Idea pitch,
I'm thinking of creating a Crusader Kings/A Game of Thrones esque style nation Rp, and have in fact been planning it for a while. Now instead of just ripping the script out of 'A Song of Ice and Fire' I've worked out a unique setting of my own along with, what I hope is an interesting plot-line. One that is quite open to player involvement, where the characters will steer the direction of the storyline.
With most of the setting formulated the only thing left is to steer up some interest, and I may as well do it now so those interested can help out with the final touches to the realm. One of the main differences of this Rp to that of Ice and Fire is it will be a slightly more fantasy setting, with magic being a bit more prevalent, but still having a darker edge to it, think Age of Conan meets a Game of Thrones with a sprinkle of Forgotten Realms.
That being said, I might allow races besides humans, but I might leave it open to discussion, though if other races are introduced, I'd like to stay clear of the classic 'fantasy races', like elves, dwarfs, orcs, and hobbits. Now bellow I've detailed some of the basics of the RP and story I will reveal thus far. If enough interest is shown, or if asked, I'd be happy to give out more, specifically in the overall Lore of the setting. Also as a side note, while this is based heavily on Crusader Kings, I'm going to stay away from making it to 'gamey', if I can, I'd rather it focus more on interesting story lines then shoty game mechanics. (That being said I will roll for some special events of intrigue.)
Basic premise:
The Continent of Elyden, an empire sized Kingdom first founded by the Phoenix Queen, Valarien Paragon, Lightbringer, and Lady of Dawn. Since time immoral, it has been Valarien's line that has ruled from the Phoenix Throne from the majestic city of Skyhaven. A mountain top metropolis and the capital of Elyden, and thanks to Valarien's covenant of fire, a powerful magic pact with the Lord of Fire and Sun, the Realm of Elyden has known eternal summer and spring.
In the 700 years of its existence, and the exception of a minor squabble here and there between the lords and the incursions of the beastfolk, all of Elyden has known peace. The turning of the age sees an end to that long peace.
The Rp will start with the death of the most recent High King, Lord Taramyth Paragon 'The Fowler', named so for his love of falcons and obsession with flying. Lord Taramyth was a fairly 'good' king, though this may be due to the fact he was quite an absent one, spending less time ruling and more time hunting, leaving more and more work to his Lord Regent. A tragic accident born of a new, 'flying chariot', saw Taramyth meet an untimely end. Taramyth had two sons, the older of which was young promising if a bit...simple...
However, on the day of his ascension ceremony, tragedy would strike again. As four men dressed in the priest garb of the Order of the Silver flame were revealed to be assassins, and taking his honorguard by surprise, struck the young would be king before they in turn could be killed. One of these assassins managed to stole away with the Crown of Fire, a powerful magical artifact widely known to be the key to the 'Long Summer.' With the loss of the crown, and no immediate heir of age to renew the spells of the seasons, the days are growing cold once more, such as they have been during the days of the Everfrost.
The youngest son is but a child, and the crown is still lost, throwing the realm at large into near utter chaos. It is in the midst of this that Taramyth's cousin, Ealstain Paragon quickly rose up support for his claim to the throne, citing that a mere boy was too young to rule and they could not afford to wait for him to be of age to renew the flames of Long Summer. This has only thrown more oil on the fire, as this act would overthrow countless decades of tradition. Many claim Ealstain is an opportunist, and has no right to the throne, others still see the slowing colder days ahead and wish someone would simply come and put an end to the chaos and restore order. Ealstain has long since fled the capital and currently rallies support for his claim.
Players will play as a High House of the Greater Realm, each House rules their own provincial state, and these smaller realms are kingdoms in their own right, but all ultimately swear fealty to the Phoenix Throne. The RP will begin with an immediate call for a Grand Council meeting of all the rulers of the lesser realms to decide how to deal the recent threats to the realm. They will also decide on who will be placed as the new Lord Regent for the newly appointed heir.
Each High House rules at their own domain, lesser realms that are powerful provinces in their own right, with their own armies, traditions, and cultures, but all are united by the worship of the Silver Flame, Lord of Light, the sun god Kammeth himself. Players will have vast control over the lore and events from within their own realm and be a vital part in shaping the kingdom. Tied history between realms is not only expected but encouraged, as these realms have been neighbors for centuries.
Other open Council seats of the Sky Tower:
Lord Regent, The Lord Regent oversees all common affairs both small and great in the name of the Phoenix Throne, and serves as the main administer. Second only to the man or women who sits on the Phoenix Throne itself. Acting as the right hand of the King offers much authority, influence, and raw political power. Only the most trustworthy are given this position, and for good reason.
