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Dragon Age: The Coming Blight
It is the 29th year of the Dragon Age
Darkspawn sightings have been increasing
and some say a Blight is coming
Current GM(s): Fat Boy Kyle
Current Co-GM(s): None
Status: Still checking for interest
Characters: To be added
Okay, so I'm not going to go into great detail here as you should already be familiar with standard rules and decency:
Respect each-other both in the IC and OOC. Banter is fine, but if you start to get bitchy so will I! You're characters don't have to like each other either, but don't let OOC things interfere with the plots and always consult others before posting about their characters or their devices.
For now just one character. I'm fairly liberal in regards to race, just no Darkspawn (yet) and keep it cannon. You want to be a fairly talented fighter/mage? Fine, it makes sense if you're getting chosen to join the wardens but don't go over board; I'd rather you start off as someone with potential and grow over the rp.
It's an RP so we're going to be bending timelines and plots, but please try to keep things as cannon as possible. I will reward you with 'Fat Boy Points' if you are to cleverly work your own plots into the cannon and impress me.
No killing characters without permission. This includes your characters, other player's characters, and NPCs that are being used frequently by other players. Of course feel free to make dozens of your own NPCs to kill at your hearts content.
Everyone makes grammar mistakes here and there, so I'm not expecting you all to write perfectly. However, expect to be picked up on if you get a bit slack. Posts should be strictly in the past tense (unless there's a rare first-person flashback or something). I'm also a fan of splitting paragraphs when different people speak. If grammar is consistently awful to the point that I can no longer be bothered to read it then I will be harsh and kick you out of the RP.
AND LASTLY! ACTIVITY! For you to remain in this RP you must post at least once a week in the IC, or a couple of times in the OOC to explain why you can't post. You get one second chance then you're out. I do however understand that life and external factors can keep you away easily, so if you get booted but want to rejoin then please do message me. Similarly if you know you're going to be away then please just tell us and there shouldn't be a problem.
We begin the story in the land of Ferelden one year before the Battle of Ostagar and the events of Dragon Age: Origins. There has been an increase in Darkspawn activity in the Deep Roads and there have been more and more reports of Darkspawn on the surface. Whilst no one is keen to jump to conclusions, some are beginning to spread rumours of a Blight. Asides from this there are many odd things happening throughout the land including the reemergence of dragons, a surge in blood magic activity, strange sightings off the eastern coast, and serious crime problems.
As things stand there are only a small group of Wardens in Ferelden led by the Warden-Commander Duncan. They have no real base save for their compound in Denerim and many think they are no longer needed. Now as people have begun to whisper of a Blight the Wardens now look to increase their numbers, gather resources, and convince people to prepare for war. There are other Wardens outside of Ferelden who are not too far but they have their own problems and it is still unclear whether or not a Blight is actually looming.
Players will begin scattered throughout Ferelden and will initially be doing their own thing, following their own plots and so forth. As things progress however they will be recruited by the GM's character and help the Grey Wardens. They might not necessarily go through the joining ritual as players will have to prove themselves strong enough first; because of the high mortality rate I can't just let everyone join (it does provide players with a chance to kill their characters and make another though). The RP will have a few major plots put in play by the GM but for the most part players will have a voice in what they do. There will be time-skips here and there simply because the time it's supposed to take to travel from one location to another, that is of course unless players object.
The long term goal for this RP is for the Wardens to prepare for and fight in the Battle of Ostagar. This will mark the end of the RP but necessarily the end of your characters (depending on the success of the RP I already have sequel ideas in mind).
If you are interested please read through the rules and submit a CS. I'm open to questions and suggestions :)
Map of Thedas (Wider World)Map of Fereldan (Main Setting)CS Sheet
Appearance:
(but with more of a beard and slightly shorter and messier hair)
Name: Krios Ar Tae O Darkhold
Race/Nationality: Avvar
Age: 39
Gender: Male
Class: Spirit Warrior
Personality:
Krios is incredibly practical minded, mostly as a result of his environment. Whilst he is usually rather serious he can, on rare occasions, crack or take a joke. He responds badly to anyone attempting to intimidate him and has no fear of fighting. He is good under-pressure and whilst he likes to take charge of a situation, he will listen to the opinions and suggestions of others. As an Avvar he finds some cultural aspects of ‘regular life’ strange and finds the chantry and its beliefs irritating. He loves large meals, ale and sharing stories. He hates staying in one place for too long and becomes infuriated at the sight of bereskarn.
History:
Krios was born to Darkhold, an Avvar clan in the Frostback Mountains. He was the eldest of two brothers, his younger brother being Rex. His mother was Tae, the clan’s Shaman, and his father was a warrior named Tuborg.
Growing up Krios was trained how to survive the harsh mountain environment and like most of the boys trained to fight as often as he could. Due to his mother being the Shaman he also witness all manner or rituals and magic, but did not seem to have much in the way of magical ability himself (not that he minded). As soon as he was able he began joining the hunting parties and over the years honed his survival instincts and learnt how to fight against wild beasts, rivals/bandits, and the odd darkspawn.
When he was in his late twenties his mother passed, prompting him and his brother to go on a pilgrimage to one of the ranges tallest peaks. They had been told by their mother that it was where the Great Bear Sigfrost (their patron God) sat and that on her passing they should go to him for wisdom. The two travelled for weeks and on many occasions came close to death, be it from malnutrition, the elements or threats. When at last they reached the peak, or what they thought was the right peak, Krios passed out and entered the Fade. Worried for his brother, Rex dragged Krios into a cave and wrapped him in furs before setting off towards what he though was shouting in the distance.
In the fade Krios came face to face with Sigfrost and took the opportunity to challenge him for knowledge. He was successful and was rewarded with mystical energies that he didn’t fully understand. Upon waking he followed his brothers markings a fair distance, surprised that he had been left alone and unaware of how much time had passed. After about an hour he came across a cave and found signs of movement and bloodshed. To his horror he found a couple of darkspawn corpses and no trace of his brother save for his bow and quiver.
For days Krios, still heavily fatigued, desperately tracked the group of darkspawn down the mountains and into the Korcari Wilds. When he eventually caught up to them he was devasted to find that all that remained of his brother were odd scraps and limbs, that they had been using him to feed their bereskarn. In a bloodlust fuelled rage Krios charged into battle and begun butchering them all. He was nearly killed when their emissary leader used magic to render Krios immobile but when the remaining darkspawn cloistered around him victoriously, Krios tapped into his newfound abilities and unleashed a fade burst that knocked all his enemies back and allowed him to finish them off. As luck would have it the newly appointed Grey Warden-Commander Duncan witnessed the end of this fight and decided to recruit him into the Wardens.
Since then he has spent some time in different places throughout Ferelden, but has mostly found himself either in Orzammar or with his clan. He acts as a southern eye to the Wardens and rather than meet up with his brothers he tends to relay messages through the Dwarves.
Weapons:
Two nearly identical Waraxes
His brother’s yew bow and quiver
Armour:
Wears a mix of studded leather armour and fur. He wears a massive hooded fur cloak over this. His axes sit holstered on his belt, his quiver on his thigh and his bow on his back (which is awkward to remove whilst wearing his cloak.
Skills:
Good survivalist able to track and hunt.
Very skilled fighter when using his axes and can use a sword nearly as well.
Can shoot a bow but not overly well (he prefers to use traps when hunting).
Good climber.
Has learnt moderate control over the four spirit warrior abilities, but is fatigued more as a result of using them.
He cannot swim.
(Theme song)