Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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MAHOU SHOUJO ★ EVERYBODY DIES

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✪ Introduction ✪

Hi there! This will be a little aside for now to explain in simplicity what this roleplay will be about, and how it will transpire. I don't run roleplays in quite the same way as most other GM's out there, so be forewarned if you were expecting this to progress in a manner you're used to. Unlike in other roleplays, I prefer for players (and thus, characters) to be as interactive as possible. This means that instead of post-by-post progression, collaborative posts utilizing Google Documents, Piratepad, Titanpad, or some other such real-time public writing application will be used primarily (though not necessarily initially!).

Collaborative posts allow for a much greater depth to be created especially in terms of dialogue and combat; instead of supposing your character might do something to another (in the case of combat) and awaiting their decision, in a collaborative post you can immediately receive a reply and have your own character react accordingly. It's much more fluid and realistic, I believe. That being said, it will mean a bit more attentiveness is required for posts to actually be made and posted. I advise only players with relatively free schedules (at the very least, multiple moments per day to hop into a collab and throw down a quick reply) to join this roleplay, and at that, players who can dedicate themselves to checking an off-site link regularly.

I will also mention that, as a GM, I will have a serious hand in the plot and progression; to a degree. Well... what does this mean then? It means I'll be creating events utilizing either temporary or important NPC's which will direct your character's to take some sort of action, either ignoring it or interacting with it for whatever reason that makes logical sense to your character. Based on their decisions and actions, the next event I had planned ('planned' being the keyword here, I never force players to go in a certain direction) may or may not be altered or made completely null.

I know a lot of GM's say their roleplays will be "character driven", but I really mean it when I say the very same thing. Your character's actions will have definitive consequences both in short-term and long-term ways depending on the severity of the event. I will be doing my best to create situations that are not completely black-and-white, and will force your characters to come to tough conclusions, the ramifications of which will be seen eventually. Given this, I stress the understanding that this roleplay will have a 'serious' tone, but not in the sense that your character's are forbidden from doing or saying silly things; if they would do such a thing, go ahead. By all means!

Many things will be kept purposefully ambiguous and hidden -I greatly enjoy GM'ing settings in which there is an aspect to the world that seems 'normal' to the characters, but have underlying lies or misunderstandings to them. Expect to ask me questions about the setting, and be summarily told, "Nobody knows." I have the right to withhold answering any questions to you that your character themselves would not have access to. As time goes on, and if characters trip the right wires, the fog will dissipate and more and more knowledge about the truth of the setting will be revealed. These facts will not be petty reveals of who the big bad is, or why someone is doing something, but will be of how the very world around them actually works. It will hopefully change the way your characters actually think, and hopefully in the process get a few 'wows' from you players as well. I hope.

So without further ado, I present to you Mahou Shoujo EVERYBODY DIES.
✪ The Setting ✪

Since time immemorial, the existence of magical girls has graced our civilization with the one thing it needed; hope. Hope against a tide of enemies too deep to see the bottom of, and whose waves are too strong for our mortal bodies. Before written history itself, the endless army known as the "Infinites" has plagued our home with mindless, aimless destruction. They cannot be reasoned with, and they cannot be eradicated fully. The only method throughout time has been the continued destruction of their sporadic appearances through the help of so-called "Magical Girls". These women young and old have shown the only capacity for power great enough to destroy the many Infinites, whose bodies are composed of technologies far greater than our own.



They number in the tends of thousands, but are but a fraction of The City's population, serving as the innocent and weak's guardian angels. When the duty calls, they are on the scene where they can be, vanquishing the Infinites that poured forth from an unknown dimension into the streets. Managed by the near-omnipresent Arcane Women's Foundation (AWF), they are directed where they are needed most when the danger is there. Every magical girl is legally required to register themselves, either by guardian or by themselves (if they had forgone doing so for some time). Given their small numbers amidst the immense city and the frequency of Infinite attack, every magical girl is needed in service, and the AWF strive to recruit every able body possible.



The Arcane Women's Foundation possesses numerous bases of operation, the largest of which is situated within 'The City', the simply-named and immense urban environment located in the American Southeast. It's borders are closely-guarded forbidding the movement outside of its walls except in the case of designated and registered farmers and their families. It is unknown what sorts of populations exist outside of The City, and the wilderness stretching countless miles into the distance are dominated only by brush and untamed fauna.

Young girls are highly encouraged to join the AWF even from the moment of birth, the need for a force to combat the Infinites ever present. As it is, there are a tad too few, and so every individual is accepted with open arms and quickly put through their courses to become 'Arcane Units' -essentially a magic police force whose only duty is to eliminate the robotic threat from The City. The AWF also control the actual police department within The City, and their surveillance is known to be extensive and aggressive. Very little goes over their heads.

