Hidden 10 yrs ago Post by AlienBastard
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WilsonTurner said
who r da ceph?:b


Cheesy!

I know its you.
Hidden 10 yrs ago Post by null123
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Reading over Monkeypant's app the only thing I see about the Greater good is that the nation comes firsts, and it doesn't seem to be a major part of there culture. And while service to the Lance Union is a way to get higher up, its mainly intelligence, so you end up having the Goverment Lancian dominated.

Also I don't see any mention of anti-matter weapons.
Hidden 10 yrs ago Post by AlienBastard
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I think the Lance are different enough; they seem more of a interstellar Orwellian style police state as opposed to the honor based meritocracy of the Hau.
Hidden 10 yrs ago Post by null123
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Yeah
The Greater Good is used as a excuse to squash out freedoms and spy on everyone like crazy. All communications are state controlled or monitored, and everyone has microchips that can track there every movement.
Hidden 10 yrs ago Post by AlienBastard
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Are they state capitalists by any chance?
Hidden 10 yrs ago Post by null123
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Oh and the lack morals and ethics
I said this elsewhere but in-case ya missed it, we see anesthesia as cheap, but because they lack a proper currency its considered a unnecessary expense during cybernetic augmentation or synthesis.

So they operate on people with procedures more painful then regular surgery without anesthesia.

AlienBastard said
Are they state capitalists by any chance?


Edit:

"The Lance Union does not possess a normal economic system. Resources and industry is all controlled by the Government. In place of normal currency, citizens are issued points for there work, which can be exchanged for food and other items. The Government tends to keep currency from there closet neighbors on hand however, when doing trading."
Hidden 10 yrs ago Post by darkwolf687
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Duck, you done stole my nation from another rp. A thousand hells await you
Hidden 10 yrs ago Post by null123
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Its inspired by, and a lot of your stuff is ripped from other stuff or common tropes in writing.
Hidden 10 yrs ago Post by darkwolf687
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True enough ;p
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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AlienBastard said
Cheesy!I know its you.


well
duck thinks I'm RogueSteeler
And uh
my mom thinks I'm an alien that replaced her son
so uh
idunno
i'm wilson. Wilson Turner.
Hidden 10 yrs ago Post by Isotope
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Isotope I am Spartacus!

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EDIT: More relevant info.

Terminal told us what was up and we came up with this crude map. Note that all distances are arbitrary and not accurate, this map is for directional understanding ONLY.

Hidden 10 yrs ago Post by Darkmatter
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GM
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Darkmatter Resident Engineer & Physics Afficiando

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I haven't been active last 24 hours nor will I be for the next 24 hours. To allow for this I am extending the submission deadline to the 26th.
However, this is final; in or out by that date.
I am not changing the for the start of the IC. I'll still have that up day after tomorrow.
Hidden 10 yrs ago Post by AlienBastard
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Name:
Harmonious Network

Overview

The Harmonious network Is a group of factions collectively connected by a virtual reality that has evolved beyond the control of those who originally made it around 800 .loi87ior so years ago.

Major Species

While there is no one dominate species in the network, there are three species who are the most populous and tend to be the most commonly seen in the network.







Minor Species

While all species are equal, there are some species of which there is simply less of. This section will hold any minor species known to have been discovered by the network of notice. The policy with planet bound civilizations tend to vary, but depending on ideology tend to either be leaving them alone in their own world or to have them integrate into the network through collective proposal. There is no limitations put on integrated client races at any stage of their development, but generally they have major culture shocks from the vastly more advanced network in comparison to their stone age societies.

Factions

There is five major factions, unified by the Harmonious Network, but beyond that have serious cultural/political deviations and demographics separate from the whole. There has been war between the factions, although rarely have these gone total with a couple exceptions [mainly the Great Divorce]. These five factions hold around 84% of the population as citizens to them second to the Harmonious Network. Travel between the factions tends to be easy thanks to the network apparatus.











[[Very incomplete]]

Direction From Galactic Core [near the Hau, Technocracy, Varn and FKS]

Politics, Power & Economy

Head Of State- The Council of fifty

is chosen by the custodians based on the information they’ve interpreted on what kind of people are needed in the current state of the network. The council tends to be made up of folk from around the whole network, and they act as a think tank for the whole faction. While the council think tanks try staying secret, the transparent nature of the civilization and the data obsession of two of the major factions usually means that ever so often a leak will happen. However, there is also quiet a bit of misinformation that flows around the HN council’s meetings.

