cool club that everyone wants to be in.


You're thinking of Dairy Queen.
Hidden 8 yrs ago Post by Legend
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You're thinking of Dairy Queen.


I thought that was where you could have fast food hamburgers.
Hidden 8 yrs ago Post by DarkwolfX37
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Good news:
I think I've got the entire framework for the MR card game Sven suggested ready. Card design, gameplay, rules, several cards, card systems, gacha systems, etc.

Bad news:
David's gonna have a fuck of a time programming this, especially if we want to be able to play against each other.
I'm gonna need so much fucking information from everyone that it could take years to finish.
It'll probably be on David to build the cards themselves out of the assets I give him, since he has photoshop and I don't.
I have no idea if it would be better to build the entire thing up to current time and have it be V.1.0 and then update as shit happens IC, or if it should be built to V.0.5 and just have everything as updates from there. That would give us more bug info for David and would increase everyone's ability to progress at speed but would end up with months of downtime between updates due to the huge amount of content per update.
Whether this gets built or not is basically on David's shoulder.
Hidden 8 yrs ago Post by Legend
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Legend

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Good news:
I think I've got the entire framework for the MR card game Sven suggested ready. Card design, gameplay, rules, several cards, card systems, gacha systems, etc.

Bad news:
David's gonna have a fuck of a time programming this, especially if we want to be able to play against each other.
I'm gonna need so much fucking information from everyone that it could take years to finish.
It'll probably be on David to build the cards themselves out of the assets I give him, since he has photoshop and I don't.
I have no idea if it would be better to build the entire thing up to current time and have it be V.1.0 and then update as shit happens IC, or if it should be built to V.0.5 and just have everything as updates from there. That would give us more bug info for David and would increase everyone's ability to progress at speed but would end up with months of downtime between updates due to the huge amount of content per update.
Whether this gets built or not is basically on David's shoulder.


As is everything =/

But you always turn these things into multi-year projects. They don't have to be that complex.
Hidden 8 yrs ago Post by whizzball1
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<Snipped quote by DarkwolfX37>

As is everything =/

But you always turn these things into multi-year projects. They don't have to be that complex.


lol it's true
Hidden 8 yrs ago Post by Legend
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lol it's true


Thanks
Hidden 8 yrs ago Post by Intrepid
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@DarkwolfX37

You could really just start out with a set amount of cards in the game, and, depending on the gameplay you've developed in your planning, release cards in various handfuls of sizes. It wouldn't have to be huge updates, just somewhat regular.

Edit: The mention was an accident. Missed the quote button and am too lazy to fix it.

<Snipped quote by Intrepid>

I thought that was where you could have fast food hamburgers.


No, no, no. That's Ariel, the moon of Uranus.
Hidden 8 yrs ago Post by Legend
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@DarkwolfX37

You could really just start out with a set amount of cards in the game, and, depending on the gameplay you've developed in your planning, release cards in various handfuls of sizes. It wouldn't have to be huge updates, just somewhat regular.

Edit: The mention was an accident. Missed the quote button and am too lazy to fix it.

<Snipped quote by Legend>

No, no, no. That's Ariel, the moon of Uranus.


I thought that was Mermaid Man.
Hidden 8 yrs ago Post by DarkwolfX37
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<Snipped quote by DarkwolfX37>

As is everything =/

But you always turn these things into multi-year projects. They don't have to be that complex.


No I mean it seriously might take years to stitch everything together because: A) I'm rarely in the mood to do heavy work and B) You're in fucking college and probably won't have enough free time, especially with the fucking AI. It'd be really difficult for me to make, but maybe it'll be easier for you. If all else fails we can convert test matches into the AI, but that would be a lot more AIs than just a single, optimized one like I'm hoping for.

