It is the 42nd Millennium and in this age war is eternal. For over 10,000 years the Emperor sat on the Golden Throne immobile after the betrayal of his greatest son, Horus, who fell to the powers of Chaos.
The throne now lies empty.
The Emperor arose from his throne at last when the greatest threat humanity had ever faced appeared on the horizon. A hive fleet a hundred times greater than any yet had seen was found and began to consume worlds with impossible ease. The entire Imperium bent itself to the task of destroying this hive fleet but it was obvious even from the beginning in the futility of it with quadrillions turning to the Emperor as the only possible salvation. Sacrifices and prayers in his name increased a thousand fold with little difference seen.
At least there was none until a cadre of Inquisitors felt that this was their last chance to act to save humanity and launched an assault on the throne with a single goal, to kill and at last free the Emperor. They succeeded, a blade buried into his chest slew The God Emperor of Mankind. His powers no longer bound to the Golden Throne in an instant a psychic blast of such power not seen since the birth of Slaanesh was unleashed obliterating the hive fleet and removing it from existence. Such force slew countless Tyranid bioforms and broke the hivemind which had once connected them. In a moment the Imperium went from damnation to salvation but at a horrific cost. All across the galaxy psykers cried out in horror then died as they could not withstand such power. It also caused the eruption on a powerful warp storm cutting off Holy Terra and all of Sol from the rest of the Imperium with none even knowing if the planet remains.
Those psykers who survived the shockwave told tales of seeing a fiery brilliance within the Immaterium surrounded by champions fighting 4 dark energies with their own champions as well. Such visages could be naught but the God Emperor and the Gods of Chaos battling now in the Immaterium. The followers of Chaos rapidly found how true this was as the attention of the gods was consumed nearly completely by the God Emperor and their greatest daemons and followers were pulled to their side.
The Eldar were decimated with entire craftworlds rendered lifeless or outright destroyed while their brethren in Commorragh faired scantly better. The entire city was ravaged with many including the most powerful lords forced to leave to search out new worlds.
A trillion petty dictators have now arisen that the Imperium’s central authority is broken and long range travel is a thing of the past. Adeptus Astartes, Lord Generals, Magos of the Mechanicus have all declared themselves rulers of their own domain with none to challenge them but each other.
This is now a time where chaos rules, and as such the forces of Chaos now thrive at last. Arising across the Imperium even without the guidance of their gods in the way they once received they act with champions leading new warbands and old against any who oppose them. Such changing times are where such forces truly thrive though for now are far smaller than their Imperium enemies and now lack the full attention of their deities.
It is a time of chaos, a time of opportunity, a time, once more, of war.
Map of The Fallen Imperium
This is a nation RP in the Warhammer 40k universe. It will be at least initially set in Ultima Segmentum. Basically any faction from 40k is available though ultramarines, the main Tau nation, and Black Templars will be NPC major powers used to advance the plot and as needed.
You start with around 3-5 worlds with only like 1 or maybe 2 main worlds depending on things like population and industry with a few supporting worlds for things like agriculture, mining, and maybe recruitment.
Ships will be the main limitation I put in place besides how many planets you start with. For Imperial and Chaos factions as well as those with equivalent ships you start with around:
3 Battleships, 15 cruisers, 50 escorts.
Factions that are heavily mobility focused or are coming from being completely fleet based will have 1.5x as many ships due to not having the established planetary bases while completely fleet based factions can have up to 2x as many vessels. These are maximums, you do not need to reach the maximum of course. Those numbers are also basically rule of thumb for firepower seeing as how there are 3 kinds of cruisers not even mentioned. There is also the many support vessels that come with a fleet which the rules for are basically just be reasonable.
Generally just keep common sense in mind in all things. This is not an RP about trying to win or anything like that so do not be a dick and just have fun.
The OOC is not quite complete, I will update it tomorrow when I wake up.
Nations
Tar'doven Sept - Enalais
Leadspittas - Honored Brother
The Terran Initiative - Gowia
The Reliquary of Metamorphisian Mysteries - Templar Knight
Seekers of the Emperor - Fallen Muse
The Black scorpions - caliban22
Craftworld Eldar - Ollum
The Grand Empire of Man - GranoxFirewind
Mechanicum ex Varousia - Omega
New Macarthans - Eisenhorn
The throne now lies empty.