Government Type/Operation/Description- Confederate Cybercracy

Economic System/Prosperity – Their economy is a multi-layered economy that has three levels:

-Planetary
-Faction
-Network

The planetary level economies tend to run off various more simplistic forms of economy, and tend to have their internal currency systems, but when dealing with the faction economy have to use the faction currency which can vary which has many times led to economic catastrophes for individual worlds, especially those who are less adapt at riding the ebb and flows of their faction's economy.

Empire Size: (Population estimate)- Last Annual demographic count of registered member races clocked in at about 1,287,556,566,045 members of the Harmonious Network, or around 1.3 trillion.

Empire Power: Major regional power.

Type Of Power:

Industrial- The industrial productivity of the Harmonious Network, between all five of the sub factions is astounding in the amount of products produced. Entire asteroid belts are regularly strip mined for resources by the many powerful corporations that employ billions of workers. The varied economies between the sub factions also have given multiple routes in which industries develop, although some economies are better managed than others.

Social- The Harmonic Network is a very diverse civilization, and has enjoyed a large diversity of minds thanks to its population and high rate of idea exchange through the net work. Atop of this, diplomatically the factions of the HN are surprisingly open minded and usually will try making what deals they can to obtain data before resorting to calling in their sophisticated espionage firms.

Economic- The average civilian of the HN generally lives a very good life thanks to the high standard of living in the majority of the factions. Atop of this, thanks to the unique cultures and amount of man power of the

Other: Interspecies relationships are probably among the most common in their corner of the galaxy.

Technological Overview

The technology used throughout the network is incredibly diverse, with a multitude of gadgets sold in planetary markets across their civilization and the heavy use of fusion batteries and a plethora of technology collected and stolen from other civilizations by various corporate groups and organizations and from there usually distributed throughout the net work due to spies spying on spies.

However, there are a few notable technological achievements that define the harmonious network, as it exists today.

History- At some point a millennia ago, there was four regional factions, three of which harmonic, one of which Octomani. As civilizations go, they had many tensions but even this early only cooperated to achieve harmony in the Harmonic’s sense- ritual warfare being a common norm for centuries in these archaic interstellar times.







[[Very incomplete]
Hidden 10 yrs ago Post by Isotope
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Isotope I am Spartacus!

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We got so many apps
Hidden 10 yrs ago Post by Monkeypants
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Almost too many to keep count!
Hidden 10 yrs ago Post by null123
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I have the technological overview left to do, and then its off to Darkmatter
/sidenote a Ship and unit catolauge will be done later, as it takes digging to find decent starships.
Hidden 10 yrs ago Post by AlienBastard
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There is never too many apps when you got a deadline!
Hidden 10 yrs ago Post by null123
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Final version of my app for those interested.
Hidden 10 yrs ago Post by darkwolf687
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(WIP. I checked the accepted apps and seems nothing like this shows up, so...)
General Info and Location
Name: The Union of Hives
Capital System: N/A
Dominant Species: L'Er (Lit: One of Us)
Sub-Factions/Species: There are multiple hives that compose the Union of Hives, though the three most dominant are the S'Lif, the S'Rin and the S'Orp (Note: S' is a prefix noting hive status. S'Orp literally means: Hive of Orp)
Direction From Galactic Core: Largest concentration is 48 east from north
Politics, Power & Economy
Head Of State: The Tribunal
Head Of Government: The Tribunal
Government Type/Operation/Description: The government consists of a hierarchy with the Tribunal, a council of three made from the Minds of the most powerful hives, who use their psychic link to communicate with each other and lead the Union of Hives. The major hives come just under them. The major hives are generally minor regional powers, and the minor hives under them are mostly multisystem powers
Economic System/Prosperity:

Empire Size: "There is simply no way to accurately record the massive number of the Parasites that infest the quadrant"
9: Innumerable

Empire Power: Quadrant Power – Authority over an entire quadrant. The multiple hives, when brought together, meet the correct criteria for a Quadrant Power due to sheer size and strength. Inside their quadrant, there is no sentient organics left, as they have all been consumed by the L'Er
Type Of Power: Military- Their number is legion and their name is death. These parasites are a powerful force, though they are less effective against non-organic life forms or life which lacks a central nervous system, they are still dangerous to such life forms if they are able to acquire hosts or have pure forms at the time. As most creatures have a central nervous system or an equivalent compatible organ, it is often relatively easy to acquire a host
Scientific: Their assimilations of other species abilities and memories allows them to quickly adapt technology to their own ends. As the minds all have the same memories and the memories of their predecessors, they have built up knowledge on different technologies over the years and as such there is no overall design to their equipment, seemingly being made up of different workings. The technology they have assimilated (or more rarely, created) often tend to be mosty organic in nature, suggesting that their technology its self becomes part of the hive.

