Right. I had been observing this thread since you posted it, as I had felt at the time of initial posting that the NRP showed promise. When you posted up your nation, I was hesitant, but I still felt that perhaps it was merely an initial draft, and that once people had voiced their concerns over such a concept, that you as a responsible GM would respond in a way to suit their concerns as well as retain your initial idea. Your conduct in regards to those who have voiced concern, on the other hand, I cannot ignore, for you are treating those who would otherwise be your players with disrespect. As such, I'm going to outline in key detail exactly what it is that others have issue with, and why it is that these are issues, as well as interject my own concerns over not only your NS, but also your comments in return.
Willy Vereb said
Really, getting scared because a large NPC civilization is actually strong?
I'll address this point first, as it stands out the most among your comments towards anyone observing the thread. There is a point in which you can have an NPC nation that is strong and appears unassailable, and then there is wank, pure and simple. At a certain point, your nation exceeds this far and above(I'll outline this in later sections) and to a degree that not only makes it seem impossible for other nations to stand against them, but forces others to actively avoid your nation should you choose to wield it as a tool. While you yourself may not be guilty of such an action, there are many here on the guild and across the RP-verse that have done so, and in such a brazen manner as to leave quite a few people rather on edge about such factions. As a roleplayer first, GM second, you should treat your nation as a living, breathing entity, and not a tool. For a nation with such a powerful military force as you have described and a complete lack of society in any respect, your nation is simply a tool to enforce GM powers. Nothing more. Nothing less.
Willy Vereb said
This game isn't just about space battles or duking it out with another race.
You have to actually use your brain. Or jut go with the flow and enjoy governing your space civ.
You see, this statement would have far more credibility if your nation consisted of more than military assets and technology. At this point you have made it very clear that your nation is a military-focused nation, and that you intend to have space battles and to duke it out with other factions. I could be wrong, and you could have some grand plot revolving around something completely different. Thing is, that no one would be able to know this because you have given absolutely no incentive for people to investigate into such an avenue. You have presented a military force the likes of which no one has seen, and then get upset when people say they do not wish to fight it? Really?
Willy Vereb said
Anyways, if somebody doesn't want to deal with the Empire they just don't need to be in their neighborhood.
The Empire's method of faster than light travel is similar to the Alcubierre Drive which warps space thus allowing an STL vessel to seemingly reach superluminal speeds.
Even with that they're fairly slow, traveling roughly a few lightyears a day.
This means via their standard drives to reach a civilization on the other part of the galaxy they'd need to travel for centuries.
This is a rather poor excuse, especially when you provide a way to powerplay around it via the gates you mention in your NS. The thing that really deflates your argument, however, is that you seem to want people to think smarter and avoid fighting the military juggernaut on their terms, yet you insist that if people don't want to deal with them they just not be in the same area. Really? Interaction is the pivotal point of every RP. Without interaction, all you have is a bunch of people writing their own independent story, and at that point, they may as well be writing on their own. Most roleplayers know this, and quit threads that no longer give them interaction. For you to so boldly say for people to simply not interact with your nation deals a massive blow to your RP.
Willy Vereb said
Imperium's firepower and weapons are pretty much medium grade in their setting.
You see, this is something that quite a few GMs fail to understand. Once you open your RP to a group of people, it is no longer your setting, it is a shared multiverse which functions differently from the personal setting that you as the GM may use. While your nation may act a certain way in their own setting, the NRP that you set up to be an open-ended NRP is /not/ that setting. This NRP, whether you like it or not, is from the moment you post it as an open-ended NRP, no longer your exclusive setting.
Willy Vereb said
I'd imagine the average tech levels at somewhere the level of Star Trek.
Actually, it's really not. Your nation goes far and beyond that which Star Trek has been shown to use, and to even attempt to insist otherwise is really just insulting to the intelligence of those you are trying to foist this falsehood upon.
Willy Vereb said
Tachyons are obviously not the standard technology in this setting.
Really? Because you state nowhere in your NS of other technologies that /are/ the standard. In fact, you mention Tachyons pretty extensively, to the point that anyone reading it will get the impression that not only are Tachyons used extensively by your nation, but that it is the standard and everyday technology of the nation. Generally, when one is defining the "standard" technology of a setting, they do not hype up the biggest and the best technology there is while saying there are "other" things available. What other things are they? You make little to no mention in your actual NS, but then you get upset when other people see tachyons and get uncomfortable about them being the standard.
