Weapons: -- An elvish sword at the side of her hip, an ornate conduit of magic, the blade is able to adapt and take on characteristics of any type of destructive magic the wielder so chooses.
Equipment: -- Black and red Mage robes fitted to compliment the body, the edges of the hood and sleeves are embroidered in golden arcane symbols. Observing at the embroidery invokes a strange sense of magic lust. -- Leather belt with pouches. -- Black slippers.
Appearance: Evelyn didn't take on any characteristics of her human mother. She looks elf, through and through. Her hair is a feathery silver, parted at the side. She layers it short, ends barely meeting her collar bone. Grey eyes, pointed ears, smooth and pale skin. Her smile can light up a room. Elves don't need a lot of muscle to be powerful, such a Evelyn's case. She's slender, maybe a bit short for an elf. There are old scars on her wrists, reminding her of times she drowned in her sadness.
Personality: Evelyn has an insatiable curiosity and a great love for uncovering secrets. Any kind of secret, be it gossip, royal scandal, or ancient teachings hidden deep within a cave. She is well-educated, and personally prefers speaking of secrets and ideas as opposed to other menial people. She is interested in power, not weakness. Being a great lover of beauty and magic, Evelyn loves finding enchanted jewels most.
Evelyn has a natural knack for going with the flow of conversation, she can be very charming. But that sweet side of hers can quickly reverse to her no-shit attitude, and in that way she can be very condescending since its usually stupidity that turns her bi-polar. Her apathy can be very strong occasionally. She never intentionally makes friends, but if someone is in her company long enough she finds they grow a unique bond.
Background: Born to an elven father and human mother, Evelyn started life in strange circumstances. Magic had brought her parents together, and they abandoned their old lives in the name of love. Marriage between races wasn't common at all, and the townsfolk loved to talk. Their family didn't venture out much until Evelyn's mother passed away from sickness. To lighten the grieving heart of his daughter, Ilrune showed her his old books of lost treasures deep underground, of legendary creatures across the sea, and the history of Ravenfell. He gave his private collection of spell books, teaching her how to read it once, and remember it forever in a Mind Palace. After a taste of knowledge, Evelyn knew she couldn't stop there.
As soon as she could, Evelyn traveled abroad, searching for the secrets of the land. She did contracts for the Elven leaders around the kingdom, uncovering secrets deep in tombs and abandoned structures hidden in their forests. When war struck the Elven coastline, Evelyn was conscripted as a Battle Mage. The battle that made her skills more known was on the Reliene Coast, where she brought a dragon to intimidate the Orcs and put them down for good. After that fight, the Orcs didn't bother them anymore.
Money ran thin, so she turned to the Thieves Guilds hidden among the sewers of Ravenfell's great kingdoms. They taught her how to blend in, how to wield blades, how to speak. In return, she completed the jobs they offered.
The first time she killed someone, it was simply a case of 'wrong place, wrong time'. A vat of mead needed to be poisoned before the town officials arrived. The plan was to put the meadery out of business so another company could gain profit from the monopoly. Evelyn had successfully snuck in, poisoned the tank, and was about to leave when the owner himself came down the steps. Before he could call the guards, she incinerated him on the spot. It was the first time she ever set fire to a living being with magic. The rush was intoxicating, but seeing the charred remains of his body made her vomit.
She continued her adventures across the land, fancying herself an explorer, a collector, and a big-time money-maker when Kings found interest in old swords linked to their lineage. This went on for many years. (This is the time where our story takes place, Wrens.)
Seeking a better life and a more permanent home, Evelyn ventured to Arthroyeaux. The Court Mage had recently passed away, and she leapt at the opportunity. She requested an audience, and was soon before the King and his court. Evelyn claimed she was a noble who had traveled great lengths to serve His Majesty, and she told him of her heroic tales in magic, war, legends and ancient relics.
Ten years after the passing of the Queen, King Vertreaux made Evelyn his new Court Mage, and she served happily until he too, passed away. Somehow, along the way, another one of the nobles of the court found out Evelyn's true past. They blackmailed her into working strings of the crime empire in Arthroyeaux, and she was right back in her old life of deceit and underground power-struggles. She didn't loathe this turn of events -- she missed it. The thrill of inspiring fear in those who would cut into the kingdom's profit was something she loved terribly. Destroying the lives of strangers, however, sank heavy in her mind. She rationalized that her actions helped His Majesty. Of course, if he ever knew her treachery she'd be hanged.
