Hidden 10 yrs ago Post by Sundered Echo
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Sundered Echo

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And theres my sheet. I've done away with portals to other planes as it was always just a means to an end rather than something I particularly wanted. In case its unclear, the abilities Alessia has will affect very large areas of land and everyone in said area....
Now without further ado:

Name: Alessia Rezalla-Rhidian

Age: 27

Gender: Female

Relic Description: Physically, the Relic is an unassuming book. It is neither large nor thick, and is roughly but solidly bound in an unknown leather of brown colouration. Its pages are of an unknown velum, and also appear to be cut and bound only roughly. No means of marking the pages has yet been successful for a more than a few moments, and most of the time they appear totally blank. When Alessia opens it, however, the pages are beautifully decorated in an unknown script, with unusual diagrams and sigils every few pages. No page is ever the same when the book is opened to it. Even flicking to the next page and immediately returning will cause the page to change, though only Alessia knows this.

The abilities granted by the relic are far less direct than most, having no affect on her at all. Rather, the relic allows Alessia to call specific ‘spells’ for lack of a better term, into being over a large area. The spells she can currently wield are few, each having been first deciphered from a page of the book over a significant length of time studying it.
-Dread Omen: Alessia can dishearten and demoralise entire populaces or armies wielding this effect. Those affected will have the color drain from the world and the sky turn red, as well as feeling an ever nagging sense of dread. The effect is not crippling, and generally fairly uniform whether the affected are strong or weak of will.
-Fortune’s Favor: Essentially the opposite of Dread Omen, this spell will bolster morale and lift the spirits of those affected. Colors will be more vivid for those affected and they will feel more capable and empowered than usual, though still able to fear or doubt should events prove particularly unpleasant.
-Arcane Dome: A perfect hemisphere of shimmering light forms centered on Alessia with a radius varying between one hundred to five hundred meters. No object can pass through the dome in either direction. The walls of the dome appear to made of the same energy that also appears in the sky above her spells and casts similar light. This is a particularly intensive spell for Alessia and every object, dependant on its kinetic energy, that tries to penetrate the dome from either side will tax her further.

Every spell also causes ghostly aurora-like ripples of light in the sky above the area she has targeted. All of these effects are indiscriminate, with no-one in the area escaping them, with the exception of Alessia, who will never be affected by anything she has summoned. She can never summon more than one spell at any given time, though if she is not entirely exhausted when one effect is dispelled she is able to immediately conjure a new one. The duration that she can maintain any one ability varies depending on the severity of the effect.
In order to summon a spell she need only focus on the desired effect for a moment or two. Maintaining a spell requires a constant low level focus from Alessia, though she has trained herself to be able to maintain the two lesser spells she is currently capable of even while sleeping, though the sleep will not be nearly as restful as normal if she does this. If she maintains a spell for too long she will be mentally drained and blackout, at which point the spell will immediately fade.

Skills: Alessia is a well learned scholar by the reckoning of most lands, with a particular skill in architectural matters. She is somewhat versed in the command of an army, but not to the level of a Kalesian Processus, and she has no experience at all in this area. Her technical knowledge has given her an uncanny ability to spot structural weak points and direct Kalesian siege weapons to the swift and efficient destruction of fortifications in the few military exercises she has participated in. Aside from this, she is also well versed in courtly matters, and while not exactly an expert politician, can usually get what she wants with both the Kalesian court of nobles and scholars of the Imperial university (at times two entities being one and the same). She is totally incapable of any form of personal combat, being almost as much a danger to herself with a weapon as she is the person on the other end.

Background: Alessia Rezalla-Rhidian was born into the nobility of the Kalesian Empire, to the young newly titled Lord Tion Rhidian and the latest scion of the long standing Rezalla house - Lady Valerie Rezalla-Dahmsion. As Valerie’s first and only daughter she is the heir to the Rezalla name, and as such her mother took an immediate and significant interest in preparing her for the titling trials that all noble children undergo. Her childhood was filled with all manner of lessons, from the academic studies to the appropriate way for a noblewoman to comport herself in public. Her free time was almost non-existent, but with the funds available to the Rezalla house the best tutors were acquired to ensure she both learned and enjoyed learning. The direction her interests took was, however, somewhat unexpected by the women of house Rezalla - she became interested very early on in construction and the means by which buildings could be made so impressive as they were in the capital of the Empire. At age eight she was already demonstrating instinctual knowledge of basic principles such as the load bearing arch. While her mother was not entirely pleased with this direction, she nevertheless encouraged it, as she could grudgingly see the potential for an easy titling trial in the practical application and the discipline it gave her daughter.