History, Biology & Society
Race Name: L'Er (Literally "One of Us" Note that this is their name for themselves, not one that is used universally by species they encounter. As the nature of such encounters tend to be with feral hives developing on one of their worlds, species often believe the L'Er to be a non-sentient disease at first glance)
Race Info: There is no way to accurately describe the entire race, as many, many different forms are constructed. The most common is the small "Spore form". These are arguably the most dangerous form as they possess the ability to bite their way into their host, their organic forms have no skeleton and thus can contort to squeeze through small openings in their host that they cause with their abnormally strong teeth, which are strong enough to bite their way through armour if given a few seconds. Once inside their host, they couple with the hosts central nervous system, making removal almost invariably fatal. It is sometimes argued that they kill the host outright, though there has been no reliable study to confirm this, so it is entirely possible the host is alive and maybe conscious. The host does not have to be alive for this process, a corpse will do. Whatever the case, the Parasite has full control and begins mutating the host. The hive will use the host for a variety of purposes, including but not limited to construction, reproduction and combat.
This host will now become one of two forms. The first is known as the "Battle" form, this involves the usage of the hosts natural abilities for combat, in addition to mutations to make them stronger, such abnormal muscle growth. This is often done at the expense of the hosts brain and specific organs. Little attempt is made for long term maintenance, as the host will likely be recycled after its purpose is served. The second form is known as the "Transport" form. The is essentially a walking reproductive center for the Parasites, growing new spore forms inside massive bulbous sacks, often mutating the host past what is recognisable. This form shoots the Spore forms out of its many sacks when it sights and approaches an enemy, and has two no way to defend its self except through these spores, although it has been known to fall onto beings which have gotten too close to prevent then from running. Both these forms are called "Impure" forms. There is a third form, though its existence is debated, known as the "Thinker" form. The theory is that certain hosts have their brains kept intact and, in some theories, boosted. These forms supposedly serve as tactical planners in pre-Mind infestations, as well as scientists of sorts or advisors to the mind. Since some intelligent behavior is exhibited in all combat forms, its argued that these are just abnormally intelligent combat forms rather than a new form, though no one is entirely sure.
The next forms are the "Pure forms" These are not mutated hosts but entirely new creatures made out of collected biomass from the planets, including recycled hosts and the bodies of their dead. There are countless different forms which vary from hive to hive. The most important pure form in any hive is the Mind. Without the mind, the parasite has little coordination, and their priority is to begin the construction of a mind. This is not to say they are stupid, they possess the intelligence of their hosts, and though it often degrades over time (with the exception of thinker forms), they are smart enough to coordinate basic tactics (Supposedly thinkers coordinate pre-mind stages) There are three stages (Four if one believes the Thinker Theory)
One: Feral. In this stage, they are uncoordinated and possess limited intelligence. They are still dangerous, but less so compared to later stages. Minor displays of intelligence, such as basic ambushes are known to appear but generally their intelligence is considered to be similar to that of animals at this level. They maintain knowledge their previous hosts had, so the use of vehicles isn't out of the question. They have a weak psychic link which is starting to develop to form the beginnings of a hive
Sapient stage (Thinker theory): According to the Thinker theory, this is the stage where Thinkers begin to show up. They apparently become smart enough to employ advanced tactics, and the weak psychic field between them apparently becomes strengthened to the point it can be used for communication and these thinkers become officers for the fledgling hive. Supposedly these thinkers can be capable of communication with other races, though intelligent communication is often attributed to a later stage, and at this stage it is believed to be simple taunting
Coordination stage: A partially functional Mind has been created. The psychic linked between the organisms has now strengthened to the point that they know each others status at any given time, and they are intelligent enough to communicate with other sentient species in a proper manner, although their previous stages have often resulted in such violence that further conflict is inevitable
Hive stage: The hive has produced a fully functional mind and joined with the other hives of the galaxy. In this stage the Mind has a psychic link with the hive that is so strong that it allows him to speak with others outside the hive across vast distances. The Hive is fully coordinated and can now operate as a proper nation. The majority of Hives are part of a single national entity, the Confederacy of the Hives
Average Lifespan: Varies
Physical Characteristics: The most common of this species is a small, ball like creatures with small tentacles protruding from it. It uses these tentacles to move, able to climb on surfaces thanks to their suction like design, and to couple with its hosts nervous system and seize control. Their colour varies depending on the hive, and this can be used to quickly identify which hive the Spore forms are from. They have a "beak" of exceptionally strong teeth underneath their tentacles, allowing them to bite they way in, and their lack of a skeleton, small size and relative "squishiness) allows them to fit through small openings they make in their host. They prefer to make such a hole close to the hosts nervous system in order to avoid excessive damage, but forcing their way up appendages is not unheard of