At the change of Kings, Evelyn had her hand in who was chosen next, bribing individuals of the court for their cooperation. When the former King wrote his will, she advised on DuRant, saying he'd lead the people right. Her true reasons she kept to herself. It had taken her a while to unravel this secret -- the noble who blackmailed her wanted DuRant in by any means. He was close associates with someone, and it was they who found the information of her past. She had yet to identify the true mastermind, but it would only be a matter of time.
When the court was reformed, Evelyn was one of the few who stayed, not just by coincidence.
Skills: -- Magic (Destruction and Restoration she's an expert, knows a few spells of the other classes.) -- Knowledge (Has a Mind Palace, a visual database of information in her head.) -- Swordplay
Appearance: Mattien is a huge, colossal Breton standing at 6'3 with a warrior's build and thick muscles. His pale skin is marred by small scars he's gotten from his past contracts. His long, luscious blond hair ends at his shoulders and is something he's very proud of, he always keeps it as maintained as he can. He wears a steel armor chest plate, but keeps his arms bare. Steel protects his legs too. On his back he carries a huge, black mace that's covered in sharp spikes at the tip.
Personality: Matt lives for the moment, he enjoys the subtle changes around him and has an affinity to nature. Enjoying the way of the Wandering Mercenary, Matt puts his entire being into anything he does, be it protecting his charge, walking for days across the land, or getting hammered at the taverns. He has a great love of gold, so as long as the money flows he's a happy camper. He has a good set of values, doesn't take others bullshit, and prefers action just as much as thought. Maybe even more. However, in conversation he can be very blunt, very honest. He doesn't like beating around the bush. Death does not phase him.
Background: Being the son of a poor farmer, Matt grew up always looking beyond their fence, always wanting more than to just toil in the fields. He wanted to explore, he wanted real money, and he wanted chicks to recognize him as something great. So, at a young age he left home and traveled abroad.
He was using a simple iron sword before stumbling upon a cave. In the deep recesses of this cave, past the monsters and night walkers that infested it, Matt found an altar. Upon the alter was a black mace made of jagged yet elegant design. When he touched it the god of that mace awoke, and demanded his servitude in exchange for using the mace. He called himself Ra-shin, a god of power and fear. When Matt agreed, the god also gave him an understanding of magic.
Instantly more powerful with these new gifts, Matt continued his journey, doing little things for his god here and there (like killing unbelievers and those who would desecrate Ra-shin's altar.) Eventually he went back to his home town, Bastille. He was taking a short break from the road when he saw Evelyn's poster.
Name: Wrensthav Aviovus Age: 30,000 years (appears to be late 20's) Race: Dietic Avatar (Handicapped god) Gender: Usually male
Weapons: -Dragonbane(Bergecrest) *Special Ability: Contact with blade Diffuses magic. -Grapple and Chain(Gilchen) *Special Ability: grapple tip and chain phase through solid objects. -Poisoned Gauntlet(Skorklism) *Special Ability: Made of poisonous base metals such as mercury. -Rapier (Rapli) *Special Ability: Corrosion inducing strikes. -Combination Axe(Shaftly) *Special Ability: Can shape sift into any axe or halberd. -Mages Swordbreaker (Vivil) *Special Ability: Absorbs and releases one spell up to high advanced rank. -Marble Katana(Moonbeam) *Special Ability: Absorbs and fires condensed shadow up to 30 feet away. Does not affect those who cast no shadow. -Great Katana (Featherblade) *Special Ability: Near zero air resistance and light as a feather to the wielder. -Kuriki(Bomde`) *Special ability: Warps user to thrown area. -Shuriken Sword(Shuriki) *Special Ability: Down strikes release stars. Up strikes collect them. Side strikes work as normal blade. -Lock-picks knife(Pickling) *Special Ability: Blade molds itself to locks key. -Sheathed Sword of Chaos (Abur) *Special Ability(Sheath): Purity stone sheath dispels mid level curses. *Passive Ability(Sword): Amplifies Discord amongst those in close proximity when not under cloak.
Equipment: -Cloak of Nemarsis: Water-proof and fire resistant trench-coat with hood. Can change to various shades of browns and grays. cannot be cut by anything less than a legendary weapon. Greatly decreases area of effect of Abur. Hides appearance of weapons held on back.
Multi-use Silver Disc (Silvi): Compass, cloak, map and long distance teleportation device. Creates a block of ice around the hand of an unregistered user. Teleportation ability may be off target up to a mile.