The Emperor arose from his throne at last when the greatest threat humanity had ever faced appeared on the horizon. A hive fleet a hundred times greater than any yet had seen was found and began to consume worlds with impossible ease. The entire Imperium bent itself to the task of destroying this hive fleet but it was obvious even from the beginning in the futility of it with quadrillions turning to the Emperor as the only possible salvation. Sacrifices and prayers in his name increased a thousand fold with little difference seen.
At least there was none until a cadre of Inquisitors felt that this was their last chance to act to save humanity and launched an assault on the throne with a single goal, to kill and at last free the Emperor. They succeeded, a blade buried into his chest slew The God Emperor of Mankind. His powers no longer bound to the Golden Throne in an instant a psychic blast of such power not seen since the birth of Slaanesh was unleashed obliterating the hive fleet and removing it from existence. Such force slew countless Tyranid bioforms and broke the hivemind which had once connected them. In a moment the Imperium went from damnation to salvation but at a horrific cost. All across the galaxy psykers cried out in horror then died as they could not withstand such power. It also caused the eruption on a powerful warp storm cutting off Holy Terra and all of Sol from the rest of the Imperium with none even knowing if the planet remains.
Those psykers who survived the shockwave told tales of seeing a fiery brilliance within the Immaterium surrounded by champions fighting 4 dark energies with their own champions as well. Such visages could be naught but the God Emperor and the Gods of Chaos battling now in the Immaterium. The followers of Chaos rapidly found how true this was as the attention of the gods was consumed nearly completely by the God Emperor and their greatest daemons and followers were pulled to their side.
The Eldar were decimated with entire craftworlds rendered lifeless or outright destroyed while their brethren in Commorragh faired scantly better. The entire city was ravaged with many including the most powerful lords forced to leave to search out new worlds.
A trillion petty dictators have now arisen that the Imperium’s central authority is broken and long range travel is a thing of the past. Adeptus Astartes, Lord Generals, Magos of the Mechanicus have all declared themselves rulers of their own domain with none to challenge them but each other.
This is now a time where chaos rules, and as such the forces of Chaos now thrive at last. Arising across the Imperium even without the guidance of their gods in the way they once received they act with champions leading new warbands and old against any who oppose them. Such changing times are where such forces truly thrive though for now are far smaller than their Imperium enemies and now lack the full attention of their deities.
It is a time of chaos, a time of opportunity, a time, once more, of war.
Map of The Fallen Imperium
This is a nation RP in the Warhammer 40k universe. It will be at least initially set in Ultima Segmentum. Basically any faction from 40k is available though ultramarines, the main Tau nation, and Black Templars will be NPC major powers used to advance the plot and as needed.
You start with around 3-5 worlds with only like 1 or maybe 2 main worlds depending on things like population and industry with a few supporting worlds for things like agriculture, mining, and maybe recruitment.
Ships will be the main limitation I put in place besides how many planets you start with. For Imperial and Chaos factions as well as those with equivalent ships you start with around:
3 Battleships, 15 cruisers, 50 escorts.
Factions that are heavily mobility focused or are coming from being completely fleet based will have 1.5x as many ships due to not having the established planetary bases while completely fleet based factions can have up to 2x as many vessels. These are maximums, you do not need to reach the maximum of course. Those numbers are also basically rule of thumb for firepower seeing as how there are 3 kinds of cruisers not even mentioned. There is also the many support vessels that come with a fleet which the rules for are basically just be reasonable.
Generally just keep common sense in mind in all things. This is not an RP about trying to win or anything like that so do not be a dick and just have fun.
The OOC is not quite complete, I will update it tomorrow when I wake up.
Nations
Tar'doven Sept - Enalais
Leadspittas - Honored Brother
The Terran Initiative - Gowia
The Reliquary of Metamorphisian Mysteries - Templar Knight
Seekers of the Emperor - Fallen Muse
The Black scorpions - caliban22
Craftworld Eldar - Ollum
The Grand Empire of Man - GranoxFirewind
Mechanicum ex Varousia - Omega
New Macarthans - Eisenhorn