Ok, I apologize if the details of the Rp, specifically just OOC information, seems a bit scatter-brained to everyone. I think it is about time I explain a few notes about the Rp.
The "IN-GAME world" of this Rp will have a calender, a corresponding timeline for the days of the rp, this is so we can properly date "in-game" events and holiday events. I hope to allow our Rp to have spontaneous fun and flowing movement by keeping everyone active, whether it be quests, events, or Holidays. This Calender will progress through the in-rp time(sorry if I explain common sense things. v.v) and each day will end when we put our characters to sleep, or if we make our characters pull all-nighters, it will be when we post daylight's arrival.
My second note is loot, exp, Col(money), and enemies. Loot is done by a roll system I made simply utilizing a six-sided Dice, and understood probability to create a chart/tree for items, weapons, trophies, food, and crafting materials. Col is set by two things, the set amount a specific Classification of monster and the Classification Modifier some classes have added.(For Example, a standard dragon would have about 800 Col as a set base, while a High Dragon could have about 1400, and on top of that, Dragonoids have a Class Modifier to add 1000 Col to them. Not all enemies have money though, those values are set values, but whether they have that money on them or not is determined by rolling.) Items, weapons, trophies, food, and everything else except money have grade tiers, and all of them have the same grade Tiers: Common, Unique, and Rare. (The only exception being items crafted by the player, which is still made by graded crafting pieces of those three categories.) I will be kind if you have a request for a specific type of weapon, or armor, or item, or etc, if I can work it into the nearby future or a quest, I can do that for you. I can't just brake the roll system all the time though. I will try and make all the loot I create appealing to everyone, or as many of you as I can, since everyone has different tastes. During events, holiday or not, I will try and make at least one Event-based loot item that I think someone would like, but seeing as how I don't know your inner workings I try my best to make them to appeal to everyone. I don't like to ruin surprises, but I also know just dropping things on people all of a sudden could cause drama, say if two people were to want the same rare item, so I wil most likely drop references, clues, or hints in the OOC about the upcoming Events and Event Items/Quests/Materials.
I am sorry I bored you all to death with this, I am just abit insecure as a Gm. I rarely Gm, and I have social paranoia, so I constantly feel like I am letting you all down. XD Gosh, now I am rambling, ok sorry, this is the end of this post, thanks for reading(if you read it, if you saved yourself the eye-bleeding torture and skipped it, that is ok too. X3)