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Hidden 10 yrs ago Post by Balena_Rex
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Balena_Rex *I wish I was I can I who*

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WilsonTurner said
AND he tried to blow the shit out of you for being like a turtle when a coyote comes around.


Sounds like someone else i know.
Hidden 10 yrs ago Post by LaXnyd
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Welp, the Eternal Union and the Septonian Concordant got into quite a disagreement.

Perhaps the exhalted and wise empress of the Alarai can help mediate? ;w;
Hidden 10 yrs ago Post by Kyelin
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Apollo26 said
I mean what would you do if you were surrounded with weapons pointed at you, had he just walked up and waved it would of been a completely different story. Now im not saying literally do that but something other then surround and point weapons would have yielded different results.


To be perfectly fair, you did land after the Ethereals attempted an invasion. And killed lots of civilians. It's just role playing: He was being reasonably cautious, and your people are very paranoid (no offense, that's what your people are in a way)... So you guys got into a scuffle. As to be expected.

In my eyes, that was good role playing.
Hidden 10 yrs ago Post by Apollo26
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^ hes right, we are paranoid. Paranoia keeps us alive though :)
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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True

Also, Barena, you can't see a warship that's in orbit. Even low orbit, it'd be pretty hard to see. It's hundreds of miles from the surface of a planet to break full atmosphere, and be able to enter a stable orbit for any large satellite or ship.
Hidden 10 yrs ago Post by Balena_Rex
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Balena_Rex *I wish I was I can I who*

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WilsonTurner said
TrueAlso, Barena, you can't see a warship that's in orbit. Even low orbit, it'd be pretty hard to see. It's hundreds of miles from the surface of a planet to break full atmosphere, and be able to enter a stable orbit for any large satellite or ship.


I thought your Warships where huge and that you where really high up.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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They are large, but you can't see them. It's too far, far too far to see them. You may only be able to make out a speck that could be a Battleship X, of the Draconians, or larger. Dreadnoughts are not so large.
Hidden 10 yrs ago Post by Kyelin
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He's right. Even low orbit is crazy high up, too high to see anything.
Hidden 10 yrs ago Post by Balena_Rex
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Balena_Rex *I wish I was I can I who*

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WilsonTurner said
They are large, but you can't see them. It's too far, far too far to see them. You may only be able to make out a speck that could be a Battleship X, of the Draconians, or larger. Dreadnoughts are not so large.


ah kk, just go with it, In my next post I won't acknowledge it, see, I won't argue.
Hidden 10 yrs ago Post by Kyelin
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So, an outline of the Ethereal Gathering's technology and capabilities:

Gathering tech is built upon three pillars of fundamental rules:

-Their 'bodies' exist in a realm known as the Void, a collection of dead or incomplete universes and plains of existence that can be found between fully functional planes.
-Isolation Fields are used to isolate matter and energy from external forces, such as Baryonic Particles and the four forces that govern this universe (Electromagnetism, gravity, etc.). These fields have three layers, an external containment layer of dense Boson Inhibiting exotic matter, a Void vacuum, and the internal payload or substance being contained. By containing it so, the contents don't react with the outside universe, until required and the containment field is shut off.
-Quantum/Universe Tunneling has been well researched and achieved, allowing small controlled wormholes between two points in this universe, or between universes, to be achieved. While structured matter (such as a ship) cannot use these tunnels without being torn into sub atomic particles and radiation, energy and exotic matter can be ferried for a variety of uses, from communication to 'firing' this energy as a weapon.

Entropy/Decay weapons- This beam is not actually a true energy weapon: rather, an Isolation Field is created in a cylindrical tube shape, with the payload being Tunneled from the the accretion disk of a pulsar. This collection of materials accelerates particle heat death around it, and also catalyzes the effect from decayed matter to create a cascade of destruction. This effect, however, loses momentum after a short while when the 'beam' is shut off, and results in a clean hole. Extremely effective against armor, this weapon is weak against most forms of energy shielding. Main armament of the Temple class Cruiser, with smaller versions sported by Sisters and Matrons. Most common deployed weapon type.

Void Warhead - Simply put, a guided munition that is a solid sphere containing an Isolation Field, which in turn contains pure Void Space. When this missile collides with an object, the shell fractures, disabling the Field and reacting violently with local space-time, vaporizing whatever it hits. Lacking penetrative power, it is used as an AoE weapon, and deadly to squadrons of fighter craft. All Vessels sport several launch bays of this projectile, with the exception of the Amazon War Walker.

Zero Point Mortars - An intense concentration of gravitons, these munitions crush anything caught within it's field of influence. Resisted by shields and heavy armor, it's an effective anti infantry and anti-structure artillery weapon, which can be fired from orbit for surface bombardment. The main weapon armament of the Amazon, a missile variant is used by Black Fleet Matrons for anti fighter and anti infantry combat. Traditional Matrons project this field as well around them, to act as a second defensive layer for critical ships, destroying or diverting physical projectiles such as missiles or rail gun slugs.