The Seeker of Secrets, The eye of the crown, the Seeker of Secrets, or more commonly simply called the 'Seeker' by most, oversees the 'Crowns Eyes' an expansive network of spies encompassing from the lowest house servant to the mightiest baron. Their knowledge often obtained by bribes, black mail, or outright threats, few are fool enough to lie to an Eye of the Crown. Though the High Lords of the Greater Houses are above their authority. When the King wishes to know anything, he turns to his Seeker, and it is the business of the Seeker to always have an answer.
Lord Marshal and First Sword, perhaps the second most powerful position in the realm working for the Throne, The Lord Marshal commands the Royal Phoenix demesnes, which are largely made up from levies pulled from across the Great Realm, every house must give an account of their full might, and a sizable portion of this is taken to serve the crown directly. Aside from organizing the standing army and navy, The First sword is named so for often leading these very forces in battle directly in the name of the Phoenix Throne. It is a highly prestigious position to be sure, but aside from his duties on and off the battlefield, the Lord Marshal councils his lord in all things marital.
Master of Coin, Perhaps least glamorous of the council seats, but yet still among the most important, it is the Master of Coin who oversees the kingdom's coin counters and is chiefly occupied with the finances of the realm. In addition to finances, the Master of Coin is also the chief diplomat of the realm, and is expected to be the face of peace representing the Phoenix to the outside world. It is he who must balance the ledges keeps the realm afloat and out of debt, if he can manage it.
Arch Dawnbringer, if the Seeker is the ears and eyes of the Throne, the Lord Regent the right hand and the Marshal the strong arm with the Master of Coin his purse. The Arch Dawnbringer and Chaplin serves as the soul. The unwise might think the Arch Chaplin has little in the ways of power, or influence if the current King is more secular then god fearing. Such men could not be more wrong, for the Arch Dawnbringer is the head of the church of Kammeth, the official religion of the realm, and holds the hearts, minds, and faith of the people, for he is seen as the mouth piece of Kammeth himself. The relationship of the state and the church has always been a tenuous one at best, largely due to the fact that the Arch Dawnbringer often times has as much if not 'more' power then the crown if the masses truly favor him.
Religion
Kammeth, Sun God, Lord of the Sacred Flame.
Kammeth is both seen as the god of light, life the long summer, sky, athletics, spring, self-perfection, vitality and youth, he is also the lord of battles, and master of war. Novices in the Kamthein faith were called the Enlightened while clerics were known as Dawnbringers. The full priests take a new name in his service when they were ready to signify that Kammeth has personally recognized and accepted them. This new name could either be used instead of their old name or simply used only when addressing other Dawnbringers and when in solitary prayer. Due to his aspects of worship, temples to the Lord of Battle look more like military fortresses than the archetypal temple of past or present religions. They feature barracks, mess halls, armories, and training grounds, along with the common rooms for prayer and schooling in the faith.
The church is divided into two parts; militant and ministry. The ministry oversees administrative functions of the church. The ministry also gives spiritual guidance to the church's members. Every kingdom has a network of priests and bishops who answer to the Council of Flamekeep and then to the Keeper of the Sky Flame. The church militant is comprised of warriors, paladins, clerics, and exorcists. Unlike the ministry, it battles evil rather than evangelize to the people. The soldiers live and train in monastic fortresses, and patrol across the territory of Elyden. Knights of Kammeth are often called Kumen
Tenets,
1. be fearless
2. Never turn away from a fight.
3. Obey the rules of war
4. Obey your rightful lord and king
Valarien Paragon, Lightbringer, Phoenix Queen, Lady of Dawn.
It is said Valarien was so favored by Kammeth that he took her as his bride, making her the first and last mortal to ascend to godhood. Her spheres include creativity, renewal, birth, and oaths. Many women who seek to serve the faith in a more militant role often take up knighthoods as Maidens of Valarien. Her dogma dictated the use of careful tactics in battle to achieve victory, under the belief that sound strategy was the best way to win a battle with the most favorable outcome. Her symbol is that if dawn on the horizon. Valarien temples are often much more artistically pleasing then those of Kammeth, making up some of the grandest and breathe taking structures in the realm. Maidens or knights specifically, of Valarien are called Vala's. Worshipers of Valarien are called Valaiths, and preach peace and harmony between neighbors.