Arcane Units all possess communication devices that they are required to have available at all times; commands sent to them are received through this device, ordering them to patrol certain locations or respond to a spatial rift that has cropped up in their general vicinity. Arcane Units are actually advised to use extreme force against the Infinites, rather than to exhibit restraint and take care of their surroundings.



A "magical girl", as defined by the AWF, is any human female born with an innate capability to create supernatural (events that cannot be explained by modern science) effects within reality. These 'powers' range immensely, but all magical girls possess shared characteristics such as superhuman durability, strength, speed, agility, reaction speeds, and regeneration of varying magnitudes. A magical girl is not invincible, but exhibits a resistance to mundane weaponry owned by humanity. The Infinites, on the other hand, have displayed ownership of a number of objects that can inflict grievous harm upon magical girls. For this reason, it is generally accepted that only magical girls can effectively combat one another, and thus rogue magical girls are also the targets of Arcane Units on duty. Such cases are "rare", however.

As new magical girls are born and die the AWF continue to mete out defense against the Infinites. But as time draws nearer to the world's destined moment, mysteries and darkness begin to take hold within the very organization the girls serve. You will play as one of these magical girls, working to eliminate the Infinites wherever they may show their cruel heads, all the while uncovering the secrets of the very world you live in.

Within the coming years
the key meets the lock
and cements the flow
many days in the past
of mankind's repeating tears

✪ Character Creation ✪

Before you get started, note a few things:

  • There was a time when I allowed characters of any power level, because I could match their strength in the IC so as to ensure challenges were present. I have however realized the futility of allowing people to do this from prior experience and so I say now that players are absolutely forbidden from creating a character with substantial power. I don't care how good a writer you are, who you are, or how you try to justify it. I will listen initially, but if I bring down the ax, then it is a no go. Period. Use your best judgement before I do.

  • You can play as a male character (or a female, non-magical woman), but just note that if they are not someone of high rank within the AWF, then I will find it very difficult to integrate them into the plot such that they are essential or important. Your choice.

  • Magical girls in this setting aren't necessarily pre-pubescent/adolescent girls attending grade school. They come in all ages.

  • The City is about as 'normal' as you can get, ignoring the Infinites and presence of magical girls. Stereotypically tragic early lives and depressing situations aren't exactly a dime a dozen. I expect to something in your biography, but ultimately it isn't too important to me (Read: to me, it might be special to your character).

  • It's not necessary, but I prefer using images within CS's rather than descriptions. If you want to forgoe an image and include only an image, be my guest. Just note that I like to pretty-up the OOC/IC/Character Deposits which means I'll be making graphics utilizing your character's image. You will be left out if you don't use one.

  • Arcane Units have a 'Callsign'. Really it's just a cool name for them pertaining to anything from their personality to the way they dress... Oh and of course their powers.

  • Many magical girls have the ability to summon some sort of equipment. Go crazy.



Name:
Callsign:
Age:
Gender:
Appearance: (if using image, place at top of sheet)
Personality:
Short Biography:
Powers:
Equipment:

✪ Character List ✪

Player Characters:
None yet!

NPC's:
...
✪ Rules ✪

You guys had better already know what is okay and what isn't or so help me god.
Hidden 10 yrs ago Post by Skylar
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Skylar

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Interested in joining with a Magical Girl with an affinity for building and summoning Ironclad Golems.

Bit curious on the power scale, how much power are we allowed to start? I don't want to be overpowered in my summons.
Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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The most basic Infinites could outmatch humanities greatest soldiers, and Arcane Units are inherently meant to be able to fight these sorts of things. Use that as a baseline.

Your power shouldn't go too far past this. At most your character should be able to take on a dozen or so of these basic Infinites. There's room for growth.
Hidden 10 yrs ago Post by KiltmanBagz
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KiltmanBagz Should have figured out gender before my handle

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A quick question for making a character; are magical girls volunteers or conscripted into service? If the latter is it known a girl is magical at birth or is it something that is figured out as they get older?
Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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They are all volunteers. A magical girl can be identified as early as birth; many of them exhibit qualities of being a magical girl as soon as they leave the womb. It isn't always the case however.
Hidden 10 yrs ago Post by KiltmanBagz
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KiltmanBagz Should have figured out gender before my handle

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Name: Callie Hightower

Callsign: Iron Lady

Age: 19

Gender: Female

Personality: Callie is best described as a 'proper' girl. Very polite, often times refined, never vulger or crude. Even in the heat of combat she attempts to at the very least speak with some level of edicate and civility. That being said Callie could also be easily described as stubborn and willful, orders she will take and follow of course, but if she decided there is something she wants to do it is often times hard to stop her from attempting it. This aspect of her often comes from her soft hearted side. She joined the AWF to protect people any way she could, and she will be damned if she will do anything that will interfere with that personal objective.

