The zombie apocalypse had already begun. No one knew how to stop it. If they could. Just as humanity faced its darkest hour, things were about to get worse. For there was more than just zombies to deal with. There was another threat. Creatures whose existance was buried deep in myths and legends. Creatures who stalked the night and preyed on the innocent and unprepared. Vampires. Fast-forward into the future. Not really that much time has passed, and a majority of the human race has already been wiped out, leaving only millions. Not even tens of millions.
A lot of people died needless to say
The few survivors roaming. Looking for food, shelter, and safety. All while fending off the deadly new creatures that roam the earth. And many terrors of the night struggling to keep their greatest resource from going extinct, all while their kind are locked in a battle to rule the new world
Yep, vampires and zombies in a post-apocalyptic world
name: age: appearance(pic not necessary): race(most likely human): clan(only if vampire. Will go more into detail): Abilities(not necessary for human chars): weapons: bio:
That's it.
human: probably the easiest to kill, but they can still be a force to be reckoned with. Due to the human inability to burst into flames during a sunlit stroll, and the fact that they can use guns. Vampires can too, but we'll get to that later
And by later I mean it's up next
Vampire: this rp is based on an rp I did on steam chat. I kinda encountered the issue of a vampire char making things too easy. So let's lay down a few ground rules.
1. The char must not have any powerful abilities. at least not too powerful. Minor hypnotism is one that's allowed, but not full on psychic abilities.
2. There will be vampires capable of tearing through a tank like wet tissue paper. None of the chars will be those vampires. With at least a few exceptions based on what clan it's from.
3. For the love of god no special weaknesses. I shouldn't have to say this, but I feel I should. Vampires will have some healing abilities and higher pain tolerance, but any wound that kills instantly has to kill the vampire. Or if there are severe wounds being inflicted faster than the vampire can heal.... or a silver object piercing the vampires heart. Or if said vampire stays outside during the day. I would include the weakness to garlic but let's face it. They should know better than to eat it
Vampire- there will be three kinds of vampires. Each type belonging to a corresponding clan
1.orlocke- faster and stealthier, but not as smart, and definitely not stronger.
2.nidhogg- bigger, stronger, and definitely more vicious, but slower and dumber.
3.tepes- thought to consist of vampires of the highest class. Their appearance is by far the most human out of the three, and they tend to be smarter. As far as strength and speed go, they're pretty balanced. Though they barely go beyond that of other clans. For example, they may be faster than the typical human being, but they are far from being able to beat an orlocke clan vampire in a foot race
Weaknesses (shared by all clans): sunlight and garlic, self explanatory
The heart: while a silver bullet will no doubt kill a vampire if it gets to their heart, so will any major damage done to this oh so vital organ.
Silver: if it's silver, it'll hurt more and be much deadlier. From bullets to knives, as long as it can kill them
Reliance on blood: self explanatory, though a vampire can go two to three days without a single drop and still be fine. Any longer Wil gradually weaken them. Their prey also determines how strong they are. Human blood gives them more strength as opposed to zombie or animal blood. Especially zombie blood, as even a single drop infects them with the virus, ruling out the consumption of human blood for many reasons. And no, it doesn't kill them. Vampire blood yields the best results, but drinking it is considered taboo
Fatigue: it still affects them, though to a lesser extent
Zombie- these zombies have the ability to learn and evolve. Meaning they will get progressively harder to deal with
Weaknesses: AIM FOR THE HEAD
Rotting: a zombie is in a constant state of decomposition. As such, they tend to be more fragile
Inability to perceive animals: while the exact reason is unknown, it was clear early on that animals are immune. As such, zombies tend to seek out humans.
Lack of human intelligence: need I say more?
Demihumans- zombies who miraculously evolved to the point where they regained human intelligence. Just not their memories. Also, they can't be detected by zombies
Weaknesses: same as a zombie but with human intelligence (Side note: these can be chars, just give me a heads up if you do make one)
Zombie vampire- Ever wonder what would happen if a vampire got shot in the brain? This is what happens. Zombie vampires are the remains of a vampire whose brain was destroyed, usually setting its body to autopilot
Another way a vampire zombie can come to be is if an infected vampire dies in a way that leaves their body and brain intact. These tend to be deadlier than vampires and zombies
Weaknesses: same as a vampire with a few added zombie weaknesses
Lack of self preservation (non-infected): a common weakness in the non-infected, rather than trying to sustain themselves, they'll just wander around. Even in broad daylight
1. No instakilling. Unless it's just a few zombies. or maybe vampires if they're wounded enough or incapacitated. Or if they're human chars from settlements. With a few exceptions 2. Be prepared for a difficulty spike once in a while. Can't let things get boring 3. No overpowered vampire chars. Just....no.... 4. If your char is a human that's immune to the zombie virus, give me a heads up. 5. Have fun 6. If you can read this, you've read the rules....or just skimmed through
[Vampire stuff] Abilities: Minor hypnotism Super strength/speed Accelerated healing Night vision
name: David Relshmen. age: 42 appearance: David walks around in a blood stained labcoat, and a gas mask, hiding his physical features from the world. race(most likely human): Human...? No, just kidden, he's a human. Abilities: Chemist: David has a vast knowledge of chemicals, meaning he can jimmy up things like acids, drugs, and other useful tools in the zombie/vampire apocalypse. weapons: Chem thrower: A large spray device, like a powerwasher on his back that runs off of electicity, he uses this to launch his chemical weapons at his foes, things ranging from acids, to non-lethal mace. bio: Not much is known about David, other than he used to be a highschool chemistry teacher, with a wife and child...but he lost it all when the zombies came.