I'm thinking of creating a Crusader Kings/A Game of Thrones esque style nation Rp, and have in fact been planning it for a while. Now instead of just ripping the script out of 'A Song of Ice and Fire' I've worked out a unique setting of my own along with, what I hope is an interesting plot-line. One that is quite open to player involvement, where the characters will steer the direction of the storyline.
With most of the setting formulated the only thing left is to steer up some interest, and I may as well do it now so those interested can help out with the final touches to the realm. One of the main differences of this Rp to that of Ice and Fire is it will be a slightly more fantasy setting, with magic being a bit more prevalent, but still having a darker edge to it, think Age of Conan meets a Game of Thrones with a sprinkle of Forgotten Realms.
That being said, I might allow races besides humans, but I might leave it open to discussion, though if other races are introduced, I'd like to stay clear of the classic 'fantasy races', like elves, dwarfs, orcs, and hobbits. Now bellow I've detailed some of the basics of the RP and story I will reveal thus far. If enough interest is shown, or if asked, I'd be happy to give out more, specifically in the overall Lore of the setting. Also as a side note, while this is based heavily on Crusader Kings, I'm going to stay away from making it to 'gamey', if I can, I'd rather it focus more on interesting story lines then shoty game mechanics. (That being said I will roll for some special events of intrigue.)
Basic premise:
The Continent of Elyden, an empire sized Kingdom first founded by the Phoenix Queen, Valarien Paragon, Lightbringer, and Lady of Dawn. Since time immoral, it has been Valarien's line that has ruled from the Phoenix Throne from the majestic city of Skyhaven. A mountain top metropolis and the capital of Elyden, and thanks to Valarien's covenant of fire, a powerful magic pact with the Lord of Fire and Sun, the Realm of Elyden has known eternal summer and spring.
In the 700 years of its existence, and the exception of a minor squabble here and there between the lords and the incursions of the beastfolk, all of Elyden has known peace. The turning of the age sees an end to that long peace.
The Rp will start with the death of the most recent High King, Lord Taramyth Paragon 'The Fowler', named so for his love of falcons and obsession with flying. Lord Taramyth was a fairly 'good' king, though this may be due to the fact he was quite an absent one, spending less time ruling and more time hunting, leaving more and more work to his Lord Regent. A tragic accident born of a new, 'flying chariot', saw Taramyth meet an untimely end. Taramyth had two sons, the older of which was young promising if a bit...simple...
However, on the day of his ascension ceremony, tragedy would strike again. As four men dressed in the priest garb of the Order of the Silver flame were revealed to be assassins, and taking his honorguard by surprise, struck the young would be king before they in turn could be killed. One of these assassins managed to stole away with the Crown of Fire, a powerful magical artifact widely known to be the key to the 'Long Summer.' With the loss of the crown, and no immediate heir of age to renew the spells of the seasons, the days are growing cold once more, such as they have been during the days of the Everfrost.
The youngest son is but a child, and the crown is still lost, throwing the realm at large into near utter chaos. It is in the midst of this that Taramyth's cousin, Ealstain Paragon quickly rose up support for his claim to the throne, citing that a mere boy was too young to rule and they could not afford to wait for him to be of age to renew the flames of Long Summer. This has only thrown more oil on the fire, as this act would overthrow countless decades of tradition. Many claim Ealstain is an opportunist, and has no right to the throne, others still see the slowing colder days ahead and wish someone would simply come and put an end to the chaos and restore order. Ealstain has long since fled the capital and currently rallies support for his claim.
Players will play as a High House of the Greater Realm, each House rules their own provincial state, and these smaller realms are kingdoms in their own right, but all ultimately swear fealty to the Phoenix Throne. The RP will begin with an immediate call for a Grand Council meeting of all the rulers of the lesser realms to decide how to deal the recent threats to the realm. They will also decide on who will be placed as the new Lord Regent for the newly appointed heir.
Each High House rules at their own domain, lesser realms that are powerful provinces in their own right, with their own armies, traditions, and cultures, but all are united by the worship of the Silver Flame, Lord of Light, the sun god Kammeth himself. Players will have vast control over the lore and events from within their own realm and be a vital part in shaping the kingdom. Tied history between realms is not only expected but encouraged, as these realms have been neighbors for centuries.
Other open Council seats of the Sky Tower:
Lord Regent, The Lord Regent oversees all common affairs both small and great in the name of the Phoenix Throne, and serves as the main administer. Second only to the man or women who sits on the Phoenix Throne itself. Acting as the right hand of the King offers much authority, influence, and raw political power. Only the most trustworthy are given this position, and for good reason.