And it does have to be that complex because it's a game about a complex thing. Plus I always want things to be as perfect as possible. Honestly, if we can figure out the AI correctly, and I got all the assets needed then had a day of being in a working mindset, we could probably make an alpha in a month or so. But it would sort of need to be a multi-year project in the sense that it would need to be updated as the IC progresses. New characters, new story for the story mode maps, etc.
Hidden 8 yrs ago Post by Legend
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No I mean it seriously might take years to stitch everything together because: A) I'm rarely in the mood to do heavy work and B) You're in fucking college and probably won't have enough free time, especially with the fucking AI. It'd be really difficult for me to make, but maybe it'll be easier for you. If all else fails we can convert test matches into the AI, but that would be a lot more AIs than just a single, optimized one like I'm hoping for.

And it does have to be that complex because it's a game about a complex thing. Plus I always want things to be as perfect as possible. Honestly, if we can figure out the AI correctly, and I got all the assets needed then had a day of being in a working mindset, we could probably make an alpha in a month or so. But it would sort of need to be a multi-year project in the sense that it would need to be updated as the IC progresses. New characters, new story for the story mode maps, etc.


I have zero free time yet always manage to find my way here where I sit in an empty chat room.

AIs are easy. Games are hard.
Hidden 8 yrs ago Post by DarkwolfX37
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@DarkwolfX37

You could really just start out with a set amount of cards in the game, and, depending on the gameplay you've developed in your planning, release cards in various handfuls of sizes. It wouldn't have to be huge updates, just somewhat regular.

Edit: The mention was an accident. Missed the quote button and am too lazy to fix it.

<Snipped quote by Legend>

No, no, no. That's Ariel, the moon of Uranus.


That would make one of the modes really boring. I mean yeah, we could do that, but it would basically be "here's a test build" then a couple months later "and here's v.0.5, expect updates infrequently and with not many of them having a whole lot of new stuff." I'd feel bad about that approach since I've been on the player end of that sort of thing before and I don't want to do that to anyone. Though I guess David could override me on that as the one who would actually be doing the coding of the game and updates.
Hidden 8 yrs ago Post by DarkwolfX37
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<Snipped quote by DarkwolfX37>

I have zero free time yet always manage to find my way here where I sit in an empty chat room.

AIs are easy. Games are hard.


You think you could come up with an AI that optimally uses a deck of 65 cards no matter what cards it's given? I can make a list of games to try to draw ideas from the coding of, if you think you couldn't from scratch. The framework I thought up is that there should be two modes, a Battle Card Game like Dokkan and the other cash grab games, and a versus mode where the same cards are treated as cards in a Trading Card Game, heavily borrowing from Duel Masters. Battle Card Games get really grindy and boring past a certain point, so throwing in a TCG with it should help break up the monotony and give it longevity beyond just a collection game.
Hidden 8 yrs ago Post by Legend
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<Snipped quote by Legend>

You think you could come up with an AI that optimally uses a deck of 65 cards no matter what cards it's given? I can make a list of games to try to draw ideas from the coding of, if you think you couldn't from scratch. The framework I thought up is that there should be two modes, a Battle Card Game like Dokkan and the other cash grab games, and a versus mode where the same cards are treated as cards in a Trading Card Game, heavily borrowing from Duel Masters. Battle Card Games get really grindy and boring past a certain point, so throwing in a TCG with it should help break up the monotony and give it longevity beyond just a collection game.


AIs are really easy compared to mechanic coding. I would program an AI any day over an actual game.
Hidden 8 yrs ago Post by Zeal
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Have any of you ever wondered how uour life would be if you were a female? Like born one instead of a guy?
Hidden 8 yrs ago Post by Meta
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Have any of you ever wondered how uour life would be if you were a female? Like born one instead of a guy?


Several times.
Hidden 8 yrs ago Post by Zeal
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Several times.


It's been on my mind recently. And ot has been the subject of a couple of my dreams...
Hidden 8 yrs ago Post by Meta
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<Snipped quote by Meta>

It's been on my mind recently. And ot has been the subject of a couple of my dreams...


Dreams are strange things.
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