Short Biography : A great deal of Callie's life was rather unremarkable. She is the younger daughter of a fairly wealthy family, both parents still alive and healthy, a older brother who will one day take over the family business. Much of her youth was spent in the safe part of the cities being enjoying the finer privileges money and power can provide a family. No one knew she was a magical girl. Her abilities didn't manifest till she was 5. Her family told her to keep them a secret and to never let anyone else see, and for a time she didn't understand why. She only thought it was some silly game and played along. But as she grew older and her comprehension and knowledge of the world expanded she came to know why they made her keep such a secret. If it was out in the open that she was a magical girl, an enormous amount of pressure would be put on her to volunteer her services to the AWF. She could hardly blame her family, they provided her with everything their resources could for their children, as any loving family would. As far as they were concerned a long normal life was among the things they wished to provide for her, and that was not likely something she would receive as an official defender of The City. But Callie felt she had an obligation as someone with power to defend those without. This became a fight they had often over the years. Until she turned 18 and was legal recognized as an adult, at which point she decided to come out as a magical girl. She join the AWF against family's wishes and hardly ever looks back. Not that a magical girl has much time to look back. She has done her best to keep in touch with her parents, who are slowly coming to grips with her decision, but her brother is having a harder time coming around, unable to see the good she is trying to do and only able to see that his sister is throwing her life away.

Powers: As her callsign would suggest Callie powers involve metal. Specifically she can manifest very temporary metallic constructs.
Power Details
The constructs will fade either after a minute or after 'use' ( aka after an impact ). They are not mechanical in nature. She can't make a gun,or an engine, or anything with moving parts. She can exert telekinetic-like control of the construct. For example launching a spear harder than she could ever throw it for, or make a hand like construct open and close. Each construct has the same basic toughness and weight as good quality steel, though to her they are practically weightless.
Limits
Size and number are serious factors. Just as it is much easier to move a pile of stones one by one than all at once it is much easier for Callie to manifest one thing at a time. Summoning 6 weapons in a row, one after another, is easier than summoning 6 weapons at once. Likewise summoning a normal sized sword is easier than summoning an excessively large size sword. Even with the greater strength and endurance of a magical girl straining herself can sap her of strength quickly. While it is theoretically possible she could summon a huge block of metal the size of a small house and smash it down on a foe, she would pass out from the strain. At the moment the total amount of mass she can summon at a single time is the same what could fill about 4 cubic feet. Anything she makes of significant size will be hallow and there for weaker and flimsier because of it.

Equipment: She makes all her stuff on the spot with her power. While in combat she will create a verity of weapons for each blow to be delivered and in each situation, she tends to have an affinity for spears and hammers.
Hidden 10 yrs ago Post by XxFellsingxX
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XxFellsingxX Your Own Portable Ninja Friend

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Okay, I'm interested. But here's a question before I start working on a character: are we allowed to make it so that our character had a family member who was in a magical girl working in the AWF but this family member was killed in action?
Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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Certainly.
Hidden 10 yrs ago Post by XxFellsingxX
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XxFellsingxX Your Own Portable Ninja Friend

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Name: Alyssa Bryant

Callsign: Will-O-Wisp

Age: 24

Gender: Female

Appearance: Alyssa is a relatively short woman and has remained somewhat childish in her appearance, even after becoming an adult. Her blonde hair only just reaches her shoulders, with the hair at the front seeming a little longer than the hair round back. It is commonly tied up into a shabby and unruly ponytail to stop it from getting into her face during fights. Her eyes are hazel in colour and appear very narrowed, locking her expression into a disdainful glare. Alyssa possesses two large burn scars, one that extends from neck to the very edge of her left cheek and one on her left arm, though she keeps the latter covered by wearing shirts with long sleeves. Speaking of clothes, Alyssa sticks to the simple things. In her free time, she puts next to no effort in her appearance, often wearing crumpled and not entirely clean hoodies, T-shirts and jeans. During battle, she wear clothes that will keep her body covered for protection but will not restrict her movements need she resort to physical attacking or have to run away. She always wears boots. (Picture may be drawn and added at some point)