The Seeker of Secrets, The eye of the crown, the Seeker of Secrets, or more commonly simply called the 'Seeker' by most, oversees the 'Crowns Eyes' an expansive network of spies encompassing from the lowest house servant to the mightiest baron. Their knowledge often obtained by bribes, black mail, or outright threats, few are fool enough to lie to an Eye of the Crown. Though the High Lords of the Greater Houses are above their authority. When the King wishes to know anything, he turns to his Seeker, and it is the business of the Seeker to always have an answer.
Lord Marshal and First Sword, perhaps the second most powerful position in the realm working for the Throne, The Lord Marshal commands the Royal Phoenix demesnes, which are largely made up from levies pulled from across the Great Realm, every house must give an account of their full might, and a sizable portion of this is taken to serve the crown directly. Aside from organizing the standing army and navy, The First sword is named so for often leading these very forces in battle directly in the name of the Phoenix Throne. It is a highly prestigious position to be sure, but aside from his duties on and off the battlefield, the Lord Marshal councils his lord in all things marital.
Master of Coin, Perhaps least glamorous of the council seats, but yet still among the most important, it is the Master of Coin who oversees the kingdom's coin counters and is chiefly occupied with the finances of the realm. In addition to finances, the Master of Coin is also the chief diplomat of the realm, and is expected to be the face of peace representing the Phoenix to the outside world. It is he who must balance the ledges keeps the realm afloat and out of debt, if he can manage it.
Arch Dawnbringer, if the Seeker is the ears and eyes of the Throne, the Lord Regent the right hand and the Marshal the strong arm with the Master of Coin his purse. The Arch Dawnbringer and Chaplin serves as the soul. The unwise might think the Arch Chaplin has little in the ways of power, or influence if the current King is more secular then god fearing. Such men could not be more wrong, for the Arch Dawnbringer is the head of the church of Kammeth, the official religion of the realm, and holds the hearts, minds, and faith of the people, for he is seen as the mouth piece of Kammeth himself. The relationship of the state and the church has always been a tenuous one at best, largely due to the fact that the Arch Dawnbringer often times has as much if not 'more' power then the crown if the masses truly favor him.
Religion
Kammeth, Sun God, Lord of the Sacred Flame.
Kammeth is both seen as the god of light, life the long summer, sky, athletics, spring, self-perfection, vitality and youth, he is also the lord of battles, and master of war. Novices in the Kamthein faith were called the Enlightened while clerics were known as Dawnbringers. The full priests take a new name in his service when they were ready to signify that Kammeth has personally recognized and accepted them. This new name could either be used instead of their old name or simply used only when addressing other Dawnbringers and when in solitary prayer. Due to his aspects of worship, temples to the Lord of Battle look more like military fortresses than the archetypal temple of past or present religions. They feature barracks, mess halls, armories, and training grounds, along with the common rooms for prayer and schooling in the faith.
The church is divided into two parts; militant and ministry. The ministry oversees administrative functions of the church. The ministry also gives spiritual guidance to the church's members. Every kingdom has a network of priests and bishops who answer to the Council of Flamekeep and then to the Keeper of the Sky Flame. The church militant is comprised of warriors, paladins, clerics, and exorcists. Unlike the ministry, it battles evil rather than evangelize to the people. The soldiers live and train in monastic fortresses, and patrol across the territory of Elyden. Knights of Kammeth are often called Kumen
Tenets,
1. be fearless
2. Never turn away from a fight.
3. Obey the rules of war
4. Obey your rightful lord and king
Valarien Paragon, Lightbringer, Phoenix Queen, Lady of Dawn.
It is said Valarien was so favored by Kammeth that he took her as his bride, making her the first and last mortal to ascend to godhood. Her spheres include creativity, renewal, birth, and oaths. Many women who seek to serve the faith in a more militant role often take up knighthoods as Maidens of Valarien. Her dogma dictated the use of careful tactics in battle to achieve victory, under the belief that sound strategy was the best way to win a battle with the most favorable outcome. Her symbol is that if dawn on the horizon. Valarien temples are often much more artistically pleasing then those of Kammeth, making up some of the grandest and breathe taking structures in the realm. Maidens or knights specifically, of Valarien are called Vala's. Worshipers of Valarien are called Valaiths, and preach peace and harmony between neighbors.