MAHOU SHOUJO ★ EVERYBODY DIES
Theme
Interest Check
✪ Introduction ✪
Hi there! This will be a little aside for now to explain in simplicity what this roleplay will be about, and how it will transpire. I don't run roleplays in quite the same way as most other GM's out there, so be forewarned if you were expecting this to progress in a manner you're used to. Unlike in other roleplays, I prefer for players (and thus, characters) to be as interactive as possible. This means that instead of post-by-post progression, collaborative posts utilizing Google Documents, Piratepad, Titanpad, or some other such real-time public writing application will be used primarily (though not necessarily initially!).
Collaborative posts allow for a much greater depth to be created especially in terms of dialogue and combat; instead of supposing your character might do something to another (in the case of combat) and awaiting their decision, in a collaborative post you can immediately receive a reply and have your own character react accordingly. It's much more fluid and realistic, I believe. That being said, it will mean a bit more attentiveness is required for posts to actually be made and posted. I advise only players with relatively free schedules (at the very least, multiple moments per day to hop into a collab and throw down a quick reply) to join this roleplay, and at that, players who can dedicate themselves to checking an off-site link regularly.
I will also mention that, as a GM, I will have a serious hand in the plot and progression; to a degree. Well... what does this mean then? It means I'll be creating events utilizing either temporary or important NPC's which will direct your character's to take some sort of action, either ignoring it or interacting with it for whatever reason that makes logical sense to your character. Based on their decisions and actions, the next event I had planned ('planned' being the keyword here, I never force players to go in a certain direction) may or may not be altered or made completely null.
I know a lot of GM's say their roleplays will be "character driven", but I really mean it when I say the very same thing. Your character's actions will have definitive consequences both in short-term and long-term ways depending on the severity of the event. I will be doing my best to create situations that are not completely black-and-white, and will force your characters to come to tough conclusions, the ramifications of which will be seen eventually. Given this, I stress the understanding that this roleplay will have a 'serious' tone, but not in the sense that your character's are forbidden from doing or saying silly things; if they would do such a thing, go ahead. By all means!
Many things will be kept purposefully ambiguous and hidden -I greatly enjoy GM'ing settings in which there is an aspect to the world that seems 'normal' to the characters, but have underlying lies or misunderstandings to them. Expect to ask me questions about the setting, and be summarily told, "Nobody knows." I have the right to withhold answering any questions to you that your character themselves would not have access to. As time goes on, and if characters trip the right wires, the fog will dissipate and more and more knowledge about the truth of the setting will be revealed. These facts will not be petty reveals of who the big bad is, or why someone is doing something, but will be of how the very world around them actually works. It will hopefully change the way your characters actually think, and hopefully in the process get a few 'wows' from you players as well. I hope.
So without further ado, I present to you Mahou Shoujo EVERYBODY DIES.
✪ The Setting ✪
Since time immemorial, the existence of magical girls has graced our civilization with the one thing it needed; hope. Hope against a tide of enemies too deep to see the bottom of, and whose waves are too strong for our mortal bodies. Before written history itself, the endless army known as the "Infinites" has plagued our home with mindless, aimless destruction. They cannot be reasoned with, and they cannot be eradicated fully. The only method throughout time has been the continued destruction of their sporadic appearances through the help of so-called "Magical Girls". These women young and old have shown the only capacity for power great enough to destroy the many Infinites, whose bodies are composed of technologies far greater than our own.
They number in the tends of thousands, but are but a fraction of The City's population, serving as the innocent and weak's guardian angels. When the duty calls, they are on the scene where they can be, vanquishing the Infinites that poured forth from an unknown dimension into the streets. Managed by the near-omnipresent Arcane Women's Foundation (AWF), they are directed where they are needed most when the danger is there. Every magical girl is legally required to register themselves, either by guardian or by themselves (if they had forgone doing so for some time). Given their small numbers amidst the immense city and the frequency of Infinite attack, every magical girl is needed in service, and the AWF strive to recruit every able body possible.