And now to address the points that I have issue with.
Willy Vereb said
Their only special feature is the tachyon beam weapons and those are only broken against low tier/hard SF type defenses.
Willy Vereb said
As such even though this form of tachyon is rather "tame" compared what could it be, it's still energy and particles moving FTL, meaning electric fields or particles that only approach the speed of light are too slow with their disorderly movement and they don't appear to be an uniform "wall" against an FTL beam like they usually are.
This is why a tachyon beam passes through it with only minimal resistance.
Similar issue with armors. Even if they absorb radiation the individual tachyon particles are many times more energetic (if a beam is 500x FTL then 25,000 times more energetic) which means these can permeate classic radiation absorbent materials far better.
That's the brief physics behind them.
Actually, no, they aren't broken at all against Hard Sci-Fi defense, because in a Hard Sci-Fi setting, Tachyons don't exist. You know why? It's because they are literally a hypothetical of a hypothetical. Unlike Dark-Matter and Dark-Energy, which are concepts that were hypothesized to explain unexplained phenomena, Tachyons are a hypothesized particle for a hypothesized phenomena. See the disconnect? Tachyons do not exist as we know it, nor does the phenomena for which a Tachyonic particle would be discovered/hypothesized for. Because of that, your second post is entirely made up theories for a hypothetical that doesn't exist. There is no way for you to prove these theories are actual science, and as such this "Tachyon" technology is at best, Space-Magic.
Willy Vereb said
That's pretty much just how the advance of technology works. Their armor can protect against primitive firearms and less powerful energy weapons because otherwise they wouldn't be wearing it. A well-placed shot from advanced infantry weapons like phasers, blasters, railguns or whatever would take them out because there's no reason to design a weapon which cannot threaten an armor with comparable tech level.
Seriously I don't know what's your deal here.
Actually, no, that's not how the advance of technology works. In reality there is a massive amount of overlap where multiple generations of differing technologies are used all at once. At no point has an invention been creation, and all of humanity, or even all of once civilization, simply abandoned the less advanced predecessor because of "Advance of Technology." A big case in point is in the way battery-cells and automotive vehicles work. We have, at this very moment, vehicles capable of running on hydrogen power, and batteries that can hold a charge for far longer than existing batteries. The thing is, that newer technology is generally more expensive, and it will /always/ be prohibitively expensive to up and replace an entire base of technology with a newer one. This really just takes a basic understanding of economics.
Willy Vereb said
Not counting conscripts the Reichswehrmacht (Imperial Army) has over 172 quadrillion enlisted personnel, making it one of the largest armed forces in the entire galaxy.
Willy Vereb said
The Galaxian Empire is estimated to possess over 300 billion warships, easily outnumbering most civilizations.
Willy Vereb said
Even now the Galaxian Empire occupies roughly 1/6th of the entire Milky Way. It has over 10 billion habitable planets and over a trillion colonies spread through space. According to last year's census the Empire has over 27 quintillion citizen. This makes the Galaxian Empire one of the largest if not the largest humanoid civilizations in the galaxy. Whether it's economic, industrial or manpower the Empire has it in abundance. Actually, the Galaxian Empire is struggling with overpopulation which is one of its main driving force to constantly expand.
I've quoted these three pieces specifically because they strike me as likely the key reason why it is that no one wants anything to do with the RP. You have stated, not once, not twice, but three times, that your nation is the biggest and most powerful nation in the galaxy. What is actually the point of this NRP? If it's to create an engaging and interesting story, you have more than failed here, as it seems like you only wish to display a creation of yours that is bigger and better than something other people might have. Why? Why is this needed? Is there any actual reason to have the biggest and the best when you're GM? Even if there is a reason, does it really have to be in such a staggering fashion? I mean, there is a certain point at which something ceases to be interesting in any fashion. This is further compounded by the statements of how your nations most /basic/ armaments bypass the armor and shields of other nations as if they weren't even there.
All in all, I'm really not trying to bust your balls here, and I'm only doing this to see that you improve not only as a player, but also as a GM. I mean, look at the numerous responses you have gathered against your nation and this RP as a whole. Dude, just take a step back and dial down the wanksauce by 11. It'll be a lot more fun, trust me.