While Alessia fulfilled a number of the title requirements from the very beginning of the trial, at age twelve, she still did not achieve sufficient accomplishments of note to gain her title by the earliest possible age of fourteen. She gained her title at the age of sixteen, still a very respectable achievement, becoming Lady Alessia and gaining a residence of her own - one she had designed as part of her trial. She was afforded several years of peace from outside pressure to study both her chosen subject and a number of others before any more heavy expectations were placed upon her. During this time she became a frequent visitor to the Imperial Library, studying all manner of scrolls and books to expand her knowledge, never having lost the desire to learn that was imparted to her at a young age. Shortly after her eighteenth birthday, her mother and grandmother both began to put pressure on her to think about an heir to the Rezalla name, for she was showing little interest in the perpetuation of her line. Not bound by any law or even custom to do so however, she ignored them, always providing the excuse of ‘not being ready’ for whichever reason the month dictated.

By her twenty-fifth year, she had become one of the Empires foremost experts on non relic based studies of the ancient objects that dotted the world. She was a respected noble in her own right, easily having earned her name as a Rezalla in the eyes of, ironically, all but her mother - the now only other surviving member of the family. She was just beginning to consider the courtship of several of the noblemen she preferred the company of when disaster - or perhaps fortune, struck. She was in the Imperial Library when one of the towering shelves nearby her destabilised and fell - pinning a nearby patron under a significant pile of books, only avoiding crushing him entirely because the shelf leant against a nearby wall. Alessia rushed to assist the hapless fellow, along with several others nearby, in the task of un-burying him from books before the shelf collapsed on him (and the books). Amongst this chaotic piling, one small and unassuming book caught Alessia’s attention, and rather than simply stacking it nearby she secured it in the folds of her dress to read later - ever the curious one even in the midst of saving a mans life.
To this day no-one knows why either the book was there or the shelf it was on collapsed.

Had she realised the nature of this one small book she might’ve left it where it was. Several hours later when she opened it, she found it to be empty, yet bearing signs that it had held writing once. It held her curiosity far more than anything of the sort should have, and she only realised how long she had been trying to make out the writing in it when the sun began to go down and her servants became insistent on reminding her of a formal event she was late for. When she returned later that night, she went straight back to the book. Only this time it contained unknown writing and unusual patterns and sigils within. At that moment a brief but stunning light show reminiscent of those seen in the far north and south of the world flickered in and out of existence in the sky far above the city. Also at this moment, Alessia blacked out, fortunately already lying on her bed.

The next day, upon learning of what happened in the sky, Alessia quickly put the pieces together and realised that the book was a Relic. And that she had become an Evoker. Taking it in hand, she found the nearest guard patrol and turned herself in as an evoker. After being escorted to the proper authorities, she told her story and was quick to renew her oath to serve the Empire, this time as an evoker. She was allowed to retain her position in large part because of her cooperation and honesty, becoming one of a very rare and select group of people in the world - an evoker that also held real political influence and respect.

The past two years have seen Alessia exploring her relics abilities and adapting to the idea of being an evoker - something which, to her mother's great chagrin, has once again turned her attention entirely away from the continuation of the line. The people of the city have begun to get used to the occasional occurrence of the sky being torn asunder in light, though few of them know the effects of the display. With the Empires recent preparation for and commencing of war, Alessia has suddenly found herself being considered a ‘military asset’ by some. She has been subjected to a whirlwind course in military tactics and strategy, cramming several years worth of learning into six months, with varying degrees of success, and enlisted the Imperial army as evoker support. Though not among those that would be on the front lines, she has recently found herself traveling far further than ever before, bound for the front lines in the long awaited expansion of the mighty Kalesian Empire.

Appearance: Alessia in noble attire (image pending). Since leaving the Kalesian capital city she has taken to wearing far more practical travel clothes, and occasionally even the military uniform she is technically entitled to, though she refuses to wear armour as it disrupts her focus. Neither does she carry any weapons.

Motivation: Sincere belief in the just cause of the Kalesian Empire and the idea that they bring enlightenment to the lands they conquer. She is also motivated by curiosity and a near insatiable hunger for knowledge, a trait that seems to have been growing ever more prominent since becoming an evoker.
Hidden 10 yrs ago Post by Ellri
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We stuck the new lore for Kalesian nobility into the post about military ranks.
Hidden 10 yrs ago Post by Guilty Spark
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The power itself is not a problem, but I feel like the scale of the power is a little too conveniently oriented towards conquering cities. So a question, does her "Dread Omen" spell effect Kalesian Soldiers as well?
Hidden 10 yrs ago Post by Sundered Echo
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Yes. The affects are totally indiscriminate, and the control of the area is not particularly easy to manipulate, which means use in an actual battle would see at the very least the front lines of the Kalesian troops suffering the effects as well, more likely a good portion, or even the entirety of, the Kalesian force.
Hidden 10 yrs ago Post by Guilty Spark
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Alright then, accepted.
Hidden 10 yrs ago Post by Sundered Echo
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Excellent, thank you.