The Arcane Women's Foundation possesses numerous bases of operation, the largest of which is situated within 'The City', the simply-named and immense urban environment located in the American Southeast. It's borders are closely-guarded forbidding the movement outside of its walls except in the case of designated and registered farmers and their families. It is unknown what sorts of populations exist outside of The City, and the wilderness stretching countless miles into the distance are dominated only by brush and untamed fauna.
Young girls are highly encouraged to join the AWF even from the moment of birth, the need for a force to combat the Infinites ever present. As it is, there are a tad too few, and so every individual is accepted with open arms and quickly put through their courses to become 'Arcane Units' -essentially a magic police force whose only duty is to eliminate the robotic threat from The City. The AWF also control the actual police department within The City, and their surveillance is known to be extensive and aggressive. Very little goes over their heads.
Arcane Units all possess communication devices that they are required to have available at all times; commands sent to them are received through this device, ordering them to patrol certain locations or respond to a spatial rift that has cropped up in their general vicinity. Arcane Units are actually advised to use extreme force against the Infinites, rather than to exhibit restraint and take care of their surroundings.
A "magical girl", as defined by the AWF, is any human female born with an innate capability to create supernatural (events that cannot be explained by modern science) effects within reality. These 'powers' range immensely, but all magical girls possess shared characteristics such as superhuman durability, strength, speed, agility, reaction speeds, and regeneration of varying magnitudes. A magical girl is not invincible, but exhibits a resistance to mundane weaponry owned by humanity. The Infinites, on the other hand, have displayed ownership of a number of objects that can inflict grievous harm upon magical girls. For this reason, it is generally accepted that only magical girls can effectively combat one another, and thus rogue magical girls are also the targets of Arcane Units on duty. Such cases are "rare", however.
As new magical girls are born and die the AWF continue to mete out defense against the Infinites. But as time draws nearer to the world's destined moment, mysteries and darkness begin to take hold within the very organization the girls serve. You will play as one of these magical girls, working to eliminate the Infinites wherever they may show their cruel heads, all the while uncovering the secrets of the very world you live in.
the key meets the lock
and cements the flow
many days in the past
of mankind's repeating tears
✪ Character Creation ✪
Before you get started, note a few things:
- There was a time when I allowed characters of any power level, because I could match their strength in the IC so as to ensure challenges were present. I have however realized the futility of allowing people to do this from prior experience and so I say now that players are absolutely forbidden from creating a character with substantial power. I don't care how good a writer you are, who you are, or how you try to justify it. I will listen initially, but if I bring down the ax, then it is a no go. Period. Use your best judgement before I do.
- You can play as a male character (or a female, non-magical woman), but just note that if they are not someone of high rank within the AWF, then I will find it very difficult to integrate them into the plot such that they are essential or important. Your choice.
- Magical girls in this setting aren't necessarily pre-pubescent/adolescent girls attending grade school. They come in all ages.
- The City is about as 'normal' as you can get, ignoring the Infinites and presence of magical girls. Stereotypically tragic early lives and depressing situations aren't exactly a dime a dozen. I expect to something in your biography, but ultimately it isn't too important to me (Read: to me, it might be special to your character).
- It's not necessary, but I prefer using images within CS's rather than descriptions. If you want to forgoe an image and include only an image, be my guest. Just note that I like to pretty-up the OOC/IC/Character Deposits which means I'll be making graphics utilizing your character's image. You will be left out if you don't use one.
- Arcane Units have a 'Callsign'. Really it's just a cool name for them pertaining to anything from their personality to the way they dress... Oh and of course their powers.
- Many magical girls have the ability to summon some sort of equipment. Go crazy.
Name:
Callsign:
Age:
Gender:
Appearance: (if using image, place at top of sheet)
Personality:
Short Biography:
Powers:
Equipment:
✪ Character List ✪
Player Characters:
None yet!
NPC's:
...
✪ Rules ✪