Dominant Society: S'Orp has long since held the most power in the Hives, followed by S'Lif and S'Rin. These are among the oldest hives in the Union of Hives. The colours of their spore forms are Grey, Tan and Green respectively, due to the locations of the Hives worlds of "origin"
Moral Values: The Hives don't have moral values, at least not how humans understand them. Generally, sentient species oppose the hives and treat them with a level of contempt that has driven a wedge between relations. It is hard for the hives to justify their creation to the sentients, as the beginnings of a hive are invariably brutal. The majority of large hives, and indeed the majority of the Confederacy, have given up on the hopes of relations with other sentients and make no distinction between sentients and non-sentients. There is a minor hive known as S'Eir which has the most attempts at peaceful communication have negotiation, most of which has inevitably ended in hostilities regardless. Another minor hive, the S'Ruk were able to reach a compromise with the sentient beings of their original homeworld which had the two species coexisting peacefully for a time, until the pact was broken and the two descended into a war which the S'Ruk ultimately won
The Union of the Hives exists to further the spread the L'Er, and believes that this is simply the natural way of things, which in their case isn't far from the truth, essentially being a disease.
Religion: None. "You gods will not save you, we bring your salvation."
History: The L'Er date back to evolution on a backwater colony of an interstellar nation. This "Super Parasite" was able to construct a Mind from the biomass of the rampant wild life where it was born. This Mind observed the colonists and their star ships and was able to deduce, after the assimilation of multiple individuals into the hive, that it could sneak aboard Spore forms and infect all the worlds of the species.
The Mind was able to infiltrate the ships with a small number of spore forms, each of which spread out to the species worlds. At the time, the Mind had little power as it hadn't been further developed, as a result its psychic power was weak enough that the spores that were sent off developed different hives. This separated them into three hives, the original S'Buk, and the successor S'Orp and S'Lif. Out of the three, the original was the most unlucky. The other two worlds of the species were much more developed and larger, and so S'Orp and S'Lif were able to become more powerful than S'Buk as they absorbed more biomass from the worlds and inherited more of the hosts technology, industry and infrastructure.
The Three Hives were able to slowly build up strength and eventually over run the three worlds, absorbing the necessary biomass and leading to the desire to use the host species space travel to find new worlds.
Over millennia, there were several more hives developed across the quadrant and the Union of the Hives was formed in order to advance the L'Er as a whole through inter-hive cooperation. Most of the mentioned new hives are only major to this day with the exception of one, the now Tribunal hive S'Rin. The S'Rin remained the weakest of the hives for many centuries, as they had achieved semi-peaceful relations with the sentients they had encountered and essentially sold themselves as weapons to them. The two species developed under one nation that was budding, and over time the S'Rin were able to gain more and more power, eventually changing from being a living weapon to being an equal partner in the nation. Their hive was weak compared to the others due to their lack of biomass due to having brokered a deal, one which ensured their hives survival but established a blocker to their success however the S'Rin had a plan. They developed a new type of pure form, still used by hives today, called the Worm form. This small form was microscopic and as such it was able to enter the sentients undetected and nestle inside their brain. From their it would secret its toxins to make the individual more susceptible to hive control and eventually place them under the hives control, assimilating them completely. The S'Rin used this on members of the armed forces, slowly bringing control of the military into the hands if the S'Rin. After the S'Rin had secretly gained control of the militaries minds, the organisation that had stopped the S'Rin from assimilating the species before was now on their side. Almost over night the S'Rin seized control using the military and began to assimilated the population into their hive, growing rapidly from a minor power and usurping the place of the S'Buk on the Tribunal now that they had become more powerful than their forefathers. Today, the S'Buk is only a major hive and the S'Rin still hold their place on the Tribunal.

Technological Overview
There is no uniform technology within the hive as they tend to use the technology of their hosts. As such, their weapons range from ballistics to anti-matter. There are a few examples of Hives creating their own technology if the need arises, but given their parasitic nature it is rare. It is known that, once they reach a coordinated stage, they will use any industry they capture to arm themselves. Their space craft range from organic creatures grown around a handful of systems, to entire functional ships that have been merged with and infested by an organic substance which is hostile to intruders, often attacking them where possible.
Hidden 10 yrs ago Post by WilsonTurner
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yyeaa
sorry people, but there are too many people in this roleplay for me. I'd lose track of everything and wouldn't be able to keep up
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