I should also note that (as it says in the relic description) Alessia herself never suffers any of the affects of her spells, be they good or bad.
Hidden 10 yrs ago Post by Guilty Spark
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I noticed. She has been added to the OP.
Hidden 10 yrs ago Post by Sundered Echo
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I need to do some reading of IC first, but an opening post will hopefully be arriving from me tomorrow...
Hidden 10 yrs ago Post by Guilty Spark
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Alright, good to hear.
Hidden 10 yrs ago Post by WilsonTurner
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Does the 'spells' affect non-sentient beings, like animals? If you were in, say, a forest, and needed to cause a distraction, then setting that spell off would send all kinds of trouble through the area. Larger animals would attack other animals or humans on sight, simply because they'd get the dread, then turn that into fear and it'd just grow and grow.

Or does it not do that? idk. Just a thought.
Hidden 10 yrs ago Post by Ellri
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We'd presume it does. Knowing Echo, he'll have his character have less control initially rather than more. If he can't control what humans to affect, its not probable he can control that it only affects humans. But continuing logic would also say that not every sort of creature would be affected; only those with minds remotely similar. i.e. humans & more complex animals. not every sort of living creature.
Hidden 10 yrs ago Post by Sundered Echo
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I actually hadn't thought of the affect on animals. Ellri is right though, I go for less at the beginning rather than more. I would say that neither Dread Omen nor Fortunes Favour would affect any animals except perhaps particularly bright ones like monkeys. Arcane Dome would stop animals like it does everything else, but generally I think her powers will only affect humans, and not because of her desire, just because the Relic works that way.
Hidden 10 yrs ago Post by Ellri
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We'll be advancing the invasion soon... Initiating the siege of the inner city, setting forces out to bother the ones in the forest and such. The post is a Collab with Echo, so it'll take a bit extra time to finish. One thing though. We'd not mind if someone else started working out the viewpoint of the defenders, both of the inner city and the fortress itself. We're intentionally avoiding making any NPCs for that ourselves. This is also a nice point where you can get to kill quite a few Kalesian soldiers.

The status of the city (and environs) when that post finally comes out:
Outer city conquered.
Civilians have been escorted out of harm's way, away from the inner city.
Docks belong to the Empire.
Numerous boats out on the lake. Most of them do not belong to the Empire, being mainly neutral. Probably quite a few of them have panicked crews (or passengers).
Imperial Mauler Cavalry are moving to surround the far side of the lake. Thinly spread.
If ya want a forest fire, feel free to add it in. We're not making it officially part of their orders ourselves, but you can add that yourself.
Hidden 10 yrs ago Post by Sundered Echo
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There, posted the collab with Ellri and I.
Hidden 10 yrs ago Post by Ellri
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Some notes:

Four non-PC Imperial evokers mentioned so far, but there may be more.
#1 is merely a farseer. Not a perfect one. I.e. those using that one will have to have some knowledge to make sense of what is seen. If you don't know which company is where, you won't be able to tell them apart. Not yet implemented other flaws into this relic. If it has more appearances, we'll do that over time.
#2 turns arrows into bolts of fire, #3 turns arrows into a shiny, unspecified metal. They maintain their trajectory and speed. A poorly aimed arrow still won't hit better after passing through such a field. Fields only work one way. Arrows passing through the other way aren't boosted. Might be they "punch holes" in the field.
#4 is the most powerful. He can create focused, mono-directional ripples in the ground, akin to earthquakes, but on the surface. Old Kingdom foundations are not possible to topple with this power. Again, not yet fully equipped with flaws.
Hidden 10 yrs ago Post by Guilty Spark
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I've been busy, so I just finished reading the post. Good work, this will be an easy fight for you if I don't do something about it.

I'm working on a collab between Sitara and Shin, so I'll have to get that out of the way before responding. And if Aristo doesn't check in before then, I might have to take Itani into my own hands. Shouldn't be difficult.
Hidden 10 yrs ago Post by Guilty Spark
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Aristo has withdrawn, so I've moved Itani Ronah to the NPC list.
Hidden 10 yrs ago Post by Ellri
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Yes, the fight will be easy if someone doesn't give the defense a bit of support and organization. Too easy.

Sad to see Aristo go, but at least its better to know about the departure than to wonder whether someone is still in without getting an answer.
Hidden 10 yrs ago Post by No Bite and All Bark
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Seems like only a few people are really active
I know im not going anywhere unless im the last one left
Hidden 10 yrs ago Post by Sundered Echo
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Well I'm definitely sticking around. Spent enough time on Alessia that disappearing would be highly wasteful...
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