Personality: Cold, calculating and aloof, Alyssa’s powers may be fire-based but her personality lacks the passion of her fiery attacks. Simply, she is an ice queen who keeps her distance from others and prefers to spend her free time training herself and her powers for battle instead of socializing. She dedicates herself entirely to the cause of fighting the Infinite, believing her life to have no other purpose and, at time, even seeming extremely depressed due to the knowledge that any day now, she may die. When she does talk with others, a rare occurrence, she is either distant, never making eye contact with others and preferring to use as little words as possible in her speech, or she is full-on hostile, criticizing the other party for the smallest things as if she can only see their flaws and not their virtues. Her emotions seem to be completely out of her own control with her either having to keep them entirely suppressed or letting them out in one blast which, due to the nature of her powers, can be particularly dangerous. However, where she fails socially, she makes up for with complete focus on the battle field, putting as much effort as possible into destroying all enemies in sight. She does unfortunately have a tendency to take risks when fighting and may throw herself and others into danger if it means she gets the job done. She seems completely dedicated to defeating as many Infinites as possible, and with the AWF encouraging magical girls to use as much force as possible, there is nothing to stop her from completely going wild and, frequently, she does. Since she feels the need to suppress her emotions in order to stop herself from losing control of her powers, battles are the only real outlet she has for pent-up rage. While she tries to be at least somewhat strategic and calm during the beginning of fight, she almost always will have gone into a berserker-like rage by the end.

Short Biography: During her upbringing, Alyssa was raised to believe that one should completely dedicate themselves to “doing the right thing”. Her father, Joe Bryant, is police officer who, despite the AWF breathing down their necks, is determined to the point of aggression in his actions to bring down the criminals that plague the city, and lectured both his daughters in the importance of doing all they can to keep as many lives as safe as possible. Alyssa’s old sister, Celia Bryant, also known as Silver Shield, was actually a magical girl herself, who discovered her abilities to create force fields at a relatively early age and, with great encouragement from their father, joined the AWF to help fight the Infinites. Alyssa herself exhibited no unusual abilities at that point, but desired to follow her father’s example and desired to become a police officer herself when she was old. However, things took a turn for a worse. When Alyssa was 19, out of school and beginning to work towards her desired career, her dream had to take back seat for a while when her sister Celia was killed in action, leaving her and the rest of her family completely distraught. Things began to fall apart after that, with her father spending less and less time at home in favour of continuing to chase down criminals or drinking himself to the point of unconsciousness in local bars, and her mother becoming distant and often neglecting her daughter. With no one to talk to and feeling completely alone, Alyssa became severely depressed, and her parents’ attitudes were not helping. Her father started picking on her for not continuing on with working towards her goals and how she would never live up to her sister’s greatness. During one particular argument, Alyssa eventually lost it and the emotional distress caused the first manifestations of her magical girl power, in which she unleashed a fiery blast that ending up burning down their house. While none of her family were severely injured, Alyssa was horribly distraught by her outburst and considered turning herself into the police, convinced that she was a terrible person. However, on her way to the station, she was approached by a member of the AWF, who instead suggested she joined them instead, adding as an aside that it was “what her sister would want”. While initially hesitant, Alyssa convinced herself that it would be the best thing for her and joined the AWF in hopes of somehow ‘avenging’ her sister’s death. Now 24 years of age, she is living on her own in an apartment near the edges of The City, has had very little contact with her family since the incident and completely dedicated to fighting Infinites for the rest of her life, believing this to the only purpose for her existence. Of recently, she has been growing more and more agitated as she is slowly beginning to forget what her sister looks like.

Powers: Alyssa’s powers are fire-based. She can create a multitude of small fireballs at once to use as quick and easy projectiles, but can also make larger and strong flames in lower quantity, which, while far more effective and likely to cause greater damage, take longer to form and charge up. Of recent, Alyssa has been working on a new attack which involves combining many small fireballs into a single fiery blast. However, this latter ability not only takes a lot of time to charge but uses up practically all of Alyssa’s energy, leaving her unable to fight and completely defenseless for a long period of time, as such Alyssa is only likely to use it as a last resort in a long and already tiring battle. Alyssa’s powers also seem to react in accordance with her emotions, becoming more powerful yet less easy to control the more upset she is.

Equipment: The one time her father visited her after she joined the AWF, Alyssa’s father gave her a small gun, a large box of ammo for said gun and a bullet proof vest. Despite the fact these items are probably useless against the Infinites and rogue magical girls, Alyssa keeps them with her at all times, probably more as good luck charms rather than as usable equipment. She has, as of yet, not used the gun, planning on saving the ammo for a situation where it may actually be useful.
Hidden 10 yrs ago Post by KiltmanBagz
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KiltmanBagz Should have figured out gender before my handle

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well that was quite a sudden loss of momentum wasn't it friends?
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