Leather gloves: Black gloves, nothing special. Hiking boots: Heavy boots good for most terrains. Toe of boots worn to a shine.
Appearance: Wrensthav looks very much like high elf. Standing at six feet and seven inches tall, he easily towers over most civilized races. Long spiked black hair with a curiously styled bang that arches behind his back, is his most prominent feature. His skin tone changes due to the pigment of the soil around him but he generally has a light complexion. Wrensthav's left side of his face bares a scar from above the brow down to mid-cheek and sharply turns toward his left ear. His eyes are a light shade of gray and are often said to be piercing.
History: Wrensthav is one of the four guardians of a lost empire that has fallen beneath the waves and almost completely out of history and lore. He has fought in the many wars and smaller skirmishes across history, usually as a side mission of returning items of power back to old or new resting places. He has been called the "Millennial Warrior" by some historians who believe that he is just a title that many heroes have taken over the years due to the weight behind it, but seemingly disappeared for a century or two. He does hold other titles across the world normally as an eccentric traveling swordsman of high skill. These days he travels to different world with the task of restoring items of influence and power to new resting places. He has a bad reputation with many peoples since they see him as a character out to steal away their miracle item.
Traits: --Tall --Keen hearing --High magical reserves --Low physical damage threshold --Very light for size --Weak to cold weather and perspiration
Magic:
Destruction: --Billion Blades Summon(2nd School Master): 7 tiered summoning sequence from 9, 12, 50, 100, 1000, 1.000.000, to 1.000.000.000. ritual takes anywhere from 5 seconds to 5 minutes respectively. Requires use of hands and void magic for time and space storage of summoned weapons. --Wind Manipulation: able to fully manipulate air space 15 feet around him with ease. Larger feats take more time magical reserve and focus.
Restoration: --Air Purification: can heal and cure most airborne sickness.
Mysticism: --Master of Tongues: Able to fluently speak any spoken language.
Name: Polaris Age: 30,000 (appears in mid-20's) Gender: Female Race: Divine Sentient Item (Appears as dark Elf) Weapon: Black Magnetic Sword of the same name. Equipment: White formal gown. Black patterned gown.
Appearance: Polaris stands at six feet. She has a toned body with curves in all the right places. Her hair has a black and silver tones and are styled to look like long curved blades. Some of the strands reach her lower back. Her dark skin tone and striking blue eyes are very hypnotic complemented with a song like talking voice. Unfortuantely her singing makes the yowling of dueling toms seem like pleasant chords. She is very well aware of her seductive appearance and motions often further accenting her allure with bright vibrant dresses. She is always seen barefoot and within fifteen feet of her sword.
Personality: Polaris is very jealous of Wrensthav's time and attention. She will often times be seen flirting with him when they are not on a mission and constantly complains about being apart from him when they are on seprate missions. Polaris has a vast arsenal of scenarios to use to get infromation out of people of interest. From the cold unreachable beauty, to the lost innocent foriegner. Repulsion and attraction are her weapons that she has finely honed. She is weary of most people since if they posses her sword anchor they can control her to a degree. Enslavement is one of the things she fears the most having had some poor masters while she was testing her personification powers.
Background: Polaris was the personal sword of Wrensthav for many centuries, given to him by the goddess overseeing creation. Mainly known as the "Screeching Black Sword" Due to her ability of ringing out a harsh tone when drawn in a magically dense area. She was Wrensthav's Primary weapon in his adventures. Several Centuries back she was intrusted to a family known for keeping precious items under lock and key. Several decades passed when she found that she could create a tangible body that could carry herself out from her confinement and escaped from the collectors stronghold. She recently reunited with Wrensthav and joins him on his tasks to restore items like herself to their proper resting places.
Skills: --Magic (long and mid distance projectiles via magnetism) --Direction(Always aware of magnetic north) --Swordplay(offensive and defensively proficient) --Grappling(Pulls and Throws) --Persona (Can create and dissolve her humanoid self)
Magic: Creative: --Magnetism: Can create structures out of Ferris metals and rocks and polarize them for structural integrity Persona: Can create an maintain her humanoid appearance as long as she has the magical reserves to do so. Persona cannot maintain form outside the fifteen foot radius from sword or when heavily damaged. Destructive: Magnetism: Can pull iron and nickel from ground to create shields or fire them as balled missiles. May polarize iron and nickel alloy weapons on touch to attract or repel them from her person.