'Collapse' Cannon - Main armament of the Cathedral Dreadnought, this projectile is an intense singularity kept within a powerful Isolation Field. Cathedrals can increase the size, power and longevity of the round by linking together and sharing the burden of energy requirements, resulting in a more powerful blast at the cost of increased charging time and total energy drainage from their reactors, shutting off all other functions for a brief amount of time. Meant as a 'final blow' weapon, a Collapse Cannon can destroy entire small fleets in a single burst, though the projectile is slow and avoidable, tearing and destroying ships along it's path before detonating.

Shielding/Armor - The armor of any vessel is considerably weak, with a dense layering of heavy materials. When projected with an Isolation Field, however, the surface hardens and forms an ablative layering, making them much more resistant to damage. This field has huge energy requirements due to it's size, however, and can only be utilized on dedicated mobile armor plates, which a ship will use to intercept and clock incoming fire.

Military Doctrine - When engaging enemies, vessels will strafe and circle the target, keeping it's armor facing it's enemy as much as possible. Shields are deteriorated with sustained Void Warhead fire, with Entropy Cannons used to deal killing blows by piercing and destroying key areas of the ships (Hangars, Engines, Bridges, etc.). Swarms of boarding Constructs will fly to the ship, meanwhile, and attempt to cut their way through and engage the crew on foot. In larger numbers, several Temples will convert to Conduit Ships, losing all functions but contacting the Home Fleet, to request reinforcements, relay tactical data and bolster other ships offensive and defensive capabilities by transmitting reactor energy to them.

Ethereals are weak to magic, and have little understanding or defensive capabilities against it, merely using it as a catalyst for Core establishing and signal strengthening. Combined with their reliance on it to run Construct Cores, this link is a major weak spot, crafty enemies able to shut it off and completely disable many units at once. Conduit Ships are used to counter this, but if they are lost, most ships still capable of doing so will retreat. They are also vulnerable just after arriving at a destination via FTL, and as such cannot warp straight into conflicts, moving under traditional power and making reinforcements slow, or in atmosphere, where the ship will explode violently.

Enemy shields are difficult to pierce, and usually require much firepower to collapse. As such, Ethereals prefer to strike at enemies quickly where there is little resistance, and get out before reinforcements arrive. Ethereal minds are also delicate, and psionic/disruption attacks usually drive them into a frenzy, killing anything around them (friend and foe alike).
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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So that's what the Sentients' Bane would do...

Even a short, 1-minute burst would be enough to send a ship or two in a killing spree in whatever's closest. Especially useful if an Explorer covers the retreat of a Valkian fleet against an approaching Ethereal Fleet.
Hidden 10 yrs ago Post by Kyelin
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Exactly. The only thing to watch out for, is proximity. A Temple would ram into a ship to kill it, they go COMPLETELY bonkers.

EDIT: Is that Disruption Weapon directional, or a field emitted around the ship?
Hidden 10 yrs ago Post by WilsonTurner
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directional, in a cone from the front of the Explorer. I suppose if I have extended skirmishes for some period of time against the Etherals, and it becomes much more common place to use against them, then it'll probably end up turning into a directional cone that can have a wider range of movement, or emit a field. But there has been no reason for the evolution, so it'll just stay as it is.

And a Temple is a cruiser, an Explorer a dreadnought. Ramming would end with the destruction of the cruiser. Damage to the Explorer would be severe, but would still remain combat-ready, besides the great big gash in the armor. And would the crews be too busy trying to kill each other than to kill any ships?
Hidden 10 yrs ago Post by Kyelin
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Each ship is controlled by a Witch, who uses it as a body. The crew are really passengers. And in a frenzy, they would just lash out at anything closer. I guess the correct term would be to TRY and kill it, regardless of if it actually could.
Hidden 10 yrs ago Post by WilsonTurner
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So essentially, the essence of the ship I was fighting blew itself up to launch its form at my Explorer, in an attempt to perhaps take the entire ship over? Or just transmit everything inside the database to your peoples? Cause the only way to transmit over any distance outside a solar system is by the probes, which would be kinda hard to do from a public console.
Hidden 10 yrs ago Post by Kyelin
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Remember, when a Construct dies, the essence is preserved. It would merely share the information it had gathered once it reconnected to this universe again. Hence why the Ethereals are more inclined to perform and participate in suicide missions. And it couldn't take control of the ship, seeing as how there is no actual intelligence to Possess. It could try to Possess the command crew, but wouldn't know how to operate the ship. Seeing as how for most species, a ship or vehicle is a tool seperate from the being, rather than being one and the same.
Hidden 10 yrs ago Post by Sovi3t
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Is a Miner Cooperation At this stage of the RP needed?
Hidden 10 yrs ago Post by null123
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Not really.

Lets hope destroying one of my only two prototype Kumaris was worth it.
Hidden 10 yrs ago Post by Kyelin
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It worked. Though, detonating a black hole that close to your station was a bad move, in my books.

Still, everything is secure. Though the Ethereals won't let that happen again.
Hidden 10 yrs ago Post by Kyelin
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Also, if people were wondering - Yes, the GIF in my signature is of two Ethereals pre-collapse, back when they had physical bodies XD
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